Yardım yerdeki itemler alınmıyor combatplus

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1.16
merhabalar 1.16 sunucumda oyuncular vs attığını varsayalım
bir oyuncu diğerini öldürünce itemler yere düşüp alması gerekiyor fakat olmuyor
sebebi combat süresinin devam etmesi.Combat süresi bitince alabiliyor.Ben combat bitsede bitmesede almasını istiyorum
combat plugininde bulamadım yardımcı olabilecek var mı ? ya da elinde 1.16 başka combat plugini olan var mı
# +----------------------------------------------------------------------------------------------+
# | |
# | Combat Plus |
# | |
# | Discord: https://**********/m7j2Y9H |
# | |
# | Author: Nik |
# | |
# +----------------------------------------------------------------------------------------------+
# General plugin settings
settings:

# Would you like to check for updates on startup?
check_for_updates: true

# Would you like to receive additional information in-game when an Event gets triggered? (Debug)
# This is very useful if you'd like to Report a bug to me via our Discord
developer_mode: false

# Combat related settings
combat:

# Would you like your server to use the Old PvP?
old_pvp: false

# Would you like to use 1.8 Sword Damages?
old_weapon_damage: false

# Would you like to use 1.8 Tool Damages?
old_tool_damage: false

# Would you like to use 1.8 Sharpness Damage?
old_sharpness: false

# Sweep attack properties
disable_sweep_attacks:

# Should we enable this?
enabled: true

# Would you like to ignore cancelling the Sweep Attacks if The Player's Item has the Enchantment: Sweeping Edge?
ignore_sweeping_edge: false

# Would you like to prevent players from boosting themselves by using Arrows?
disable_arrow_boost: true

# Would you like to use 1.8 Regeneration?
old_player_regen: false

# Sword blocking properties
sword_blocking:

# Would you like players to get a Resistance and a Slowness Effect if they hold Right Click?
enabled: false

# Should we ignore it if the player is holding a shield?
ignore_shields: false

# Should we cancel the player's sprinting?
cancel_sprinting: false

# PotionEffectType (Spigot-API 1.17.1-R0.1-SNAPSHOT API)
effect: DAMAGE_RESISTANCE

# The duration in ticks (20 ticks = one second)
duration_ticks: 8

# The effect amplifier
amplifier: 0

# The slow duration in ticks (20 ticks = one second)
slow_duration_ticks: 8

# The slow amplifier
slow_amplifier: 2

# Worlds listed below will be ignored from applying the above features
disabled_worlds:
- example_world

# Cooldown Properties
cooldowns:

# Golden Apple Cooldown
golden_apple:

# Should we enable this?
enabled: true

# Cooldown in seconds
cooldown: 20

# Should the cooldown get sent in an Actionbar Message?
actionbar: true

# Worlds listed below will be ignored from applying the above features
disabled_worlds:
- example_world

# Enchanted Golden Apple Cooldown
enchanted_golden_apple:

# Should we enable this?
enabled: true

# Cooldown in seconds
cooldown: 20

# Should the cooldown be sent in an Actionbar Message?
actionbar: true

# Worlds listed below will be ignored from applying the above features
disabled_worlds:
- example_world

# Enderpearl Cooldown
enderpearl:

# Should we enable this?
enabled: true

# Cooldown in seconds
cooldown: 10

# Should the cooldown be sent in an Actionbar Message?
actionbar: true

# Worlds listed below will be ignored from applying the above features
disabled_worlds:
- example_world

# Fishing rod knockback properties
fishing_rod_knockback:

# Should we enable this?
enabled: true

# Should we disable the Fishing Rod dragging?
cancel_dragging: true

# Disabled items properties
disabled_items:

# Should we enable this?
enabled: false

# Items listed below will be disabled from being crafted
items:
- item_frame
- armor_stand

# Offhand properties
disable_offhand:

# Should we enable this?
enabled: false

# Worlds listed below will be ignored from applying the above features
disabled_worlds:
- example_world

# Should we make Enchanted Golden Apples craftable again?
enchanted_golden_apple_crafting: false

# Healthbar Properties
healthbar:

# Would you like Combat Plus to send an Actionbar message to the Attacker indicating the Target's Health and Damage Dealt?
enabled: true

