istek skript

iFredy

Play.FunnyPvP.Net
En iyi cevaplar
0
arkadaslar sunucumda builduhc var advanced anti cheat isimi hile koruması oyuncuyu kicklediginde bazen esyalar envanterde kalıyor sadece kick yiyip sunucudan atılanların sunucuya girince envanterlerinin silinmesini istiyorum yapabilecek varsa cok tesekkürler simdiden
 

cagriaykut

Kömür Madencisi
En iyi cevaplar
0
Kod:
on kick:
    clear player's inventory
Olur mu acaba?
Kickledikten sonra oluyor galiba.Ve emin olarak söylemesemde yazan oyuncunun envanterini siliyor.

Bunun gibi olurmu :p

PHP:
command /kick [<player>] [<text>]:
    usage: /kick <player>
    permission: mod.yetki
    trigger:
        if player has permission "mod.yetki":
            if arg 1 is not set:
                message "&7Kicklemek istediğin kişinin adını yazman gerekiyor."
            if arg 1 is set:
                if arg 2 is not set:
                    message "&7Kickleme sebebini yazman gerekiyor."
            else:
                set {_reason} to arg-2
                clear arg 1's inventory
                kick player due to "&cKicklenme sebebin : %{_reason}%"
                send "&4%arg-1% &8adlı oyuncuyu kickledin sebebi ise &c%{_reason}%"
                broadcast "&c%arg-1% &4%player% &8tarafından kicklenmiştir. Sebep ;c%{_reason}%"



 
Son düzenleme:

baran125460

Taş Madencisi
En iyi cevaplar
0
Kickledikten sonra oluyor galiba.Ve emin olarak söylemesemde yazan oyuncunun envanterini siliyor.

Bunun gibi olurmu :p

PHP:
command /kick [<player>] [<text>]:
    usage: /kick <player>
    permission: mod.yetki
    trigger:
        if player has permission "mod.yetki":
            if arg 1 is not set:
                message "&7Kicklemek istediğin kişinin adını yazman gerekiyor."
            if arg 1 is set:
                if arg 2 is not set:
                    message "&7Kickleme sebebini yazman gerekiyor."
            else:
                set {_reason} to arg-2
                clear arg 1's inventory
                kick player due to "&cKicklenme sebebin : %{_reason}%"
                send "&4%arg-1% &8adlı oyuncuyu kickledin sebebi ise &c%{_reason}%"
                broadcast "&c%arg-1% &4%player% &8tarafından kicklenmiştir. Sebep ;c%{_reason}%"



