on place of chest:
cancel event
on load:
set {_item} to chest named "&6&lPoşet"
register new shaped recipe for {_item} using leather, leather, leather, leather, chest, leather, leather, leather, leather
set {__item} to 297 named "&6&lDöner"
register new shaped recipe for {__item} using 341, 341, 341, 424, 297, 424, 332, 332, 332
on rightclick with chest:
tool's name is "&6&lÇanta":
open chest with 1 row named "&6&lPoşet" to player
set {c.c.%player%} to true
wait 3 tick
loop {c.canta::%player%::*}:
add loop-value to slot loop-index parsed as integer of current inventory of player
on inventory close:
{c.c.%player%} is true:
set {c.c.%player%} to false
clear {c.canta::%player%::*}
loop 9 times:
set {c.canta::%player%::%loop-number - 1%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player
on damage of slime:
give 1 332 named "&eSogan" to attacker
give 1 341 named "&eMaydonoz" to attacker
on damage of cow:
give 1 424 named "&eDöner Eti" to attacker
on rightclick with 297:
if player has 1 297 named "&6&lDöner":
if player's hunger is 10:
message "&f&lSenin Yemek Barın Full Zaten" to player
stop
remove a 297 named "&6&lDöner" from player's inventory
message "&6Yemek Yeniliyor" to player
wait 3 second
add 4 to player's hunger bar
message "-------"
message "| &4½50 &f |"
message "-------"
wait 1 second
add 3 to player's hunger bar
message "-------"
message "| &4½99 &f |"
message "-------"
wait 1 second
message "&6Yemek Yenildi"