# Worlds listed below will be ignored from applying the above features
disabled_worlds:
- example_world

# CombatLog Properties
combatlog:

# Would you like to enable the Combat Log?
enabled: true

# How long should players be tagged? (In seconds)
cooldown: 15

# Should players get tagged when fighting Mobs?
mobs: false

# Should players get tagged if they shoot players with projectiles?
projectiles: true

# Should Combat Plus send an Actionbar message to the player?
actionbar: true

# Should Combat Plus broadcast when a player dies due to logging out when tagged?
broadcast: true

# Should we disable the tagged player's flight?
disable_fly: true

# Should we prevent tagged players from Teleporting?
prevent_teleportations: true

# Should we prevent tagged players from Dropping Items?
prevent_dropping_items: true

# Should we prevent tagged players from Picking Up Items?
prevent_picking_items: true

# CombatLog Command Properties
commands:

# Should we prevent tagged players from Using Commands?
enabled: true

# Commands listed below will not be blocked from tagged players
excluded:
- /heal
- /feed

# Player health properties
custom_player_health:

# Should we enable this?
enabled: false

# The max health that a player should have
max_health: 20

# Advanced Settings, Do not touch unless you know what you're doing
advanced_settings:
old_attack_speed: 24
new_attack_speed: 4
modifiers:
netherite_sword: 1
diamond_sword: 1
golden_sword: 1
iron_sword: 1
stone_sword: 1
wooden_sword: 1
netherite_shovel: 0.5
diamond_shovel: 0.5
golden_shovel: 0.5
iron_shovel: 0.5
stone_shovel: 0.5
wooden_shovel: 0.5
netherite_axe: -2
diamond_axe: -2
golden_axe: -2
iron_axe: -2
stone_axe: -2
wooden_axe: -2
netherite_pickaxe: 1
diamond_pickaxe: 1
golden_pickaxe: 1
iron_pickaxe: 1
stone_pickaxe: 1
wooden_pickaxe: 1
netherite_hoe: 0
diamond_hoe: 0
golden_hoe: 0
iron_hoe: 0
stone_hoe: 0
wooden_hoe: 0
old_regen:
frequency: 3
amount: 1
exhaustion: 3
base_player_health: 20
fishing_rod_knockback_damage: 0.01
 


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prevent_picking_items ayarını false yapıp dener misiniz efendim.
 

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prevent_picking_items ayarını false yapıp dener misiniz efendim.
cevabın için çok teşekkür ederim çalıştı ama duels plugini kullanıyorum ve aynı sorunu yaşıyorum buna da bakabilir misin ?
# DO NOT EDIT THIS VALUE!
config-version: 9

# If set to 'true', a notification and a download link will be printed on the console whenever an update is available.
# default: true
check-for-updates: true


# NOTE: The following options will only activate if the message '[Duels] Hooked into <plugin name>!' is displayed on console.
# If the plugin in the following list is enabled on your server but Duels fails to hook into them,
# please contact the developer with the errors displayed on console.
supported-plugins:
CombatTagPlus:
# If set to 'true', players will not be able to duel while combat tagged.
# default: true
prevent-duel-if-tagged: true

# If set to 'true', players will not be combat tagged while in duel.
# default: true
prevent-tag-in-duel: true
PvPManager:
# If set to 'true', players will not be able to duel while combat tagged.
# default: true
prevent-duel-if-tagged: true

# If set to 'true', players will not be combat tagged while in duel.
# default: true
prevent-tag-in-duel: true
CombatLogX:
# If set to 'true', players will not be able to duel while combat tagged.
# default: true
prevent-duel-if-tagged: true

