on rightclick with nether_star:
if name of tool is "Evyap":
cancel event
remove 1 nether_star named "Evyap" from player
send "&6Ev yapımı başladı!" to player
set {locx.%player%} to the event-block's x-coordinate
set {locy.%player%} to the event-block's y-coordinate
set {locz.%player%} to the event-block's z-coordinate
add 1 to {locy.%player%}
wait 1 second
add 2 to {locz.%player%}
#(kapı) set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to spruce_door
wait 0.2 seconds
remove 1 from {locy.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locy.%player%}
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 3 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locy.%player%}
remove 2 from {locx.%player%}
add 1 to {locz.%player%}
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 3 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to fence
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to fence
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locy.%player%}
remove 2 from {locx.%player%}
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 3 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
#-----------------------------------------------TAVAN---------------------------------------
set {locx.%player%} to the event-block's x-coordinate
set {locy.%player%} to the event-block's y-coordinate
set {locz.%player%} to the event-block's z-coordinate
add 1 to {locy.%player%}
add 3 to {locy.%player%}
remove 1 from {locx.%player%}
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
add 1 to {locy.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locy.%player%}
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
#-----------------------------------------------ZEMİN---------------------------------------
set {locx.%player%} to the event-block's x-coordinate
set {locy.%player%} to the event-block's y-coordinate
set {locz.%player%} to the event-block's z-coordinate
add 1 to {locy.%player%}
remove 1 from {locx.%player%}
remove 1 from {locy.%player%}
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
wait 0.2 seconds
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to oak_log
#-----------------------------------------------İÇ---------------------------------------
set {locx.%player%} to the event-block's x-coordinate
set {locy.%player%} to the event-block's y-coordinate
set {locz.%player%} to the event-block's z-coordinate
add 1 to {locy.%player%}
add 1 to {locz.%player%}
add 1 to {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to chest
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to chest
remove 1 from {locz.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to crafting table
remove 1 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to trapdoor
remove 1 from {locx.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to furnace
add 1 to {locy.%player%}
set block at location at {locx.%player%}, {locy.%player%}, {locz.%player%} in world "world" to furnace