[SKRİPT] Vipler için özel yaylar GUI destekli

batuhanmck

Demir Madencisi
En iyi cevaplar
0
Öncelikle merhabalar vip.efektyay permissionuna sahip kişiler /yay yazarak efektlerini seçebilir.
Eğlence amaçlıdır.
Kod;
Kod:
options:
    tag: &3[&5RenkliYay&3] &6
    ha: fireworks spark
    re: red dust
    ka: snowball poof
    si: witch magic
    du: smoke
    su: drip water
    lav: drip lava
    sl: slime
    kalp: heart


command /yay:
    permission: vip.efektyay
    permission message: &4Bu komutu kullanmak icin VIP alin.
    trigger:
        wait 1 tick
        open chest with 1 rows named "&5Efekt Secme Ekrani" to player
        format slot 0 of player with blue glass named "&1Havai Fisek" with lore "" to close then run [make console execute command "efekt firework %player%"]
        format slot 1 of player with Pink glass named "&4Redstone" with lore "" to close then run [make console execute command "efekt redstone %player%"]
        format slot 2 of player with white glass named "&fKar topu" with lore "" to close then run [make console execute command "efekt kartopu %player%"]
        format slot 3 of player with purple glass named "&5Sihir" with lore "" to close then run [make console execute command "efekt sihir %player%"]
        format slot 4 of player with Black glass named "&0Duman" with lore "" to close then run [make console execute command "efekt duman %player%"]
        format slot 5 of player with Light Blue glass named "&bSu" with lore "" to close then run [make console execute command "efekt su %player%"]
        format slot 6 of player with Orange glass named "&4Lav" with lore "" to close then run [make console execute command "efekt lav %player%"]
        format slot 7 of player with yellow glass named "&aSlime" with lore "" to close then run [make console execute command "efekt slime %player%"]
        format slot 8 of player with red glass named "&cKalp" with lore "" to close then run [make console execute command "efekt kalp %player%"]

command /efekt [<text>] [<player>]:
    executable by:console
    trigger:
        arg 2 is set:
            arg-1 is "firework":
                set {efekt.%arg-2%} to "firework"
                message "{@tag} Basariyla Havai Fisek Efektini Sectin." to arg-2
            arg-1 is "redstone":
                set {efekt.%arg-2%} to "redstone"
                message "{@tag} Basariyla Red Stone Efektini Sectin." to arg-2
            arg-1 is "kartopu":
                set {efekt.%arg-2%} to "kartopu"
                message "{@tag} Basariyla Kar Topu Efektini Sectin." to arg-2
            arg-1 is "sihir":
                set {efekt.%arg-2%} to "sihir"
                message "{@tag} Basariyla Sihir Efektini Sectin." to arg-2
            arg-1 is "duman":
                set {efekt.%arg-2%} to "duman"
                message "{@tag} Basariyla Duman Efektini Sectin." to arg-2
            arg-1 is "su":
                set {efekt.%arg-2%} to "su"
                message "{@tag} Basariyla Su Efektini Sectin" to arg-2
            arg-1 is "lav":
                set {efekt.%arg-2%} to "lav"
                message "{@tag} Basariyla Lav Efektini Sectin" to arg-2
            arg-1 is "slime":
                set {efekt.%arg-2%} to "slime"
                message "{@tag} Basariyla Slime Efektini Sectin" to arg-2
            arg-1 is "kalp":
                set {efekt.%arg-2%} to "kalp"
                message "{@tag} Basariyla Kalp Efektini Sectin" to arg-2
   
on shoot:
    projectile is a arrow:
        {efekt.%shooter%} is "firework":
            trail projectile with particle {@ha}
            trail projectile with particle {@ha}
            trail projectile with particle {@ha}
            trail projectile with particle {@ha}
            trail projectile with particle {@ha}
            trail projectile with particle {@ha}
            trail projectile with particle {@ha}
        {efekt.%shooter%} is "redstone":
            trail projectile with particle {@re}
            trail projectile with particle {@re}
            trail projectile with particle {@re}
            trail projectile with particle {@re}
            trail projectile with particle {@re}
            trail projectile with particle {@re}
            trail projectile with particle {@re}
        {efekt.%shooter%} is "kartopu":
            trail projectile with particle {@ka}
            trail projectile with particle {@ka}
            trail projectile with particle {@ka}
            trail projectile with particle {@ka}
            trail projectile with particle {@ka}
            trail projectile with particle {@ka}
            trail projectile with particle {@ka}
        {efekt.%shooter%} is "sihir":
            trail projectile with particle {@si}
            trail projectile with particle {@si}
            trail projectile with particle {@si}
            trail projectile with particle {@si}
            trail projectile with particle {@si}
            trail projectile with particle {@si}
            trail projectile with particle {@si}
        {efekt.%shooter%} is "duman":
            trail projectile with particle {@du}
            trail projectile with particle {@du}
            trail projectile with particle {@du}
            trail projectile with particle {@du}
            trail projectile with particle {@du}
            trail projectile with particle {@du}
            trail projectile with particle {@du}
        {efekt.%shooter%} is "su":
            trail projectile with particle {@su}
            trail projectile with particle {@su}
            trail projectile with particle {@su}
            trail projectile with particle {@su}
            trail projectile with particle {@su}
            trail projectile with particle {@su}
            trail projectile with particle {@su}
        {efekt.%shooter%} is "lav":
            trail projectile with particle {@lav}
            trail projectile with particle {@lav}
            trail projectile with particle {@lav}
            trail projectile with particle {@lav}
            trail projectile with particle {@lav}
            trail projectile with particle {@lav}
            trail projectile with particle {@lav}
        {efekt.%shooter%} is "slime":
            trail projectile with particle {@sl}
            trail projectile with particle {@sl}
            trail projectile with particle {@sl}
            trail projectile with particle {@sl}
            trail projectile with particle {@sl}
            trail projectile with particle {@sl}
            trail projectile with particle {@sl}
        {efekt.%shooter%} is "kalp":
            trail projectile with particle {@kalp}
            trail projectile with particle {@kalp}
            trail projectile with particle {@kalp}
            trail projectile with particle {@kalp}
            trail projectile with particle {@kalp}
            trail projectile with particle {@kalp}
            trail projectile with particle {@kalp}
 

ruddeTR

projects.gg
Emektar Üye
En iyi cevaplar
2
Çok yaratıcı ve güzel bir sistem hazırlamışsın, eline sağlık! :)
 

BadActive

Kızıltaş Madencisi
En iyi cevaplar
0
bence efekti gui çevir ordan oralara bağlansın işde :D daha hoj olabilir oqe

bence efekti gui çevir ordan oralara bağlansın işde :D daha hoj olabilir oqe
ama ginede güzel

bence efekti gui çevir ordan oralara bağlansın işde :D daha hoj olabilir oqe


ama ginede güzel
bu fikri vermem lazım bu çalışmaya gider. /yayisiim ismi yayın ismi değişsin o yayla ateşlediğinde yayın isminde havayi fişekle isim yazsın :D
 
Üst