MustafaMertBulut
MC.MAXCRAFT.AT
- En iyi cevaplar
- 0
Bir Plugin arıyorum Sunucuya İlk Defa Girdimi Rastgele Bir Yerde Doğurcak Oyuncuyu ondan sonra oyuncu hep çıktığı yerde doğcak bilen varmı ?
on join:
if {rastgele::loc.%player%} is not set:
set {_x} to random number between -100000 and 100000
set {_y} to random number between 1 and 255
set {_z} to random number between -100000 and 100000
set {_fark} to 255-{_y}
loop {_fark} times:
if block at location ({_x}, {_y}, {_z}) isn't air:
add 1 to {_y}
set y location of {rastgele::loc.%player%} to {_x}
set y location of {rastgele::loc.%player%} to {_y}
set y location of {rastgele::loc.%player%} to {_z}
teleport player to {rastgele::loc.%player%}
else:
teleport the player to {rastgele::loc.%player%}
on quit:
set {rastgele::loc.%player%} to location of player
Bu Her Girdiğinde Farklı Yerde Doğrumazmı ?Kod:on join: if {rastgele::loc.%player%} is not set: set {_x} to random number between -100000 and 100000 set {_y} to random number between 1 and 255 set {_z} to random number between -100000 and 100000 set {_fark} to 255-{_y} loop {_fark} times: if block at location ({_x}, {_y}, {_z}) isn't air: add 1 to {_y} set y location of {rastgele::loc.%player%} to {_x} set y location of {rastgele::loc.%player%} to {_y} set y location of {rastgele::loc.%player%} to {_z} teleport player to {rastgele::loc.%player%} else: teleport the player to {rastgele::loc.%player%} on quit: set {rastgele::loc.%player%} to location of player
Tam istediğiniz gibi zatenBu Her Girdiğinde Farklı Yerde Doğrumazmı ?
Ben Bir Tek İlk Girdiğinde İstiyorum Ondan Sonra Çıktığı Yerde Doğsun
Ah Pardon Ben Üşengeç Biriyim Başındaki On Join'i Okuyup Bıraktım TeşekkürlerTam istediğiniz gibi zaten![]()
Sonunu Oku Kardeşon first join olması gerekmezmi?
Dünyada DropDamage Denyadamları buga sokmazmı 1 den 255 e kadar demıssın ya adam 5 inci katta dogarsa![]()
Eğer skripti dünya oluşturulduktan sonra atarsa buglar oluşacağı için first join yerine farklı bir sorgulama ekledimon first join olması gerekmezmi?
on join:
if {rastgele::loc.%player%} is not set:
set {_x} to random number between -100000 and 100000
set {_y} to random number between 1 and 255
set {_z} to random number between -100000 and 100000
set {_fark} to 255-{_y}
loop {_fark} times:
if block at location ({_x}, {_y}, {_z}) isn't air:
add 1 to {_y}
set y location of {rastgele::loc.%player%} to {_x}
set y location of {rastgele::loc.%player%} to {_y}
set y location of {rastgele::loc.%player%} to {_z}
teleport player to {rastgele::loc.%player%}
set {rastgele::world.%player%} to world
else:
teleport the player to spawn of {rastgele::world.%player%}
teleport the player to {rastgele::loc.%player%}
on quit:
set {rastgele::loc.%player%} to location of player
set {rastgele::world.%player%} to world
Peki Buna Ölüncede Rastgele Bir Yerde Doğmasını Ekleyebilirmisin?Eğer skripti dünya oluşturulduktan sonra atarsa buglar oluşacağı için first join yerine farklı bir sorgulama ekledimAma bana bir şeyi hatırlattın, teşekkür ederim
@mertbulut291 şunu al:
Kod:on join: if {rastgele::loc.%player%} is not set: set {_x} to random number between -100000 and 100000 set {_y} to random number between 1 and 255 set {_z} to random number between -100000 and 100000 set {_fark} to 255-{_y} loop {_fark} times: if block at location ({_x}, {_y}, {_z}) isn't air: add 1 to {_y} set y location of {rastgele::loc.%player%} to {_x} set y location of {rastgele::loc.%player%} to {_y} set y location of {rastgele::loc.%player%} to {_z} teleport player to {rastgele::loc.%player%} set {rastgele::world.%player%} to world else: teleport the player to spawn of {rastgele::world.%player%} teleport the player to {rastgele::loc.%player%} on quit: set {rastgele::loc.%player%} to location of player set {rastgele::world.%player%} to world
drop damage düştügün zaman olur benim bahsettiğim blokların içinde doğarsa ama sorun değil yanlış bildiğini düzeltmiş oldumDünyada DropDamage Deny![]()
önemli değil dostum bu tür yanlışlar olabilir unutmaEğer skripti dünya oluşturulduktan sonra atarsa buglar oluşacağı için first join yerine farklı bir sorgulama ekledimAma bana bir şeyi hatırlattın, teşekkür ederim
![]()
Peki Buna Ölüncede Rastgele Bir Yerde Doğmasını Ekleyebilirmisin?
