Yardım AUTHME mysql hata yardım

KaralardanTR

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1.8x
beyler çakmalobi açıyorum ve konsolda böyle yazı oluyor Screenshot ondan sonra giriilmiyor sunucuya giriş yapılıyorda kalıyor sonra Screenshot böyle bir hata alıyorum authme config aşşağıda belirttim


Kod:
DataSource:
    # What type of database do you want to use?
    # Valid values: sqlite, mysql
    backend: 'mysql'
    # Enable database caching, should improve database performance
    caching: false
    # Database host address
    mySQLHost: '**.**.***.**'
    # Database port
    mySQLPort: '3306'
    # Username about Database Connection Infos
    mySQLUsername: 'vintage1_webdb'
    # Password about Database Connection Infos
    mySQLPassword: '****'
    # Database Name, use with converters or as SQLITE database name
    mySQLDatabase: 'vintage1_webdb'
    # Table of the database
    mySQLTablename: 'authme'
    # Column of IDs to sort data
    mySQLColumnId: 'id'
    # Column for storing or checking players nickname
    mySQLColumnName: 'username'
    # Column for storing or checking players RealName
    mySQLRealName: 'realname'
    # Column for storing players passwords
    mySQLColumnPassword: 'password'
    # Request mysql over SSL
    mySQLUseSSL: false
    # Column for storing players emails
    mySQLColumnEmail: 'email'
    # Column for storing if a player is logged in or not
    mySQLColumnLogged: 'isLogged'
    # Column for storing players ips
    mySQLColumnIp: 'ip'
    # Column for storing players lastlogins
    mySQLColumnLastLogin: 'lastlogin'
    # Column for storing player LastLocation - X
    mySQLlastlocX: 'x'
    # Column for storing player LastLocation - Y
    mySQLlastlocY: 'y'
    # Column for storing player LastLocation - Z
    mySQLlastlocZ: 'z'
    # Column for storing player LastLocation - World Name
    mySQLlastlocWorld: 'world'
    # Overrides the size of the DB Connection Pool, -1 = Auto
    poolSize: -1
ExternalBoardOptions:
    # Column for storing players passwords salts
    mySQLColumnSalt: ''
    # Column for storing players groups
    mySQLColumnGroup: ''
    # -1 means disabled. If you want that only activated players
    # can log into your server, you can set here the group number
    # of unactivated users, needed for some forum/CMS support
    nonActivedUserGroup: -1
    # Other MySQL columns where we need to put the username (case-sensitive)
    mySQLOtherUsernameColumns: []
    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
    bCryptLog2Round: 10
    # phpBB table prefix defined during the phpBB installation process
    phpbbTablePrefix: 'phpbb_'
    # phpBB activated group ID; 2 is the default registered group defined by phpBB
    phpbbActivatedGroupId: 2
    # Wordpress prefix defined during WordPress installation
    wordpressTablePrefix: 'wp_'
Converter:
    Rakamak:
        # Rakamak file name
        fileName: 'users.rak'
        # Rakamak use IP?
        useIP: false
        # Rakamak IP file name
        ipFileName: 'UsersIp.rak'
    CrazyLogin:
        # CrazyLogin database file name
        fileName: 'accounts.db'
settings:
    sessions:
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same as last time and the timeout hasn't
        # expired, he will not need to authenticate.
        enabled: false
        # After how many minutes should a session expire?
        # Remember that sessions will end only after the timeout, and
        # if the player's IP has changed but the timeout hasn't expired,
        # the player will be kicked from the server due to invalid session
        timeout: 10
        # Should the session expire if the player tries to log in with
        # another IP address?
        sessionExpireOnIpChange: true
    # Message language, available languages:
    # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
    messagesLanguage: 'en'
    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
    # FINE for some additional detailed ones (like password failed),
    # and DEBUG for debugging
    logLevel: 'FINE'
    # By default we schedule async tasks when talking to the database. If you want
    # typical communication with the database to happen synchronously, set this to false
    useAsyncTasks: true
    restrictions:
        # Can not authenticated players chat?
        # Keep in mind that this feature also blocks all commands not
        # listed in the list below.
        allowChat: true
        # Hide the chat log from players who are not authenticated?
        hideChat: false
        # Allowed commands for unauthenticated players
        allowCommands:
        - '/login'
        - '/register'
        - '/l'
        - '/reg'
        - '/email'
        - '/captcha'
        # Max number of allowed registrations per IP
        # The value 0 means an unlimited number of registrations!
        maxRegPerIp: 0
        # Minimum allowed username length
        minNicknameLength: 3
        # Maximum allowed username length
        maxNicknameLength: 16
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potential security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin:
            # If enabled, every player that spawn in one of the world listed in
            # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
            # authentication. The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # to the spawnpoint on join.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds:
            - 'world'
            - 'world_nether'
            - 'world_the_end'
        # This option will save the quit location of the players.
        SaveQuitLocation: false
        # To activate the restricted user feature you need
        # to enable this option and configure the AllowedRestrictedUser field.
        AllowRestrictedUser: false
        # The restricted user feature will kick players listed below
        # if they don't match the defined IP address. Names are case-insensitive.
        # Example:
        #     AllowedRestrictedUser:
        #     - playername;127.0.0.1
        AllowedRestrictedUser: []
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: false
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: false