buildUhc linkini atarmısın
 

cagriaykut

Kömür Madencisi
En iyi cevaplar
0
buildUhc linkini atarmısın
Normalde alıntı ama al sana bir şey
PHP:
variables:
    {arena.1} = "&3Hazır değil"
    {arena.2} = "&3Hazır değil"
    {arena.3} = "&3Hazır değil"
    {arena.4} = "&3Hazır değil"
    {arena.5} = "&3Hazır değil"
    {arena.6} = "&3Hazır değil"
    {arena.7} = "&3Hazır değil"
    {arena.8} = "&3Hazır değil"
    {arena.9} = "&3Hazır değil"
    {arenada.1} = 0
    {arenada.2} = 0
    {arenada.3} = 0
    {arenada.4} = 0
    {arenada.5} = 0
    {arenada.6} = 0
    {arenada.7} = 0
    {arenada.8} = 0
    {arenada.9} = 0   
    {arenada.1} = 0
    {arenada.2} = 0
    {arenada.3} = 0
    {arenada.4} = 0
    {arenada.5} = 0
    {arenada.6} = 0
    {arenada.7} = 0
    {arenada.8} = 0
    {arenada.9} = 0
#--------------------------------------------------------#Equal Skript#--------------------------------------------------------------#
on join:
    if {ilk.%player%} is not set:
        set {win.%player%} to 0
        set {lose.%player%} to 0
        set {kdr.%player%} to 0
        set {ilk.%player%} to true
        set {ölme.%player%} to 0
        send "&bBu Script SoloTurk™ Tarafından Kodlanmıstır İletişim &5djuitietr"
        set {öldürme.%player%} to 0
#----------------------------------------------------------#Gui Skript#---------------------------------------------------------------#
command /teketek [<text>]  [<text>]:
    trigger:
        arg 1 is "arenalar":
            open chest with 2 rows named "&c&l1V1 Menüsü" to player
            format slot 0 of player with stained glass pane named "&1Arena 1" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 1"]
            format slot 1 of player with stained glass pane named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.2}%" to close then run [make player execute command "/teketek gir 2"]
            format slot 2 of player with stained glass pane named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.3}%" to close then run [make player execute command "/teketek gir 3"]
            format slot 3 of player with stained glass pane named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.4}%" to close then run [make player execute command "/teketek gir 4"]
            format slot 4 of player with stained glass pane named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.5}%" to close then run [make player execute command "/teketek gir 5"]
            format slot 5 of player with stained glass pane named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.6}%" to close then run [make player execute command "/teketek gir 6"]
            format slot 6 of player with stained glass pane named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.7}%" to close then run [make player execute command "/teketek gir 7"]
            format slot 7 of player with stained glass pane named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.8}%" to close then run [make player execute command "/teketek gir 8"]
            format slot 8 of player with stained glass pane named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.9}%" to close then run [make player execute command "/teketek gir 9"]
            format slot 9 of player with skeleton head named "&1Arena 1" with lore "&e&nDurum&6:&5%{arena.1}%||&e&nOyuncu&6:&6%{arenada.1}%&7/&52" to act unstealable
            format slot 10 of player with skeleton head named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.2}%||&e&nOyuncu&6:&6%{arenada.2}%&7/&52" to act unstealable
            format slot 11 of player with skeleton head named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.3}%||&e&nOyuncu&6:&6%{arenada.3}%&7/&52" to act unstealable
            format slot 12 of player with skeleton head named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.4}%||&e&nOyuncu&6:&6%{arenada.4}%&7/&52" to act unstealable
            format slot 13 of player with skeleton head named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.5}%||&e&nOyuncu&6:&6%{arenada.5}%&7/&52" to act unstealable
            format slot 14 of player with skeleton head named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.6}%||&e&nOyuncu&6:&6%{arenada.6}%&7/&52" to act unstealable
            format slot 15 of player with skeleton head named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.7}%||&e&nOyuncu&6:&6%{arenada.7}%&7/&52" to act unstealable
            format slot 16 of player with skeleton head named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.8}%||&e&nOyuncu&6:&6%{arenada.8}%&7/&52" to act unstealable
            format slot 17 of player with skeleton head named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.9}%||&e&nOyuncu&6:&6%{arenada.9}%&7/&52" to act unstealable
        arg 1 is "gir":
            arg 2 is set:
                if {arena.%arg-2%} is set:
