Sonoyuncu - İkiz kılıçlar (Moonblade, Sunblade) skripti

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ByWoLVes

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Selam, beni tanıyanınız vardır belki bir skriptimden. Hatırlarsanız bir Mjolnir skriptim vardı ve o konu çok ilgi görmüştü. Bende buna karşın olarak bir skript daha yazayım dedim, bence iyi de yaptım. Zaten diğer konuda da çoğu kişi hata var demişti.
İkiz kılıçlar, Sonoyuncu adlı sunucuda ipeek ve Speaw adlı yetkililerimizin kullandığı kozmik silahlardır. Hadi kodlara geçelim.
Skript de /moonhüküm ve /sunhüküm komutlarında "isminiz" yazan yere isminizi yazmanız rica olunur.
Gerekli pluginler:
UmbaskaJava7, SkStuff, Skript, skRayFall_v1.9.5, SkQuery, skDragon-0.14.0, SharpSK, RandomSK_2_7_1, HolographicDisplays, Essentials

JavaScript:
options:
    name: &6&lSun Blade
    names: &cLord &7Zırh
    names2: &a7Milyon/&26999999M

command /sunblade:
    trigger:
        if {sunblade.%player%} is set:
            remove 1 golden axe named "{@name}" from player
            show 200 "flame" particles at player's location for player offset by 3, 1, 1
            set {_plr} to executor
            spawn armor stand at {_plr}
            set {_sun} to last spawned entity
            set spawned entity's tool to golden axe of protection 32750 and thorns 32750
            add "{Invisible:1}" to nbt of {_sun}
            add "{NoBasePlate:1}" to nbt of {_sun}
            add "{ShowArms:1}" to nbt of {_sun}
            add "{DisabledSlots:2039583}" to nbt of {_sun}
            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
            wait 3 tick
            teleport last spawned entity 0.5 below the last spawned entity
            set {_1} to location 2 meters above last spawned entity
            create holo object "{@name};{@names2}" with id  "sun" at {_1}
            while player is not sneaking:
                wait 1 tick
            teleport last spawned entity -0.5 below the last spawned entity
            strike lightning at the last spawned entity's location
            stop all particle effects
            execute player command "/killall armorstand"
            give a golden axe of protection 32750 and thorns 32750 named "{@name}" to player
            delete holo object "sun"
        else:
            send action bar from "&bBalta çok sıcak!" to player

