Minecraft PVP Market Skripti

ahmetcanaltn1

Ağaç Yumruklayıcı
En iyi cevaplar
0
herkeze merhaba arkadaşlar ben pvp serverime /market scripti arıyorum diamond zırh kask 32 elmas bot'da 32 elmas gögüslük 64 elmas pantolon 64 elmas - diamond kılıç 16 elmas olacak /market yazarak alacak yapacak varmı?
 

Sezdolonoid400

Demir Madencisi
En iyi cevaplar
0
Kod:
command /market:
    trigger:
        open chest with 5 rows named "&4&lMarket" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b32 elmas" to close then run "elmaskaskal %player%"
        format slot 19 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b64 elmas" to close then run "elmaschestal %player%"
        format slot 20 of player with diamond sword named "&b&lDiamond Sword" with lore "&b16 elmas" to close then run "elmasswordal %player%"
        format slot 28 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b64 elmas" to close then run "elmaspaltal %player%"
        format slot 37 of player with diamond boots named "&b&lDiamond Boots" with lore "&b32 elmas" to close then run "elmasbotal %player%"


command /elmaskaskal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaschestal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaspaltal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasbotal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasswordal <player>:
    executable by:console
    trigger:
        if arg 1 has 16 diamond:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &a&lalindi!" to arg 1
            remove 16 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

Denenmedi.
SkQuery plugini gerektirir.
 

ahmetcanaltn1

Ağaç Yumruklayıcı
En iyi cevaplar
0
Kod:
command /market:
    trigger:
        open chest with 5 rows named "&4&lMarket" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b32 elmas" to close then run "elmaskaskal %player%"
        format slot 19 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b64 elmas" to close then run "elmaschestal %player%"
        format slot 20 of player with diamond sword named "&b&lDiamond Sword" with lore "&b16 elmas" to close then run "elmasswordal %player%"
        format slot 28 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b64 elmas" to close then run "elmaspaltal %player%"
        format slot 37 of player with diamond boots named "&b&lDiamond Boots" with lore "&b32 elmas" to close then run "elmasbotal %player%"


command /elmaskaskal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaschestal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaspaltal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasbotal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasswordal <player>:
    executable by:console
    trigger:
        if arg 1 has 16 diamond:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &a&lalindi!" to arg 1
            remove 16 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

Denenmedi.
SkQuery plugini gerektirir.
oldu fakat boş çıkıyor hiçbir item yok sadece menü açılıyor
 

Sezdolonoid400

Demir Madencisi
En iyi cevaplar
0
oldu fakat boş çıkıyor hiçbir item yok sadece menü açılıyor
Kod:
command /market:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lMarket" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b32 elmas" to close then run "elmaskaskal %player%"
        format slot 19 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b64 elmas" to close then run "elmaschestal %player%"
        format slot 20 of player with diamond sword named "&b&lDiamond Sword" with lore "&b16 elmas" to close then run "elmasswordkal %player%"
        format slot 28 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b64 elmas" to close then run "elmaspaltkal %player%"
        format slot 37 of player with diamond boots named "&b&lDiamond Boots" with lore "&b32 elmas" to close then run "elmasbotkal %player%"


command /elmaskaskal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaschestal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaspaltal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasbotal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasswordal <player>:
    executable by:console
    trigger:
        if arg 1 has 16 diamond:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &a&lalindi!" to arg 1
            remove 16 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1
Birde şöyle dene.
 

ahmetcanaltn1

Ağaç Yumruklayıcı
En iyi cevaplar
0
Kod:
command /market:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lMarket" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b32 elmas" to close then run "elmaskaskal %player%"
        format slot 19 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b64 elmas" to close then run "elmaschestal %player%"
        format slot 20 of player with diamond sword named "&b&lDiamond Sword" with lore "&b16 elmas" to close then run "elmasswordkal %player%"
        format slot 28 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b64 elmas" to close then run "elmaspaltkal %player%"
        format slot 37 of player with diamond boots named "&b&lDiamond Boots" with lore "&b32 elmas" to close then run "elmasbotkal %player%"


command /elmaskaskal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaschestal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaspaltal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasbotal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasswordal <player>:
    executable by:console
    trigger:
        if arg 1 has 16 diamond:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &a&lalindi!" to arg 1
            remove 16 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1
Birde şöyle dene.
bi tek elmas gögüslük alınıyo diğerleri bozuk.
 

Sezdolonoid400

Demir Madencisi
En iyi cevaplar
0
bi tek elmas gögüslük alınıyo diğerleri bozuk.
Kod:
command /market:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lMarket" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b32 elmas" to close then run "elmaskaskal %player%"
        format slot 19 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b64 elmas" to close then run "elmaschestal %player%"
        format slot 20 of player with diamond sword named "&b&lDiamond Sword" with lore "&b16 elmas" to close then run "elmasswordal %player%"
        format slot 28 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b64 elmas" to close then run "elmaspaltal %player%"
        format slot 37 of player with diamond boots named "&b&lDiamond Boots" with lore "&b32 elmas" to close then run "elmasbotal %player%"


command /elmaskaskal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaschestal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaspaltal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasbotal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasswordal <player>:
    executable by:console
    trigger:
        if arg 1 has 16 diamond:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &a&lalindi!" to arg 1
            remove 16 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

Bunun %100 çalışması lazım bizzat kendim denedim.
 

ahmetcanaltn1

Ağaç Yumruklayıcı
En iyi cevaplar
0
Kod:
command /market:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lMarket" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b32 elmas" to close then run "elmaskaskal %player%"
        format slot 19 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b64 elmas" to close then run "elmaschestal %player%"
        format slot 20 of player with diamond sword named "&b&lDiamond Sword" with lore "&b16 elmas" to close then run "elmasswordal %player%"
        format slot 28 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b64 elmas" to close then run "elmaspaltal %player%"
        format slot 37 of player with diamond boots named "&b&lDiamond Boots" with lore "&b32 elmas" to close then run "elmasbotal %player%"


command /elmaskaskal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaschestal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmaspaltal <player>:
    executable by:console
    trigger:
        if arg 1 has 64 diamond:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &a&lalindi!" to arg 1
            remove 64 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasbotal <player>:
    executable by:console
    trigger:
        if arg 1 has 32 diamond:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &a&lalindi!" to arg 1
            remove 32 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

command /elmasswordal <player>:
    executable by:console
    trigger:
        if arg 1 has 16 diamond:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &a&lalindi!" to arg 1
            remove 16 diamond from arg 1
        else:
            send "&c&lYeterli elmasin yok!" to arg 1

Bunun %100 çalışması lazım bizzat kendim denedim.
oldu konu çözüldü kullanmak isteyen kullansın teşekkür ederim.
 
Üst