İstek ByNovem'in Mjolniri Gibi Kozmik Silah Yapabilecek Varmı????

xSkyLake

Zombi Katili
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ByNovem'in Mjolniri Gibi Kozmik Silah Yapabilecek Varmı???? Skript İle Yapılabilir Birazı Yapabilecek Varmı???
 


Bernard

Бернард
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Geliştirici
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Aşağıya örnek olması amacı ile 2 tane istediğin türden skriptin linkini bıraktım. Keyfine göre kullanıp kullanmaman sana bağlı.


 

xSkyLake

Zombi Katili
Mesajlar
157
En iyi cevaplar
0
Beğeniler
5
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110
Aşağıya örnek olması amacı ile 2 tane istediğin türden skriptin linkini bıraktım. Keyfine göre kullanıp kullanmaman sana bağlı.


Attığınız Mjolnir Skripti Bozuk Denedim Fırlatma Yok Ayrıca Yere Attığımızda Zırh Askısı Görünüyor Tek Özelliği Özelliğinin Olmaması Gibi bir şey Benim İstediğim Skriptti Plugin Değil Fakat Baktığın İçin Teşekkürler
 

bayoreo

the lord of oreos
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Ruh hali
ücretsiz bulman biraz zor
 

Adrastos

Statsanwalt
Emekli
.
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Ruh hali
Ben O Skripti Denedim %97 Bozuk Bana İşe Yarar bir şey Lazım Bana
O skript bozuk değil. Skriptin çalışması için gereken bazı pluginler var, onları kurmamış olabilirsin. Veyahut yanlış kurmuş olabilirsin.
Skript, WildSkript, Skellett, SharpSK, skDragon, SkQuery, skRayFall, Umbaska
Gerekli olan pluginler bunlar, bunları düzgün kurduğun taktirde skript sorunsuz çalışacaktır. 2 ay önce civarı ben denemiştim.
 

xSkyLake

Zombi Katili
Mesajlar
157
En iyi cevaplar
0
Beğeniler
5
Puanları
110
O skript bozuk değil. Skriptin çalışması için gereken bazı pluginler var, onları kurmamış olabilirsin. Veyahut yanlış kurmuş olabilirsin.

Gerekli olan pluginler bunlar, bunları düzgün kurduğun taktirde skript sorunsuz çalışacaktır. 2 ay önce civarı ben denemiştim.
Hepsini İndirdim Ama Çalışmadı???
 
Son düzenleme:

Oyunmer

Ağaç Yumruklayıcı
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Ya tabi ücretsiz bulman zor ama elimde var ben atayım sana hemmen sen bi silah adı belirle onu alma kodunu yaz bura en basiti al sana bendende beleş yaklaşık 10 skill
on rightclick with a diamond axe:
if name of tool is "&f&k000&b&f&k000":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| " to loop-player
set {%player%.SunPosNov1} to the block 0 above player







loop blocks around {%player%.SunPosNov1} in radius 7:
loop-block is air
chance of 100%:
set loop-block to blue wool or 95:3 or 95:3 or light blue wool

loop blocks around {%player%.SunPosNov1} in radius 6:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air


wait 7 ticks

loop blocks around {%player%.SunPosNov1} in radius 10:
loop-block is air
chance of 10%:
set loop-block to blue wool or 95:3 or 95:3 or light blue wool

loop blocks around {%player%.SunPosNov1} in radius 9:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air


loop blocks around {%player%.SunPosNov1} in radius 12:
loop-block is air
chance of 10%:
set loop-block to blue wool or 95:3 or 95:3 or light blue wool

loop blocks around {%player%.SunPosNov1} in radius 11:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air

wait 7 ticks
loop blocks around {%player%.SunPosNov1} in radius 12:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air

wait 5 ticks


wait 10 ticks

loop blocks around {%player%.SunPosNov1} in radius 7:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 6:
loop-block is 95:3
set loop-block to air


wait 5 ticks

loop blocks around {%player%.SunPosNov1} in radius 10:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 1:
loop entities in radius 50 around loop-block:
loop 3 times:
execute console command "/playsound minecart.base %name of the loop-entity%"
execute console command "/playsound portal.trigger %name of the player%"
if distance between loop-entity and {%player%.SunPosNov1} is less than 21:
execute console command "/gamemode 0 %name of the loop-entity%"
ignite loop-entity
loop blocks around {%player%.SunPosNov1} in radius 9:
loop-block is 95:3
set loop-block to air

wait 5 ticks


loop blocks around {%player%.SunPosNov1} in radius 12:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 11:
loop-block is 95:3
set loop-block to air

wait 5 ticks
loop blocks around {%player%.SunPosNov1} in radius 14:
loop-block is 95:3
set loop-block to air

wait 8 ticks
loop blocks around {%player%.SunPosNov1} in radius 19:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 18:
loop-block is 95:3
set loop-block to air

on rightclick with diamond hoe:
loop blocks around in radius 19:
loop-block is 95:3
set loop-block to air

strike lightning effect at player
strike lightning effect at player
strike lightning effect at player
strike lightning effect at player

on leftclick with diamond hoe:
set {_%player%.AngelicPos1} to the block 0 above player
set {_%player%.AngelicPos2} to the block 2 west of {_%player%.AngelicPos1}
set {_%player%.AngelicPos3} to the block 2 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos4} to the block 2 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos5} to the block 2 east of {_%player%.AngelicPos1}
set {_%player%.AngelicPos6} to the block 1 west 1 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos7} to the block 1 west 1 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos8} to the block 1 east 1 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos9} to the block 1 east 1 south of {_%player%.AngelicPos1}