                    if {arena.1.oyuncu.1.dogma} is set:
                        if {arena.1.oyuncu.2.dogma} is set:
                            if {arenada.%arg-2%} is 0:
                                set {arena.%arg-2%.oyuncu1.isim} to player's name
                                set {arena.%arg-2%.oyuncu1.kdr} to {kdr.%player%}
                                set {arena.%arg-2%.oyuncu1.win} to {win.%player%}
                                set {arena.%arg-2%.oyuncu1.lose} to {lose.%player%}
                                set {arena.%arg-2%.oyuncu1} to player
                                add 1 to {arenada.%arg-2%}
                                set {%player%.sonarena} to {arena.%arg-2%}
                                set {oyunda.%player%} to true
                                teleport player to {arena.1.oyuncu.1.dogma}
                                set {kacakkontrol.%player%} to arg-2
                                send "&31. Arenada Yerini Aldın Rakibin Bekleniyor."
                                set {arena.%arg-2%} to "&5Bekleniyor..."
                            else if {arenada.%arg-2%} is 1:
                                set {arena.%arg-2%.oyuncu2.isim} to player's name
                                set {arena.%arg-2%.oyuncu2.kdr} to {kdr.%player%}
                                set {arena.%arg-2%.oyuncu2.win} to {win.%player%}
                                set {arena.%arg-2%.oyuncu2.lose} to {lose.%player%}
                                set {arena.%arg-2%.oyuncu2} to player
                                add 1 to {arenada.%arg-2%}
                                set {oyunda.%player%} to true
                                set {kacakkontrol.%player%} to arg-2
                                teleport player to {arena.1.oyuncu.2.dogma}
                                execute console command "arena hazir %arg-2%"
                                set {arena.%arg-2%} to "&5Oyun Başladı."
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin:&f&n%{arena.%arg-2%.oyuncu1.isim}%" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin Kombosu:&f&n%{arena.%arg-2%.oyuncu1.kdr}%" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin Kazanması:&f&n%{arena.%arg-2%.oyuncu1.win}%" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin Kaybetmesi:&f%{arena.%arg-2%.oyuncu1.lose}%" to {arena.%arg-2%.oyuncu2}
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu2}
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin:&f&n%{arena.%arg-2%.oyuncu2.isim}%" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin Kombosu:&f&n%{arena.%arg-2%.oyuncu2.kdr}%" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin Kazanması:&f&n%{arena.%arg-2%.oyuncu2.win}%" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin Kaybetmesi:&f%{arena.%arg-2%.oyuncu2.lose}%" to {arena.%arg-2%.oyuncu1}
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu1}
                                set {arena.%arg-2%.basladi} to true
                                clear {arena.%arg-2%.oyuncu1}'s inventory
                                clear {arena.%arg-2%.oyuncu2}'s inventory
                                give diamond pickaxe named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                give diamond pickaxe named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give diamond sword named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give diamond sword named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                give 64 yellow stained clay named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give 64 yellow stained clay named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                give flint and steel named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give flint and steel named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                equip {arena.%arg-2%.oyuncu2} with diamond helmet of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond helmet of protection 2
                                equip {arena.%arg-2%.oyuncu2} with diamond chestplate of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond chestplate of protection 2
                                equip {arena.%arg-2%.oyuncu2} with diamond leggings of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond leggings of protection 2
                                equip {arena.%arg-2%.oyuncu2} with diamond boots of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond boots of protection 2
                                teleport player to {arena.%arg-2%.oyuncu.1.dogma}
                                teleport {arena.%arg-2%.oyuncu1} to {arena.%arg-2%.oyuncu.2.dogma}
                            else:
                                send "Görmüyormusun Bu Arena Dolu."
                        else:
                            send "Arenada Hata Var Yetkiliye Bildir."