        # Can unregistered players walk around?
        allowMovement: false
        # Should not authenticated players have speed = 0?
        # This will reset the fly/walk speed to default value after the login.
        removeSpeed: true
        # After how many seconds should players who fail to login or register
        # be kicked? Set to 0 to disable.
        timeout: 30
        # Regex syntax of allowed characters in the player name.
        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
        # How far can unregistered players walk?
        # Set to 0 for unlimited radius
        allowedMovementRadius: 100
        # Should we protect the player inventory before logging in? Requires ProtocolLib.
        ProtectInventoryBeforeLogIn: true
        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
        DenyTabCompleteBeforeLogin: false
        # Should we display all other accounts from a player when he joins?
        # permission: /authme.admin.accounts
        displayOtherAccounts: false
        # Ban ip when the ip is not the ip registered in database
        banUnsafedIP: false
        # Spawn priority; values: authme, essentials, multiverse, default
        spawnPriority: 'authme,essentials,multiverse,default'
        # Maximum Login authorized by IP
        maxLoginPerIp: 0
        # Maximum Join authorized by IP
        maxJoinPerIp: 0
        # AuthMe will NEVER teleport players if set to true!
        noTeleport: false
        # Regex syntax for allowed chars in passwords
        allowedPasswordCharacters: '[!--]*'
        # Threshold of the other accounts command, a value less than 2 means disabled.
        otherAccountsCmdThreshold: 0
        # Command to run when a user has more accounts than the configured threshold.
        # Available variables: %playername%, %playerip%
        otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
    GameMode:
        # Force survival gamemode when player joins?
        ForceSurvivalMode: false
    unrestrictions:
        # Below you can list all account names that AuthMe will ignore
        # for registration or login. Configure it at your own risk!!
        # This option adds compatibility with BuildCraft and some other mods.
        # It is case-insensitive! Example:
        # UnrestrictedName:
        # - 'npcPlayer'
        # - 'npcPlayer2'
        UnrestrictedName: []
    security:
        # Minimum length of password
        minPasswordLength: 5
        # Maximum length of password
        passwordMaxLength: 30
        # This is a very important option: every time a player joins the server,
        # if they are registered, AuthMe will switch him to unLoggedInGroup.
        # This should prevent all major exploits.
        # You can set up your permission plugin with this special group to have no permissions,
        # or only permission to chat (or permission to send private messages etc.).
        # The better way is to set up this group with few permissions, so if a player
        # tries to exploit an account they can do only what you've defined for the group.
        # After, a logged in player will be moved to his correct permissions group!
        # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
        # Otherwise your group will be wiped and the player will join in the default group []!
        # Example unLoggedinGroup: NotLogged
        unLoggedinGroup: 'unLoggedinGroup'
        # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
        # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
        # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
        # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
        passwordHash: 'MD5'
        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
        doubleMD5SaltLength: 8
        # If a password check fails, AuthMe will also try to check with the following hash methods.
        # Use this setting when you change from one hash method to another.
        # AuthMe will update the password to the new hash. Example:
        # legacyHashes:
        # - 'SHA1'
        legacyHashes:
        - 'SHA256'
        # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
        pbkdf2Rounds: 10000
        # Prevent unsafe passwords from being used; put them in lowercase!
        # You should always set 'help' as unsafePassword due to possible conflicts.
        # unsafePasswords:
        # - '123456'
        # - 'password'
        # - 'help'
        unsafePasswords:
        - '123456'
        - 'password'
        - 'qwerty'
        - '12345'
        - '54321'
        - '123456789'
        - 'help'
        - 'parola'
    registration:
        # Enable registration on the server?
        enabled: true
        # Send every X seconds a message to a player to
        # remind him that he has to login/register
        messageInterval: 5
        # Only registered and logged in players can play.
        # See restrictions for exceptions
        force: true
        # Type of registration: PASSWORD or EMAIL
        # PASSWORD = account is registered with a password supplied by the user;
        # EMAIL = password is generated and sent to the email provided by the user.
        # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
        type: 'PASSWORD'
        # Second argument the /register command should take: NONE = no 2nd argument
        # CONFIRMATION = must repeat first argument (pass or email)
        # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
        # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
        secondArg: 'CONFIRMATION'
        # Do we force kick a player after a successful registration?
        # Do not use with login feature below
        forceKickAfterRegister: false
        # Does AuthMe need to enforce a /login after a successful registration?
        forceLoginAfterRegister: false
    # Enable to display the welcome message (welcome.txt) after a login
    # You can use colors in this welcome.txt + some replaced strings:
    # {PLAYER}: player name, {ONLINE}: display number of online players,
    # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
    # {WORLD}: player current world, {SERVER}: server name