set {_%player%.AngelicPos11} to the block 10 above {_%player%.AngelicPos1}
set {_%player%.AngelicPos21} to the block 10 above {_%player%.AngelicPos2}
set {_%player%.AngelicPos31} to the block 10 above {_%player%.AngelicPos3}
set {_%player%.AngelicPos41} to the block 10 above {_%player%.AngelicPos4}
set {_%player%.AngelicPos51} to the block 10 above {_%player%.AngelicPos5}
set {_%player%.AngelicPos61} to the block 10 above {_%player%.AngelicPos6}
set {_%player%.AngelicPos71} to the block 10 above {_%player%.AngelicPos7}
set {_%player%.AngelicPos81} to the block 10 above {_%player%.AngelicPos8}
set {_%player%.AngelicPos91} to the block 10 above {_%player%.AngelicPos9}
set {ArcanaAngel.%player%} is to "ON":

loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
set loop-block to {Color2.%player%.Angel}
wait 0.49 tick


loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
set loop-block to {Color2.%player%.Angel}


wait 2 tick


loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
set loop-block to air

loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
set loop-block to air

loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
set loop-block to air

loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
set loop-block to air

loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
set loop-block to air

loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
set loop-block to air

loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
set loop-block to air

loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
set loop-block to air

loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
set loop-block to air

execute console command "/playsound portal.travel %name of the player%"
loop players in radius 20 around player:
execute console command "/playsound portal.travel %name of the loop-player%"
set {%player%.AngelMode} to "on"
apply night vision to player for 20 seconds
while {ArcanaAngel.%player%} is on "ON":

execute player command "/summon FireworksRocketEntity - 3 - {LifeTime:0,Data:%{block.%player%.data}%,DropItem:0,FireworksItem:{id:401,Count:1,tag:{Fireworks:{Explosions:[{Flicker:0,Trail:0,Type:0,Colors:[215,100,2147557],FadeColors:[2147557,2147557,2147557]}]}}}}"



set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

if {_%player%.FacingPos} is "S":

set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


if {_%player%.FacingPos} is "N":

set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "W":

set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "E":

set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}








set {AngelPos.%player%} to location of the player
if player's horizontal facing is south:

set {_BlockAngel.%player%.1} to type of the block 1 north 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 north 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 north 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 north 2 east 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 north 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 north 2 west 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 north 1 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 north 2 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 north 3 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 north 1 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 north 2 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 north 3 west 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 north 2 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 north 3 west 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 north 2 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 north 3 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 north 3 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 north 3 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 north 4 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 north 4 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 north 4 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 north 4 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 north 4 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 north 4 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 north 4 west 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 north 4 east 6 above {AngelPos.%player%}


set the block 1 north 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 north 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 north 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 north 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 north 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}



set {_%player%.FacingPos} to "S"


if player's horizontal facing is north:


set {_BlockAngel.%player%.1} to type of the block 1 south 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 south 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 south 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 south 2 east 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 south 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 south 2 west 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 south 1 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 south 2 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 south 3 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 south 1 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 south 2 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 south 3 west 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 south 2 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 south 3 west 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 south 2 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 south 3 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 south 3 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 south 3 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 south 4 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 south 4 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 south 4 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 south 4 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 south 4 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 south 4 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 south 4 west 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 south 4 east 6 above {AngelPos.%player%}


set the block 1 south 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 south 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 south 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 south 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 south 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}





set {_%player%.FacingPos} to "N"




if player's horizontal facing is west:



set {_BlockAngel.%player%.1} to type of the block 1 east 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 east 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 east 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 east 2 south 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 east 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 east 2 north 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 east 1 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 east 2 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 east 3 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 east 1 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 east 2 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 east 3 north 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 east 2 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 east 3 north 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 east 2 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 east 3 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 east 3 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 east 3 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 east 4 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 east 4 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 east 4 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 east 4 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 east 4 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 east 4 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 east 4 north 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 east 4 south 6 above {AngelPos.%player%}


set the block 1 east 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 east 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 east 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 east 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 east 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}




set {_%player%.FacingPos} to "W"

if player's horizontal facing is east:


set {_BlockAngel.%player%.1} to type of the block 1 west 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 west 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 west 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 west 2 south 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 west 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 west 2 north 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 west 1 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 west 2 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 west 3 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 west 1 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 west 2 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 west 3 north 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 west 2 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 west 3 north 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 west 2 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 west 3 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 west 3 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 west 3 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 west 4 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 west 4 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 west 4 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 west 4 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 west 4 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 west 4 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 west 4 north 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 west 4 south 6 above {AngelPos.%player%}



set the block 1 west 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 west 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 west 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 west 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 west 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

set {_%player%.FacingPos} to "E"


set {_AngelBlockBot.%player%} to type of the block 1 below {AngelPos.%player%}


set {_AngelBlockBot10.%player%} to type of the block 1 below 2 west {AngelPos.%player%}
set {_AngelBlockBot11.%player%} to type of the block 1 below 2 east {AngelPos.%player%}
set {_AngelBlockBot12.%player%} to type of the block 1 below 2 south {AngelPos.%player%}
set {_AngelBlockBot13.%player%} to type of the block 1 below 2 north {AngelPos.%player%}


set {_AngelBlockBot14.%player%} to type of the block 1 below 2 west 1 north {AngelPos.%player%}
set {_AngelBlockBot15.%player%} to type of the block 1 below 2 west 1 south {AngelPos.%player%}


set {_AngelBlockBot16.%player%} to type of the block 1 below 2 east 1 north {AngelPos.%player%}
set {_AngelBlockBot17.%player%} to type of the block 1 below 2 east 1 south {AngelPos.%player%}

set {_AngelBlockBot18.%player%} to type of the block 1 below 2 south 1 east {AngelPos.%player%}
set {_AngelBlockBot19.%player%} to type of the block 1 below 2 south 1 west {AngelPos.%player%}