# If set to 'true', players will not be combat tagged while in duel.
# default: true
prevent-tag-in-duel: true
Essentials:
# If set to 'true', players in vanish will be automatically unvanished at the start of a duel.
# default: true
auto-unvanish: true

# If set to 'true', players will not be able to use '/back' to teleport back to the arena after dying in a duel.
# default: true
set-back-location: true
mcMMO:
# If set to 'true', usage of mcMMO skills and abilities will be prohibited while in a duel.
# default: true
disable-skills-in-duel: true
FactionsUUID:
# If set to 'true', players will experience no power loss when they die in a duel.
# default: true
no-power-loss-in-duel: true
Factions:
# If set to 'true', players will experience no power loss when they die in a duel.
# default: true
no-power-loss-in-duel: true
WorldGuard:
duelzone:
# If set to 'true', players will be able to use duel only in the regions listed below.
# default: false
enabled: false

# List of regions to allow dueling.
regions:
- spawn
- lobby
MyPet:
# If set to 'true', player's pet will despawn when entering a duel.
# default: false
despawn-pet-in-duel: false
BountyHunters:
# If set to 'true', player will not lose bounty even if they die in a duel.
# default: true
prevent-bounty-loss-in-duel: true
SimpleClans:
# If set to 'true', SimpleClans KDR will not be affected by duels.
# default: true
prevent-kdr-change: true
LeaderHeads:
wins:
menu:
# Menu title for the leaderboard 'duelsre-wins'.
# default: 'Duel Wins'
title: Duel Wins
# Menu open command for the leaderboard 'duelsre-wins'.
# default: 'openwins'
open-command: openwins
losses:
menu:
# Menu title for the leaderboard 'duelsre-losses'.
# default: 'Duel Losses'
title: Duel Losses
# Menu open command for the leaderboard 'duelsre-losses'.
# default: 'openlosses'
open-command: openlosses


request:
# If set to 'true', players will be forced to have a cleared inventory in order to send or accept a duel request.
# default: false
requires-cleared-inventory: false

# If set to 'true', players in creative mode will be prohibited from dueling.
# default: false
prevent-creative-mode: false

arena-selecting:
# If set to 'true', players will be able to choose an arena they wish to fight in through a GUI.
# default: true
enabled: true

# If set to 'true', players without the permission 'duels.use.arena-select' will not be able to select an arena.
# default: false
use-permission: false

item-betting:
# If set to 'true', players will be able to choose to enable or disable item betting in the Setting GUI.
# default: true
enabled: true

# If set to 'true', players without the permission 'duels.use.item-betting' will not be able to enable item betting.
# default: false
use-permission: false

money-betting:
# If set to 'true', players will be able to bet money on their duel by using the command '/duel [player] [bet amount]'.
# default: true
enabled: true

# If set to 'true', players without the permission 'duels.use.money-betting' will not be able to bet money on their duel.
# default: false
use-permission: false

# Request expiration, in seconds.
# default: 30
expiration: 30


duel:
use-own-inventory:
# If set to 'true', player's own inventory will be used in a duel instead of kits.
# NOTE: If this option is enabled, Kit Selector will be inaccessible in the Setting GUI.
# default: false
enabled: true

# If set to 'true', players will keep their inventory items on death.
# default: false
keep-items: false

# If set to 'true', players will not lose item durability during a duel.
# default: true
prevent-durability-loss: false

match:
# The max duration of a match, in minutes. Setting it to -1 will allow players to fight for as long as they like.
# default: -1
max-duration: -1

start-commands:
# If set to 'true', the commands listed below will run FOR EACH player at the start of a match.
# default: false
enabled: false

# Available placeholders:
# %player% - Name of the player entering the match
commands:
- broadcast %player% is entering a duel!

end-commands:
# If set to 'true', the commands listed below will run at the end of a match.
# default: false
enabled: false