on drop:
    name of event-item is "{@name}":
        if {sunblade.%player%} is set:
            cancel event
            wait 3 tick
            remove 1 golden axe named "{@name}" from player
            show 200 "flame" particles at player's location for player offset by 3, 1, 1
            set {_plr} to executor
            spawn armor stand at {_plr}
            set {_sun} to last spawned entity
            set spawned entity's tool to golden axe of protection 32750 and thorns 32750
            add "{Invisible:1}" to nbt of {_sun}
            add "{NoBasePlate:1}" to nbt of {_sun}
            add "{ShowArms:1}" to nbt of {_sun}
            add "{DisabledSlots:2039583}" to nbt of {_sun}
            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
            wait 3 tick
            teleport last spawned entity 0.5 below the last spawned entity
            set {_1} to location 2 meters above last spawned entity
            create holo object "{@name};{@names2}" with id  "sun" at {_1}
            while player is not sneaking:
                wait 1 tick
            teleport last spawned entity -0.5 below the last spawned entity
            strike lightning at the last spawned entity's location
            stop all particle effects
            execute player command "/killall armorstand"
            give a golden axe of protection 32750 and thorns 32750 named "{@name}" to player
            delete holo object "sun"
#===========================================================================================================
command /sunhüküm [<text>] [<player>]:
    trigger:
        if player is "isminiz":
            if arg-1 is "ver":
                set {sunblade.%arg-2%} to true
                send action bar from "&a&l&k123 &6&lSunblade hükümü alındı &a&l&k123" to arg-2
                send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle " &c&l/sunblade" for 5 seconds
            if arg-1 is "al":
                delete {sunblade.%arg-2%}
                send action bar from "&a&l&k123 &c&lEmreBeySYT'nin Baltası'nın &e&lHükümü Alındı Üzgünüz... &a&l&k123" to arg-2
                send action bar from "&a&l&k123 &c&lHüküme el koydun &a&l&k123" to player
                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık EmreBey Degilsin" for 5 seconds       
#===========================================================================================================
options:
    name: &6&lSun Blade
    sec: &6&lSun Blade
    oz0: &c&l: &4&lFırlatma
    oz1: &c&l: &4&lHapis
    oz2: &c&l: &4&lBombacı
    oz3: &c&l: &4&lŞimşek
aliases:
    wandyellow = 95:4
    wandred = 95:14
    wandwhite = 95:0
#===========================================================================================================
on right click:
    if name of the player's tool is "{@name}":
        if {mode.%player%} is "{@oz3}":
            set {mode.%player%} to "{@oz0}"
            send action bar from "{@sec} {@oz0}" to player
            stop
        if {mode.%player%} is "{@oz0}":
            set {mode.%player%} to "{@oz1}"
            send action bar from "{@sec} {@oz1}" to player
            stop
        if {mode.%player%} is "{@oz1}":
            set {mode.%player%} to "{@oz2}"
            send action bar from "{@sec} {@oz2}" to player
            stop
        if {mode.%player%} is "{@oz2}":
            set {mode.%player%} to "{@oz3}"
            send action bar from "{@sec} {@oz3}" to player
            stop
#===========================================================================================================
on left click:
    if name of the player's tool is "{@name}":
        if {sunblade.%player%} is set:
            cancel event
            if {mode.%player%} is "{@oz1}":
                set {_w} to targeted entity
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================
            if {mode.%player%} is "{@oz2}":
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                shoot a ender pearl with speed 10
                set {_w} to targeted block
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandwhite
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================
            if {mode.%player%} is "{@oz3}":
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                strike lightning at the target block
                set {_w} to targeted block
                set {_g} to 1
                loop blocks around {_w} in radius 6:
                    set loop-block to wandred or wandwhite or wandyellow
                    set all blocks in radius 4 around {_w} to air
                wait 0.5 seconds
                create an explosion of strength 12 at {_w}
                kill targeted entity
#===========================================================================================================
            if {mode.%player%} is "{@oz0}":
                show 200 "flame" particles at player's location for player offset by 3, 1, 1
                set {_plr} to executor
                spawn armor stand at {_plr}
                remove 1 golden axe named "{@name}" from player
                set spawned entity's tool to golden axe of protection 32750 and thorns 32750
                add "{Invisible:1}" to nbt of last spawned entity
                add "{NoBasePlate:1}" to nbt of last spawned entity
                add "{ShowArms:1}" to nbt of last spawned entity
                add "{DisabledSlots:2039583}" to nbt of last spawned entity
                add "{Pose:{RightArm:[1f,0f,0f]}}" to nbt of last spawned entity
                create bound holo object "{@name};{@names2}" with id "sun" to last spawned entity offset by 0.4, 1.9, 0
                set {_sun} to last spawned entity
                loop 5 times:
                    wait 0.3 seconds
                    push {_sun} in direction of player at speed 2
                    kill targeted entity
                set {_x} to block 1 below the last spawned entity
                while {_x} is air:
                    wait 1 seconds
                    set {_x} to block 1 below the last spawned entity
                add "{NoGravity:1}" to nbt of {_sun}
                teleport last spawned entity 0.5 below the last spawned entity
                add "{Pose:{RightArm:[20f,0f,0f]}}" to nbt of {_sun}
                while player is not sneaking:
                    wait 1 tick
                teleport last spawned entity -0.5 below the last spawned entity
                loop 5 times:
                    wait 0.3 seconds
                    push last spawned entity (direction from last spawned entity to player) at speed 2
                delete holo object "sun"
                execute player command "/killall armorstand"
                give a golden axe of protection 32750 and thorns 32750 named "{@name}" to player
#===========================================================================================================

JavaScript:
options:
    name: &8&lMoon Blade
    names: &cLord &7Zırh
    names2: &a7Milyon/&26999999M
    
