# ====== Aliases ======
# In this file you can create aliases. An alias is a name for a block or an item, or a collection of such.
# There are hundreds of predefined aliases, so you don't usually need to care about this file.
#
# An alias is nothing more than a mapping from a name to one or more item/block types.
# e.g: 'torch = 50' creates the alias 'torch' and maps it to 50, the ID of a torch.
# So now every time you need a torch you can write torch instead of 50, which is much more intuitive.
# You can make an alias match multiple types by separating them with a comma, e.g. 'water = 8, 9'.
# You can also include data values, e.g. 'orange wool = 35:1'. Data Values can be a range,
# e.g. 'wet farmland = 60:1-8' (60:0 is dry farmland)
#
# == Advanced ==
# As different languages have different ways of forming plurals of words you have to define the plurals of all aliases yourself.
# This is done by adding the plural ending after a ¦ character, e.g. 'log¦s = 17'.
# If the singular and plural have different endings each, use two ¦ characters, e.g. 'bookshel¦f¦ves = 47'.
# If you want to pluralize a word within the alias, use another ¦ character, e.g.. 'bucket¦¦s¦ of water' ('¦¦s¦' means: no singular ending, plural ending 's').
# These plurals are both used by Skript when displaying items, e.g. 2 logs will be displayed as '2 logs',
# while 1 log will be displayed as '1 log', but are also used when parsing, i.e. you can write '1 log' or '2 logs' and both is understood.
# Aliases should also have a gender, which can be defined by adding '@<gender>' after the alias, e.g. 'emerald¦s @an' ('@a' can be omitted as it's the default).
# - English genders are 'a' and 'an', and German genders are 'n', 'm', and 'f' (these are all defined in the respectile language file).
# All languages can use the special genders 'x' and '-' for plural and no gender respectively, e.g. 'leaves @x' or 'air @-'.
#
# Sometimes you want to make a part of an alias optional, e.g. in 'wooden door',
# which is also sometimes called 'wood door', the 'en' can be made optional.
# This can be done by putting the optional part into square brackets ([]):
# wood[en] door = 64 # creates 2 aliases: 'wood door = 64' and 'wooden door = 64'
#
# Some blocks/items have different names, like the slab which is also called step.
# In this case you can simple write something like this:
# (step|slab) = 44 # creates two aliases, 'slab' and 'step', of which both are mapped to '44'
# stone (step|slab) = 44:0 # creates 'stone slab' and 'stone step' mapped to '44:0'
# wood[en] (step|slab) = 44:2 # creates four aliases
#
# Some blocks and items share some different appearances, e.g. wood, saplings and leaves all differ only in their tree type.
# Usually you would have to create the aliases 'birch wood', 'birch sapling', 'redwood wood', 'redwood sapling' etc.
# But this can be shortened by using variations:
# {tree type}: # name of the variation
# regular = :0 # list values here. these have the same syntax as aliases, i.e. they can have ids and data/data ranges,
# redwood = :1 # but you usally only need the data, which is done by typing a colon with no id in front of it.
# birch = :2
# {tree type} wood = 17 # this is resolved to: wood = 17, regular wood = 17:0, redwood wood = 17:1 and birch wood = 17:2
# sapling of {tree type} tree = 6 # you can put a variation anywhere in an alias, it doesn't need to be at the beginning.
# {tree type} leaves = 18
#
# please note that 'wood = 17' is also resolved for '{tree type} wood = 17'. This is usually what you want.
# This does not work with variations where ids are varied and not only data values. There you
# have to add a '{default}' to the variation, which is treated like all other values in the variation
# but without adding its name to the alias. For examples see 'huge mushrooms' or 'doors'.
# If you don't want a default value, use '{default} = #-#'. See {fish} for an example.
#
# If an item has a block with a different ID you should add another two aliases called 'x item' and 'x block', e.g.
# cauldron block = 118
# cauldron item = 380
# cauldron = 118, 380
# This way if you 'give a cauldron to the player' the player will not actually be given the items of the 'cauldron' alias,
# but the items of the 'cauldron item' alias, causing the player to always recieve the correct cauldron item.
# The same applies to setting blocks, though it usually doesn't matter as items are ignored when setting blocks.
# It does matter for e.g. water though:
# water = 8, 9
# water block = 9
# The 'water block' alias only lists the water source block, while the 'water' alias also lists the flowing water block.
# Setting a block to 'water' will thus always place a water source, while checking 'block is water' will work for both
# stationary and flowing water blocks.
#
# If you want to use something else than 'item' and 'block', simply modify the options below:
#
# optional suffixes that can be appended to an alias's name and Skript will still understand it,
# e.g. if you only define an alias 'cake', this will allow users to use 'cake block' and 'cake item' as well.
# These are also used to determine the block and item variants of an alias (see above) And should include singular and plural.
item = item¦s
block = block¦s
# List of alias groups. Only groups listed here are allowed below,
# but you can easily define your own by adding it to this list.
# The groups will be loaded in this order,
# e.g. if 'custom aliases' is loaded after 'default aliases' you can use all default aliases to define your own aliases.
aliases = default aliases, collections, custom aliases
custom aliases:
# === Custom Aliases ===
# I recommend putting your own aliases here.
# You do not have to create an alias if you intend to use it in only one script,
# but you can put it at the beginning of the script like this:
# aliases:
# admin blocks = bedrock, TNT, 52, 56
# wand = blaze rod
# This also has the advantage that your script can be used by other people without having to add the aliases to their config.
