S
Switcher
Ziyaretçi
Pardon suffix ile karıştırdımPrefix ile tag aynı şey.![]()
Pardon suffix ile karıştırdımPrefix ile tag aynı şey.![]()
İstersen kodu manuaddv olarak düzenleyebilirim.Pardon suffix ile karıştırdım![]()
Bana Duzenleİstersen kodu manuaddv olarak düzenleyebilirim.
Edit: Leveli 99 sanıyordum fazla uzun değilmiş vakit geçiririm diye söylemiştim. :/
Etiketler Nedeni Yani MMORPG Serveri Acicaklar Yada Onceden İsteyenleri EklemişEmek verilmiş ve güzel olmuş , geliştirilirse satışa bile çıkartabilirsin.
Bu arada etiketler?
Hıyarın server açacağını veya skript isteyeceğini pek sanmıyorumEtiketler Nedeni Yani MMORPG Serveri Acicaklar Yada Onceden İsteyenleri Eklemiş
Hıyar Kim ?Hıyarın server açacağını veya skript isteyeceğini pek sanmıyorum.
Etiketlerde hıyar var.Hıyar Kim ?
.Etiketlerde hıyar var.
Neyi çaqtırmayaq qnq? B).Çaktırmayın![]()
Bunlar basit kodlar zaten sadece yapması zahmetli [DOUBLEPOST=1436914399,1436914257][/DOUBLEPOST]İyi , oldukça mükemmel .
Hoş da,
Bunu bile paralı satmaya çalışanlar var...
Nasıl desem, iki yüzlüler gibi...
Bunlar basit kodlar zaten sadece yapması zahmetli
on right click with wooden axe:
cancel event
set {we.pos2.x.%player%} to rounded down x coordinate of clicked block
set {we.pos2.y.%player%} to rounded down y coordinate of clicked block
set {we.pos2.z.%player%} to rounded down z coordinate of clicked block
set {_exloc} to location of player
set {_rx} to rounded down x coord of player
set {_ry} to rounded down y coord of player
set {_rz} to rounded down z coord of player
set {_0x} to location of block {_rx} west of block at {_exloc}
set {_0y} to location of block {_ry} below block at {_0x}
set {_0.0.0} to location of block {_rz} north of block at {_0y}
if {we.pos1.x.%player%} is set:
if {we.pos1.x.%player%} is greater than {we.pos2.x.%player%}:
set {_xmax} to 1
set {_xmin} to 2
else:
set {_xmax} to 2
set {_xmin} to 1
if {we.pos1.y.%player%} is greater than {we.pos2.y.%player%}:
set {_ymax} to 1
set {_ymin} to 2
else:
set {_ymax} to 2
set {_ymin} to 1
if {we.pos1.z.%player%} is greater than {we.pos2.z.%player%}:
set {_zmax} to 1
set {_zmin} to 2
else:
set {_zmax} to 2
set {_zmin} to 1
clear {we.sel.%player%::*}
loop integers between {we.pos%{_xmin}%.x.%player%} and {we.pos%{_xmax}%.x.%player%}:
set {_curx} to location of block loop-integer-1 east of block at {_0.0.0}
loop integers between {we.pos%{_ymin}%.y.%player%} and {we.pos%{_xmax}%.y.%player%}:
set {_cury} to location of block loop-integer-2 above block at {_curx}
loop integers between {we.pos%{_zmin}%.z.%player%} and {we.pos%{_xmax}%.z.%player%}:
set {_final} to location of block loop-integer-3 south of block at {_cury}
add {_final} to {we.sel.%player%::*}
message "&dPosition 1 set. (%size of {we.sel.%player%::*}%)"
else:
message "&dPosition 1 set."
on left click with wooden axe:
cancel event
set {we.pos1.x.%player%} to rounded down x coordinate of clicked block
set {we.pos1.y.%player%} to rounded down y coordinate of clicked block
set {we.pos1.z.%player%} to rounded down z coordinate of clicked block
set {_exloc} to location of player
set {_rx} to rounded down x coord of player
set {_ry} to rounded down y coord of player
set {_rz} to rounded down z coord of player
set {_0x} to location of block {_rx} west of block at {_exloc}
set {_0y} to location of block {_ry} below block at {_0x}
set {_0.0.0} to location of block {_rz} north of block at {_0y}
if {we.pos2.x.%player%} is set:
if {we.pos1.x.%player%} is greater than {we.pos2.x.%player%}:
set {_xmax} to 1
set {_xmin} to 2
else:
set {_xmax} to 2
set {_xmin} to 1
if {we.pos1.y.%player%} is greater than {we.pos2.y.%player%}:
set {_ymax} to 1
set {_ymin} to 2
else:
set {_ymax} to 2
set {_ymin} to 1
if {we.pos1.z.%player%} is greater than {we.pos2.z.%player%}:
set {_zmax} to 1
set {_zmin} to 2
else:
set {_zmax} to 2
set {_zmin} to 1
clear {we.sel.%player%::*}
loop integers between {we.pos%{_xmin}%.x.%player%} and {we.pos%{_xmax}%.x.%player%}:
set {_curx} to location of block loop-integer-1 east of block at {_0.0.0}
loop integers between {we.pos%{_ymin}%.y.%player%} and {we.pos%{_xmax}%.y.%player%}:
set {_cury} to location of block loop-integer-2 above block at {_curx}
loop integers between {we.pos%{_zmin}%.z.%player%} and {we.pos%{_xmax}%.z.%player%}:
set {_final} to location of block loop-integer-3 south of block at {_cury}
add {_final} to {we.sel.%player%::*}
message "&dPosition 2 set. (%size of {we.sel.%player%::*}%)"
else:
message "&dPosition 2 set."
command //sel:
trigger:
clear {we.pos1.x.%player%}
clear {we.pos1.y.%player%}
clear {we.pos1.z.%player%}
clear {we.pos2.x.%player%}
clear {we.pos2.y.%player%}
clear {we.pos2.z.%player%}
clear {we.sel.%player%::*}
command //set <itemtype>:
trigger:
loop {we.sel.%player%::*}:
set block at loop-value to argument