    # {VERSION}: get current bukkit version, {COUNTRY}: player country
    useWelcomeMessage: false
    # Broadcast the welcome message to the server or only to the player?
    # set true for server or false for player
    broadcastWelcomeMessage: false
    # Should we delay the join message and display it once the player has logged in?
    delayJoinMessage: false
    # The custom join message that will be sent after a successful login,
    # keep empty to use the original one.
    # Available variables:
    # {PLAYERNAME}: the player name (no colors)
    # {DISPLAYNAME}: the player name (with colors)
    customJoinMessage: ''
    # Should we remove the leave messages of unlogged users?
    removeUnloggedLeaveMessage: false
    # Should we remove join messages altogether?
    removeJoinMessage: false
    # Should we remove leave messages altogether?
    removeLeaveMessage: false
    # Do we need to add potion effect Blinding before login/reigster?
    applyBlindEffect: false
    # Do we need to prevent people to login with another case?
    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
    preventOtherCase: true
permission:
    # Take care with this option; if you want
    # to use group switching of AuthMe
    # for unloggedIn players, set this setting to true.
    # Default is false.
    EnablePermissionCheck: false
Email:
    # Email SMTP server host
    mailSMTP: 'smtp.gmail.com'
    # Email SMTP server port
    mailPort: 465
    # Email account which sends the mails
    mailAccount: ''
    # Email account password
    mailPassword: ''
    # Email address, fill when mailAccount is not the email address of the account
    mailAddress: ''
    # Custom sender name, replacing the mailAccount name in the email
    mailSenderName: ''
    # Recovery password length
    RecoveryPasswordLength: 8
    # Mail Subject
    mailSubject: 'Your new AuthMe password'
    # Like maxRegPerIP but with email
    maxRegPerEmail: 1
    # Recall players to add an email?
    recallPlayers: false
    # Delay in minute for the recall scheduler
    delayRecall: 5
    # Blacklist these domains for emails
    emailBlacklisted:
    - '10minutemail.com'
    # Whitelist ONLY these domains for emails
    emailWhitelisted: []
    # Send the new password drawn in an image?
    generateImage: false
    # The OAuth2 token
    emailOauth2Token: ''
Hooks:
    # Do we need to hook with multiverse for spawn checking?
    multiverse: true
    # Do we need to hook with BungeeCord?
    bungeecord: false
    # Send player to this BungeeCord server after register/login
    sendPlayerTo: 'lobi'
    # Do we need to disable Essentials SocialSpy on join?
    disableSocialSpy: false
    # Do we need to force /motd Essentials command on join?
    useEssentialsMotd: false
GroupOptions:
    # Unregistered permission group
    UnregisteredPlayerGroup: ''
    # Registered permission group
    RegisteredPlayerGroup: ''
Protection:
    # Enable some servers protection (country based login, antibot)
    enableProtection: false
    # Apply the protection also to registered usernames
    enableProtectionRegistered: false
    # Countries allowed to join the server and register. For country codes, see
    # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
    # PLEASE USE QUOTES!
    countries:
    - 'TR'
    # Countries not allowed to join the server and register
    # PLEASE USE QUOTES!
    countriesBlacklist:
    - 'A1'
    # Do we need to enable automatic antibot system?
    enableAntiBot: true
    # The interval in seconds
    antiBotInterval: 5
    # Max number of players allowed to login in the interval
    # before the AntiBot system is enabled automatically
    antiBotSensibility: 10
    # Duration in minutes of the antibot automatic system
    antiBotDuration: 10
    # Delay in seconds before the antibot activation
    antiBotDelay: 60
Purge:
    # If enabled, AuthMe automatically purges old, unused accounts
    useAutoPurge: false
    # Number of days after which an account should be purged
    daysBeforeRemovePlayer: 60
    # Do we need to remove the player.dat file during purge process?
    removePlayerDat: false
    # Do we need to remove the Essentials/userdata/player.yml file during purge process?
    removeEssentialsFile: false
    # World where are players.dat stores
    defaultWorld: 'world'
    # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
    removeLimitedCreativesInventories: false
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
    removeAntiXRayFile: false
    # Do we need to remove permissions?
    removePermissions: false
Security:
    SQLProblem:
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set this to false,
        # AuthMe will automatically disable and the server won't be protected!
        stopServer: true
    console:
        # Remove passwords from console?
        removePassword: true
        # Copy AuthMe log output in a separate file as well?
        logConsole: true
    captcha:
        # Enable captcha when a player uses wrong password too many times
        useCaptcha: false
        # Max allowed tries before a captcha is required
        maxLoginTry: 5
        # Captcha length
        captchaLength: 5
    tempban:
        # Tempban a user's IP address if they enter the wrong password too many times
        enableTempban: false
        # How many times a user can attempt to login before their IP being tempbanned
        maxLoginTries: 10
        # The length of time a IP address will be tempbanned in minutes
        # Default: 480 minutes, or 8 hours
        tempbanLength: 480
        # How many minutes before resetting the count for failed logins by IP and username
        # Default: 480 minutes (8 hours)
        minutesBeforeCounterReset: 480
    recoveryCode:
        # Number of characters a recovery code should have (0 to disable)
        length: 8
        # How many hours is a recovery code valid for?
        validForHours: 4
BackupSystem:
    # Enable or disable automatic backup
    ActivateBackup: true
    # Set backup at every start of server
    OnServerStart: false
    # Set backup at every stop of server
    OnServerStop: true
    # Windows only mysql installation Path
    MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'