#
#
# If you want to edit a default alias, you should copy & paste it here to edit it.
# This will make it easier for you if you choose to update Minecraft and more blocks & items are added, in which case
# you can then simply download the updated config and copy & paste this section into it.
#
# The default aliases are loaded before these, so you can use them here.
# You can also override them by creating an alias with the same name.
#example: shorten names
# ss = sandstone
# llb = lapis lazuli block
# ms = monster spawner
#etc.
collections:
# === Collections ===
# all ores
ore¦s = coal ore, iron ore, gold ore, diamond ore, lapis ore, any redstone ore
# fuels, i.e. items which can be burned in the furnace
fuel¦s = lava bucket, blaze rod, any coal, planks, log, huge mushroom, workbench, fence, wooden stairs, trapdoor, sapling, stick, chest, locked chest, jukebox, note block
# note: the above aliases are used in 'furnace automatisation.cfg'
# all food which can be eaten by rightclicking, i.e. doesn't include cake.
food¦s = any apple, mushroom soup, bread, any porkchop, any fish, cookie, melon slice, any beef, any chicken, rotten flesh, any carrot, any potato, pumpkin pie
# the same list but without raw food & rotten flesh
healthy food¦s = any apple, mushroom soup, bread, cooked porkchop, cooked fish, cookie, melon slice, steak, cooked chicken, any carrot, potato, baked potato, pumpkin pie
# all vehicles, i.e. all minecarts and the boat
vehicle¦s = any minecart, boat
# all plants. By default this does not include pumpkins and melons, but their stems.
plant¦s = leaves, any tall grass, dead bush, any flower, any mushroom, lily pad, vines, melon stem, pumpkin stem, nether wart
default aliases:
# === Default Aliases ===
# -- special --
anything @- = : # ':' matches any ID. You should only use this together with a {variation} that includes a {default} value.
# (':' means '<any id>:<any data>')
something @- = :
everything @- = * # '*' is actually the same as 'every :', but 'every' can't be used in aliases. Thus I made this small hack
# to allow the definition of an 'everything' alias, but please note that '*' cannot be used anywhere else.
# ====== Blocks ======
# -- wool colours: used for wool, stained glass and stained clay
# note: it's not possible to make a {colour} variation, as dye and wool colour data values are different.
{wool}:
<any> = :0-15
white = :0
orange = :1
magenta = :2
light blue = :3
yellow = :4
light green = :5
pink = :6
gray = :7
light gray = :8
cyan = :9
purple = :10
blue = :11
brown = :12
[dark] green = :13
red = :14
black = :15
# -- air --
air @- = 0
nothing @- = 0
none @- = 0
empty @- = 0
[empty] (hand|fist)¦s = 0
bare (hand|fist)¦s = 0
# -- stone --
stone¦s = 1
smooth stone = 1
# -- grass --
grass = 2
grass block = 2
# -- dirt --
dirt = 3
# -- cobblestone --
cobble[stone] = 4
mossy cobble[stone] = 48
# -- planks & saplings: see wood
# -- bedrock --
bedrock = 7
# -- water & lava --
water = 8
water = 9
water = 8, 9
water (item|block)¦s = 9
stationary water = 8:0, 9:0
water source = 8:0, 9:0
flowing water = 8:1-8, 9:1-8 # change to ':1-7' if you want to exclude falling water
falling water = 8:8, 9:8
moving water = 8:1-8, 9:1-8
lava = 10
lava = 11
lava = 10, 11
lava (item|block)¦s = 11
stationary lava = 10:0, 11:0
lava source = 10:0, 11:0
flowing lava = 10:1-8, 11:1-8 # change to ':1-7' if you want to exclude falling lava
falling lava = 10:8, 11:8
moving lava = 10:1-8, 11:1-8
# -- sand & gravel--
<any> sand = 12:0-1
sand = 12
normal sand = 12:0
sand <item/block> = 12:0
red sand = 12:1
gravel = 13
# -- ores & precious blocks --
gold ore¦s = 14
gold block¦s = 41
block¦¦s¦ of gold = 41
iron ore¦s @an = 15
iron block¦s @an = 42
block¦¦s¦ of iron = 42
coal ore¦s = 16
lapis [lazuli] ore¦s = 21
lapis [lazuli] block¦s = 22
# redstone ore: see redstone
diamond ore¦s = 56
diamond block¦s = 57
block¦¦s¦ of diamond = 57
emerald ore¦s @an = 129
emerald block¦s @an = 133
block¦¦s¦ of emerald = 133
# -- wood, leaves, saplings & planks --
{tree type}:
{default} = :0-15
(normal|regular|oak) = :0, :4, :8, :12
(pine|redwood|fir|spruce) = :1, :5, :9, :13
birch = :2, :6, :10, :14
jungle = :3, :7, :11, :15
{tree type 2}:
{default} = :0-15
acacia = :0, :4, :8, :12, :2, :6, :10, :14
dark oak = :1, :5, :9, :13, :3, :7, :11, :15
{wood type}:
{default} = :0-5
<any> = :0-5
(oak|regular|normal) = :0
(spruce|fir|redwood|pine) = :1
birch = :2
jungle = :3
acacia = :4
dark oak = :5
{log direction}:
{default} = :0-3
vertical = :0-3
east-west = :4-7
west-east = :4-7
south-north = :8-11
north-south = :8-11
horizontal = :4-11