set {_AngelBlockBot20.%player%} to type of the block 1 below 2 north 1 east {AngelPos.%player%}
set {_AngelBlockBot21.%player%} to type of the block 1 below 2 north 1 west {AngelPos.%player%}


set the block 1 below 2 west {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 east {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 south {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 north {AngelPos.%player%} to {Color2.%player%.Angel}


set the block 1 below 2 west 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {Color1.%player%.Angel}


set the block 1 below 2 east 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 1 below 2 south 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 1 below 2 north 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {Color1.%player%.Angel}


wait 0.2 second


set {%player%.AngelMode} to "Off"


if {_Novemssasdsadsadsad} is not set:


set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

if {_%player%.FacingPos} is "S":

set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


if {_%player%.FacingPos} is "N":

set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "W":

set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "E":

set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {Invoke.%player%.Level} is "41":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! " to loop-player
set {_BlindPos.%player%} to the block 0 above player

loop blockS around {_BlindPos.%player%} in radius 7:
loop-block is air
chance of 100%:
set loop-block to 95:1

loop blockS around {_BlindPos.%player%} in radius 6:
loop-block is 95:1
set loop-block to air


wait 5 ticks

loop blockS around {_BlindPos.%player%} in radius 10:
loop-block is air
chance of 100%:
set loop-block to 95:1

loop blockS around {_BlindPos.%player%} in radius 9:
loop-block is 95:1
set loop-block to air

wait 5 ticks

loop blockS around {_BlindPos.%player%} in radius 12:
loop-block is air
chance of 100%:
set loop-block to 95:1

loop blockS around {_BlindPos.%player%} in radius 11:
loop-block is 95:1
set loop-block to air

wait 5 ticks
loop blockS around {_BlindPos.%player%} in radius 12:
loop-block is 95:1
set loop-block to air
loop players in radius 12 around player:
damage loop-player by 2
apply blindness to loop-player for 10 seconds


#43
if {Invoke.%player%.Level} is "43":

#44
if {Invoke.%player%.Level} is "44":
if distance between player and targeted entity is more than 20:
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! " to loop-player
if {Invoke.%player%.Level} is "44":
difference between {%player%.FingerCD} and now is less than 20 seconds:
message "<red>Daha Hazir Degil"
stop
message "<red>Finger OF The Death"
set {_%player%.FingDis} to distance between player and targeted entity
set {%player%.FingerCD} to now
set {_%player%.FodPos1} to the block 1 above 0 west of targeted entity
set {_%player%.FodPos2} to the block 1 above 0 west player
set {_%player%.FodPos3} to the block 0.1 * {_%player%.FingDis} in front player
set {_%player%.FodPos4} to the block 0.3 * {_%player%.FingDis} in front player
set {_%player%.FodPos5} to the block 0.5 * {_%player%.FingDis} in front player
set {_%player%.FodPos6} to the block 0.7 * {_%player%.FingDis} in front player
set {_%player%.FodPos7} to the block 0.9 * {_%player%.FingDis} in front player


set {_%player%.FodPos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos3}
set {_%player%.FodPos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos4}
set {_%player%.FodPos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.FodPos5}
set {_%player%.FodPos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos6}
set {_%player%.FodPos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos7}

loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
set loop-block to red wool or orange wool or redstone block or yellow wool


loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
set loop-block to red wool or orange wool or redstone block or yellow wool
wait 0.49 tick
loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
set loop-block to red wool or orange wool or redstone block or yellow wool
wait 0.49 tick

loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
set loop-block to red wool or orange wool or redstone block or yellow wool
wait 0.49 tick



loop blocks around {_%player%.FodPos1} in radius 3:
loop-block is not air
chance of 70%:
set loop-block to redstone block or orange wool or red wool or fire
chance of 10%:
set loop-block to glowstone
loop living entities in radius 2 around loop-block:
if loop-entity is a player:
execute console command "/gamemode 0 %name of the loop-player%"
damage loop-entity by 500
create explosion effect at loop-entity





loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
set loop-block to air
wait 0.49 tick



loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
set loop-block to air
wait 0.49 tick

loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
set loop-block to air
wait 0.49 tick

#45
if {Invoke.%player%.Level} is "45":
if distance between player and targeted entity is more than 50:
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! " to loop-player
if {Invoke.%player%.Level} is "45":
difference between {%player%.FingerCD1} and now is less than 30 seconds:
message "<cyan>Daha Hazir Degil"
stop
message "<blue>Laguna Blade..!"
set {_%player%.LagDis} to distance between player and targeted entity
set {%player%.FingerCD1} to now
set {_%player%.LagunPos1} to the block 1 above 0 west of targeted entity
set {_%player%.LagunPos2} to the block 1 above 0 west player
set {_%player%.LagunPos3} to the block 0.1 * {_%player%.LagDis} in front player
set {_%player%.LagunPos4} to the block 0.3 * {_%player%.LagDis} in front player
set {_%player%.LagunPos5} to the block 0.5 * {_%player%.LagDis} in front player
set {_%player%.LagunPos6} to the block 0.7 * {_%player%.LagDis} in front player
set {_%player%.LagunPos7} to the block 0.9 * {_%player%.LagDis} in front player


set {_%player%.LagunPos31} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos3}
set {_%player%.LagunPos41} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos4}
set {_%player%.LagunPos51} to the block 0.20 * {_%player%.LagDis} above {_%player%.LagunPos5}
set {_%player%.LagunPos61} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos6}
set {_%player%.LagunPos71} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos7}


loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick
loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick
loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick
loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick

loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick

loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick



loop blocks around {_%player%.LagunPos1} in radius 3:
loop-block is not air
chance of 70%:
set loop-block to lapis block or cyan wool or blue wool or fire
chance of 10%:
set loop-block to glowstone
loop living entities in radius 3 around loop-block:
if loop-entity is a player:
execute console command "/gamemode 0 %name of the loop-player%"
damage loop-entity by 500
create explosion effect at loop-entity




loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
set loop-block to air
wait 0.49 tick

loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
set loop-block to air
wait 0.49 tick

loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
set loop-block to air
wait 0.49 tick