                    else:
                        send "Arenada Hata Var Yetkiliye Bildir"
                else:
                    send "Böle Bir Arena Yok"
            else:
                send "Arena Kodu Girmeliydin."
        arg 1 is "arena":
            arg 2 is "belirle":
                if player has permission "uch.admin":
                    give stick named "&5Arena-1" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-2" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-3" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-4" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-5" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-6" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-7" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-8" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-9" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
        arg 1 is "oluştur":   
            arg 2 is set:
                if {arena.%arg-2%} is not set:
                    set {arena.%arg-2%} to "&4Hazır"
                    send "&3Arena &b%arg-2% Oluşturuldu."
                else:
                    send "&3Bu İsimli Bir Arena Var"
        arg 1 is "sil":
            arg 2 is set:
                if {arena.%arg-2%} is set:
                    delete {arena.%arg-2%}
                    send "&3%arg-2% Arenası Silindi"
        arg 1 is not set:
            open chest with 2 rows named "&c&l1V1 Menüsü" to player
            format slot 0 of player with stained glass pane named "&1Arena 1" with lore "&e&nDurum&6:&5%{arenada.1}%" to close then run [make player execute command "/teketek gir 1"]
            format slot 1 of player with stained glass pane named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 2"]
            format slot 2 of player with stained glass pane named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 3"]
            format slot 3 of player with stained glass pane named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 4"]
            format slot 4 of player with stained glass pane named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 5"]
            format slot 5 of player with stained glass pane named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 6"]
            format slot 6 of player with stained glass pane named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 7"]
            format slot 7 of player with stained glass pane named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 8"]
            format slot 8 of player with stained glass pane named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 9"]
            format slot 9 of player with skeleton head named "&1Arena 1" with lore "&e&nDurum&6:&5%{arena.1}%||&e&nOyuncu&6:&6%{arenada.1}%&7/&52" to act unstealable
            format slot 10 of player with skeleton head named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.2}%||&e&nOyuncu&6:&6%{arenada.2}%&7/&52" to act unstealable
            format slot 11 of player with skeleton head named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.3}%||&e&nOyuncu&6:&6%{arenada.3}%&7/&52" to act unstealable
            format slot 12 of player with skeleton head named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.4}%||&e&nOyuncu&6:&6%{arenada.4}%&7/&52" to act unstealable
            format slot 13 of player with skeleton head named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.5}%||&e&nOyuncu&6:&6%{arenada.5}%&7/&52" to act unstealable
            format slot 14 of player with skeleton head named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.6}%||&e&nOyuncu&6:&6%{arenada.6}%&7/&52" to act unstealable
            format slot 15 of player with skeleton head named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.7}%||&e&nOyuncu&6:&6%{arenada.7}%&7/&52" to act unstealable
            format slot 16 of player with skeleton head named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.8}%||&e&nOyuncu&6:&6%{arenada.8}%&7/&52" to act unstealable
            format slot 17 of player with skeleton head named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.9}%||&e&nOyuncu&6:&6%{arenada.9}%&7/&52" to act unstealable
        arg 1 is "yenile":
            if player has permission "op":
                execute player command "skript reload yay1"
        arg 1 is "merkez":
            arg 2 is set:
                if {arena.%arg-2%} is set:
                    if targeted block is command block:
                        set {arena.%arg-2%.merkez} to location of targeted block
                        send "&5Merkez Belirlendi"
                    else:
                        send "Bu Bir Komut Bloğu Değil"
                else:
                    send "İlk Önce Arenayı Oluşturmalısın"
            else:
                send "Bir Arena Seç"
               