rotated = :4-11
full[[ ]block] = :12-15
<any> = :0-15
{log direction no default}:
vertical = :0-3
east-west = :4-7
west-east = :4-7
south-north = :8-11
north-south = :8-11
horizontal = :4-11
rotated = :4-11
full[[ ]block] = :12-15
<any> = :0-15
{wood type} sapling¦s = 6
{wood type} plank¦s = 5
{wood type} wood[en] plank¦s = 5
{log direction no default} {tree type} (log¦s|wood) = 17
{log direction} {tree type} (log|wood) <item/block> = 17
{tree type} leaves @x = 18
{tree type} permanent leaves @x = 18:4-7, 18:12-15
{log direction no default} {tree type 2} (log¦s|wood) = 162
{log direction} {tree type 2} (log|wood) <item/block> = 162
{tree type 2} leaves @x = 161
{tree type 2} permanent leaves @x = 161:4-7, 161:12-15
{log direction no default} (log¦s|wood) = 17, 161
{log direction} log <item/block> = 17, 161
[<any>] leaves @x = 18:0-15, 161:0-15
[<any>] permanent leaves @x = 18:4-7, 18:12-15, 161:4-7, 161:12-15
# -- sponge --
sponge¦s = 19
# -- glass --
{wool} [stained] glass [pane] = 160
glass = 20
glass pane¦s = 102
thin glass = 102
window¦s = 102
window glass = 102
<any> glass pane = any stained glass pane, glass pane
<any> glass = any glass pane, glass
# -- lapis lazuli --
# lapis ore & block: see ores & blocks
# lapis lazuli: see dyes
# -- dispenser --
dispenser¦s = 23
# -- sandstone --
sand[ ]stone¦s = 24
# -- note block --
note block¦s = 25
# -- bed --
{bed occupied}:
occupied = :4-7, :12-15
(free|empty) = :0-3, :8-11
{bed part}:
(head|top) = :8-15
(foot|bottom) = :0-7
{bed occupied} bed [block] {bed part} = 26
bed¦s = 26, 355
bed block¦s = 26
bed item¦s = 355
# -- minecart rails --
{minerail}:
straight = :0-5
straight flat = :0-1
flat straight = :0-1
curved = :6-9
flat = :0-1, :6-9
inclined = :2-5
{minerail straight}:
flat = :0-1, :8-9
inclined = :2-5, :10-13
# normal rail
[any] {minerail} [minecart] (rail|track) = 27, 28, 66
{minerail} [minecart] (rail|track) (item|block) = 66
# powered rail
{minerail straight} powered [minecart] (rail|track) = 27
{minerail straight} [minecart] booster¦s = 27
{minerail straight} [minecart] booster (rail|track)¦s = 27
{minerail straight} powered [minecart] (rail|track)¦ on¦s on = powered rail:8-15
{minerail straight} powered [minecart] (rail|track)¦ off¦s off = powered rail:0-7
{minerail straight} active powered [minecart] (rail|track)¦s = powered rail:8-15
{minerail straight} inactive powered [minecart] (rail|track)¦s = powered rail:0-7
{minerail straight} [minecart] booster¦ on¦s on = powered rail:8-15
{minerail straight} [minecart] booster¦ off¦s off = powered rail:0-7
{minerail straight} [minecart] booster (rail|track)¦ on¦s on = powered rail:8-15
{minerail straight} [minecart] booster (rail|track)¦ off¦s off = powered rail:0-7
{minerail straight} (active|powered) [minecart] booster¦s = powered rail:8-15
{minerail straight} (inactive|unpowered) [minecart] booster¦s = powered rail:0-7
{minerail straight} (active|powered) [minecart] booster (rail|track)¦s = powered rail:8-15
{minerail straight} (inactive|unpowered) [minecart] booster (rail|track)¦s = powered rail:0-7
# detector rail
{minerail straight} detector [minecart] (rail|track)¦s = 28
{minerail straight} detector [minecart] (rail|track)¦ on¦s on = detector rail:8-15
{minerail straight} detector [minecart] (rail|track)¦ off¦s off = detector rail:0-7
{minerail straight} active detector [minecart] (rail|track)¦s = detector rail:8-15
{minerail straight} inactive detector [minecart] (rail|track)¦s = detector rail:0-7
# activator rail
{minerail straight} activator [minecart] (rail|track)¦s = 157
# -- sticky piston: see redstone
# -- cobweb --
cobweb¦s = 30
# -- vegetation --
# saplings & leaves: see wood
any tall grass = 31:1-2
dead grass = 31:0
tall grass = 31:1
long grass = 31:1
fern¦s = 31:2
dead shrub¦s = 32
dead bush¦es = 32
double( |-)(tall|long) grass = 175:2
large fern¦s = 175:3
dandelion¦s = 37
yellow flower¦s = 37
rose¦s = 38:0
red rose¦s = 38:0
red flower¦s = 38:0
popp¦y¦ies = 38:0
[blue] orchid¦s = 38:1
allium¦s @an = 38:2
azure bluet¦s @an = 38:3
red tulip¦s = 38:4
orange tulip¦s @an = 38:5
white tulip¦s = 38:6
pink tulip¦s = 38:7
ox[-]eye dais¦y¦ies @an = 38:8
ox[-]eye¦s @an = 38:8
dais¦y¦ies = 38:8
[<any>] small flower¦s = 37, 38:0-8
sunflower¦s = 175:0
lilac¦s = 175:1
rose bush¦es = 175:4
peon¦y¦ies = 175:5
[<any>] large flower¦s = 175:0-1, 175:4-5
[<any>] large plant¦s = 175:0-5
[<any>] flower¦s = any small flower, any large flower
mushroom¦s = 39, 40
brown mushroom¦s = 39
red mushroom¦s = 40
{huge mushroom type}:
{default} = 99, 100
brown = 99
red = 100
huge {huge mushroom type} mushroom¦s = :