#46
if {Invoke.%player%.Level} is "46":

#47
if {Invoke.%player%.Level} is "47":

#48
if {Invoke.%player%.Level} is "48":

#49
if {Invoke.%player%.Level} is "49":

#50
if {Invoke.%player%.Level} is "50":



#42
on rightclick with Diamond Hoe on a player:
if {Invoke.%player%.Level} is "42":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz! " to loop-player
set {_BlindPos.%player%} to the block 0 above player

set {_HypnozPos.%name of the clicked player%} to clicked player's location
spawn 4 bat at {HypnozPos.%player%}
wait 5 seconds
set {Hypnozed.%name of the clicked player%} to "1"
apply Nausea to clicked player for 1 days

apply Slowness 10 to clicked player for 1 days

apply Blindness 10 to clicked player for 1 days


loop 200 times:
teleport clicked player to {_HypnozPos.%name of the clicked player%}
wait 1 tick


remove Nausea from clicked player

remove Slowness from clicked player

remove Blindness from clicked player

teleport the clicked player to {_HypnozPos.%name of the clicked player%}
set {Hypnozed.%name of the clicked player%} to "0"
spawn 4 bat at {_HypnozPos.%name of the clicked player%}


on right click with Diamond Hoe on a player:
if {Invoke.%player%.Level} is "42":
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"


loop 200 times:
chance of 50%:
execute console command "/playsound mob.endermen.scream %name of the clicked player%"
chance of 50%:
execute console command "/playsound mob.ghast.scream %name of the clicked player%"
wait 1 tick



on chat:
if {Hypnozed.%player%} is "1":
cancel event
message "<red>Yardim isteyebileceginimi zannettin?"

on command:
if {Hypnozed.%player%} is "1":
cancel event
message "<red>Hicbirsey Sana Yardim Edemez"

on tool change:
if {Hypnozed.%player%} is "1":
cancel event
message "<orange>Sana Elini oynat dedim mi??!!!"

On Teleport:
if {Hypnozed.%player%} is "1":
message "<red>Nereye Gittigini Zannediyorsun"
cancel event
 

xSkyLake

Zombi Katili
Mesajlar
157
En iyi cevaplar
0
Beğeniler
5
Puanları
110
Ya tabi ücretsiz bulman zor ama elimde var ben atayım sana hemmen sen bi silah adı belirle onu alma kodunu yaz bura en basiti al sana bendende beleş yaklaşık 10 skill
on rightclick with a diamond axe:
if name of tool is "&f&k000&b&f&k000":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| "
loop players in radius 20 around player:
send "<red>%name of the player%:<white>Mine-Craft Peritia Gradus - [??] - <cyan>||[Novem's Anger]|| " to loop-player
set {%player%.SunPosNov1} to the block 0 above player







loop blocks around {%player%.SunPosNov1} in radius 7:
loop-block is air
chance of 100%:
set loop-block to blue wool or 95:3 or 95:3 or light blue wool

loop blocks around {%player%.SunPosNov1} in radius 6:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air


wait 7 ticks

loop blocks around {%player%.SunPosNov1} in radius 10:
loop-block is air
chance of 10%:
set loop-block to blue wool or 95:3 or 95:3 or light blue wool

loop blocks around {%player%.SunPosNov1} in radius 9:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air


loop blocks around {%player%.SunPosNov1} in radius 12:
loop-block is air
chance of 10%:
set loop-block to blue wool or 95:3 or 95:3 or light blue wool

loop blocks around {%player%.SunPosNov1} in radius 11:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air

wait 7 ticks
loop blocks around {%player%.SunPosNov1} in radius 12:
loop-block is blue wool or 95:3 or 95:3 or light blue wool
set loop-block to air

wait 5 ticks


wait 10 ticks

loop blocks around {%player%.SunPosNov1} in radius 7:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 6:
loop-block is 95:3
set loop-block to air


wait 5 ticks

loop blocks around {%player%.SunPosNov1} in radius 10:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 1:
loop entities in radius 50 around loop-block:
loop 3 times:
execute console command "/playsound minecart.base %name of the loop-entity%"
execute console command "/playsound portal.trigger %name of the player%"
if distance between loop-entity and {%player%.SunPosNov1} is less than 21:
execute console command "/gamemode 0 %name of the loop-entity%"
ignite loop-entity
loop blocks around {%player%.SunPosNov1} in radius 9:
loop-block is 95:3
set loop-block to air

wait 5 ticks


loop blocks around {%player%.SunPosNov1} in radius 12:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 11:
loop-block is 95:3
set loop-block to air

wait 5 ticks
loop blocks around {%player%.SunPosNov1} in radius 14:
loop-block is 95:3
set loop-block to air

wait 8 ticks
loop blocks around {%player%.SunPosNov1} in radius 19:
loop-block is air
chance of 100%:
set loop-block to 95:3

loop blocks around {%player%.SunPosNov1} in radius 18:
loop-block is 95:3
set loop-block to air

on rightclick with diamond hoe:
loop blocks around in radius 19:
loop-block is 95:3
set loop-block to air

strike lightning effect at player
strike lightning effect at player
strike lightning effect at player
strike lightning effect at player