               

command /sıfırla [<int>]:
    permission: op
    trigger:
        arg 1 is set:
            send "&5%{arenada.%arg-1%}% Kişi Vardı Sıfırlanıyor..."
            delete {arenada.%arg-1%}
            set {arenada.%arg-1%} to 0
            delete {arena.%arg-1%.basladi}
#----------------------------------------------------------------------#Skull Head Skript#------------------------------------------------#
command /belirle:
    trigger:
        set {itemc} to player's tool
#----------------------------------------------------------------------#Set Login Script#-------------------------------------------------#
on rightclick with stick:
    if player has permission "uhc.admin":
        if tool's display name is "&5Arena-1":
            set {arena.1.oyuncu.1.dogma} to location of player
            send "&11. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-2":
            set {arena.2.oyuncu.1.dogma} to location of player
            send "&12. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-3":
            set {arena.3.oyuncu.1.dogma} to location of player
            send "&13. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-4":
            set {arena.4.oyuncu.1.dogma} to location of player
            send "&14. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-5":
            set {arena.5.oyuncu.1.dogma} to location of player
            send "&15. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-6":
            set {arena.6.oyuncu.1.dogma} to location of player
            send "&16. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-7":
            set {arena.7.oyuncu.1.dogma} to location of player
            send "&17. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-8":
            set {arena.8.oyuncu.1.dogma} to location of player
            send "&18. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-9":
            set {arena.9.oyuncu.1.dogma} to location of player
            send "&19. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
           
