#DEATH
on death of player:
set block at {%victim%.chest} to air
set {%victim%.chest} to block at location of victim
set {%victim%.chest} to block 0.2 above {%victim%.chest}
set block at {%victim%.chest} to chest
loop all items in victim's inventory:
add loop-item to block at {%victim%.chest}
clear drops
#RESPAWN
on respawn:
{%player%.chest} is set:
loop 10 times:
wait 1 second
create hologram "&fKutunun silinmesine &b%loop-number-10%/10 &fsaniye kaldı.;&7&l(%player%)" at block above {%player%.chest} for 0.9 seconds
set block at {%player%.chest} to air
delete {%player%.chest}
#DISCONNECT
on disconnect:
set block at {%player%.chest} to air
delete {%player%.chest}
#KICK
on kick:
set block at {%player%.chest} to air
delete {%player%.chest}