ByWoLVes
Sallama Yorulursun
- Mesajlar
- 51
- En iyi cevaplar
- 0
- Beğeniler
- 15
- Puanları
- 105
- Ruh hali
Merhaba benim bir skriptim var aşağıda vereceğim yere attığımızda çok güzek duruyor eğilerek alıyorum onu envanterime geliyor eşya ama hala armorstand yok olmuyor?
Ve netherrack fırlatmada ise netherrack blokların içinden geçiyor yardım ederseniz sevinirim.
Ve netherrack fırlatmada ise netherrack blokların içinden geçiyor yardım ederseniz sevinirim.
JavaScript:
#------------------------------------------------------------------------------------------------------------------------------
options:
name: &3&lCyan's &a&lHoe
#------------------------------------------------------------------------------------------------------------------------------
command /givemetothehoe:
trigger:
set {byc.%player%} to diamond hoe named "&3&lCyan's &a&lHoe"
send action bar from "&3&l%executor% &a&l> Milyar/&c&l99999999" to players
play raw sound "mob.enderdragon.growl" at player with pitch 5 volume 10
give {byc.%player%} to player
message "&6You god in the world." to player
execute player command "/god"
on left click:
player is holding {byc.%player%}:
play raw sound "mob.guardian.curse" at player with pitch 1 volume 10
replace all "seconds" with "saniye" in {_cinax.bekleme}
set {_cinax.bekleme} to difference between {by.cinax.%player%} and now
if {_cinax.bekleme} is less than 5 seconds:
set {_cinax.bekleme} to difference between {_cinax.bekleme} and 5 seconds
set {anvil.land} to true
play raw sound "random.anvil_land" at player with pitch 1 volume 10
message "&3&lCyan's &a&lHoe> &8You need wait few seconds. "
stop
set {by.cinax.%player%} to now
set {.godo.%player%.1} to block 1 infront of player
set {.godo.%player%.2} to block 2 infront of player
set {.godo.%player%.3} to block 3 infront of player
set {.godo.%player%.4} to block 4 infront of player
set {.godo.%player%.5} to block 5 infront of player
set {.godo.%player%.6} to block 6 infront of player
set {.godo.%player%.7} to block 7 infront of player
set {.godo.%player%.8} to block 8 infront of player
set {.godo.%player%.9} to block 9 infront of player
set {.godo.%player%.10} to block 10 infront of player
set {.godo.%player%.11} to block 11 infront of player
set block at {.godo.%player%.1} to netherrack
wait 2 ticks
set block at {.godo.%player%.1} to {.godo.%player%.2}
set block at {.godo.%player%.2} to netherrack
wait 2 ticks
set block at {.godo.%player%.2} to {.godo.%player%.3}
set block at {.godo.%player%.3} to netherrack
wait 2 ticks
set block at {.godo.%player%.3} to {.godo.%player%.4}
set block at {.godo.%player%.4} to netherrack
wait 2 ticks
set block at {.godo.%player%.4} to {.godo.%player%.5}
set block at {.godo.%player%.5} to netherrack
wait 2 ticks
set block at {.godo.%player%.5} to {.godo.%player%.6}
set block at {.godo.%player%.6} to netherrack
wait 2 ticks
set block at {.godo.%player%.6} to {.godo.%player%.7}
set block at {.godo.%player%.7} to netherrack
wait 2 ticks
set block at {.godo.%player%.7} to {.godo.%player%.8}
set block at {.godo.%player%.8} to netherrack
wait 2 ticks
set block at {.godo.%player%.8} to {.godo.%player%.9}
set block at {.godo.%player%.9} to netherrack
wait 2 ticks
set block at {.godo.%player%.9} to {.godo.%player%.10}
set block at {.godo.%player%.10} to netherrack
wait 2 ticks
set block at {.godo.%player%.10} to {.godo.%player%.11}
create an explosion of force 3 at {.godo.%player%.10}
loop blocks in radius 3 of {.godo.%player%.10}:
set loop-block to air or redstone block or red wool or fire or red hardened clay
on drop:
name of event-item is "{@name}":
cancel event
wait 3 tick
remove 1 diamond hoe named "{@name}" from player
show 200 "flame" particles at player's location for player offset by 3, 1, 1
spawn armor stand at player's location
set {_hoe} to last spawned entity
set spawned entity's tool to diamond hoe of protection 32750 and thorns 32750
add "{NoGravity:1}" to nbt of {_hoe}
add "{Invisible:1}" to nbt of {_hoe}
add "{NoBasePlate:1}" to nbt of {_hoe}
add "{ShowArms:1}" to nbt of {_hoe}
add "{DisabledSlots:2039583}" to nbt of {_hoe}
add "{Pose:{RightArm:[70f,0f,0f]}}" to nbt of last spawned entity
wait 3 tick
teleport last spawned entity 0.5 below the last spawned entity
set {_1} to location 2 meters above last spawned entity
create holo object "{@name}" with id "hoe" at {_1}
while player is not sneaking:
wait 1 tick
teleport last spawned entity -0.5 below the last spawned entity
strike lightning at the last spawned entity's location
stop all particle effects
kill last spawned entity
give a diamond hoe of protection 32750 and thorns 32750 named "{@name}" to player
delete holo object "hoe"