huge {huge mushroom type} mushroom stem¦s = :10
huge {huge mushroom type} mushroom cap¦s = :1-9 #0 is not a real cap piece
pumpkin¦s = 86
jack-o-lantern¦s = 91
glowing pumpkin¦s = 91
pumpkin stem¦s = 104
pumpkin seeds = 361
pumpkin pie¦s = 400
melon¦s = 103
melon block¦s = 103
melon slice¦s = 360
melon stem¦s = 105
melon seeds = 362
vines = 106
# the amount of vines here refers to the number of vines on the sides of the vine block.
# the top vine is always present if there's a solid block above the vines or the data is 0.
no vine = 106:0
single vine = 106:1, 106:2, 106:4, 106:8
double vine = 106:3, 106:5, 106:9, 106:6, 106:10, 106:12
triple vine = 106:7, 106:11, 106:13, 106:14
quadruple vine = 106:15
lily pad¦s = 111
nether wart¦s = 115, 372
nether wart block¦s = 115
nether wart item¦s = 372
ripe nether wart¦s = 115:3
freshly planted nether wart¦s = 115:0
cocoa = 127
cocoa plant¦s = 127
(freshly planted|small) cocoa [plant¦s] = 127:0-3
medium cocoa [plant¦s] = 127:4-7
(ripe|big|large) cocoa [plant¦s] = 127:8-11
{flower pot}:
(empty|nothing) = :0
(rose|red flower) = :1
(dandelion|yellow flower) = :2
flower = :1-2
(normal|regular|oak) sapling = :3
(pine|redwood|fir|spruce) sapling = :4
birch sapling = :5
jungle [tree] sapling = :6
sapling = :3-6
red mushroom = :7
brown mushroom = :8
mushroom = :7-8
cactus = :9
dead bush = :10
fern = :11
{flower pot} flower pot¦s = 140
{flower pot} flower pot block¦s = 140
flower pot (holding|containing|with) [a[n]] {flower pot} = 140
flower pot item¦s = 390
flower pot¦s = 140, 390
carrot plant¦s = 141
carrot block¦s = 141
carrot [item¦s] = 391
golden carrot¦s = 396
any carrot [item¦s] = 391, 396
carrot¦ on a stick¦s on sticks = 398
potato plant¦s = 142
potato[es] block¦s = 142
potato¦es = 392
potato[es] item¦s = 392
baked potato¦es = 393
poisonous potato¦es = 394
any potato¦es = 392, 393, 394
# -- pistons: see redstone
# -- wool, carpets and dyes --
# {wool}: see top
{wool} wool = 35:0-15
{wool} (carpet|rug)¦s = 171:0-15
dye¦s = 351:0-15
white dye¦s = 351:15
bone[ ]meal¦s = 351:15
orange dye¦s = 351:14
magenta dye¦s = 351:13
light blue dye¦s = 351:12
yellow dye¦s = 351:11
dandelion yellow [dye¦s] = 351:11
light green dye¦s = 351:10
pink dye¦s = 351:9
gray dye¦s = 351:8
light gray dye¦s = 351:7
cyan dye¦s = 351:6
purple dye¦s = 351:5
blue dye¦s = 351:4
lapis [lazuli¦s] = 351:4
cocoa beans = 351:3
brown dye¦s = 351:3
[dark] green dye¦s = 351:2
cactus green [dye¦s] = 351:2
red dye¦s = 351:1
rose red = 351:1
black dye¦s = 351:0
ink sack¦s = 351:0
# -- block 36 --
block 36 = 36
block moved by piston = 36
moving block¦s = 36
# -- flowers & mushrooms: see vegetation
# -- iron & gold block: see ores & blocks
# -- single & double steps / slabs --
{any slab}:
{default} = 44, 126
single = 44, 126
double = 43, 125
{stone slab}:
{default} = 44
single = 44
double = 43
{wooden slab}:
{default} = 126
single = 126
double = 125
{slab facing}:
{default} = :0-7
regular = :0-7
default = :0-7
upside-down = :8-15
any = :0-15
{slab facing no default}:
regular = :0-7
default = :0-7
upside-down = :8-15
any = :0-15
{wooden slab type}:
{default} = :0-5, :8-13
<any> = :0-5, :8-13
(oak|regular|normal) = :0, :8
(spruce|fir|redwood|pine) = :1, :9
birch = :2, :10
jungle = :3, :11
acacia = :4, :12
dark oak = :5, :13
{stone slab type}:
{default} = :0-1, :3-5, :8-9, :11-13
<any> = :0-1, :3-5, :8-9, :11-13
stone = :0, :8
sandstone = :1, :9
cobble[stone] = :3, :11
brick = :4, :12
stone brick) = :5, :13
{stone slab type no default}:
<any> = :0-1, :3-5, :8-9, :11-13
stone = :0, :8
sandstone = :1, :9
cobble[stone] = :3, :11
brick = :4, :12
stone brick) = :5, :13
{slab facing no default} {stone slab} {stone slab type no default} (step|slab)¦s = :
{slab facing} {stone slab} {stone slab type} (step|slab) (block|item)¦s = :
{slab facing no default} {wooden slab} {wooden slab type} [wood[en]] (step|slab)¦s = :
{slab facing} {wooden slab} {wooden slab type} (step|slab) (block|item)¦s = :
{slab facing no default} {any slab} (step|slab)¦s = :
{slab facing} {any slab} (step|slab) (block|item)¦s = :
# -- bricks & clay --
[clay] brick¦s = 45, 336
[clay] brick <block> = 45
[clay] brick <item> = 336
{wool} [stained] [hard[ened]] clay = 159
clay = 82, 337
clay <block> = 82
clay <item> = 337
clay ball¦s = 337
hard[ened] clay = 172
# -- TNT --
TNT¦s = 46
dynamite = 46
# -- bookshelf --
bookshel¦f¦ves = 47
# -- mossy cobblestone: see cobblestone
# -- obsidian --
obsidian = 49
# -- torch --
{torch}: #also used for redstone torches
ground = :5
floor = :5
wall = :1-4
{torch} torch¦es = 50
# -- fire --
fire¦s = 51
(eternal|infinite) fire¦s = 51:15 #never tested this myself
finite fire¦s = 51:0-14
(new|fresh) fire¦s = 51:0
# -- monster spawner --
monster spawner¦s = 52
mob spawner¦s = 52
# -- stairs --
{stairs}:
{default} = 53, 134, 135, 136, 67, 108, 109, 114, 128, 156
(oak|regular|normal) [wood] = 53
(spruce|fir|redwood|pine) [wood] = 134
birch [wood] = 135
jungle [wood] = 136
[any] wood[en] = 53, 134, 135, 136
cobble[stone] = 67
[clay] brick = 108
stone brick = 109
nether [brick] = 114
sand[ ]stone = 128
[nether] quarz = 156
acacia [wood] = 163
dark oak [wood] = 164
{stairs direction}:
{default} = :0-3
any = :0-7
upside-down = :4-7
{stairs direction no default}:
any = :0-7
upside-down = :4-7
{stairs direction no default} {stairs} stair = :
{stairs direction} {stairs} stair (block|item)¦s = :