command /moonblade:
    trigger:
        if {moonblade.%player%} is set:
            remove 1 diamond axe named "{@name}" from player
            show 200 "flame" particles at player's location for player offset by 3, 1, 1
            set {_plr} to executor
            spawn armor stand at {_plr}
            set {_moon} to last spawned entity
            set spawned entity's tool to diamond axe of protection 32750 and thorns 32750
            add "{Invisible:1}" to nbt of {_moon}
            add "{NoBasePlate:1}" to nbt of {_moon}
            add "{ShowArms:1}" to nbt of {_moon}
            add "{DisabledSlots:2039583}" to nbt of {_moon}
            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
            wait 3 tick
            teleport last spawned entity 0.5 below the last spawned entity
            set {_1} to location 2 meters above last spawned entity
            create holo object "{@name};{@names2}" with id "moon" at {_1}
            while player is not sneaking:
                wait 1 tick
            teleport last spawned entity -0.5 below the last spawned entity
            strike lightning at the last spawned entity's location
            stop all particle effects
            execute player command "/killall armorstand"
            give a diamond axe of protection 32750 and thorns 32750 named "{@name}" to player
            delete holo object "moon"
        else:
            send action bar from "&bBalta çok soğuk!" to player
#Balta
on drop:
    name of event-item is "{@name}":
        if {moonblade.%player%} is set:
            cancel event
            wait 3 tick
            remove 1 diamond axe named "{@name}" from player
            show 200 "flame" particles at player's location for player offset by 3, 1, 1
            set {_plr} to executor
            spawn armor stand at {_plr}
            set {_moon} to last spawned entity
            set spawned entity's tool to diamond axe of protection 32750 and thorns 32750
            add "{Invisible:1}" to nbt of {_moon}
            add "{NoBasePlate:1}" to nbt of {_moon}
            add "{ShowArms:1}" to nbt of {_moon}
            add "{DisabledSlots:2039583}" to nbt of {_moon}
            add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
            wait 3 tick
            teleport last spawned entity 0.5 below the last spawned entity
            set {_1} to location 2 meters above last spawned entity
            create holo object "{@name};{@names2}" with id "moon" at {_1}
            while player is not sneaking:
                wait 1 tick
            teleport last spawned entity -0.5 below the last spawned entity
            strike lightning at the last spawned entity's location
            stop all particle effects
            execute player command "/killall armorstand"
            give a diamond axe of protection 32750 and thorns 32750 named "{@name}" to player
            delete holo object "moon"

#===========================================================================================================
options:
    perm2: &5&k12&5Thor&5&k12  &f&l: &cBalta Layik Degilsin!.
    axe: &8&lMoon Blade
on picking up:
    item is a diamond axe named "{@axe}":
        if {hükümlü.%player%} is set:
            if player is sneaking:
                delete {emre.%player%}
            else:
                cancel event
                stop
        else:
            send action bar from "&bBalta çok ağır!" to player
            cancel event
#===========================================================================================================           
command /moonhüküm [<text>] [<player>]:
    trigger:
        if player is "isminiz":
            if arg-1 is "ver":
                set {moonblade.%arg-2%} to true
                send action bar from "&a&l&k123 &c&lMoon hükmü alındı" to arg-2
                send action bar from "&a&l&k123 &c&lHüküm verdin &a&l&k123" to player
                send arg-2 title "&c&lBalta &e&lHükmü Aldın" with subtitle "&c&l/moonblade yaz" for 5 seconds
            if arg-1 is "al":
                delete {moonblade.%arg-2%}
                send action bar from "&a&l&lk123 &c&lHüküm geri alındı" to arg-2
                send action bar from "&a&l&k123 &c&lHüküm aldın &a&l&k123" to player
                send arg-2 title "&c&lBalta &e&lHükmü Alındı " with subtitle "&a&lArtık layık değilsin" for 5 seconds       
#===========================================================================================================
options:
    name: &8&lMoon Blade
    sec: &8&lMoon Blade
    oz0: &c&l: &4&lFırlatma
    oz1: &c&l: &4&lOlüm Halkası
    oz2: &c&l: &4&lÇoklu Yıldırım
    oz3: &c&l: &4&lBuz Saldırısı
aliases:
    wandyellow = 95:4
    wandred = 95:14
    wandwhite = 95:0
#===========================================================================================================   
on right click:
    if name of the player's tool is "{@name}":
        if {mode.%player%} is "{@oz3}":
            set {mode.%player%} to "{@oz0}"
            send action bar from "{@sec} {@oz0}" to player
            stop
        if {mode.%player%} is "{@oz0}":
            set {mode.%player%} to "{@oz1}"
            send action bar from "{@sec} {@oz1}" to player
            stop
        if {mode.%player%} is "{@oz1}":
            set {mode.%player%} to "{@oz2}"
            send action bar from "{@sec} {@oz2}" to player
            stop
        if {mode.%player%} is "{@oz2}":
            set {mode.%player%} to "{@oz3}"
            send action bar from "{@sec} {@oz3}" to player
            stop
#===========================================================================================================
on left click:
    if name of the player's tool is "{@name}":
        if {moonblade.%player%} is set:
            cancel event
            if {mode.%player%} is "{@oz1}":
                set {kodcu.%player%} to player
                set {_baslangic_} to player's location
                set {_isinla_} to location 2 meters upwards {_baslangic_}
                remove 1 diamond axe named "{@name}" from player
                show 200 "flame" particles at player's location for player offset by 3, 1, 1
                set {_plr} to executor
                spawn armor stand at {_plr}
                set {_moon} to last spawned entity
                set spawned entity's tool to diamond axe of protection 32750 and thorns 32750
                add "{NoGravity:1}" to nbt of {_moon}
                add "{Invisible:1}" to nbt of {_moon}
                add "{NoBasePlate:1}" to nbt of {_moon}
                add "{ShowArms:1}" to nbt of {_moon}
                add "{DisabledSlots:2039583}" to nbt of {_moon}
                add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
                wait 3 tick
                teleport last spawned entity 0.5 below the last spawned entity
                set {_1} to location 2 meters above last spawned entity
                create holo object "{@name};{@names2}" with id  "moon" at {_1}
              
