@Kolvaski onu sana skript olarak ayarlayabilirim
on rightclick on sign:
if line 1 of the clicked block is "[Enchant]":
if line 2 of the clicked block is "healtboost":
on sign change:
line 1 of event-block is "[Enchant]"
line 2 of event-block is "healtboost"
set line 1 to "&a&lEnchant"
set line 2 to "&cHealt-Boost"
set line 3 to "&8[&eSağ Tıkla&8]"
send "&a&lEnchant &b> &2Enchant tabelası başarıyla kuruldu." to player
on rightclick on sign:
line 1 of event-block is "&a&lEnchant"
line 2 of event-block is "&cHealt-Boost"
line 3 of event-block is "&8[&eSağ Tıkla&8]"
run player command "/aieadd HEALTH_BOOST 10" as op
on break of sign:
line 1 of event-block is "&a&lEnchant"
line 2 of event-block is "&cHealt-Boost"
line 3 of event-block is "&8[&eSağ Tıkla&8]"
send "&a&lEnchant &b> &cEnchant tabelanı kırdın." to player
on rightclick on sign:
if line 1 of the clicked block is "[Enchant]":
on sign change:
line 1 of event-block is "[Enchant]"
set event-block to air
play mobspawner flames at event-block
wait 1 tick
drop 1 of sign at event-block
send "&a&lEnchant &b> &cGeçersiz efekt türü."
play raw sound "random.anvil_land" at player with pitch 1 volume 10
command /setenchantsign [<text>]:
trigger:
set arg-1 to {healtboost.time.%player%}
send "&a&lEnchant &b> &7HealtBoost tabelası &b%arg-1% &7olarak ayarlandı." to player
#
# Nasıl kullanılır.
# Tabelanın ilk satırına [Enchant]
# Tabelanın ikinci satırına ise yazdığınız komutun efekt türü.
# Örneğin; healtboost
#
@manav000 o pluginin sürümünden dolayı olabilir bende olmuyor öyle bir sorun