on leftclick with stick:
    if player has permission "uhc.admin":
        if tool's display name is "&5Arena-1":
            set {arena.1.oyuncu.2.dogma} to location of player
            send "&11. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-2":
            set {arena.2.oyuncu.2.dogma} to location of player
            send "&12. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-3":
            set {arena.3.oyuncu.2.dogma} to location of player
            send "&13. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-4":
            set {arena.4.oyuncu.2.dogma} to location of player
            send "&14. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-5":
            set {arena.5.oyuncu.2.dogma} to location of player
            send "&15. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-6":
            set {arena.6.oyuncu.2.dogma} to location of player
            send "&16. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-7":
            set {arena.7.oyuncu.2.dogma} to location of player
            send "&17. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-8":
            set {arena.8.oyuncu.2.dogma} to location of player
            send "&18. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-9":
            set {arena.9.oyuncu.2.dogma} to location of player
            send "&19. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
#---------------------------------------------------------------------#Anti Drop Skript#------------------------------------------------#
on drop:
    if player doesn't have permission "admin":
        cancel event
        send "&7&l[&bIce&6Sky&5N&4T&7&l]&5Yere Eşya Atamazsınız"
    else:
        uncancel event
command /ver:
    trigger:
        give beacon named "&5Build UHC Menüsü &7- &7&oAcmak Icin Sag Tikla" to player
#-----------------------------------------------------#Reset Map Skript#-----------------------------------------------------------------#
command /temizle [<text>]:
    permission: uhc.admin
    permission message: &4Yetkin Yok
    trigger:
        arg 1 is set:
            if {arena.%arg-1%} is set:
                loop blocks in radius 100 of {arena.1.merkez}:
                    if loop-block is yellow stained clay:
                        set loop-block to air
            else:
                send "Bu Arena Daha AÇılmamış"
        else:
            send "Arena Belirtmedin"
#-----------------------------------------------------#Menü Skript#-----------------------------------------------------------------#
on rightclick with nether star or beacon:
    if tool's display name is "&5Build UHC Menüsü &7- &7&oAcmak Icin Sag Tikla":
        cancel event
        wait 1.5 second
        execute player command "teketek arenalar"
#-----------------------------------------------------#Death Skript#-----------------------------------------------------------------#
on death:
    victim is player:
        if {oyunda.%victim%} is set:
            teleport victim to {spawn}
            teleport attacker to {spawn}
            broadcast "%attacker% %victim% 'i Yenerek Arenadan Galip Çıktı"
            add 1 to {kdr.%attacker%}
            add 1 to {win.%attacker%}
            add 1 to {lose.%victim%}
            delete {kdr.%victim%}
            set {kdr.%victim%} to 0
            set {_fw.x} to x-coordinate of attacker
            set {_fw.y} to y-coordinate of attacker
            set {_fw.z} to z-coordinate of attacker
            make console execute command "summon FireworksRocketEntity %{_fw.x}% %{_fw.y}% %{_fw.z}% {LifeTime:0,Motion:[0.00,0.25,0.00],FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:4,Flicker:0,Trail:0,Colors:[3997440],FadeColors:[11250603]}]}}}}"
            send "&b%victim%'i &3Katlettigin İçin 1 Kazanma Puanı Hanene Yazıldı Güncel Durum" to attacker
            send "&e&nKazanma&6:&5%{win.%attacker%}%" to attacker
            send "&e&nKombo&6:%{kdr.%attacker%}%" to attacker
            send "&b%attacker% Seni Doğradı Güncel İstatisliklerin" to victim
            send "&e&nKazanma&6:%{win.%victim%}%" to victim
            send "&e&nKaybetme&6:%{lose.%victim%}%" to victim
            clear {arena.%{kacakkontrol.%player%}%.oyuncu1}'s inventory
            clear {arena.%{kacakkontrol.%player%}%.oyuncu2}'s inventory
            set {arena.%{kacakkontrol.%player%}%} to "&aHarita Sıfırlanıyor.."
            wait 5 second
            execute console command "sıfırla %{kacakkontrol.%attacker%}%"
            execute console command "temizle %{kacakkontrol.%attacker%}%"
            set {arena.%{kacakkontrol.%player%}%} to "&aHazır."
            teleport {spawn} to attacker
            teleport {spawn} to victim
            delete {oyunda.%attacker%}
            delete {oyunda.%victim%}
            heal attacker
#--------------------------------------------------#Score Board Skript#------------------------------------------------#
command /scoreboardt:
    trigger:
        set {kd.%player%} to {öldürme.%player%} / {ölme.%player%}
        wipe player's sidebar
        wait 1 tick
        set name of sidebar of player to "&bIce&6Sky&5N&4T&7&l"
        set score "&c&7&m---[&e&lPvp&7&m[---" in sidebar of player to 9
        set score "&e&l>&b&nBuildUHC :" in sidebar of player to 8
        set score "&e&l>&fKazanma:%{win.%player%}%" in sidebar of player to 7
        set score "&e&l>&fKaybetme:%{lose.%player%}%" in sidebar of player to 6
        set score "&e&l>&fKombo:%{kdr.%player%}%" in sidebar of player to 5
        set score "&5&l>&b&nPvp:" in sidebar of player to 4
        set score "&5&l>&fÖldürme:%{öldürme.%player%}%" in sidebar of player to 3
        set score "&5&l>&fÖlme:%{ölme.%player%}%" in sidebar of player to 2
        set score "&5&l>&fKda:%{öldürme.%player%}%&6/&f%{ölme.%player%}%" in sidebar of player to 1

