[İstek] donduran ateş skripti

Prenscan13

Kızıltaş Madencisi
En iyi cevaplar
0
başlıktaki gibi ama yine de anlatayım
ateş gibi atıcaksınız oku ama ok kişiyi donduracak bu aklıma geldi nerden geldi
@IRFN abi aklıma geldi sonra @DonduranAtes geldi yanlış hatırlamıyorsam sonoyuncunun adminleri mi kurucuları mı neydi
bu mümkün mü



@DonduranAtes
EDİT:
mümkünse yapan varsa lütfen mesaj yazsın[DOUBLEPOST=1434556211,1434555969][/DOUBLEPOST]lütfen yanlış anlamayın sadece istedim dalga geçmiyorum
 

Rosenrot

LAGOMORPHA
En iyi cevaplar
0
PHP:
on shoot:
    shooter's held item's name contains "&bDonduran ates":
        ignite projectile

on projectile hit:
    projectile is an arrow
    shooter's held item's name contains "&bDonduran ates":
        loop all entities in radius 2 around projectile:
            apply slowness 666 to loop-entity for 6 seconds
            send "&aDonduruldun." to loop-entity
            delete projectile

command /yayver:
    permission: bukkit.op
    trigger:
        give a bow named "&bDonduran ates" to player
        send "&aDonduran ates yayi verildi."
 
Son düzenleme:

imFoRTe

Zombi Katili
En iyi cevaplar
0
[DOUBLEPOST=1437573251,1437572272][/DOUBLEPOST]
PHP:
on shoot:
    shooter's held item's name contains "&bDonduran ates":
        ignite projectile

on projectile hit:
    projectile is an arrow
    shooter's held item's name contains "&bDonduran ates":
        loop all entities in radius 2 around projectile:
            apply slowness 666 to loop-entity for 6 seconds
            send "&aDonduruldun." to loop-entity
            delete projectile

command /yayver:
    permission: bukkit.op
    trigger:
        give a bow named "&bDonduran ates" to player
        send "&aDonduran ates yayi verildi."
Birde Her Ok Atması İçin 5 Saniye Bekletebilirmisiniz?
 

Rosenrot

LAGOMORPHA
En iyi cevaplar
0
PHP:
on shoot:
    shooter's held item's name contains "&bDonduran ates":
        if {5saniye.%shooter%} is not set:
            set {5saniye.%shooter%} to true
            ignite projectile
            wait 5 seconds
            delete {5saniye.%shooter%}
            send "&aTekrar kullanılabilir" to shooter
        else:
            cancel event
            send "&c5 saniyede bir kullanılabilir."

on projectile hit:
    projectile is an arrow:
        shooter's held item's name contains "&bDonduran ates":
            loop all entities in radius 2 around projectile:
                apply slowness 666 to loop-entity for 6 seconds
                send "&aDonduruldun." to loop-entity
                delete projectile

command /yayver:
    permission: bukkit.op
    trigger:
        give a bow named "&bDonduran ates" to player
        send "&aDonduran ates yayi verildi."
buyur
 

imFoRTe

Zombi Katili
En iyi cevaplar
0
PHP:
on shoot:
    shooter's held item's name contains "&bDonduran ates":
        if {5saniye.%shooter%} is not set:
            set {5saniye.%shooter%} to true
            ignite projectile
            wait 5 seconds
            delete {5saniye.%shooter%}
            send "&aTekrar kullanılabilir" to shooter
        else:
            cancel event
            send "&c5 saniyede bir kullanılabilir."

on projectile hit:
    projectile is an arrow:
        shooter's held item's name contains "&bDonduran ates":
            loop all entities in radius 2 around projectile:
                apply slowness 666 to loop-entity for 6 seconds
                send "&aDonduruldun." to loop-entity
                delete projectile

command /yayver:
    permission: bukkit.op
    trigger:
        give a bow named "&bDonduran ates" to player
        send "&aDonduran ates yayi verildi."
buyur

Kod:
on shoot:
    shooter's held item's name contains "&bDonduran ates":
        if {5saniye.%shooter%} is not set:
            set {5saniye.%shooter%} to true
            ignite projectile
            wait 5 seconds
            delete {5saniye.%shooter%}
            send "&aTekrar kullanılabilir" to shooter
        else:
            cancel event
            send "&c5 saniyede bir kullanılabilir."