# -- chest --
chest¦s = 54
ender chest¦s @an = 130
trapped chest¦s = 146
# -- redstone wire: see redstone
# -- diamond ore & block: see ores & blocks
# -- crafting table --
crafting table¦s = 58
workbench¦es = 58
# -- crops / wheat --
crops = 59
wheat block¦s = 59
wheat item¦s = 296
wheat = 59, 296
[wheat] seeds = 295
freshly planted (crops|wheat) = 59:0
ripe (crops|wheat) = 59:7
# -- farmland/soil --
(farmland|soil) = 60
dry (farmland|soil) = 60:0
wet (farmland|soil) = 60:1-8
# -- furnace --
furnace¦s = 61, 62
(burning|lighted|lit) furnace¦s = 62
furnace¦ on¦s on = 62
(non-burning|unlighted|unlit|extinguished) furnace¦s = 61
furnace¦ off¦s off = 61
# -- signs --
sign post¦s = 63
wall sign¦s = 68
sign block¦s = 63, 68
sign item¦s = 323
sign¦s = 63, 68, 323
# -- doors, trapdoors and fence gates --
# I currently discourage from creating aliases like 'open door' or doors with specific facings
# as any 'block is <alias>' condition will fail if you click the wrong part of the door.
# 'set <block> to door:1' will correctly place an open door though.
{doortype}:
{default} = 64, 71
wood[en] = 64
iron = 71
{doorhalf}:
top¦s = :8-9
bottom¦s = :0-7
{doortype} door [block] {doorhalf} = :
{doortype} door block¦s = :
wood[en] door item¦s = 324
wood[en] door¦s = 324, 64
iron door item¦s = 330
iron door¦s = 330, 71
door item¦s = 330, 324
door¦s = 330, 71, 324, 64
trapdoor¦s = 96
open[ed] trapdoor¦s = 96:4-7
closed trapdoor¦s = 96:0-3
fence gate¦s = 107
open[ed] fence gate¦s = 107:4-7
closed fence gate¦s = 107:0-3
# -- ladder --
ladder¦s = 65
# -- rails: see minecart rails
# -- coblestone stairs: see stairs
# -- redstone --
[redstone] wire¦s = 55
[redstone] wire¦ on¦s on = 55:1-15
[redstone] wire¦ off¦s off = 55:0
powered [redstone] wire¦s = redstone wire on
unpowered [redstone] wire¦s = redstone wire off
active [redstone] wire¦s = redstone wire on
inactive [redstone] wire¦s = redstone wire off
redstone ore¦s = 73, 74
(active|glowing) redstone ore¦s = 74
(inactive|non-glowing) redstone ore¦s = 73
redstone ore¦ on¦s on = 74
redstone ore¦ off¦s off = 73
# variation {torch}: see torch
{torch} redstone torch¦es = 75, 76
{torch} redstone torch¦ on¦es on = 76
active {torch} redstone torch¦es = 76
{torch} redstone torch¦ off¦es off = 75
inactive {torch} redstone torch¦es = 75
{diodedelay}:
1-tick[-delay] = :0-3
2-tick[-delay] = :4-7
3-tick[-delay] = :8-11
4-tick[-delay] = :12-15
{diodedelay} [redstone] (repeater|diode)[ block]¦s = 93, 94
[redstone] (repeater|diode) item¦s = 356
[redstone] (repeater|diode)¦s = 356, 93, 94
{diodedelay} [redstone] (repeater|diode)[ block]¦ on¦s on = 94
{diodedelay} [redstone] (repeater|diode)[ block]¦ off¦s off = 93
(active|powered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 94
(inactive|unpowered) {diodedelay} [redstone] (repeater|diode)[ block]¦s = 93
{lever position}:
wall = :1-4, :9-12
ground = :5-6, :13-14
floor = :5-6, :13-14
{lever position} lever¦s = 69
{lever position} lever¦ on¦s on = 69:8-15
(pulled|thrown|active) {lever position} lever¦s = 69:8-15
{lever position} lever¦ off¦s off = 69:0-7
(unpulled|unthrown|inactive) {lever position} lever¦s = 69:0-7
{button}:
{default} = 77, 143
stone = 77
wood[en] = 143
{button} button¦s = :
{button} button¦ on¦s on = :8-15
pressed {button} button¦s = :8-15
active {button} button¦s = :8-15
{button} button¦ off¦s off = :0-7
unpressed {button} button¦s = :0-7
inactive {button} button¦s = :0-7
{pressure plate}:
{default} = 70, 72, 147, 148
wood[en] = 72
stone = 70
gold[en] = 147
iron = 148
{pressure plate} [pressure] plate¦s = :
(pressed|active) {pressure plate} [pressure] plate¦s = :1
(unpressed|inactive) {pressure plate} [pressure] plate¦s = :0
{weighted pressure plate}:
{default} = 147, 148
gold[en] = 147
light = 147
iron = 148
heavy = 148
{weighted pressure plate} weighted [pressure] plate¦s = :
(pressed|active) {weighted pressure plate} weighted [pressure] plate¦s = :1
(unpressed|inactive) {weighted pressure plate} weighted [pressure] plate¦s = :0
piston base¦s = 33
sticky piston base¦s = 29
any piston base¦s = 33, 29
#
piston extension¦s = 34:0-5
sticky piston extension¦s = 34:8-13
any piston extension¦s = 34
#
piston¦s = piston base, piston extension
piston (item|block)¦s = piston base
sticky piston¦s = sticky piston base, sticky piston extension
sticky piston (item|block)¦s = sticky piston base
any piston¦s = 29, 33, 34
#
extended piston base¦s = 33:8-13
extended sticky piston base¦s = 29:8-13
any extended piston base¦s = extended piston base, extended sticky piston base
#
extended piston¦s = extended piston base, piston extension
extended sticky piston¦s = extended sticky piston base, sticky piston extension
any extended piston¦s = any extended piston base, any piston extension
#
retracted piston¦s = 33:0-5
retracted sticky piston¦s = 29:0-5
any retracted piston¦s = retracted piston, retracted sticky piston
redstone lamp¦s = 123, 124
(inactive|unpowered|unlit) restone lamp¦s = 123