every 10 second:
    loop all players:
        execute loop-player command "scoreboardt"
#--------------------------------------------------#Death Skript#------------------------------------------------#
on death of player:
    clear drops
#--------------------------------------------------#Anti Command Skript#------------------------------------------------#
on command:
    command is not "/scoreboardt":
        if {oyunda.%player%} is set:
            if player doesn't have permission "uhc.admin":
                cancel event
                send "Oyundayken Komut Kullanılamaz.."
            else:
                uncancel event
        else:
            uncancel event
#--------------------------------------------------#Kaçak Skript#------------------------------------------------#
on quit:
    if {oyunda.%player%} is set:
        kill the player
        wait 1 second
        delete {oyunda.%player%}
        broadcast "&4&l&n%player% %{kacakkontrol.%player%}% Arenasında İken Oyundan Kaçtıgı İçin 30 Dakika Sunucumuzdan Yasaklandı"
        execute console command "tempban %player% 30m"
        if {arena.%{kacakkontrol.%player%}%.oyuncu1} is set:
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu1} to {spawn}
            execute console command "sıfırla %{kacakkontrol.%player%}%"
            execute console command "temizle %{kacakkontrol.%player%}%"
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu2} to {spawn}
            set {arena.%{kacakkontrol.%player%}%} to "&aHazır."
            add 2 to {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            add 2 to {win.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            add 2 to {lose.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            delete {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            set {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%} to 0
        else if {arena.%{kacakkontrol.%player%}%.oyuncu2} is set:
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu1} to {spawn}
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu2} to {spawn}
            execute console command "sıfırla %{kacakkontrol.%player%}%"
            execute console command "temizle %{kacakkontrol.%player%}%"
            set {arena.%{kacakkontrol.%player%}%} to "&aHazır."
            add 2 to {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            add 2 to {win.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            add 2 to {lose.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            delete {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            set {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%} to 0
#------------------------------------------------#Spawn Skript#------------------------------------------------#
command /spawnbelirle:
    trigger:
        set {spawn} to location of player
       