username şifre ben kapattım!
 


KaralardanTR

Play.Rebornas.Com | Founder
Mesajlar
153
En iyi cevaplar
1
Beğeniler
5
Puanları
230
Ruh hali
bellir bir süre sonra Screenshot böyle kapanıyor. loglar aşşağıda
Kod:
[16:52:20] [Server thread/INFO]: Starting minecraft server version 1.8
[16:52:20] [Server thread/INFO]: Loading properties
[16:52:20] [Server thread/INFO]: Default game type: SURVIVAL
[16:52:20] [Server thread/INFO]: This server is running CraftBukkit version git-Spigot-c3c767f-33d5de3 (MC: 1.8) (Implementing API version 1.8-R0.1-SNAPSHOT)
[16:52:20] [Server thread/INFO]: Server Ping Player Sample Count: 12
[16:52:20] [Server thread/INFO]: Using 4 threads for Netty based IO
[16:52:20] [Server thread/INFO]: Debug logging is disabled
[16:52:20] [Server thread/INFO]: Generating keypair
[16:52:20] [Server thread/INFO]: Starting Minecraft server on *:25568
[16:52:21] [Server thread/INFO]: Set PluginClassLoader as parallel capable
[16:52:21] [Server thread/INFO]: [AdvancedBan] Loading AdvancedBan v2.1.6
[16:52:21] [Server thread/INFO]: [WorldEdit] Loading WorldEdit v5.4.2
[16:52:21] [Server thread/INFO]: [Skript] Loading Skript v2.2-Fixes-V8b
[16:52:21] [Server thread/INFO]: [isim-bug-fixed] Loading isim-bug-fixed v1.0.0
[16:52:21] [Server thread/INFO]: [ProtocolLib] Loading ProtocolLib v4.5.0
[16:52:21] [Server thread/INFO]: [AuthMe] Loading AuthMe v5.2-b1542
[16:52:21] [Server thread/INFO]: [SkQuery] Loading SkQuery v3.17.0
[16:52:21] [Server thread/INFO]: [ProtocolLib] Enabling ProtocolLib v4.5.0
[16:52:21] [Server thread/INFO]: [ProtocolLib] Started structure compiler thread.
[16:52:21] [Server thread/WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[16:52:21] [Server thread/WARN]: The server will make no attempt to authenticate usernames. Beware.
[16:52:21] [Server thread/WARN]: While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[16:52:21] [Server thread/WARN]: To change this, set "online-mode" to "true" in the server.properties file.
[16:52:21] [Server thread/INFO]: **** Beginning UUID conversion, this may take A LONG time ****
[16:52:21] [Server thread/INFO]: Preparing level "world"
[16:52:21] [Server thread/INFO]: -------- World Settings For [world] --------
[16:52:21] [Server thread/INFO]: Mob Spawn Range: 4
[16:52:21] [Server thread/INFO]: Anti X-Ray: true
[16:52:21] [Server thread/INFO]:     Engine Mode: 1
[16:52:21] [Server thread/INFO]:     Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
[16:52:21] [Server thread/INFO]:     Replace Blocks: [1, 5]
[16:52:21] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[16:52:21] [Server thread/INFO]: Cactus Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Cane Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Melon Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Sapling Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Wheat Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[16:52:21] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[16:52:21] [Server thread/INFO]: Alternative Hopper Ticking: false
[16:52:21] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[16:52:21] [Server thread/INFO]: Random Lighting Updates: false
[16:52:21] [Server thread/INFO]: Structure Info Saving: true
[16:52:21] [Server thread/INFO]: Sending up to 10 chunks per packet
[16:52:21] [Server thread/INFO]: Max Entity Collisions: 8
[16:52:21] [Server thread/INFO]: Custom Map Seeds:  Village: 10387312 Feature: 14357617
[16:52:21] [Server thread/INFO]: Max TNT Explosions: 100
[16:52:21] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[16:52:21] [Server thread/INFO]: Chunks to Grow per Tick: 650
[16:52:21] [Server thread/INFO]: Clear tick list: false
[16:52:21] [Server thread/INFO]: Item Despawn Rate: 6000
[16:52:21] [Server thread/INFO]: Item Merge Radius: 2.5
[16:52:21] [Server thread/INFO]: Arrow Despawn Rate: 1200