                #kuzey bolgesi
                set {_kuzey_1} to location 10 meters north player
                set {_kuzey_2} to location 10 meters north 1 meters east player
                set {_kuzey_3} to location 10 meters north 2 meters east player
                set {_kuzey_4} to location 10 meters north 3 meters east player
                set {_kuzey_5} to location 10 meters north 1 meters west player
                set {_kuzey_6} to location 10 meters north 2 meters west player
                set {_kuzey_7} to location 10 meters north 3 meters west player
                set {_kuzey_8} to location 9 meters north 4 meters east player
                set {_kuzey_9} to location 9 meters north 5 meters east player
                set {_kuzey_10} to location 8 meters north 6 meters east player
                set {_kuzey_11} to location 7 meters north 7 meters east player
                set {_kuzey_12} to location 6 meters north 8 meters east player
                set {_kuzey_13} to location 5 meters north 9 meters east player
                set {_kuzey_14} to location 4 meters north 9 meters east player
                set {_kuzey_15} to location 6 meters north 6 meters east player
                set {_kuzey_16} to location 5 meters north 5 meters east player
                set {_kuzey_17} to location 4 meters north 4 meters east player
                set {_kuzey_18} to location 3 meters north 3 meters east player
                set {_kuzey_19} to location 2 meters north 2 meters east player
                set {_kuzey_20} to location 1 meters north 1 meters east player
                set {_kuzeyyangin_1} to location 1 meters upwards {_kuzey_7}
                set {_kuzeyyangin_2} to location 1 meters upwards {_kuzey_6}
                set {_kuzeyyangin_3} to location 1 meters upwards {_kuzey_5}
                set {_kuzeyyangin_4} to location 1 meters upwards {_kuzey_1}
                set {_kuzeyyangin_5} to location 1 meters upwards {_kuzey_2}
                set {_kuzeyyangin_6} to location 1 meters upwards {_kuzey_3}
                set {_kuzeyyangin_7} to location 1 meters upwards {_kuzey_4}
                set {_kuzeyyangin_8} to location 1 meters upwards {_kuzey_8}
                set {_kuzeyyangin_9} to location 1 meters upwards {_kuzey_9}
                set {_kuzeyyangin_10} to location 1 meters upwards {_kuzey_10}
                set {_kuzeyyangin_11} to location 1 meters upwards {_kuzey_11}
                set {_kuzeyyangin_12} to location 1 meters upwards {_kuzey_12}
                set {_kuzeyyangin_13} to location 1 meters upwards {_kuzey_13}
                set {_kuzeyyangin_14} to location 1 meters upwards {_kuzey_14}
                set {_kuzeyyangin_15} to location 1 meters upwards {_kuzey_15}
                set {_kuzeyyangin_16} to location 1 meters upwards {_kuzey_16}
                set {_kuzeyyangin_17} to location 1 meters upwards {_kuzey_17}
                set {_kuzeyyangin_18} to location 1 meters upwards {_kuzey_18}
                set {_kuzeyyangin_19} to location 1 meters upwards {_kuzey_19}
                set {_kuzeyyangin_20} to location 1 meters upwards {_kuzey_20}