on leftclick with diamond hoe:
set {_%player%.AngelicPos1} to the block 0 above player
set {_%player%.AngelicPos2} to the block 2 west of {_%player%.AngelicPos1}
set {_%player%.AngelicPos3} to the block 2 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos4} to the block 2 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos5} to the block 2 east of {_%player%.AngelicPos1}
set {_%player%.AngelicPos6} to the block 1 west 1 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos7} to the block 1 west 1 south of {_%player%.AngelicPos1}
set {_%player%.AngelicPos8} to the block 1 east 1 north of {_%player%.AngelicPos1}
set {_%player%.AngelicPos9} to the block 1 east 1 south of {_%player%.AngelicPos1}


set {_%player%.AngelicPos11} to the block 10 above {_%player%.AngelicPos1}
set {_%player%.AngelicPos21} to the block 10 above {_%player%.AngelicPos2}
set {_%player%.AngelicPos31} to the block 10 above {_%player%.AngelicPos3}
set {_%player%.AngelicPos41} to the block 10 above {_%player%.AngelicPos4}
set {_%player%.AngelicPos51} to the block 10 above {_%player%.AngelicPos5}
set {_%player%.AngelicPos61} to the block 10 above {_%player%.AngelicPos6}
set {_%player%.AngelicPos71} to the block 10 above {_%player%.AngelicPos7}
set {_%player%.AngelicPos81} to the block 10 above {_%player%.AngelicPos8}
set {_%player%.AngelicPos91} to the block 10 above {_%player%.AngelicPos9}
set {ArcanaAngel.%player%} is to "ON":

loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
set loop-block to {Color2.%player%.Angel}
wait 0.49 tick


loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
set loop-block to {Color2.%player%.Angel}

loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
set loop-block to {Color2.%player%.Angel}


wait 2 tick


loop blocks from {_%player%.AngelicPos11} to {_%player%.AngelicPos1}:
set loop-block to air

loop blocks from {_%player%.AngelicPos21} to {_%player%.AngelicPos2}:
set loop-block to air

loop blocks from {_%player%.AngelicPos31} to {_%player%.AngelicPos3}:
set loop-block to air

loop blocks from {_%player%.AngelicPos41} to {_%player%.AngelicPos4}:
set loop-block to air

loop blocks from {_%player%.AngelicPos51} to {_%player%.AngelicPos5}:
set loop-block to air

loop blocks from {_%player%.AngelicPos61} to {_%player%.AngelicPos6}:
set loop-block to air

loop blocks from {_%player%.AngelicPos71} to {_%player%.AngelicPos7}:
set loop-block to air

loop blocks from {_%player%.AngelicPos81} to {_%player%.AngelicPos8}:
set loop-block to air

loop blocks from {_%player%.AngelicPos91} to {_%player%.AngelicPos9}:
set loop-block to air

execute console command "/playsound portal.travel %name of the player%"
loop players in radius 20 around player:
execute console command "/playsound portal.travel %name of the loop-player%"
set {%player%.AngelMode} to "on"
apply night vision to player for 20 seconds
while {ArcanaAngel.%player%} is on "ON":

execute player command "/summon FireworksRocketEntity - 3 - {LifeTime:0,Data:%{block.%player%.data}%,DropItem:0,FireworksItem:{id:401,Count:1,tag:{Fireworks:{Explosions:[{Flicker:0,Trail:0,Type:0,Colors:[215,100,2147557],FadeColors:[2147557,2147557,2147557]}]}}}}"



set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

if {_%player%.FacingPos} is "S":

set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


if {_%player%.FacingPos} is "N":

set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "W":

set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "E":

set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}








set {AngelPos.%player%} to location of the player
if player's horizontal facing is south:

set {_BlockAngel.%player%.1} to type of the block 1 north 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 north 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 north 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 north 2 east 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 north 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 north 2 west 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 north 1 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 north 2 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 north 3 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 north 1 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 north 2 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 north 3 west 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 north 2 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 north 3 west 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 north 2 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 north 3 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 north 3 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 north 3 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 north 4 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 north 4 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 north 4 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 north 4 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 north 4 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 north 4 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 north 4 west 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 north 4 east 6 above {AngelPos.%player%}


set the block 1 north 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 north 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 north 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 north 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 north 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 north 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}



set {_%player%.FacingPos} to "S"


if player's horizontal facing is north:


set {_BlockAngel.%player%.1} to type of the block 1 south 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 south 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 south 1 east 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 south 2 east 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 south 1 west 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 south 2 west 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 south 1 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 south 2 east 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 south 3 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 south 1 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 south 2 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 south 3 west 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 south 2 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 south 3 west 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 south 2 east 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 south 3 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 south 3 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 south 3 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 south 4 west 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 south 4 east 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 south 4 west 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 south 4 east 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 south 4 west 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 south 4 east 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 south 4 west 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 south 4 east 6 above {AngelPos.%player%}


set the block 1 south 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 east 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 1 west 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 2 west 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 2 east 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 south 3 west 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 south 4 west 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 south 4 west 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 south 4 west 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 south 4 west 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {Color2.%player%.Angel}





set {_%player%.FacingPos} to "N"




if player's horizontal facing is west:



set {_BlockAngel.%player%.1} to type of the block 1 east 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 east 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 east 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 east 2 south 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 east 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 east 2 north 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 east 1 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 east 2 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 east 3 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 east 1 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 east 2 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 east 3 north 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 east 2 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 east 3 north 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 east 2 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 east 3 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 east 3 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 east 3 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 east 4 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 east 4 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 east 4 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 east 4 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 east 4 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 east 4 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 east 4 north 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 east 4 south 6 above {AngelPos.%player%}


set the block 1 east 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 east 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 east 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 east 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 east 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 east 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 east 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}




set {_%player%.FacingPos} to "W"

if player's horizontal facing is east:


set {_BlockAngel.%player%.1} to type of the block 1 west 1 above {AngelPos.%player%}
set {_BlockAngel.%player%.2} to type of the block 1 west 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.3} to type of the block 2 west 1 south 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.4} to type of the block 2 west 2 south 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.5} to type of the block 2 west 1 north 2 above {AngelPos.%player%}
set {_BlockAngel.%player%.6} to type of the block 2 west 2 north 2 above {AngelPos.%player%}