# Available placeholders:
# %winner% - Name of the winner of the match
# %loser% - Name of the loser of the match
commands:
- give %winner% diamond 1
- give %loser% dirt 1

projectile-hit-message:
# If set to 'true', a message from lang.yml will be sent to the shooter of the projectile.
# default: true
enabled: true

# Projectile types to display the message.
types:
- ARROW
- TIPPED_ARROW
- SPECTRAL_ARROW
- TRIDENT

# If set to 'true', players in duel will not be able to open any kind of inventories except their own.
# default: true
prevent-inventory-open: true

# If set to 'true', the kit items will be attached a special NBT tag to identify an item generated by Duels.
# This tag will be used to eliminate any possible uses of kit items outside of a duel through KitItemListener.
# NOTE: Setting this option to 'false' only disables KitItemListener. The NBT tags will still be attached in case it is re-enabled.
# default: true
protect-kit-items: false

# If set to 'true', the empty bottle will be automatically removed when a potion is consumed.
# NOTE: Only active for players in a duel!
# default: true
remove-empty-bottle: true

# If set to 'true', players will not be able to teleport to players in duel.
# NOTE: This was implemented to patch an exploit regarding the '/tpa' command. Bypass permission - duels.teleport.bypass
# default: true
prevent-teleport-to-match-players: true

# If set to 'true', players in the same faction/team/gang/party will be able to attack each other if they are in a duel.
# default: true
force-allow-combat: true

# If set to 'true', players will be required to stay in the position where they have sent or accepted the request in order for the duel to start.
# default: false
cancel-if-moved: false

# List of worlds to disable dueling.
blacklisted-worlds:
- world_name_here

# If set to 'true', players will be teleported to the location where they were before the duel instead of duel lobby.
# default: false
teleport-to-last-location: false

# Seconds to wait before teleporting the winner after the duel.
# default: 5
teleport-delay: 10

# If set to 'true', a firework will spawn at the winner's location when a duel ends.
# default: true
spawn-firework: true

# If set to 'true', the duel end message will be sent only to the players in duel & spectators of the duel.
# default: false
arena-only-end-message: false

# If set to 'true', players will be sent a clickable message that displays the inventories at the end of a duel.
# default: true
display-inventories: true

# If set to 'true', players in duel will not be able to drop items.
# default: false
prevent-item-drop: false

# If set to 'true', players in duel will not be able to pickup items on the ground.
# default: true
prevent-item-pickup: true

limit-teleportation:
# If set to 'true', teleportation while in duel will be limited to the distance specified below.
# NOTE: Teleportation caused by an enderpearl is excluded from prevention.
# default: true
enabled: true

# The max distance players can teleport while in a duel. '-1' to prevent all teleportation.
# NOTE: If players are getting stuck, try increasing this value.
# default: 5.0
distance-allowed: 5.0

# If set to 'true', only commands listed in 'whitelisted-commands' will be usable while in a duel.
# default: false
block-all-commands: false

# List of commands to allow while in a duel.
# NOTE: Only active if 'block-all-commands' is enabled!
whitelisted-commands:
- msg
- r
- w
- pm
- reply
- tell
- whisper
- list
- ban
- kick
- mute
- tempban

# List of commands to block while in a duel.
# NOTE: Only active if 'block-all-commands' is disabled!
blacklisted-commands:
- heal
- eheal
- essentials:heal
- essentials:eheal
- kit
- ekit
- kits
- ekits
- essentials:kit
- essentials:ekit
- essentials:kits
- essentials:ekits
- enderchest
- echest
- eechest
- eenderchest
- endersee
- eendersee
- ec
- eec
- essentials:enderchest
- essentials:echest
- essentials:eechest
- essentials:eenderchest
- essentials:endersee
- essentials:eendersee
- essentials:ec
- essentials:eec
- tpaccept
- etpaccept
- tpyes
- etpyes
- essentials:tpaccept
- essentials:etpaccept
- essentials:tpyes
- essentials:etpyes
- tpahere
- etpahere
- essentials:tpahere
- essentials:etpahere
- back
- eback
- return
- ereturn
- essentials:back
- essentials:eback
- essentials:return
- essentials:ereturn
- sethome
- esethome
- createhome
- ecreatehome
- essentials:sethome
- essentials:esethome
- essentials:createhome
- essentials:ecreatehome
- spawn
- espawn
- essentials:spawn
- essentials:espawn
- vault
- chest
- pv
- playervaults
- playervaults:vault
- playervaults:chest
- playervaults:pv
- playervaults:playervaults