[16:52:21] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[16:52:21] [Server thread/INFO]: View Distance: 10
[16:52:21] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[16:52:21] [Server thread/INFO]: Experience Merge Radius: 3.0
[16:52:21] [Server thread/INFO]: -------- World Settings For [world_nether] --------
[16:52:21] [Server thread/INFO]: Mob Spawn Range: 4
[16:52:21] [Server thread/INFO]: Anti X-Ray: true
[16:52:21] [Server thread/INFO]:     Engine Mode: 1
[16:52:21] [Server thread/INFO]:     Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
[16:52:21] [Server thread/INFO]:     Replace Blocks: [1, 5]
[16:52:21] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[16:52:21] [Server thread/INFO]: Cactus Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Cane Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Melon Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Sapling Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Wheat Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[16:52:21] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[16:52:21] [Server thread/INFO]: Alternative Hopper Ticking: false
[16:52:21] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[16:52:21] [Server thread/INFO]: Random Lighting Updates: false
[16:52:21] [Server thread/INFO]: Structure Info Saving: true
[16:52:21] [Server thread/INFO]: Sending up to 10 chunks per packet
[16:52:21] [Server thread/INFO]: Max Entity Collisions: 8
[16:52:21] [Server thread/INFO]: Custom Map Seeds:  Village: 10387312 Feature: 14357617
[16:52:21] [Server thread/INFO]: Max TNT Explosions: 100
[16:52:21] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[16:52:21] [Server thread/INFO]: Chunks to Grow per Tick: 650
[16:52:21] [Server thread/INFO]: Clear tick list: false
[16:52:21] [Server thread/INFO]: Item Despawn Rate: 6000
[16:52:21] [Server thread/INFO]: Item Merge Radius: 2.5
[16:52:21] [Server thread/INFO]: Arrow Despawn Rate: 1200
[16:52:21] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[16:52:21] [Server thread/INFO]: View Distance: 10
[16:52:21] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[16:52:21] [Server thread/INFO]: Experience Merge Radius: 3.0
[16:52:21] [Server thread/INFO]: -------- World Settings For [world_the_end] --------
[16:52:21] [Server thread/INFO]: Mob Spawn Range: 4
[16:52:21] [Server thread/INFO]: Anti X-Ray: true
[16:52:21] [Server thread/INFO]:     Engine Mode: 1
[16:52:21] [Server thread/INFO]:     Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
[16:52:21] [Server thread/INFO]:     Replace Blocks: [1, 5]
[16:52:21] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[16:52:21] [Server thread/INFO]: Cactus Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Cane Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Melon Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Sapling Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Wheat Growth Modifier: 100%
[16:52:21] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[16:52:21] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[16:52:21] [Server thread/INFO]: Alternative Hopper Ticking: false
[16:52:21] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[16:52:21] [Server thread/INFO]: Random Lighting Updates: false
[16:52:21] [Server thread/INFO]: Structure Info Saving: true
[16:52:21] [Server thread/INFO]: Sending up to 10 chunks per packet
[16:52:21] [Server thread/INFO]: Max Entity Collisions: 8
[16:52:21] [Server thread/INFO]: Custom Map Seeds:  Village: 10387312 Feature: 14357617
[16:52:21] [Server thread/INFO]: Max TNT Explosions: 100
[16:52:21] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[16:52:21] [Server thread/INFO]: Chunks to Grow per Tick: 650
[16:52:21] [Server thread/INFO]: Clear tick list: false
[16:52:21] [Server thread/INFO]: Item Despawn Rate: 6000
[16:52:21] [Server thread/INFO]: Item Merge Radius: 2.5
[16:52:21] [Server thread/INFO]: Arrow Despawn Rate: 1200