set {_BlockAngel.%player%.7} to type of the block 2 west 1 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.8} to type of the block 2 west 2 south 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.9} to type of the block 2 west 3 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.10} to type of the block 2 west 1 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.11} to type of the block 2 west 2 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.12} to type of the block 2 west 3 north 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.13} to type of the block 2 west 2 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.14} to type of the block 2 west 3 north 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.15} to type of the block 2 west 2 south 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.16} to type of the block 2 west 3 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.17} to type of the block 2 west 3 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.18} to type of the block 2 west 3 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.19} to type of the block 3 west 4 north 3 above {AngelPos.%player%}
set {_BlockAngel.%player%.20} to type of the block 3 west 4 south 3 above {AngelPos.%player%}

set {_BlockAngel.%player%.21} to type of the block 3 west 4 north 4 above {AngelPos.%player%}
set {_BlockAngel.%player%.22} to type of the block 3 west 4 south 4 above {AngelPos.%player%}

set {_BlockAngel.%player%.23} to type of the block 3 west 4 north 5 above {AngelPos.%player%}
set {_BlockAngel.%player%.24} to type of the block 3 west 4 south 5 above {AngelPos.%player%}

set {_BlockAngel.%player%.25} to type of the block 3 west 4 north 6 above {AngelPos.%player%}
set {_BlockAngel.%player%.26} to type of the block 3 west 4 south 6 above {AngelPos.%player%}



set the block 1 west 1 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 west 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 south 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 1 north 3 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 2 north 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 2 south 4 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 2 west 3 north 5 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {Color2.%player%.Angel}

set the block 3 west 4 north 3 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 west 4 north 4 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 west 4 north 5 above {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 3 west 4 north 6 above {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {Color2.%player%.Angel}

set {_%player%.FacingPos} to "E"


set {_AngelBlockBot.%player%} to type of the block 1 below {AngelPos.%player%}


set {_AngelBlockBot10.%player%} to type of the block 1 below 2 west {AngelPos.%player%}
set {_AngelBlockBot11.%player%} to type of the block 1 below 2 east {AngelPos.%player%}
set {_AngelBlockBot12.%player%} to type of the block 1 below 2 south {AngelPos.%player%}
set {_AngelBlockBot13.%player%} to type of the block 1 below 2 north {AngelPos.%player%}


set {_AngelBlockBot14.%player%} to type of the block 1 below 2 west 1 north {AngelPos.%player%}
set {_AngelBlockBot15.%player%} to type of the block 1 below 2 west 1 south {AngelPos.%player%}


set {_AngelBlockBot16.%player%} to type of the block 1 below 2 east 1 north {AngelPos.%player%}
set {_AngelBlockBot17.%player%} to type of the block 1 below 2 east 1 south {AngelPos.%player%}

set {_AngelBlockBot18.%player%} to type of the block 1 below 2 south 1 east {AngelPos.%player%}
set {_AngelBlockBot19.%player%} to type of the block 1 below 2 south 1 west {AngelPos.%player%}

set {_AngelBlockBot20.%player%} to type of the block 1 below 2 north 1 east {AngelPos.%player%}
set {_AngelBlockBot21.%player%} to type of the block 1 below 2 north 1 west {AngelPos.%player%}


set the block 1 below 2 west {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 east {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 south {AngelPos.%player%} to {Color2.%player%.Angel}
set the block 1 below 2 north {AngelPos.%player%} to {Color2.%player%.Angel}


set the block 1 below 2 west 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {Color1.%player%.Angel}


set the block 1 below 2 east 1 north {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 1 below 2 south 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {Color1.%player%.Angel}

set the block 1 below 2 north 1 east {AngelPos.%player%} to {Color1.%player%.Angel}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {Color1.%player%.Angel}


wait 0.2 second


set {%player%.AngelMode} to "Off"


if {_Novemssasdsadsadsad} is not set:


set the block 1 below 2 west {AngelPos.%player%} to {_AngelBlockBot10.%player%}
set the block 1 below 2 east {AngelPos.%player%} to {_AngelBlockBot11.%player%}
set the block 1 below 2 south {AngelPos.%player%} to {_AngelBlockBot12.%player%}
set the block 1 below 2 north {AngelPos.%player%} to {_AngelBlockBot13.%player%}


set the block 1 below 2 west 1 north {AngelPos.%player%} to {_AngelBlockBot14.%player%}
set the block 1 below 2 west 1 south {AngelPos.%player%} to {_AngelBlockBot15.%player%}

set the block 1 below 2 east 1 north {AngelPos.%player%} to {_AngelBlockBot16.%player%}
set the block 1 below 2 east 1 south {AngelPos.%player%} to {_AngelBlockBot17.%player%}

set the block 1 below 2 south 1 east {AngelPos.%player%} to {_AngelBlockBot18.%player%}
set the block 1 below 2 south 1 west {AngelPos.%player%} to {_AngelBlockBot19.%player%}

set the block 1 below 2 north 1 east {AngelPos.%player%} to {_AngelBlockBot20.%player%}
set the block 1 below 2 north 1 west {AngelPos.%player%} to {_AngelBlockBot21.%player%}

if {_%player%.FacingPos} is "S":

set the block 1 north 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 north 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 north 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 north 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 north 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 north 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 north 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 north 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 north 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 north 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 north 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 north 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 north 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 north 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 north 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 north 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 north 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 north 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 north 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 north 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 north 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 north 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 north 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 north 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 north 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}


if {_%player%.FacingPos} is "N":