              
                #Doğu bölgesi
              
                set {_dogu_1} to location 10 meters east player
                set {_dogu_2} to location 10 meters east 1 meters north player
                set {_dogu_3} to location 10 meters east 2 meters north player
                set {_dogu_4} to location 10 meters east 3 meters north player
                set {_dogu_5} to location 10 meters east 1 meters south player
                set {_dogu_6} to location 10 meters east 2 meters south player
                set {_dogu_7} to location 10 meters east 3 meters south player
                set {_dogu_8} to location 9 meters east 4 meters south player
                set {_dogu_9} to location 9 meters east 5 meters south player
                set {_dogu_10} to location 8 meters east 6 meters south player
                set {_dogu_11} to location 7 meters east 7 meters south player
                set {_dogu_12} to location 6 meters east  8 meters south player
                set {_dogu_13} to location 5 meters east 9 meters south player
                set {_dogu_14} to location 4 meters east 9 meters south player
                set {_dogu_15} to location 6 meters east 6 meters south player
                set {_dogu_16} to location 5 meters east 5 meters south player
                set {_dogu_17} to location 4 meters east 4 meters south player
                set {_dogu_18} to location 3 meters east 3 meters south player
                set {_dogu_19} to location 2 meters east 2 meters south player
                set {_dogu_20} to location 1 meters east 1 meters south player
                set {_doguyangin_1} to location 1 meters upwards {_dogu_4}
                set {_doguyangin_2} to location 1 meters upwards {_dogu_3}
                set {_doguyangin_3} to location 1 meters upwards {_dogu_2}
                set {_doguyangin_4} to location 1 meters upwards {_dogu_1}
                set {_doguyangin_5} to location 1 meters upwards {_dogu_5}
                set {_doguyangin_6} to location 1 meters upwards {_dogu_6}
                set {_doguyangin_7} to location 1 meters upwards {_dogu_7}
                set {_doguyangin_8} to location 1 meters upwards {_dogu_8}
                set {_doguyangin_9} to location 1 meters upwards {_dogu_9}
                set {_doguyangin_10} to location 1 meters upwards {_dogu_10}
                set {_doguyangin_11} to location 1 meters upwards {_dogu_11}
                set {_doguyangin_12} to location 1 meters upwards {_dogu_12}
                set {_doguyangin_13} to location 1 meters upwards {_dogu_13}
                set {_doguyangin_14} to location 1 meters upwards {_dogu_14}
                set {_doguyangin_15} to location 1 meters upwards {_dogu_15}
                set {_doguyangin_16} to location 1 meters upwards {_dogu_16}
                set {_doguyangin_17} to location 1 meters upwards {_dogu_17}
                set {_doguyangin_18} to location 1 meters upwards {_dogu_18}
                set {_doguyangin_19} to location 1 meters upwards {_dogu_19}
                set {_doguyangin_20} to location 1 meters upwards {_dogu_20}

              
                #Güney bölgesi
              
                set {_guney_1} to location 10 meters south player
                set {_guney_2} to location 10 meters south 1 meters east player
                set {_guney_3} to location 10 meters south 2 meters east player
                set {_guney_4} to location 10 meters south 3 meters east player
                set {_guney_5} to location 10 meters south 1 meters west player
                set {_guney_6} to location 10 meters south 2 meters west player
                set {_guney_7} to location 10 meters south 3 meters west player
                set {_guney_8} to location 9 meters south 4 meters west player
                set {_guney_9} to location 9 meters south 5 meters west player
                set {_guney_10} to location 8 meters south 6 meters west player
                set {_guney_11} to location 7 meters south 7 meters west player
                set {_guney_12} to location 6 meters south  8 meters west player
                set {_guney_13} to location 5 meters south 9 meters west player
                set {_guney_14} to location 4 meters south 9 meters west player
                set {_guney_15} to location 6 meters south 6 meters west player
                set {_guney_16} to location 5 meters south 5 meters west player
                set {_guney_17} to location 4 meters south 4 meters west player
                set {_guney_18} to location 3 meters south 3 meters west player
                set {_guney_19} to location 2 meters south 2 meters west player
                set {_guney_20} to location 1 meters south 1 meters west player
                set {_guneyyangin_1} to location 1 meters upwards {_guney_4}
                set {_guneyyangin_2} to location 1 meters upwards {_guney_3}
                set {_guneyyangin_3} to location 1 meters upwards {_guney_2}
                set {_guneyyangin_4} to location 1 meters upwards {_guney_1}
                set {_guneyyangin_5} to location 1 meters upwards {_guney_5}
                set {_guneyyangin_6} to location 1 meters upwards {_guney_6}
                set {_guneyyangin_7} to location 1 meters upwards {_guney_7}
                set {_guneyyangin_8} to location 1 meters upwards {_guney_8}
                set {_guneyyangin_9} to location 1 meters upwards {_guney_9}
                set {_guneyyangin_10} to location 1 meters upwards {_guney_10}
                set {_guneyyangin_11} to location 1 meters upwards {_guney_11}
                set {_guneyyangin_12} to location 1 meters upwards {_guney_12}
                set {_guneyyangin_13} to location 1 meters upwards {_guney_13}
                set {_guneyyangin_14} to location 1 meters upwards {_guney_14}
                set {_guneyyangin_15} to location 1 meters upwards {_guney_15}
                set {_guneyyangin_16} to location 1 meters upwards {_guney_16}
                set {_guneyyangin_17} to location 1 meters upwards {_guney_17}
                set {_guneyyangin_18} to location 1 meters upwards {_guney_18}
                set {_guneyyangin_19} to location 1 meters upwards {_guney_19}
                set {_guneyyangin_20} to location 1 meters upwards {_guney_20}