restone lamp¦ off¦s off = 123
(active|glowing|powered|lit) redstone lamp¦s = 124
redstone lamp¦ on¦s on = 124
redstone comparator¦s = 149, 150
redstone comparator block¦s = 149
redstone comparator item¦s = 404
(inactive|unpowered) redstone comparator¦s = 149
(active|powered) redstone comparator¦s = 150
daylight sensor¦s = 151
redstone block¦s = 152
block¦¦s¦ of redstone = 152
hopper¦s = 154
dropper¦s = 158
# -- snow & ice --
snow layer¦s = 78
ice @- = 79
ice <block> @an = 79
snow = 80
snow <block> = 80
packed ice = 174
packed ice <block> = 174
# -- cactus --
cact¦us¦i = 81
cactuses = 81
# -- clay block: see bricks --
# -- sugar cane --
[sugar] cane¦s = 83, 338
[sugar] cane block¦s = 83
[sugar] cane item¦s = 338
# -- jukebox --
jukebox¦es = 84
# -- fence --
fence¦s = 85
# -- pumpkin & lack-o-lantern: see vegetation
# -- nether stuff --
netherrack¦s = 87
soul[ ]sand¦s = 88
glowstone¦s = 89
[nether] portal¦s = 90
# -- cake --
cake¦s = 92, 354
cake block¦s = 92
cake item¦s = 354
# -- redstone repeater: see redstone
# -- locked chest --
locked chest¦s = 95
# -- trapdoor: see doors
# -- hidden silverfish --
silverfish block¦s = 97:0-2
hidden silverfish¦es = 97:0-2
[hidden] [smooth] stone silverfish¦es = 97:0
[hidden] cobble[stone] silverfish¦es = 97:1
[hidden] stone brick silverfish¦es = 97:2
# -- stone bricks --
stone brick¦s = 98:0-3
<any> stone brick¦s = 98:0-3
stone brick (item|block)¦s = 98:0
smooth [stone] brick¦s = 98:0
mossy [stone] brick¦s = 98:1
cracked [stone] brick¦s = 98:2
(circle|fancy|decorated) [stone] brick¦s = 98:3
# -- huge mushrooms: see vegetation
# -- iron bars --
[iron] bars @x = 101
# -- glass pane: see glass
# -- melon, stems & vines: see vegetation
# -- fence gate: see doors
# -- brick & stone brick stairs: see stairs
# -- mycelium --
mycelium = 110
mushroom (floor|ground|grass) = 110
# -- lily pad: see vegetation
# -- nether brick stuff --
nether brick¦s = 112, 405
nether brick block¦s = 112
nether brick item¦s = 405
nether [brick] fence¦s = 113
# nether brick stairs: see stairs
# -- nether wart: see vegetation
# -- enchantment table --
enchantment table¦s = 116
# -- brewing stand --
brewing stand¦s = 117, 379
brewing stand block¦s = 117
brewing stand item¦s = 379
empty brewing stand¦s @an = 117:0
full brewing stand¦s = 117:7
# -- cauldron --
cauldron¦s = 118, 380
cauldron block¦s = 118
cauldron item¦s = 380
empty cauldron¦s @an = 118:0
full cauldron¦s = 118:3
# -- End stuff --
end[er] portal¦s @an = 119
end[er] portal frame¦s @an = 120
empty end[er] portal frame¦s @an = 120:0-3
filled end[er] portal frame¦s = 120:4-7
end[er] stone¦s @an = 121
dragon egg¦s = 122
ender[ ]dragon egg¦s @an = 122
# -- redstone lamp: see redstone
# -- emerald ore/block: see ores
# -- ender chest: see chest
# -- tripwire & hook
tripwire¦s = 132
[tripwire] hook¦s = 131
# -- wooden stairs: see stairs
# -- command block --
command block¦s = 137
# -- beacon --
beacon¦s = 138
# -- cobblestone walls --
cobble[stone] wall¦s = 139:0-1
cobble[stone] wall (item|block)¦s = 139:0
(normal|regular) cobble[stone] wall¦s = 139:0
moss[y] cobble[stone] wall¦s = 139:1
# -- flower pot, carrots, potatoes: see vegetation --
# -- wooden button: see redstone --
# -- mob head --
{mob head direction}:
floor = :1
wall = :2-5
{mob head type}:
skeleton = :0
wither skeleton = :1
zombie = :2
(human|player) = :3
creeper = :4
{mob head type} [mob] head[ item]¦s = 397
{mob head direction} [mob] head[ block]¦s = 144
[mob] head¦s = 144, 397
# -- anvil --
{anvil}:
(regular|complete) @a = :0-1
undamaged @an = :0-1
[slightly] damaged @a = :4-5
(very|heavily|severely) damaged @a = :8-9
{anvil} anvil¦s @an = 145
# -- trapped chest: see chest
# -- weighted pressure plates, redstone comparator, daylight sensor, redstone block: see redstone
# -- nether quarz ore, quarz block --
[nether] quartz ore = 153
{quartz block}:
(normal|regular) = :0
chiseled = :1
pillar = :2-3
vertical pillar = :2
horizontal pillar = :3-4
ns pillas = :3
ew pillar = :4
{quartz block} [nether] quartz = 155
{quartz block} [nether] quartz block¦s = 155
pillar [nether] quartz (block|item) = 155:2
[nether] quartz = 155, 406
[nether] quartz item¦s = 406
# quarz stairs: see stairs
# -- hopper: see redstone
# -- activator rail: see rails
# -- dropper: see redstone
# -- stained clay: see clay
# -- stained glass: see glass
# -- hay block --
(hay|wheat) block¦s = 170
block¦¦s¦ of (hay|wheat) = 170
# -- carpet: see wool
# -- hardened clay: see clay
# -- block of coal: see coal
# -- packed ice: see ice
# -- large flower: see vegetation
# ====== Items ======
# -- flint and steel --
flint and steel¦s = 259
flint'n'steel¦s = 259
# -- apples --
<any> apple¦s = 260, 322:0-1
apple¦s @an = 260
red apple¦s = 260
golden apple¦s = 322:0-1
golden apple item¦s = 322:0
enchanted golden apple¦s @an = 322:1
# -- bow & arrow --
bow¦s = 261
arrow¦s = 262
# -- coal --
<any> coal = 263:0-1
charcoal = 263:1
coal = 263:0, 173
coal <item> = 263:0