set the block 1 south 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 south 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 south 2 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 south 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 south 2 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 south 1 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 south 2 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 south 3 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 south 1 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 south 2 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 south 3 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 south 2 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 south 3 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 south 2 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 south 3 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 south 3 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 south 3 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 south 4 west 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 south 4 east 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 south 4 west 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 south 4 east 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 south 4 west 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 south 4 east 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 south 4 west 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 south 4 east 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "W":

set the block 1 east 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 east 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 east 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 east 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 east 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 east 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 east 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 east 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 east 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 east 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 east 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 east 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 east 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 east 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 east 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 east 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 east 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 east 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 east 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 east 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 east 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 east 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 east 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 east 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 east 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 east 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}

if {_%player%.FacingPos} is "E":

set the block 1 west 1 above {AngelPos.%player%} to {_BlockAngel.%player%.1}
set the block 1 west 2 above {AngelPos.%player%} to {_BlockAngel.%player%.2}

set the block 2 west 1 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.3}
set the block 2 west 2 south 2 above {AngelPos.%player%} to {_BlockAngel.%player%.4}

set the block 2 west 1 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.5}
set the block 2 west 2 north 2 above {AngelPos.%player%} to {_BlockAngel.%player%.6}

set the block 2 west 1 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.7}
set the block 2 west 2 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.8}
set the block 2 west 3 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.9}

set the block 2 west 1 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.10}
set the block 2 west 2 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.11}
set the block 2 west 3 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.12}

set the block 2 west 2 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.13}
set the block 2 west 3 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.14}

set the block 2 west 2 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.15}
set the block 2 west 3 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.16}

set the block 2 west 3 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.17}
set the block 2 west 3 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.18}

set the block 3 west 4 north 3 above {AngelPos.%player%} to {_BlockAngel.%player%.19}
set the block 3 west 4 south 3 above {AngelPos.%player%} to {_BlockAngel.%player%.20}

set the block 3 west 4 north 4 above {AngelPos.%player%} to {_BlockAngel.%player%.21}
set the block 3 west 4 south 4 above {AngelPos.%player%} to {_BlockAngel.%player%.22}

set the block 3 west 4 north 5 above {AngelPos.%player%} to {_BlockAngel.%player%.23}
set the block 3 west 4 south 5 above {AngelPos.%player%} to {_BlockAngel.%player%.24}

set the block 3 west 4 north 6 above {AngelPos.%player%} to {_BlockAngel.%player%.25}
set the block 3 west 4 south 6 above {AngelPos.%player%} to {_BlockAngel.%player%.26}
if {Invoke.%player%.Level} is "41":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [41] - <yellow>Blindness! " to loop-player
set {_BlindPos.%player%} to the block 0 above player

loop blockS around {_BlindPos.%player%} in radius 7:
loop-block is air
chance of 100%:
set loop-block to 95:1

loop blockS around {_BlindPos.%player%} in radius 6:
loop-block is 95:1
set loop-block to air


wait 5 ticks

loop blockS around {_BlindPos.%player%} in radius 10:
loop-block is air
chance of 100%:
set loop-block to 95:1

loop blockS around {_BlindPos.%player%} in radius 9:
loop-block is 95:1
set loop-block to air

wait 5 ticks

loop blockS around {_BlindPos.%player%} in radius 12:
loop-block is air
chance of 100%:
set loop-block to 95:1

loop blockS around {_BlindPos.%player%} in radius 11:
loop-block is 95:1
set loop-block to air

wait 5 ticks
loop blockS around {_BlindPos.%player%} in radius 12:
loop-block is 95:1
set loop-block to air
loop players in radius 12 around player:
damage loop-player by 2
apply blindness to loop-player for 10 seconds


#43
if {Invoke.%player%.Level} is "43":

#44
if {Invoke.%player%.Level} is "44":
if distance between player and targeted entity is more than 20:
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [44] - <red>Finger Of Death! " to loop-player
if {Invoke.%player%.Level} is "44":
difference between {%player%.FingerCD} and now is less than 20 seconds:
message "<red>Daha Hazir Degil"
stop
message "<red>Finger OF The Death"
set {_%player%.FingDis} to distance between player and targeted entity
set {%player%.FingerCD} to now
set {_%player%.FodPos1} to the block 1 above 0 west of targeted entity
set {_%player%.FodPos2} to the block 1 above 0 west player
set {_%player%.FodPos3} to the block 0.1 * {_%player%.FingDis} in front player
set {_%player%.FodPos4} to the block 0.3 * {_%player%.FingDis} in front player
set {_%player%.FodPos5} to the block 0.5 * {_%player%.FingDis} in front player
set {_%player%.FodPos6} to the block 0.7 * {_%player%.FingDis} in front player
set {_%player%.FodPos7} to the block 0.9 * {_%player%.FingDis} in front player


set {_%player%.FodPos31} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos3}
set {_%player%.FodPos41} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos4}
set {_%player%.FodPos51} to the block 0.4 * {_%player%.FingDis} above {_%player%.FodPos5}
set {_%player%.FodPos61} to the block 0.3 * {_%player%.FingDis} above {_%player%.FodPos6}
set {_%player%.FodPos71} to the block 0.1 * {_%player%.FingDis} above {_%player%.FodPos7}

loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
set loop-block to red wool or orange wool or redstone block or yellow wool


loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
set loop-block to red wool or orange wool or redstone block or yellow wool
wait 0.49 tick
loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
set loop-block to red wool or orange wool or redstone block or yellow wool
wait 0.49 tick

loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
set loop-block to red wool or orange wool or redstone block or yellow wool
wait 0.49 tick



loop blocks around {_%player%.FodPos1} in radius 3:
loop-block is not air
chance of 70%:
set loop-block to redstone block or orange wool or red wool or fire
chance of 10%:
set loop-block to glowstone
loop living entities in radius 2 around loop-block:
if loop-entity is a player:
execute console command "/gamemode 0 %name of the loop-player%"
damage loop-entity by 500
create explosion effect at loop-entity





loop blocks from {_%player%.FodPos31} to {_%player%.FodPos41}:
set loop-block to air
wait 0.49 tick



loop blocks from {_%player%.FodPos41} to {_%player%.FodPos51}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.FodPos51} to {_%player%.FodPos61}:
set loop-block to air
wait 0.49 tick

loop blocks from {_%player%.FodPos61} to {_%player%.FodPos71}:
set loop-block to air
wait 0.49 tick