              
                #Batı Bölgesi
              
                set {_bati_1} to location 10 meters west player
                set {_bati_2} to location 10 meters west 1 meters south player
                set {_bati_3} to location 10 meters west 2 meters south player
                set {_bati_4} to location 10 meters west 3 meters south player
                set {_bati_5} to location 10 meters west 1 meters north player
                set {_bati_6} to location 10 meters west 2 meters north player
                set {_bati_7} to location 10 meters west 3 meters north player
                set {_bati_8} to location 9 meters west 4 meters north player
                set {_bati_9} to location 9 meters west 5 meters north player
                set {_bati_10} to location 8 meters west 6 meters north player
                set {_bati_11} to location 7 meters west 7 meters north player
                set {_bati_12} to location 6 meters west  8 meters north player
                set {_bati_13} to location 5 meters west 9 meters north player
                set {_bati_14} to location 4 meters west 9 meters north player
                set {_bati_15} to location 6 meters west 6 meters north player
                set {_bati_16} to location 5 meters west 5 meters north player
                set {_bati_17} to location 4 meters west 4 meters north player
                set {_bati_18} to location 3 meters west 3 meters north player
                set {_bati_19} to location 2 meters west 2 meters north player
                set {_bati_20} to location 1 meters west 1 meters north player
                set {_batiyangin_1} to location 1 meters upwards {_bati_4}
                set {_batiyangin_2} to location 1 meters upwards {_bati_3}
                set {_batiyangin_3} to location 1 meters upwards {_bati_2}
                set {_batiyangin_4} to location 1 meters upwards {_bati_1}
                set {_batiyangin_5} to location 1 meters upwards {_bati_5}
                set {_batiyangin_6} to location 1 meters upwards {_bati_6}
                set {_batiyangin_7} to location 1 meters upwards {_bati_7}
                set {_batiyangin_8} to location 1 meters upwards {_bati_8}
                set {_batiyangin_9} to location 1 meters upwards {_bati_9}
                set {_batiyangin_10} to location 1 meters upwards {_bati_10}
                set {_batiyangin_11} to location 1 meters upwards {_bati_11}
                set {_batiyangin_12} to location 1 meters upwards {_bati_12}
                set {_batiyangin_13} to location 1 meters upwards {_bati_13}
                set {_batiyangin_14} to location 1 meters upwards {_bati_14}
                set {_batiyangin_15} to location 1 meters upwards {_bati_15}
                set {_batiyangin_16} to location 1 meters upwards {_bati_16}
                set {_batiyangin_17} to location 1 meters upwards {_bati_17}
                set {_batiyangin_18} to location 1 meters upwards {_bati_18}
                set {_batiyangin_19} to location 1 meters upwards {_bati_19}
                set {_batiyangin_20} to location 1 meters upwards {_bati_20}

              
                #Bloklar-Kuzey
                set block at {_kuzey_7} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_6} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_5} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_1} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_2} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_3} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_4} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_8} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_9} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_10} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_11} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_12} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_13} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_14} to netherrack
                wait 0.05 seconds
              
              
                #Bloklar-Doğu
                set block at {_dogu_4} to netherrack
                wait 0.05 seconds
                set block at {_dogu_3} to netherrack
                wait 0.05 seconds
                set block at {_dogu_2} to netherrack
                wait 0.05 seconds
                set block at {_dogu_1} to netherrack
                wait 0.05 seconds
                set block at {_dogu_5} to netherrack
                wait 0.05 seconds
                set block at {_dogu_6} to netherrack
                wait 0.05 seconds
                set block at {_dogu_7} to netherrack
                wait 0.05 seconds
                set block at {_dogu_8} to netherrack
                wait 0.05 seconds
                set block at {_dogu_9} to netherrack
                wait 0.05 seconds
                set block at {_dogu_10} to netherrack
                wait 0.05 seconds
                set block at {_dogu_11} to netherrack
                wait 0.05 seconds
                set block at {_dogu_12} to netherrack
                wait 0.05 seconds
                set block at {_dogu_13} to netherrack
                wait 0.05 seconds
                set block at {_dogu_14} to netherrack
                wait 0.05 seconds
              
