Skriptimdeki armor stand hatası

ByWoLVes

Sallama Yorulursun
Mesajlar
51
En iyi cevaplar
0
Beğeniler
15
Puanları
105
Ruh hali
Merhaba benim bir skriptim var aşağıda vereceğim yere attığımızda çok güzek duruyor eğilerek alıyorum onu envanterime geliyor eşya ama hala armorstand yok olmuyor?
Ve netherrack fırlatmada ise netherrack blokların içinden geçiyor yardım ederseniz sevinirim.

JavaScript:
#------------------------------------------------------------------------------------------------------------------------------
options:
    name: &3&lCyan's &a&lHoe
#------------------------------------------------------------------------------------------------------------------------------

command /givemetothehoe:
    trigger:
        set {byc.%player%} to diamond hoe named "&3&lCyan's &a&lHoe"
        send action bar from "&3&l%executor% &a&l> Milyar/&c&l99999999" to players
        play raw sound "mob.enderdragon.growl" at player with pitch 5 volume 10
        give {byc.%player%} to player
        message "&6You god in the world." to player
        execute player command "/god"
on left click:
    player is holding {byc.%player%}:
        play raw sound "mob.guardian.curse" at player with pitch 1 volume 10
        replace all "seconds" with "saniye" in {_cinax.bekleme}
        set {_cinax.bekleme} to difference between {by.cinax.%player%} and now
        if {_cinax.bekleme} is less than 5 seconds:
            set  {_cinax.bekleme} to difference between {_cinax.bekleme} and 5 seconds
            set {anvil.land} to true
            play raw sound "random.anvil_land" at player with pitch 1 volume 10
            message "&3&lCyan's &a&lHoe> &8You need wait few seconds. "
            stop
        set {by.cinax.%player%}  to now
        set {.godo.%player%.1} to block 1 infront of player
        set {.godo.%player%.2} to block 2 infront of player
        set {.godo.%player%.3} to block 3 infront of player
        set {.godo.%player%.4} to block 4 infront of player
        set {.godo.%player%.5} to block 5 infront of player
        set {.godo.%player%.6} to block 6 infront of player
        set {.godo.%player%.7} to block 7 infront of player
        set {.godo.%player%.8} to block 8 infront of player
        set {.godo.%player%.9} to block 9 infront of player
        set {.godo.%player%.10} to block 10 infront of player
        set {.godo.%player%.11} to block 11 infront of player
        set block at {.godo.%player%.1} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.1} to {.godo.%player%.2}
        set block at {.godo.%player%.2} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.2} to {.godo.%player%.3}
        set block at {.godo.%player%.3} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.3} to {.godo.%player%.4}
        set block at {.godo.%player%.4} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.4} to {.godo.%player%.5}
        set block at {.godo.%player%.5} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.5} to {.godo.%player%.6}
        set block at {.godo.%player%.6} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.6} to {.godo.%player%.7}
        set block at {.godo.%player%.7} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.7} to {.godo.%player%.8}
        set block at {.godo.%player%.8} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.8} to {.godo.%player%.9}
        set block at {.godo.%player%.9} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.9} to {.godo.%player%.10}
        set block at {.godo.%player%.10} to netherrack
        wait 2 ticks
        set block at {.godo.%player%.10} to {.godo.%player%.11}
        create an explosion of force 3 at {.godo.%player%.10}
        loop blocks in radius 3 of {.godo.%player%.10}:
            set loop-block to air or redstone block or red wool or fire or red hardened clay
on drop:
    name of event-item is "{@name}":
        cancel event
        wait 3 tick
        remove 1 diamond hoe named "{@name}" from player
        show 200 "flame" particles at player's location for player offset by 3, 1, 1
        spawn armor stand at player's location
        set {_hoe} to last spawned entity
        set spawned entity's tool to diamond hoe of protection 32750 and thorns 32750
        add "{NoGravity:1}" to nbt of {_hoe}
        add "{Invisible:1}" to nbt of {_hoe}
        add "{NoBasePlate:1}" to nbt of {_hoe}
        add "{ShowArms:1}" to nbt of {_hoe}
        add "{DisabledSlots:2039583}" to nbt of {_hoe}
        add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
        wait 3 tick
        teleport last spawned entity 0.5 below the last spawned entity
        set {_1} to location 2 meters above last spawned entity
        create holo object "{@name}" with id  "hoe" at {_1}
        while player is not sneaking:
            wait 1 tick
        teleport last spawned entity -0.5 below the last spawned entity
        strike lightning at the last spawned entity's location
        stop all particle effects
        kill last spawned entity
        give a diamond hoe of protection 32750 and thorns 32750 named "{@name}" to player
        delete holo object "hoe"
 



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