# ------------------------------ #
#
# FeatherBoard 3
# Runs like a feather on your server
# (c) Maxim Van de Wynckel
#
# ------------------------------ #
# Permissions: To use the action groups give them the permission
# featherboard.group.<group>
# Make sure to remove them from the other groups
# when giving a new permission.
# Variables: These variables can be used in the TEXT section
# of both the header as the footer.
#
# {PLAYER} - Player name
# {PLAYERNICK} - Player nickname
# {SERVER} - Server name
# {PLAYERCOUNT} - Server player count
# {BUNGEECOUNT} - Bungee network player count
# 4000+ more ... see spigot page
# Formatting: These are formatting tags allowing you to format the animations
# or placeholders.
#
# Substring: This allows you to split a word (even a placeholder) in parts
# example: <substring begin=0 end=3>Hello World</substring> = Hel
# usage: This can be used to split placeholders when creating a typewriter
# or to split the colors in a placeholder.
#
# Scroll: This creates a scrolling animation of the text inside it. It accepts
# two arguments (the length and space between scrolls).
# example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
# PLENTY MORE! See spigot page
#-------------------------------------------#
# GENERAL PLUGIN SETTINGS
#-------------------------------------------#
## Config version (DO NOT EDIT)
config: 2
## Language file
lang: 'en'
## Debug mode
debug: false
## Log to file
log:
enabled: true
# Reset log on startup
reset: false
## Update checking
update:
check: false # RECOMMENDED YOU LEAVE THIS TRUE
#-------------------------------------------#
# PLUGIN SPECIFIC SETTINGS
#-------------------------------------------#
# Placeholder settings
placeholder:
# logs the memory usage of placeholders on startup
log-memory: false
# Clear unused placeholders that are not enabled.
clear-unused: true
# Config cache only
# This will only use placeholders in the config
# HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
# IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
config-cache: false
# Tweaks to increase performance (Use at own risk)
tweaks:
# This option does not send scoreboard remove packets
# to the client on quit. This can increase performance on servers
# where players quit a lot (hubs, ...)
#
# Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
# /data folder
#
# Enabling this can cause the scoreboard not to work anymore. Use at your own risk
keepScoreboardOnQuit: false
# Some placeholders have a slow process behind them. Meaning they might contact a database
# and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
# separate from the sending. But can slow down the animation because it has to wait
# for the placeholder to be loaded. When having multiple lines like a text that shows
# the information about the placeholders you put below it, this can cause problems.
# Enabling this will output a message in the console and ingame to operators
# saying when a placeholder is causing delays.
detect-placeholderdelay: false
# Putting this to true will SPAM your console with timings report per placeholder/animation
# refresh. Used for debugging purposes.
# This requires detect-placeholderdelay to true
verbose-placeholder-timings: false
# Toggling allows you to disable the scoreboard
database:
# If you want the toggle to stay even when your users
# log off you can enable this. Keep in mind that this requires a
# MySQL or SQLite database.
# If you are configuring the plugin for the first time it is advised
# to stay away from these settings until you managed the scoreboard
# set up.
persistent: false
# Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
# with isolation, url, driver, ...
# Database name
database: "featherboard"
# Database username
username: bukkit
# Database isolation type
isolation: SERIALIZABLE
# Database driver
driver: org.sqlite.JDBC
# Database password
password: walrus
# Database driver URL
# {DIR} will be replaced with the plugin directory
# {NAME} will be replaced wit the plugin name
url: jdbc:sqlite:{DIR}{NAME}.db
# Save interval in ticks
save-interval: 6000
# Disabled worlds. Add your world name in this list to
# disable it.
disabled-worlds:
- 'example_world'
# Show delay on join. Usefull if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
show-delay: 0
# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker.
# You can disable this feature if you do not have fast refresh rates.
antiflicker: true
boards:
default:
title:
text:
- '<glow glowsize="5">REALNETWORK</glow>'
header:
text:
- '&7&m-------------------'
interval: 10
random: true
sunucu:
text:
- '&a&lSunucu'
interval: 100
random: false
sunucu1:
text:
- '&7> &bPing: &f{ping}'
interval: 1
random: false
sunucu2:
text:
- '&7> &bÇevrimiçi: &f{bungeecount}'
interval: 1
random: false
sunucu3:
text:
- '&7> &bSunucu: &fSkyblock'
interval: 2
random: false
sunucu4:
text:
- '&7> &bPlugin: &f{pluginscount}'
interval: 2
random: false
sunucu5:
text:
- '&7> &bSkype: &fCAN1479'
interval: 2
random: false
oyuncu:
text:
- '&a&lBilgilerin'
interval: 100
random: false
oyuncu2:
text:
- '&7> &bAda Level: &f{askyblock_island_level}'
interval: 100
random: false
oyuncu3:
text:
- '&7> &bMob Öldürme: &f{stat_mkills}'
interval: 100
random: false
oyuncu4:
text:
- '&7> &bAdam Öldürme: &f{stat_kd}'
interval: 100
random: false
oyuncu5:
text:
- '&7> &bÖlme: &f{stat_deaths}'
interval: 100
random: false
oyuncu6:
text:
- '&7> &bBakiye: &f{money}'
interval: 100
random: false
# This is the same as the header. It is not needed since you already use the header as the longest line
# but it looks cleaner having a footer.
footer:
text:
- '&7&m-------------------'