                #Bloklar-Güney
                set block at {_guney_4} to netherrack
                wait 0.05 seconds
                set block at {_guney_3} to netherrack
                wait 0.05 seconds
                set block at {_guney_2} to netherrack
                wait 0.05 seconds
                set block at {_guney_1} to netherrack
                wait 0.05 seconds
                set block at {_guney_5} to netherrack
                wait 0.05 seconds
                set block at {_guney_6} to netherrack
                wait 0.05 seconds
                set block at {_guney_7} to netherrack
                wait 0.05 seconds
                set block at {_guney_8} to netherrack
                wait 0.05 seconds
                set block at {_guney_9} to netherrack
                wait 0.05 seconds
                set block at {_guney_10} to netherrack
                wait 0.05 seconds
                set block at {_guney_11} to netherrack
                wait 0.05 seconds
                set block at {_guney_12} to netherrack
                wait 0.05 seconds
                set block at {_guney_13} to netherrack
                wait 0.05 seconds
                set block at {_guney_14} to netherrack
                wait 0.05 seconds
              
                #Bloklar-Batı
                set block at {_bati_4} to netherrack
                wait 0.05 seconds
                set block at {_bati_3} to netherrack
                wait 0.05 seconds
                set block at {_bati_2} to netherrack
                wait 0.05 seconds
                set block at {_bati_1} to netherrack
                wait 0.05 seconds
                set block at {_bati_5} to netherrack
                wait 0.05 seconds
                set block at {_bati_6} to netherrack
                wait 0.05 seconds
                set block at {_bati_7} to netherrack
                wait 0.05 seconds
                set block at {_bati_8} to netherrack
                wait 0.05 seconds
                set block at {_bati_9} to netherrack
                wait 0.05 seconds
                set block at {_bati_10} to netherrack
                wait 0.05 seconds
                set block at {_bati_11} to netherrack
                wait 0.05 seconds
                set block at {_bati_12} to netherrack
                wait 0.05 seconds
                set block at {_bati_13} to netherrack
                wait 0.05 seconds
                set block at {_bati_14} to netherrack
                wait 0.05 seconds
              
