Skript tamamen sorunsuzca çalışmaktadır. Ama başka oyuncunn yakınındayken on rightclick çalışmıyor
Hata vermiyor sadece başka oyuncuların yakınında sıkmıyor bunu nasıl düzeltirim.
Hata vermiyor sadece başka oyuncuların yakınında sıkmıyor bunu nasıl düzeltirim.
JavaScript:
#==============================================================================
# Silahlar Skript
#==============================================================================
command /silah [<text>]:
trigger:
if arg 1 is not set:
send "&6Parsia &f> &7Silah almak için &a/silah AK47 , Glock , M4A1 , Deagle , AWP"
if arg 1 is "AK47":
set {ak} to red_carpet named "&6AK47"
give {ak} to the player
set {ak.zaman.%player%} to true
if arg 1 is "Glock":
set {gl} to orange_carpet named "&6Glock"
give {gl} to the player
set {gl.zaman.%player%} to true
if arg 1 is "M4A1":
set {m4} to white_carpet named "&6M4A1"
give {m4} to the player
set {m4.zaman.%player%} to true
if arg 1 is "Deagle":
set {de} to magenta_carpet named "&6Deagle"
give {de} to the player
set {de.zaman.%player%} to true
if arg 1 is "AWP":
set {aw} to cyan_carpet named "&6AWP"
give {aw} to the player
set {aw.zaman.%player%} to true
on rightclick:
player is holding {ak}:
if player has a snowball named "&6AK47 &7Kurşunu":
if {ak.zaman.%player%} is true:
play sound "block.anvil.destroy" with volume 5 and pitch 1 at players in radius 15 of player
shoot an snowball from player
set {ak.zaman.%player%} to false
remove 1 snowball named "&6AK47 &7Kurşunu" from the player
wait 0.15 seconds
set {ak.zaman.%player%} to true
else:
cancel event
else:
send "&cKurşun yok" to player
player is holding {gl}:
if player has a snowball named "&6Glock &7Kurşunu":
if {gl.zaman.%player%} is true:
play sound "block.anvil.destroy" with volume 5 and pitch 1 at players in radius 15 of player
shoot an snowball from player
set {gl.zaman.%player%} to false
remove 1 snowball named "&6Glock &7Kurşunu" from the player
wait 0.30 seconds
set {gl.zaman.%player%} to true
else:
cancel event
else:
send "{@mesaj} &cKurşun yok" to player
player is holding {m4}:
if player has a snowball named "&6M4A1 &7Kurşunu":
if {m4.zaman.%player%} is true:
play sound "block.anvil.destroy" with volume 5 and pitch 1 at players in radius 15 of player
shoot an snowball from player
set {m4.zaman.%player%} to false
remove 1 snowball named "&6M4A1 &7Kurşunu" from the player
wait 0.15 seconds
set {m4.zaman.%player%} to true
else:
cancel event
else:
send "&cKurşun yok" to player
player is holding {de}:
if player has a snowball named "&6Deagle &7Kurşunu":
if {de.zaman.%player%} is true:
play sound "block.anvil.destroy" with volume 5 and pitch 1 at players in radius 15 of player
shoot an snowball from player
set {de.zaman.%player%} to false
remove 1 snowball named "&6Deagle &7Kurşunu" from the player
wait 0.30 seconds
set {de.zaman.%player%} to true
else:
cancel event
else:
send " &cKurşun yok" to player
player is holding {aw}:
if player has a snowball named "&6AWP &7Kurşunu":
if {aw.zaman.%player%} is true:
play sound "block.anvil.destroy" with volume 5 and pitch 1 at players in radius 15 of player
shoot an snowball from player
set {aw.zaman.%player%} to false
remove 1 snowball named "&6AWP &7Kurşunu" from the player
wait 0.30 seconds
set {aw.zaman.%player%} to true
else:
cancel event
else:
send "&cKurşun yok" to player
on damage:
attacker is a player:
attacker is holding {ak}:
damage victim by 1 hearts
attacker is holding {glock}:
damage victim by 1.5 hearts
attacker is holding {m4}:
damage victim by 2 hearts
attacker is holding {de}:
damage victim by 2.5 hearts
attacker is holding {aw}:
damage victim by 5 hearts
command /mermi [<text>]:
trigger:
if arg 1 is not set:
send "&6Parsia &f> &7Mermi almak için &a/mermi AK47 , Glock , M4A1 , Deagle , AWP"
if arg 1 is "AK47":
give 16 snowball named "&6AK47 &7Kurşunu" to the player
if arg 1 is "Glock":
give 16 snowball named "&6Glock &7Kurşunu" to the player
if arg 1 is "M4A1":
give 16 snowball named "&6M4A1 &7Kurşunu" to the player
if arg 1 is "Deagle":
give 16 snowball named "&6Deagle &7Kurşunu" to the player
if arg 1 is "AWP":
give 16 snowball named "&6AWP &7Kurşunu" to the player