rating:
# If set to 'true', player's rating will change after match based on their opponent.
# default: true
enabled: true

# "The K factor is a measure of how strong a match will impact the players’ ratings."
# Source: How To Calculate the Elo-Rating (including Examples)
# default: 32
k-factor: 32

# The default rating for all kits.
# default: 1400
default-rating: 1400

# If set to 'true', only matches started through the queue system will modify the rating of the players.
# default: false
queue-matches-only: false


spectate:
# If set to 'true', players will be required to have a cleared inventory in order to start spectating.
# default: false
requires-cleared-inventory: false

# If set to 'true', players in spectator mode will receive invisibility effect.
# default: true
add-invisibility-effect: true

prevent:
# If set to 'true', spectators will not be able to interact with blocks.
# default: true
block-interact: true

# List of commands to allow while spectating.
whitelisted-commands:
- msg
- r
- w
- pm
- reply
- tell
- whisper
- list
- ban
- kick
- mute
- tempban


countdown:
# If set to 'true', a countdown will occur for the length of the messages list.
# default: true
enabled: true

# Available placeholders:
# %opponent% - Name of the opponent of the match
# %opponent_rating% - Rating of the opponent
# %kit% - Name of the kit used in this match. If players are using their own inventory, it will display 'none'
# %arena% - Name of the arena used for this match.
messages:
- '&7Başlamasına Son &f5 &7Saniye!'
- '&7Başlamasına Son &f4 &7Saniye!'
- '&7Başlamasına Son &f3 &7Saniye!'
- '&7Başlamasına Son &f2 &7Saniye!'
- '&7Başlamasına Son &f1 &7second!'
- '&7Now in a match against &f%opponent%&7(&a%opponent_rating%&7) with kit &3%kit%
&7in arena &e%arena%&7.'

# Titles to display along with the countdown. Must have the same size as the countdown list size.
# NOTE: Titles will only display on 1.8 or above!
titles:
- '&f&l5'
- '&f&l4'
- '&e&l3'
- '&6&l2'
- '&c&l1'
- '&a&lGO!'

prevent:
# If set to 'true', movements will be cancelled while the countdown is ongoing.
# default: true
movement: true

# If set to 'true', shooting projectiles (such as arrows/snowballs) will be blocked while the countdown is ongoing.
# default: true
launch-projectile: true

# If set to 'true', attacking players will be prohibited while the countdown is ongoing.
# default: true
pvp: true


stats:
# If set to 'true', kit ratings of a player will be displayed when the command '/duel stats' is executed.
# default: true
display-kit-ratings: false

# If set to 'true', the nokit(own inventory) rating of a player will be displayed when the command '/duel stats' is executed.
# default: false
display-nokit-rating: false

# If set to 'true', past matches of a player will be displayed when the command '/duel stats' is executed.
# default: true
display-past-matches: true

# Max amount of matches to display & store in the userdata file.
# default: 5
matches-to-display: 5


top:
# /duel top update interval, in minutes.
# default: 5
update-interval: 5

# Type and identifier of the data displayed in /duel top [wins|losses|kit].
displayed-replacers:
wins:
type: Wins
identifier: wins
losses:
type: Losses
identifier: losses
kit:
type: '%kit%'
identifier: rating
no-kit:
type: Own Inventory
identifier: rating


guis:
kit-selector:
# Amount of rows to display in one page of the kit selector GUI.
# NOTE: Must be between 1 - 5!
# default: 2
rows: 2

