Skript ile boss yapıp, yapabilirsin.MythicMobsda bossu kesen kişinin envanterine direk itemler gelmesini istiyorum.
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on damage of a player:
{yapaydamage.%victim%} is not set
attacker is a player
set {_dmg} to damage
set {_hp} to victim's health
if {_dmg} > {_hp}:
cancel event
set {yapaydamage.%victim%} to true
loop items in victim's inventory:
loop-item is not air
give loop-item to attacker
remove loop-item from victim's inventory
wait 3 ticks
make attacker damage victim by {_dmg}
delete {yapaydamage.%victim%}
else if {_dmg} = {_hp}:
cancel event
set {yapaydamage.%victim%} to true
loop items in victim's inventory:
loop-item is not air
give loop-item to attacker
remove loop-item from victim's inventory
wait 3 ticks
make attacker damage victim by {_dmg}
delete {yapaydamage.%victim%}
Peki ölen kişinin sadece üzerindeki eşyaların gelmesini sağlayabilir miyiz? yapabilirsen çok makbule geçerDenenmediPHP:on damage of a player: attacker is a player set {_dmg} to damage set {_hp} to victim's health if {_dmg} > {_hp}: cancel event loop items in victim's inventory: loop-item is not air give loop-item to attacker remove loop-item from victim's inventory wait 3 ticks make attacker damage victim by {_dmg} else if {_dmg} = {_hp}: cancel event loop items in victim's inventory: loop-item is not air give loop-item to attacker remove loop-item from victim's inventory wait 3 ticks make attacker damage victim by {_dmg}büyük ihtimal çalışacaktır.
Peki ölen kişinin sadece üzerindeki eşyaların gelmesini sağlayabilir miyiz? yapabilirsen çok makbule geçer
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on damage of a player:
{yapaydamage.%victim%} is not set
attacker is a player
set {_dmg} to damage
set {_hp} to victim's health
if {_dmg} > {_hp}:
cancel event
set {yapaydamage.%victim%} to true
give victim's helmet to attacker
give victim's leggings to attacker
give victim's boots to attacker
give victim's chestplate to attacker
set victim's helmet to air
set victim's leggings to air
set victim's boots to air
set victim's chestplate to air
wait 3 ticks
make attacker damage victim by {_dmg}
delete {yapaydamage.%victim%}
else if {_dmg} = {_hp}:
cancel event
set {yapaydamage.%victim%} to true
give victim's helmet to attacker
give victim's leggings to attacker
give victim's boots to attacker
give victim's chestplate to attacker
set victim's helmet to air
set victim's leggings to air
set victim's boots to air
set victim's chestplate to air
wait 3 ticks
make attacker damage victim by {_dmg}
delete {yapaydamage.%victim%}