[16:52:21] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[16:52:21] [Server thread/INFO]: View Distance: 10
[16:52:21] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[16:52:21] [Server thread/INFO]: Experience Merge Radius: 3.0
[16:52:21] [Server thread/INFO]: Preparing start region for level 0 (Seed: 7394502189348836992)
[16:52:22] [Server thread/INFO]: Preparing spawn area: 51%
[16:52:22] [Server thread/INFO]: Preparing start region for level 1 (Seed: 7658350233629242011)
[16:52:23] [Server thread/INFO]: Preparing start region for level 2 (Seed: 3563130185613871049)
[16:52:23] [Server thread/INFO]: [AdvancedBan] Enabling AdvancedBan v2.1.6
[16:52:23] [Server thread/ERROR]: Error occurred while enabling AdvancedBan v2.1.6 (Is it up to date?)
java.lang.NoClassDefFoundError: com/google/gson/Gson
    at me.leoko.advancedban.Universal.<init>(Universal.java:36) -[?:?]
    at me.leoko.advancedban.Universal.get(Universal.java:44) -[?:?]
    at me.leoko.advancedban.bukkit.BukkitMain.onEnable(BukkitMain.java:23) -[?:?]
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:321) -[spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:335) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.craftbukkit.v1_8_R1.CraftServer.loadPlugin(CraftServer.java:356) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.craftbukkit.v1_8_R1.CraftServer.enablePlugins(CraftServer.java:316) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.MinecraftServer.q(MinecraftServer.java:402) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.MinecraftServer.k(MinecraftServer.java:370) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.MinecraftServer.a(MinecraftServer.java:325) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.DedicatedServer.init(DedicatedServer.java:211) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:505) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at java.lang.Thread.run(Thread.java:748) [?:1.8.0_242]
Caused by: java.lang.ClassNotFoundException: com.google.gson.Gson
    at java.net.URLClassLoader.findClass(URLClassLoader.java:382) -[?:1.8.0_242]
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:101) -[spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86) -[spigot.jar:git-Spigot-c3c767f-33d5de3]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:419) -[?:1.8.0_242]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:352) -[?:1.8.0_242]
    ... 14 more
[16:52:23] [Server thread/INFO]: [WorldEdit] Enabling WorldEdit v5.4.2
[16:52:24] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.
[16:52:24] [Server thread/INFO]: [Skript] Enabling Skript v2.2-Fixes-V8b
[16:52:24] [Server thread/ERROR]: [Skript] '0' is not a time span
[16:52:25] [Server thread/INFO]: [Skript] Loaded a total of 12584 english aliases
[16:52:25] [Server thread/INFO]: [Skript]  - created by & © Peter Güttinger aka Njol -
[16:52:25] [Server thread/INFO]: [isim-bug-fixed] Enabling isim-bug-fixed v1.0.0
[16:52:25] [Server thread/INFO]: isim-bug-fixed Version 1.0.0 has been enabled
[16:52:25] [Server thread/INFO]: Connecting to SQLite
[16:52:25] [Server thread/INFO]: [AuthMe] Enabling AuthMe v5.2-b1542
[16:52:25] [Server thread/INFO]: [AuthMe] Connection arguments loaded, Hikari ConnectionPool ready!
[16:52:25] [Server thread/WARN]: [Server thread] INFO fr.xephi.authme.libs.zaxxer.hikari.HikariDataSource - AuthMeMYSQLPool - Started.
[16:52:51] [User Authenticator #1/INFO]: UUID of player KaralardanTR is 0fded4fe-4e22-3fca-b738-f108320af262
[16:54:21] [User Authenticator #2/INFO]: UUID of player KaralardanTR is 0fded4fe-4e22-3fca-b738-f108320af262
[16:54:28] [User Authenticator #3/INFO]: UUID of player GeceKusu is 9eaad5fc-f2c9-3713-9f4d-6e3e30cd68b9
[16:54:33] [Server thread/WARN]: [AuthMe] Could not create data source: [PoolInitializationException]: Failed to initialize pool: Communications link failure