                #Çarpı
                set block at {_kuzey_15} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_16} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_17} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_18} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_19} to netherrack
                wait 0.05 seconds
                set block at {_kuzey_20} to netherrack
                wait 0.05 seconds
                set block at {_dogu_15} to netherrack
                wait 0.05 seconds
                set block at {_dogu_16} to netherrack
                wait 0.05 seconds
                set block at {_dogu_17} to netherrack
                wait 0.05 seconds
                set block at {_dogu_18} to netherrack
                wait 0.05 seconds
                set block at {_dogu_19} to netherrack
                wait 0.05 seconds
                set block at {_dogu_20} to netherrack
                wait 0.05 seconds
                set block at {_guney_15} to netherrack
                wait 0.05 seconds
                set block at {_guney_16} to netherrack
                wait 0.05 seconds
                set block at {_guney_17} to netherrack
                wait 0.05 seconds
                set block at {_guney_18} to netherrack
                wait 0.05 seconds
                set block at {_guney_19} to netherrack
                wait 0.05 seconds
                set block at {_guney_20} to netherrack
                wait 0.05 seconds
                set block at {_bati_15} to netherrack
                wait 0.05 seconds
                set block at {_bati_16} to netherrack
                wait 0.05 seconds
                set block at {_bati_17} to netherrack
                wait 0.05 seconds
                set block at {_bati_18} to netherrack
                wait 0.05 seconds
                set block at {_bati_19} to netherrack
                wait 0.05 seconds
                set block at {_bati_20} to netherrack
                wait 0.05 seconds
                teleport player to {_isinla_}
                set block at {_baslangic_} to netherrack
                wait 0.05 seconds
                loop entities in radius 10 around the player:
                    if loop-entity is not {kodcu.%player%}:
                        if loop-entity is not fire:
                            strike lightning at loop-entity
                            delete holo object "moon"
                            execute player command "/killall armorstand"
                            kill loop-entity
                            give a diamond axe of protection 32750 and thorns 32750 named "{@name}" to player
#===========================================================================================================================================
            if {mode.%player%} is "{@oz2}":
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
                strike lightning at the target entity
#===========================================================================================================================================
            if {mode.%player%} is "{@oz3}":
                set {by.cinax.%player%}  to now
                set {.godo.%player%.1} to block 1 infront of player
                set {.godo.%player%.2} to block 2 infront of player
                set {.godo.%player%.3} to block 3 infront of player
                set {.godo.%player%.4} to block 4 infront of player
                set {.godo.%player%.5} to block 5 infront of player
                set {.godo.%player%.6} to block 6 infront of player
                set {.godo.%player%.7} to block 7 infront of player
                set {.godo.%player%.8} to block 8 infront of player
                set {.godo.%player%.9} to block 9 infront of player
                set {.godo.%player%.10} to block 10 infront of player
                set {.godo.%player%.11} to block 11 infront of player
                set block at {.godo.%player%.1} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.1}
                wait 2 ticks
                set block at {.godo.%player%.1} to {.godo.%player%.2}
                set block at {.godo.%player%.2} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.2}
                wait 2 ticks
                set block at {.godo.%player%.2} to {.godo.%player%.3}
                set block at {.godo.%player%.3} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.3}
                wait 2 ticks
                set block at {.godo.%player%.3} to {.godo.%player%.4}
                set block at {.godo.%player%.4} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.4}
                wait 2 ticks
                set block at {.godo.%player%.4} to {.godo.%player%.5}
                set block at {.godo.%player%.5} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.5}
                wait 2 ticks
                set block at {.godo.%player%.5} to {.godo.%player%.6}
                set block at {.godo.%player%.6} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.6}
                wait 2 ticks
                set block at {.godo.%player%.6} to {.godo.%player%.7}
                set block at {.godo.%player%.7} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.7}
                wait 2 ticks
                set block at {.godo.%player%.7} to {.godo.%player%.8}
                set block at {.godo.%player%.8} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.8}
                wait 2 ticks
                set block at {.godo.%player%.8} to {.godo.%player%.9}
                set block at {.godo.%player%.9} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.9}
                wait 2 ticks
                set block at {.godo.%player%.9} to {.godo.%player%.10}
                set block at {.godo.%player%.10} to ice
                spawn 60 of particle snowball poof:0 offset by 1, 1, 1 at {.godo.%player%.10}
                wait 2 ticks
                set block at {.godo.%player%.10} to {.godo.%player%.11}
                create an explosion of force 5 at {.godo.%player%.10}
                strike lightning at {.godo.%player%.10}
                loop blocks in radius 4 of {.godo.%player%.10}:
                    set loop-block to air or wandwhite or wandwhite or fire or wandwhite
                    
                kill targeted entity
Eğer söylediğim pluginleri ve kodu harfi harfine yüklediyseniz plugin sorunsuz çalışacaktır.
 


SametKing

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Gerekli Pluginleri indirdiğimde denicem ve görüşümü yazıcağım iyi forumlar :)
 

SametKing

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UmbaskaJava7, SkStuff, Skript, skRayFall_v1.9.5, SkQuery, skDragon-0.14.0, SharpSK, RandomSK_2_7_1 bunları indirdim HolographicDisplays, Essentials zaten vardı senin verdiğin kodu sk olarak yaptım ve skript klasörüne attım ancak moonblade veya sunblade yazınca bilinmeyen komut diyor
 

ByWoLVes

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UmbaskaJava7, SkStuff, Skript, skRayFall_v1.9.5, SkQuery, skDragon-0.14.0, SharpSK, RandomSK_2_7_1 bunları indirdim HolographicDisplays, Essentials zaten vardı senin verdiğin kodu sk olarak yaptım ve skript klasörüne attım ancak moonblade veya sunblade yazınca bilinmeyen komut diyor
Eğer sunucunuz bir hostingden ise ip, eğer localhost üzerinden kurulmuşsa bana konsol hatalarını özel mesaj olarak atabilirmisiniz? Teşekkürler.
 

SametKing

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Eğer sunucunuz bir hostingden ise ip, eğer localhost üzerinden kurulmuşsa bana konsol hatalarını özel mesaj olarak atabilirmisiniz? Teşekkürler.
hiçbir hata vermiyor skriptin içinde komutlar yazıyorum böyle bir komut yok diyor
 

EmreTOPALOGLU

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Şöyle bir not geçmek istiyorum bu skript alıntı bu skripti asıl yazan kişiler ben ve furkan diye bir arkadaşım. Skriptimizi alıp izinsiz bir şekilde paylaşman ve değiştirmen hiç hoş değil ve zaten bu kodlar çok eskidi yenisini yaptım ben zaten az addon ile daha sağlıklı. iyi forumlar.
 

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