coal <block> = 173
block¦¦s¦ of coal = 173
# -- diamond & ingots --
diamond¦s = 264
iron (ingot|bar)¦s @an = 265
gold[en] (ingot|bar)¦s = 266
ingot¦s @an = 265, 266
# -- tools --
sword¦s = 267, 268, 272, 276, 283
pick[axe]¦s = 270, 274, 257, 278, 285
axe¦s @an = 271, 275, 258, 279, 286
shovel¦s = 269, 273, 256, 277, 284
spade¦s = shovel
hoe¦s = 290, 291, 292, 293, 294
wood[en] tool¦s = 268, 269, 270, 271, 290
stone tool¦s = 272, 273, 274, 275, 291
iron tool¦s @an = 256, 257, 258, 267, 292
diamond tool¦s = 276, 277, 278, 279, 293
gold[en] tool¦s = 283, 284, 285, 286, 294
wood[en] sword¦s = 268
wood[en] (shovel|spade)¦s = 269
wood[en] pick[axe]¦s = 270
wood[en] axe¦s = 271
wood[en] hoe¦s = 290
stone sword¦s = 272
stone (shovel|spade)¦s = 273
stone pick[axe]¦s = 274
stone axe¦s = 275
stone hoe¦s = 291
iron sword¦s @an = 267
iron (shovel|spade)¦s @an = 256
iron pick[axe]¦s @an = 257
iron axe¦s @an = 258
iron hoe¦s @an = 292
diamond sword¦s = 276
diamond (shovel|spade)¦s = 277
diamond pick[axe]¦s = 278
diamond axe¦s = 279
diamond hoe¦s = 293
gold[en] sword¦s = 283
gold[en] (shovel|spade)¦s = 284
gold[en] pick[axe]¦s = 285
gold[en] axe¦s = 286
gold[en] hoe¦s = 294
# -- stick --
stick¦s = 280
# -- bowl & stew --
bowl¦s = 281
empty bowl¦s @an = 281
[mushroom] (stew|soup)¦s = 282
# -- string --
string¦s = 287
# -- feather --
feather¦s = 288
# -- gunpowder --
gunpowder = 289
sulphur = 289
# -- wheat & seeds: see crops / wheat
bread¦s = 297
# -- armour --
helmet¦s = 298, 302, 306, 310, 314
chestplate¦s = 299, 303, 307, 311, 315
leg[ging]s @x = 300, 304, 308, 312, 316
boots @x = 301, 305, 309, 313, 317
leather armor¦s = 298, 299, 300, 301
chain[mail] armor¦s = 302, 303, 304, 305
iron armor¦s = 306, 307, 308, 309
diamond armor¦s = 310, 311, 312, 313
gold armor¦s = 314, 315, 316, 317
leather (cap|helmet)¦s = 298
leather (tunic|chest[plate])¦s = 299
leather (pants|leg[ging]s) @x = 300
leather boots @x = 301
chain[mail] helmet¦s = 302
chain[mail] chestplate¦s = 303
chain[mail] leggings @x = 304
chain[mail] boots @x = 305
iron helmet¦s @an = 306
iron chest[plate]¦s @an = 307
iron leg[ging]s @x = 308
iron boots @x = 309
diamond helmet¦s = 310
diamond chest[plate]¦s = 311
diamond leg[ging]s @x = 312
diamond boots @x = 313
gold[en] helmet¦s = 314
gold[en] chest[plate]¦s = 315
gold[en] leg[ging]s @x = 316
gold[en] boots @x = 317
# -- flint --
flint¦s = 318
# -- porkchop --
[<any>] pork[chop]¦s = 319, 320
pork[chop] item¦s = 319
raw pork[chop]¦s = 319
(cooked|grilled) pork[chop]¦s = 320
# -- painting --
painting¦s = 321
painting item¦s = 321
# -- golden apple: see apples
# sign: see signs
# wooden door: see doors
# -- buckets --
[empty] bucket¦s = 325
water bucket¦s = 326
bucket¦¦s¦ of water = 326
lava bucket¦s = 327
bucket¦¦s¦ of lava = 327
milk [bucket¦s] = 335
bucket¦¦s¦ of milk = 335
# -- minecarts --
[<any>] minecart¦s = 328, 342, 343
minecart item¦s = 328
storage minecart¦s = 342
minecart¦¦s¦ with chest = 342
powered minecart¦s = 343
minecart¦¦s¦ with furnace = 343
minecart¦¦s¦ with TNT = 407
TNT minecart¦¦s¦ = 407
explosive minecart¦¦s¦ = 407
minecart¦¦s¦ with hopper = 408
hopper minecart¦¦s¦ = 408
minecart¦¦s¦ with command block = 422
command block minecart¦¦s¦ = 422
# -- saddle --
saddle¦s = 329
# -- iron door: see doors
# -- redstone dust --
redstone = 331
redstone dust = 331
# -- snowball --
snowball¦s = 332
# -- boat --
boat¦s = 333
# -- leather --
leather = 334
# -- milk: see buckets
# -- clay & clay brick: see bricks --
# -- sugar cane: see sugar cane block
# -- paper & books --
paper = 339
book¦s = 340
book¦¦s¦ (and|with) quill = 386
written book¦s = 387
# -- slimeball --
slime[ball¦s] = 341
# minecart with chest/furnace: see minecarts
# -- [chicken] egg --
egg¦s @an = 344
chicken egg¦s = 344
# -- compass --
compass¦es = 345
# -- fishing rod --
fishing rod¦s = 346
# -- clock --
clock¦s = 347
# -- glowstone dust --
glowstone dust = 348
# -- fish --
{fish}:
{default} = #-#
fish¦es = :0
salmon¦s = :1
clownfish¦es = :2
pufferfish¦es = :3
[<any>] {fish} = 349, 350
{fish} item¦s = 349
raw {fish} = 349
cooked {fish} = 350
# -- dyes: see wool & dyes
# -- bone --
bone¦s = 352
# -- sugar --
sugar = 353
# -- cake: see cake block
# -- bed: see bed block
# -- redstone repeater: see redstone
# -- cookie --
cookie¦s = 357
# -- map --
map¦s = 358
<any> map¦s = 358:0-32767
empty map¦s @an = 395
# You can get a specific map with map:#, e.g. map:0 for map_0 (the first map crafted)
# (The maximum map number is 65536, but Skript currently only supports numbers up to 32767)
# -- shears --
shears = 359
# -- melon slice, pumpkin seeds & melon seeds: see vegetation
# -- beef --
[<any>] beef = 363, 364
beef item¦s = 363, 364
[raw] beef = 363
steak¦s = 364
cooked beef = 364
# -- chicken --
[<any>] chicken¦s = 365, 366
chicken item¦s = 365
raw chicken¦s = 365
cooked chicken¦s = 366
# -- rotten flesh --
rotten flesh = 367
# -- ender pearl --
ender pearl¦s @an = 368