The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server.
[16:54:33] [Server thread/WARN]: [AuthMe] Aborting initialization of AuthMe: [IllegalStateException]: Error during initialization of data source
[16:54:33] [Server thread/WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION!
[16:54:33] [Server thread/WARN]: [AuthMe] Error during backup (using Windows = false): [IOException]: Cannot run program "mysqldump": error=2, No such file or directory
[16:54:33] [Server thread/WARN]: [AuthMe] Error while performing a backup! Cause of the Backup: STOP
[16:54:33] [Server thread/INFO]: [AuthMe] Waiting for 0 tasks to finish
[16:54:33] [Server thread/INFO]: [AuthMe] AuthMe 5.2-b1542 disabled!
[16:54:33] [Server thread/INFO]: [SkQuery] Enabling SkQuery v3.17.0
[16:54:33] [Server thread/INFO]: [skQuery] Snooping enabled from com.w00tmast3r.skquery.SkQuery
[16:54:33] [Server thread/INFO]: [skQuery] Locating classes from SkQuery...
[16:54:33] [Server thread/INFO]: [skQuery] Finished snooping of SkQuery with 153 classes.
[16:54:33] [Server thread/INFO]: [skQuery] Beginning to process a total of 153 from SkQuery
[16:54:33] [Server thread/INFO]: [skQuery] Out of 153 classes, 150 classes were loaded from SkQuery
[16:54:33] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
[16:54:33] [Server thread/INFO]: Done (132.261s)! For help, type "help" or "?"
[16:54:33] [Server thread/INFO]: Stopping server
[16:54:33] [Server thread/INFO]: [SkQuery] Disabling SkQuery v3.17.0
[16:54:33] [Server thread/INFO]: [ProtocolLib] Disabling ProtocolLib v4.5.0
[16:54:33] [Server thread/INFO]: [isim-bug-fixed] Disabling isim-bug-fixed v1.0.0
[16:54:33] [Server thread/INFO]: NameFix disabled
[16:54:33] [Server thread/INFO]: [Skript] Disabling Skript v2.2-Fixes-V8b
[16:54:33] [Server thread/INFO]: [WorldEdit] Disabling WorldEdit v5.4.2
[16:54:33] [Server thread/INFO]: [AdvancedBan] Disabling AdvancedBan v2.1.6
[16:54:33] [Server thread/ERROR]: Error occurred while disabling AdvancedBan v2.1.6 (Is it up to date?)
java.lang.NoClassDefFoundError: com/google/gson/Gson
    at me.leoko.advancedban.Universal.<init>(Universal.java:36) -[?:?]
    at me.leoko.advancedban.Universal.get(Universal.java:44) -[?:?]
    at me.leoko.advancedban.bukkit.BukkitMain.onDisable(BukkitMain.java:42) -[?:?]
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:323) -[spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoader.java:359) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:424) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.plugin.SimplePluginManager.disablePlugins(SimplePluginManager.java:417) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at org.bukkit.craftbukkit.v1_8_R1.CraftServer.disablePlugins(CraftServer.java:335) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.MinecraftServer.stop(MinecraftServer.java:441) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:572) [spigot.jar:git-Spigot-c3c767f-33d5de3]
    at java.lang.Thread.run(Thread.java:748) [?:1.8.0_242]
[16:54:33] [Server thread/INFO]: Saving players
[16:54:33] [Server thread/INFO]: Saving worlds
[16:54:33] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
[16:54:33] [Server thread/INFO]: Saving chunks for level 'world_nether'/Nether
[16:54:33] [Server thread/INFO]: Saving chunks for level 'world_the_end'/The End
 