# Item used to fill empty spaces in the kit selector GUI.
space-filler-item:
type: STAINED_GLASS_PANE
data: 0
arena-selector:
# Amount of rows to display in one page of the arena selector GUI.
# NOTE: Must be between 1 - 5!
# default: 3
rows: 3

# Item used to fill empty spaces in the arena selector GUI.
space-filler-item:
type: STAINED_GLASS_PANE
data: 0
settings:
# Item used to fill empty spaces in the settings GUI.
space-filler-item:
type: STAINED_GLASS_PANE
data: 0
queues:
# Amount of rows to display in one page of the queues GUI.
# NOTE: Must be between 1 - 5!
# default: 2
rows: 2

# Item used to fill empty spaces in the queues GUI.
space-filler-item:
type: STAINED_GLASS_PANE
data: 0

# If set to 'true', the type of the queue's displayed item will be its kit's displayed item type.
# default: true
inherit-kit-item-type: true


soup:
# Amount of hearts to regenerate on soup consume.
# default: 3.5
hearts-to-regen: 3.5

# If set to 'true', the empty bowl will be automatically removed when a soup is consumed.
# NOTE: Only active for players in a duel!
# default: true
remove-empty-bowl: true

# If set to 'true', soup will not consume if player's health is already full.
# NOTE: Only active for players in a duel!
# default: true
cancel-if-already-full: true


# List of sound types:
# 1.7.x - 1.8.x: Sound (Bukkit 1.7.10-R0.1-SNAPSHOT API)
# 1.9.x - 1.12.2+: Sound (Spigot-API 1.17.1-R0.1-SNAPSHOT API)
sounds:
# Remove this sound if your server version is above 1.8!
countdown-ongoing-sound-1-8:
type: NOTE_PIANO
pitch: 0.95
volume: 1.0
trigger-messages:
- '&7Starting in &f5 &7seconds!'
- '&7Starting in &f4 &7seconds!'
- '&7Starting in &f3 &7seconds!'
- '&7Starting in &f2 &7seconds!'
- '&7Starting in &f1 &7second!'
# Remove this sound if your server version is 1.8 or lower!
countdown-ongoing-sound-1-9:
type: BLOCK_NOTE_PLING
pitch: 0.95
volume: 1.0
trigger-messages:
- '&7Starting in &f5 &7seconds!'
- '&7Starting in &f4 &7seconds!'
- '&7Starting in &f3 &7seconds!'
- '&7Starting in &f2 &7seconds!'
- '&7Starting in &f1 &7second!'
# Remove this sound if your server version is above 1.8!
countdown-end-sound-1-8:
type: NOTE_PIANO
pitch: 1.9
volume: 1.0
trigger-messages:
- '&7Now in a match against &f%opponent%&7(&a%opponent_rating%&7) with kit &3%kit%
&7in arena &e%arena%&7.'
# Remove this sound if your server version is 1.8 or lower!
countdown-end-sound-1-9:
type: BLOCK_NOTE_PLING
pitch: 1.9
volume: 1.0
trigger-messages:
- '&7Now in a match against &f%opponent%&7(&a%opponent_rating%&7) with kit &3%kit%
&7in arena &e%arena%&7.'
 

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Efendim duels plugibi kendi istediğiz itemleri oyun başlayınca veren plugindir yani oyun bitince yani vs bitince eski itemler geri gelir.
 

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Efendim duels plugibi kendi istediğiz itemleri oyun başlayınca veren plugindir yani oyun bitince yani vs bitince eski itemler geri gelir.
sorunu çözdüm hocam teşekkür ederim.Ayarlardan kitleri kapatıp kendi itemleri ile vs atabilir bu itemler öldüğünde karşı taraf tarafından alınabiliyor bilginiz olsun her şey için çok teşekkür ederim.
 

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