on join:
set {rastgele::yd.%player%} to true
if {rastgele::loc.%player%} is not set:
set {_x} to random number between -100000 and 100000
set {_y} to random number between 1 and 255
set {_z} to random number between -100000 and 100000
set {_fark} to 255-{_y}
loop {_fark} times:
if block at location ({_x}, {_y}, {_z}) isn't air:
add 1 to {_y}
set y location of {rastgele::loc.%player%} to {_x}
set y location of {rastgele::loc.%player%} to {_y}
set y location of {rastgele::loc.%player%} to {_z}
teleport player to {rastgele::loc.%player%}
set {rastgele::world.%player%} to world
else:
teleport the player to spawn of {rastgele::world.%player%}
teleport the player to {rastgele::loc.%player%}
wait 10 seconds
set {rastgele::yd.%player%} to false
on quit:
set {rastgele::loc.%player%} to location of player
set {rastgele::world.%player%} to world
on damage:
victim is player
damage cause is fall
{rastgele::yd.%victim%} is true
cancel the event
on death of player:
set {_x} to random number between -100000 and 100000
set {_y} to random number between 1 and 255
set {_z} to random number between -100000 and 100000
set {_fark} to 255-{_y}
loop {_fark} times:
if block at location ({_x}, {_y}, {_z}) isn't air:
add 1 to {_y}
set y location of {rastgele::loc.%victim%} to {_x}
set y location of {rastgele::loc.%victim%} to {_y}
set y location of {rastgele::loc.%victim%} to {_z}
teleport victim to {rastgele::loc.%victim%}
drop damage düştügün zaman olur benim bahsettiğim blokların içinde doğarsa ama sorun değil yanlış bildiğini düzeltmiş oldum
set {_fark} to 255-{_y}
loop {_fark} times:
if block at location ({_x}, {_y}, {_z}) isn't air:
add 1 to {_y}
Ölünce Rastgele Bir Yerde Doğmuyo _?Kod:on join: set {rastgele::yd.%player%} to true if {rastgele::loc.%player%} is not set: set {_x} to random number between -100000 and 100000 set {_y} to random number between 1 and 255 set {_z} to random number between -100000 and 100000 set {_fark} to 255-{_y} loop {_fark} times: if block at location ({_x}, {_y}, {_z}) isn't air: add 1 to {_y} set y location of {rastgele::loc.%player%} to {_x} set y location of {rastgele::loc.%player%} to {_y} set y location of {rastgele::loc.%player%} to {_z} teleport player to {rastgele::loc.%player%} set {rastgele::world.%player%} to world else: teleport the player to spawn of {rastgele::world.%player%} teleport the player to {rastgele::loc.%player%} wait 10 seconds set {rastgele::yd.%player%} to false on quit: set {rastgele::loc.%player%} to location of player set {rastgele::world.%player%} to world on damage: victim is player damage cause is fall {rastgele::yd.%victim%} is true cancel the event on death of player: set {_x} to random number between -100000 and 100000 set {_y} to random number between 1 and 255 set {_z} to random number between -100000 and 100000 set {_fark} to 255-{_y} loop {_fark} times: if block at location ({_x}, {_y}, {_z}) isn't air: add 1 to {_y} set y location of {rastgele::loc.%victim%} to {_x} set y location of {rastgele::loc.%victim%} to {_y} set y location of {rastgele::loc.%victim%} to {_z} teleport victim to {rastgele::loc.%victim%}
Blokların içinde doğarsa damage yememesi için en başında
diye bir kod eklemiştim zatenKod:set {_fark} to 255-{_y} loop {_fark} times: if block at location ({_x}, {_y}, {_z}) isn't air: add 1 to {_y}![]()
adam denemiş yaÖlünce Rastgele Bir Yerde Doğmuyo _?