on break of cobblestone:
{tas.%player%} is set:
add 1 to {tas.%player%}
{tas.%player%} is 10000:
give diamond of unbreaking 10 named "&4[&bF&9C&4] &eTakas Itemi" to player
{tas.%player%} is 100000:
give diamond to player
{tas.%player%} is 200000:
give diamond to player
{tas.%player%} is 300000:
give diamond to player
{tas.%player%} is 400000:
give diamond to player
else:
set {tas.%player%} to 1
command /bak:
trigger:
set {_a} to "Bilinmeyen hata."
{tas.%player%} is smaller than 9999:
set {_a} to 10000 - {tas.%player%}
{tas.%player%} is bigger than 9999:
{tas.%player%} is smaller than 100000
set {_a} to 100000 - {tas.%player%}
{tas.%player%} is bigger than 19999:
{tas.%player%} is smaller than 200000
set {_a} to 200000 - {tas.%player%}
send "Kırdığın taş sayısı: %{tas.%player%}% Ödül almak için geriye kalan kırılması gereken taş: %{_a}%"