on projectile hit:
    projectile is an arrow:
        shooter's held item's name contains "&bDonduran ates":
            loop all entities in radius 2 around projectile:
                apply slowness 666 to loop-entity for 6 seconds
                apply jump boost -666 to loop-entity for 6 seconds
                send "&aDonduruldun." to loop-entity
                delete projectile

command /yayver:
    permission: bukkit.op
    trigger:
        give a bow named "&bDonduran ates" to player
        send "&aDonduran ates yayi verildi."
Böyle Daha İyi Sanırım :) Yavaşlık Verince Zıplayarak Gidebiliyorlar.
Birde @Minecraftplayerr in Yaptığı Skripte Ekleyebilirmisin? Senide Yorduk Ama?
Kod:
# Railgun! (v0.2)
# Minecraftplayerr tarafından kodlanmıştır.
on rightclick with slimeball:
    set {_ab} to block 3 above player's location
    set {_ac} to block 3 above block 1 right player's location
    set {_ad} to block 3 above block 1 left player's location
    {_ab} is air:
        set block at {_ab} to wool
    else:
        set {_ab} to block 4 above player's location
        {_ab} is air:
            set block at {_ab} to wool
    {_ac} is air:
        set block at {_ac} to wool
    else:
        set {_ac} to block 4 above block 1 right player's location
        {_ac} is air:
            set block at {_ac} to wool
    {_ad} is air:
        set block at {_ad} to wool
    else:
        set {_ad} to block 4 above block 1 left player's location
        {_ad} is air:
            set block at {_ad} to wool
    shoot snowball at speed 2
    wait 0.3 second
    {_ab} is wool
    set block at {_ab} to air
    {_ac} is wool
    set block at {_ac} to air
    {_ad} is wool
    set block at {_ad} to air
every 0.2 ticks:
    loop projectiles:
        strike lightning at loop-projectile
        set {_a} to block 1 right block 1 below loop-projectile
        {_a} is air
        wait 1 ticks
        set block at {_a} to lapis block
        wait 0.5 second
        set block at {_a} to air
on projectile hit:
    projectile is snowball
    set {_a} to block 1 above projectile
    set {_b} to block 0 east projectile
    set {_c} to block 1 right projectile
    set {_d} to block 2 right projectile
    set {_e} to block 3 left projectile
    set {_f} to block 2 above projectile
    set {_g} to block 3 above projectile
    set {_h} to block 4 above projectile
    wait 1 ticks
    {_a} is air:
        set block at {_a} to redstone block
    wait 0.2 second
    {_b} is air:
        set block at {_b} to redstone block
    wait 0.1 second
    {_c} is air:
        set block at {_c} to redstone block
    wait 0.3 second
    {_d} is air:
        set block at {_d} to redstone block
    wait 0.3 second
    {_e} is air:
        set block at {_e} to redstone block
    wait 0.3 second
    {_f} is air:
        set block at {_f} to wool
    wait 0.3 second
    {_g} is air:
        set block at {_g} to wool
    wait 0.4 second
    {_h} is air:
        set block at {_h} to wool
    wait 1 second
    {_a} is redstone block:
        set block at {_a} to air
    wait 0.4 second
    {_b} is redstone block:
        set block at {_b} to air
    wait 0.2 second
    {_c} is redstone block:
        set block at {_c} to air
    wait 0.2 second
    {_d} is redstone block:
        set block at {_d} to air
    wait 0.2 second
    {_e} is redstone block:
        set block at {_e} to air
    wait 0.2 second
    {_f} is wool:
        set block at {_f} to air
    wait 0.2 second
    {_g} is wool:
        set block at {_g} to air
    wait 0.2 second
    {_h} is wool:
        set block at {_h} to air
on ignite:
    cancel event
 

Krumb069

Nether Yerlisi
En iyi cevaplar
1
PHP:
on shoot:
    shooter's held item's name contains "&bDonduran ates":
        if {5saniye.%shooter%} is not set:
            set {5saniye.%shooter%} to true
            ignite projectile
            wait 5 seconds
            delete {5saniye.%shooter%}
            send "&aTekrar kullanılabilir" to shooter
        else:
            cancel event
            send "&c5 saniyede bir kullanılabilir."

on projectile hit:
    projectile is an arrow:
        shooter's held item's name contains "&bDonduran ates":
            loop all entities in radius 2 around projectile:
                apply slowness 666 to loop-entity for 6 seconds
                send "&aDonduruldun." to loop-entity
                delete projectile

command /yayver:
    permission: bukkit.op
    trigger:
        give a bow named "&bDonduran ates" to player
        send "&aDonduran ates yayi verildi."
buyur
Bunda sıkıntı olur ok düştüğünde adam yayı tutmuyorsa işe yaramaz
 
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