command /sec:
trigger:
loop players:
{random.player::*} doesn't contain loop-players:
add random player of loop-players to {random.players::*}
add random player of loop-players to {random.players::*}
loop players:
{random.player::*} contains loop-player-2:
send "&3%loop-player-2% secildi."
wait 2 hours
remove loop-player-2 from {random.players::*}