#45
if {Invoke.%player%.Level} is "45":
if distance between player and targeted entity is more than 50:
stop
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [45] - <blue>Laguna Blade! " to loop-player
if {Invoke.%player%.Level} is "45":
difference between {%player%.FingerCD1} and now is less than 30 seconds:
message "<cyan>Daha Hazir Degil"
stop
message "<blue>Laguna Blade..!"
set {_%player%.LagDis} to distance between player and targeted entity
set {%player%.FingerCD1} to now
set {_%player%.LagunPos1} to the block 1 above 0 west of targeted entity
set {_%player%.LagunPos2} to the block 1 above 0 west player
set {_%player%.LagunPos3} to the block 0.1 * {_%player%.LagDis} in front player
set {_%player%.LagunPos4} to the block 0.3 * {_%player%.LagDis} in front player
set {_%player%.LagunPos5} to the block 0.5 * {_%player%.LagDis} in front player
set {_%player%.LagunPos6} to the block 0.7 * {_%player%.LagDis} in front player
set {_%player%.LagunPos7} to the block 0.9 * {_%player%.LagDis} in front player


set {_%player%.LagunPos31} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos3}
set {_%player%.LagunPos41} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos4}
set {_%player%.LagunPos51} to the block 0.20 * {_%player%.LagDis} above {_%player%.LagunPos5}
set {_%player%.LagunPos61} to the block 0.15 * {_%player%.LagDis} above {_%player%.LagunPos6}
set {_%player%.LagunPos71} to the block 0.1 * {_%player%.LagDis} above {_%player%.LagunPos7}


loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick
loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick
loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick
loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick

loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick

loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
set loop-block to blue wool or cyan wool or lapis block or light blue wool
wait 0.49 tick



loop blocks around {_%player%.LagunPos1} in radius 3:
loop-block is not air
chance of 70%:
set loop-block to lapis block or cyan wool or blue wool or fire
chance of 10%:
set loop-block to glowstone
loop living entities in radius 3 around loop-block:
if loop-entity is a player:
execute console command "/gamemode 0 %name of the loop-player%"
damage loop-entity by 500
create explosion effect at loop-entity




loop blocks from {_%player%.LagunPos2} to {_%player%.LagunPos31}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.LagunPos31} to {_%player%.LagunPos41}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.LagunPos41} to {_%player%.LagunPos51}:
set loop-block to air
wait 0.49 tick


loop blocks from {_%player%.LagunPos51} to {_%player%.LagunPos61}:
set loop-block to air
wait 0.49 tick

loop blocks from {_%player%.LagunPos61} to {_%player%.LagunPos71}:
set loop-block to air
wait 0.49 tick

loop blocks from {_%player%.LagunPos71} to {_%player%.LagunPos1}:
set loop-block to air
wait 0.49 tick

#46
if {Invoke.%player%.Level} is "46":

#47
if {Invoke.%player%.Level} is "47":

#48
if {Invoke.%player%.Level} is "48":

#49
if {Invoke.%player%.Level} is "49":

#50
if {Invoke.%player%.Level} is "50":



#42
on rightclick with Diamond Hoe on a player:
if {Invoke.%player%.Level} is "42":
message "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz "
loop players in radius 20 around player:
send "<Cyan>%name of the player%:<white>Mine-Craft Peritia Gradus - [42] - <black>Hypnoz! " to loop-player
set {_BlindPos.%player%} to the block 0 above player

set {_HypnozPos.%name of the clicked player%} to clicked player's location
spawn 4 bat at {HypnozPos.%player%}
wait 5 seconds
set {Hypnozed.%name of the clicked player%} to "1"
apply Nausea to clicked player for 1 days

apply Slowness 10 to clicked player for 1 days

apply Blindness 10 to clicked player for 1 days


loop 200 times:
teleport clicked player to {_HypnozPos.%name of the clicked player%}
wait 1 tick


remove Nausea from clicked player

remove Slowness from clicked player

remove Blindness from clicked player

teleport the clicked player to {_HypnozPos.%name of the clicked player%}
set {Hypnozed.%name of the clicked player%} to "0"
spawn 4 bat at {_HypnozPos.%name of the clicked player%}


on right click with Diamond Hoe on a player:
if {Invoke.%player%.Level} is "42":
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"
wait 1 seconds
execute console command "/playsound ambient.weather.rain %name of the clicked player%"


loop 200 times:
chance of 50%:
execute console command "/playsound mob.endermen.scream %name of the clicked player%"
chance of 50%:
execute console command "/playsound mob.ghast.scream %name of the clicked player%"
wait 1 tick



on chat:
if {Hypnozed.%player%} is "1":
cancel event
message "<red>Yardim isteyebileceginimi zannettin?"

on command:
if {Hypnozed.%player%} is "1":
cancel event
message "<red>Hicbirsey Sana Yardim Edemez"

on tool change:
if {Hypnozed.%player%} is "1":
cancel event
message "<orange>Sana Elini oynat dedim mi??!!!"

On Teleport:
if {Hypnozed.%player%} is "1":
message "<red>Nereye Gittigini Zannediyorsun"
cancel event
Konu 2 Yıllık Olabilir Ama Hiç Sorun Değil Hayalimden Vazgeçmedim Deneyeceğim Bunu :D
 

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