interval: 10
random: true
# This is a combat scoreboard example showing
# combat related information.
# DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
# (Unless you want it to show all the time)
# You still need to 'trigger' this scoreboard in the vanilla_combat
combat-scoreboard-example:
# Lets just use the title,header and footer from the example above
# for in depth configuration look above.
#
# When designing a board that is used when triggered on an event. You have
# to think (before looking at the placeholders) what is relevant.
# For example: When I think of combat my first thoughts are:
# - Health: To see how much you have left
# - Possible cooldown timers
# - With who am I in combat?
# - Target health
# - mcMMO attacking level?
#
# Next you have to think what is important during that event:
# - Combat: not too much distraction (no animations, smaller scoreboard)
#
# Once you know those things start looking for placeholders. A lot of events such
# as mcmmo have placeholders that can only be used in such events.
title:
text:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# https://www.spigotmc.org/resources/animationcreator.6001/
# For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
# For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- '<single><delay times="10">&l><</delay></single>'
- '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- '<single>&f&lherB</single>'
- '<single>&f&lherBo</single>'
- '<single>&f&latherBoa</single>'
- '<single>&f&leatherBoar</single>'
- ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
interval: 2
random: false
header:
text:
- '&a&m+-----------------+'
interval: 10
random: true
combat-label:
text:
- '&8&l> &7&lCombat target:'
interval: 100
random: false
combat-data:
text:
- '{vanilla-combat_opponent_name}'
interval: 2
random: false
spacer1:
text: []
interval: 100
health-label:
text:
- '&8&l> &7&lHealth stats:'
interval: 100
random: false
health-data-1:
text:
- '&aYou: {healthbar}'
interval: 1
random: false
health-data-2:
text:
- '&cTarget: {vanilla-combat_opponent_healthbar}'
interval: 1
random: false
footer:
text:
- '&a&m+-----------------+'
interval: 10
random: true
# This is an example for mcMMO when you level up
# DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
# (Unless you want it to show all the time)
# You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
mcmmo-levelup:
title:
text:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# https://www.spigotmc.org/resources/animationcreator.6001/
# For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
# For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- '<single><delay times="10">&l><</delay></single>'
- '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- '<single>&f&lherB</single>'
- '<single>&f&lherBo</single>'
- '<single>&f&latherBoa</single>'
- '<single>&f&leatherBoar</single>'
- ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
interval: 2
random: false
header:
text:
- '&a&m+-----------------+'
interval: 10
random: true
info-label:
text:
# mcMMO-levelup comes with several event specific placeholders
- '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
interval: 10
spacer1: # This is a spacer an empty line
text:
- ''
interval: 10
# Do you want to randomize the animation frames?
random: false
skill-label: # You can add elements to the group and name them like you want
# Lets make a static label
text:
- '&9&l> &e&lSkill:'
interval: 10 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
skill:
# Lets make a static label
text:
- '{mcmmo-levelup_skill_name}'
interval: 10 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
spacer2: # This is a spacer an empty line
text:
- ''
interval: 100
# Do you want to randomize the animation frames?
random: false
skilllevel-label: # You can add elements to the group and name them like you want
# Lets make a static label
text:
- '&b&l> &e&lCurrent level:'
interval: 10 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
skilllevel:
# Lets make a static label
text:
- '{mcmmo-levelup_skilllevel}'
interval: 10 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
footer:
text:
- '&a&m+-----------------+'
interval: 10
random: true
# This is an example for Towny when you enter a town
# DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
# (Unless you want it to show all the time)
# You still need to 'trigger' this scoreboard in the 'towny-town'
towny-town-example:
# Lets just use the title,header and footer from the example above
# for in depth configuration look above.
title:
text:
# To create cool looking animations you create yourself
# you can use the graphical tool AnimationCreator
# https://www.spigotmc.org/resources/animationcreator.6001/
# For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
# For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- '<single><delay times="10">&l><</delay></single>'
- '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
- '<single>&f&lherB</single>'
- '<single>&f&lherBo</single>'
- '<single>&f&latherBoa</single>'
- '<single>&f&leatherBoar</single>'
- ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
interval: 2
random: false
header:
text:
- '&a&m+-------------------+'
interval: 10
random: true
town-label:
text:
- '&bYou are in town:'
interval: 100
town-data:
text:
- '{towny_currenttown_name}'
interval: 100
spacer1:
text: []
interval: 100
townboard-label:
text:
- '&bTown board:'
interval: 100
townboard:
text:
- '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
interval: 3
spacer2:
text: []
interval: 100
population-label:
text:
- '&bPopulation:'
interval: 100
poplulation-data:
text:
- '{towny_currenttown_residents}'
interval: 100
footer:
text:
- '&a&m+-------------------+'
interval: 10
random: true