on death of player:
attacker is player
add 5 to {para.%attacker%}
command /para [<Text>] [<player>] [<Number>]:
trigger:
if arg 1 is "yolla":
if {para.%player%} is greater than arg 3:
add arg 3 to {para.%arg 2%}
remove arg 3 from {para.%player%}
send "&6%arg 2% &2Adli Oyuncuya &4%arg 3% TL &2 Gonderdin!" to player
send "&6%player% &2Adli Oyuncu Sana &4%arg 3% &2Puan Yolladı!" to arg 2
else:
send "&3Maalesef &4%arg 3% TL &3ye Sahip Degilsin!"
if arg 1 is "bakiye":
message "&2&lParan&7 : &3%{para.%player%}%$" to player
if arg 1 is "yardim":
message "&4&l[&b&lPara&4&l] &7----------------------------"
wait 5 tick
message "&4&l[&b&lPara&4&l] &b/para &2yolla <kisi> <miktar>"
wait 5 tick
message "&4&l[&b&lPara&4&l] &6Yazdiginiz Kisiye Yazdiginiz Miktarda Para yollar!"
wait 1 second
message "&4&l[&b&lPara&4&l] &7----------------------------"
wait 5 tick
message "&4&l[&b&lPara&4&l] &b/para &2bakiye"
wait 5 tick
message "&4&l[&b&lPara&4&l] &6Ne Kadar Paraniz Kaldigina Bakabilirsiniz!"
wait 1 second
message "&4&l[&b&lPara&4&l] &7----------------------------"