# -- blaze rod --
blaze rod¦s = 369
# -- ghast tear --
ghast tear¦s = 370
# -- gold nugget --
gold nugget¦s = 371
# -- nether wart: see vegetation
# -- potions & bottles --
[glass] bottle¦s = 374
vial¦s = 374
water bottle¦s = 373:0
bottle¦¦s¦ of water = 373:0
awkward potion¦s @an = 373:16
{splash potion}:
{default} = :0-16383
non-splash = :0-16383
splash = :16384-32767
{splash potion no default}:
non-splash = :0-16383
splash = :16384-32767
{extended potion}:
{default} = :0-63, :16384-16447
unextended @an = :0-63, :16384-16447
non-extended = :0-63, :16384-16447
extended @an = :64-127, :16448-16511
{extended potion no default}:
unextended @an = :0-63, :16384-16447
non-extended = :0-63, :16384-16447
extended @an = :64-127, :16448-16511
{potion tier}:
{default} = :0-31, :64-95, :16384-16415, :16448-16479
(1|I) = :0-31, :64-95, :16384-16415, :16448-16479
(2|II) = :32-63, :96-127, :16416-16447, :16480-16511
{potion tier no default}:
(1|I) = :0-31, :64-95, :16384-16415, :16448-16479
(2|II) = :32-63, :96-127, :16416-16447, :16480-16511
{potion effect}:
Regeneration = :1, :33, :65, :97, :16385, :16417, :16449, :16481
(Swiftness|Speed) = :2, :34, :66, :98, :16386, :16418, :16450, :16482
Fire Resistance = :3, :35, :67, :99, :16387, :16419, :16451, :16483
Poison = :4, :36, :68, :100, :16388, :16420, :16452, :16484
(Healing|[Instant] Health) = :5, :53, :69, :101, :16389, :16421, :16453, :16485
Night Vision = :6, :38, :70, :102, :16390, :16422, :16454, :16486
Weakness = :8, :40, :72, :104, :16392, :16424, :16456, :16488
Strength = :9, :41, :73, :105, :16393, :16425, :16457, :16489
Slowness = :10, :42, :74, :106, :16394, :16426, :16458, :16490
(Harming|[Instant] Damage) = :12, :44, :76, :108, :16396, :16428, :16460, :16492
Invisibility = :14, :46, :78, :110, :16398, :16430, :16462, :16494
{extended potion no default} {splash potion no default} potion¦¦s¦ [of {potion effect} {potion tier no default}] = 373
{extended potion} {splash potion} potion¦¦s¦ [of {potion effect} {potion tier}] item = 373
{extended potion no default} {splash potion no default} {potion effect} potion¦¦s¦ {potion tier no default} = 373
{extended potion} {splash potion} {potion effect} potion {potion tier} item¦s = 373
# -- spider eye & fermented spider eye --
spider eye¦s = 375
fermented spider eye¦s = 376
# -- blaze powder --
blaze powder = 377
# -- magma cream --
magma cream¦s = 378
# -- eye of ender --
eye¦¦s¦ of ender @an = 381
# -- glistering melon --
glistering melon¦s = 382
# -- spawn egg --
{entity type}:
experience orb @an = :2
xp orb = :2
TNT = :20
minecart = :40 # < MC 1.5
boat = :41
minecart = :42
minecart with chest = :43
minecart with furnace = :44
minecart with TNT = :45
minecart with hopper = :46
minecart with spawner = :47
creeper = :50
skeleton = :51
spider = :52
giant = :53
zombie = :54
slime = :55
ghast = :56
zombie pigman = :57
pig[ ]zombie = :57
enderman @an = :58
cave spider = :59
silverfish = :60
blaze = :61
magma cube = :62
ender dragon @an = :63
wither = :64
witch = :66
bat = :65
pig = :90
sheep = :91
cow = :92
chicken = :93
squid = :94
wolf = :95
mooshroom = :96
snow golem = :97
ocelot @an = :98
iron golem @an = :99
horse = :100
villager = :120
ender crystal = :200
{entity type} spawn egg¦s = 383
random spawn egg¦s = 383:50-52, 383:54-62, 383:65-66, 383:90-96, 383:98, 383:100, 383:120 # only working eggs
# -- bottle o' enchanting --
bottle¦¦s¦ (o'|of) enchanting = 384
(xp|exp[erience]) bottle¦s @an = 384
# -- fire charge --
fire charge¦s = 385
# -- book and quill, written book: see book
# -- emerald --
emerald¦s = 388
# -- item frame --
item frame¦s = 389
# -- flower pot: see vegetation --
# -- carrot, potatoes: see vegetation --
# -- empty map: see map --
# -- golden carrot: see vegetation --
# -- mob head: see mob head block --
# -- carrot on a stick: see vegetation --
# -- nether star --
nether star¦s = 399
# -- pumpkin pie: see vegetation --
# -- Fireworks --
firework rocket¦s = 401
firework star¦s = 402
# -- Enchanted Book --
enchanted book¦s @an = 403
# -- redstone comparator: see redstone
# -- nether brick item: see nether brick stuff
# -- nether quarz: see nether quarz block
# -- minecart with TNT/hopper: see minecarts
# -- horse armour --
iron horse armor¦s = 417
gold horse armor¦s = 418
diamond horse armor¦s = 419
# -- lead --
lead¦s = 420
# -- name tag --
name tag¦s = 421
# -- minecart with command block: see minecarts
# -- music discs --
music disc¦s = 2256, 2257, 2258, 2259, 2260, 2261, 2262, 2263, 2264, 2265, 2266, 2267
record¦s = music disc
gold [music] disc¦s = 2256
13-disc¦s = 2256
green [music] disc¦s = 2257
cat [music] disc¦s = 2257
blocks [music] disc¦s = 2258
chirp [music] disc¦s = 2259
far [music] disc¦s = 2260
mall [music] disc¦s = 2261
mellohi [music] disc¦s = 2262
stal [music] disc¦s = 2263
strad [music] disc¦s = 2264
ward [music] disc¦s = 2265
11-disc¦s = 2266
wait [music] disc¦s = 2267
anyblock = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170