dostveviski

Yazıyor...
Sponsor
Mesajlar
804
En iyi cevaplar
17
Beğeniler
419
Puanları
990
Ruh hali
Dostum yanlış anlamadıysam sunucunun konsolu kendini sürekli yeniden başlatıyor değil mi?
 

KaralardanTR

Play.Rebornas.Com | Founder
Mesajlar
153
En iyi cevaplar
1
Beğeniler
5
Puanları
230
Ruh hali
yok
[AuthMe] Error during backup (using Windows = false): [IOException]: Cannot run program "mysqldump": error=2, No such file or directory
[17:20:01 WARN]: [AuthMe] Error while performing a backup! Cause of the Backup: STOP
[17:20:01 INFO]: [AuthMe] Waiting for 0 tasks to finish
[17:20:01 INFO]: [AuthMe] AuthMe 5.2-b1542 disabled!
[17:20:01 INFO]: Server permissions file permissions.yml is empty, ignoring it
[17:20:01 INFO]: Done (130.819s)! For help, type "help" or "?"
[17:20:01 INFO]: Stopping server
böyle hata veriyor kapanıyor.
 

KaralardanTR

Play.Rebornas.Com | Founder
Mesajlar
153
En iyi cevaplar
1
Beğeniler
5
Puanları
230
Ruh hali
oyuncular giremiyor. uuid felan yazıyor bellir bir süre sonra yukardaki hata gelior kapanıyor sunucu
 

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Yazıyor...
Sponsor
Mesajlar
804
En iyi cevaplar
17
Beğeniler
419
Puanları
990
Ruh hali
Öncelikle çok bilinen Authme MYSQL bağlantı hatalarından bahsedeyim.
1- Websitenizde kullandığınız webscript, kullanmış olduğunuz Authme sürümünü desteklemiyor olabilir. Böyle bir şey varsa websitenizin hangi sürümleri desteklediğini öğrenip, o sürümü kullanın.
2- MYSQL bağlantısını yanlış kurmuş olabilirsiniz veya bir yerinde bir nokta kaçırmış olabilirsiniz.
3- Makinanızın sayısal ipsini yanlış girmiş olabilirsiniz.
Bana mesaj atarken ip nin değiştirildiğini belirtmişsiniz. Tahminimce problem bundan kaynaklı olabilir bu soruna odaklanın. Eğer hala çözemediyseniz konsoldaki hataları buradan atarsanız tekrar inceleyelim.
 

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