command /spawn:
    trigger:
        if {spawn} is set:
            teleport player to {spawn}
        else:
            send "Spawn Belirlenmemiş"
           
on join:
    teleport player to {spawn}
#--------------------------------------------------#Break Skript#------------------------------------------------#
on break yellow stained clay:
    if player doesn't have permission "uhc.admin":
        if {oyunda.%player%} is set:
            cancel event
            set block to air
        else:
            cancel event
            send "Sadece Build UHC De İken Blok Kırabilirsin.."
    else:
        uncancel event
Komutları inceleyip ana komutları bulabilirsin.
 

baran125460

Taş Madencisi
En iyi cevaplar
0
T
Normalde alıntı ama al sana bir şey
PHP:
variables:
    {arena.1} = "&3Hazır değil"
    {arena.2} = "&3Hazır değil"
    {arena.3} = "&3Hazır değil"
    {arena.4} = "&3Hazır değil"
    {arena.5} = "&3Hazır değil"
    {arena.6} = "&3Hazır değil"
    {arena.7} = "&3Hazır değil"
    {arena.8} = "&3Hazır değil"
    {arena.9} = "&3Hazır değil"
    {arenada.1} = 0
    {arenada.2} = 0
    {arenada.3} = 0
    {arenada.4} = 0
    {arenada.5} = 0
    {arenada.6} = 0
    {arenada.7} = 0
    {arenada.8} = 0
    {arenada.9} = 0  
    {arenada.1} = 0
    {arenada.2} = 0
    {arenada.3} = 0
    {arenada.4} = 0
    {arenada.5} = 0
    {arenada.6} = 0
    {arenada.7} = 0
    {arenada.8} = 0
    {arenada.9} = 0
#--------------------------------------------------------#Equal Skript#--------------------------------------------------------------#
on join:
    if {ilk.%player%} is not set:
        set {win.%player%} to 0
        set {lose.%player%} to 0
        set {kdr.%player%} to 0
        set {ilk.%player%} to true
        set {ölme.%player%} to 0
        send "&bBu Script SoloTurk™ Tarafından Kodlanmıstır İletişim &5djuitietr"
        set {öldürme.%player%} to 0
#----------------------------------------------------------#Gui Skript#---------------------------------------------------------------#
command /teketek [<text>]  [<text>]:
    trigger:
        arg 1 is "arenalar":
            open chest with 2 rows named "&c&l1V1 Menüsü" to player
            format slot 0 of player with stained glass pane named "&1Arena 1" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 1"]
            format slot 1 of player with stained glass pane named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.2}%" to close then run [make player execute command "/teketek gir 2"]
            format slot 2 of player with stained glass pane named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.3}%" to close then run [make player execute command "/teketek gir 3"]
            format slot 3 of player with stained glass pane named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.4}%" to close then run [make player execute command "/teketek gir 4"]
            format slot 4 of player with stained glass pane named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.5}%" to close then run [make player execute command "/teketek gir 5"]
            format slot 5 of player with stained glass pane named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.6}%" to close then run [make player execute command "/teketek gir 6"]
            format slot 6 of player with stained glass pane named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.7}%" to close then run [make player execute command "/teketek gir 7"]
            format slot 7 of player with stained glass pane named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.8}%" to close then run [make player execute command "/teketek gir 8"]
            format slot 8 of player with stained glass pane named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.9}%" to close then run [make player execute command "/teketek gir 9"]
            format slot 9 of player with skeleton head named "&1Arena 1" with lore "&e&nDurum&6:&5%{arena.1}%||&e&nOyuncu&6:&6%{arenada.1}%&7/&52" to act unstealable
            format slot 10 of player with skeleton head named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.2}%||&e&nOyuncu&6:&6%{arenada.2}%&7/&52" to act unstealable
            format slot 11 of player with skeleton head named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.3}%||&e&nOyuncu&6:&6%{arenada.3}%&7/&52" to act unstealable
            format slot 12 of player with skeleton head named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.4}%||&e&nOyuncu&6:&6%{arenada.4}%&7/&52" to act unstealable
            format slot 13 of player with skeleton head named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.5}%||&e&nOyuncu&6:&6%{arenada.5}%&7/&52" to act unstealable
            format slot 14 of player with skeleton head named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.6}%||&e&nOyuncu&6:&6%{arenada.6}%&7/&52" to act unstealable
            format slot 15 of player with skeleton head named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.7}%||&e&nOyuncu&6:&6%{arenada.7}%&7/&52" to act unstealable
            format slot 16 of player with skeleton head named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.8}%||&e&nOyuncu&6:&6%{arenada.8}%&7/&52" to act unstealable
            format slot 17 of player with skeleton head named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.9}%||&e&nOyuncu&6:&6%{arenada.9}%&7/&52" to act unstealable
        arg 1 is "gir":
            arg 2 is set:
                if {arena.%arg-2%} is set:
                    if {arena.1.oyuncu.1.dogma} is set:
                        if {arena.1.oyuncu.2.dogma} is set:
                            if {arenada.%arg-2%} is 0:
                                set {arena.%arg-2%.oyuncu1.isim} to player's name
                                set {arena.%arg-2%.oyuncu1.kdr} to {kdr.%player%}
                                set {arena.%arg-2%.oyuncu1.win} to {win.%player%}
                                set {arena.%arg-2%.oyuncu1.lose} to {lose.%player%}
                                set {arena.%arg-2%.oyuncu1} to player
                                add 1 to {arenada.%arg-2%}
                                set {%player%.sonarena} to {arena.%arg-2%}
                                set {oyunda.%player%} to true
                                teleport player to {arena.1.oyuncu.1.dogma}
                                set {kacakkontrol.%player%} to arg-2
                                send "&31. Arenada Yerini Aldın Rakibin Bekleniyor."
                                set {arena.%arg-2%} to "&5Bekleniyor..."
                            else if {arenada.%arg-2%} is 1:
                                set {arena.%arg-2%.oyuncu2.isim} to player's name
                                set {arena.%arg-2%.oyuncu2.kdr} to {kdr.%player%}
                                set {arena.%arg-2%.oyuncu2.win} to {win.%player%}
                                set {arena.%arg-2%.oyuncu2.lose} to {lose.%player%}
                                set {arena.%arg-2%.oyuncu2} to player
                                add 1 to {arenada.%arg-2%}
                                set {oyunda.%player%} to true
                                set {kacakkontrol.%player%} to arg-2
                                teleport player to {arena.1.oyuncu.2.dogma}
                                execute console command "arena hazir %arg-2%"
                                set {arena.%arg-2%} to "&5Oyun Başladı."
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin:&f&n%{arena.%arg-2%.oyuncu1.isim}%" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin Kombosu:&f&n%{arena.%arg-2%.oyuncu1.kdr}%" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin Kazanması:&f&n%{arena.%arg-2%.oyuncu1.win}%" to {arena.%arg-2%.oyuncu2}
                                send "&e&nRakibin Kaybetmesi:&f%{arena.%arg-2%.oyuncu1.lose}%" to {arena.%arg-2%.oyuncu2}
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu2}
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin:&f&n%{arena.%arg-2%.oyuncu2.isim}%" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin Kombosu:&f&n%{arena.%arg-2%.oyuncu2.kdr}%" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin Kazanması:&f&n%{arena.%arg-2%.oyuncu2.win}%" to {arena.%arg-2%.oyuncu1}
                                send "&e&nRakibin Kaybetmesi:&f%{arena.%arg-2%.oyuncu2.lose}%" to {arena.%arg-2%.oyuncu1}
                                send "&7&m----------------------------------" to {arena.%arg-2%.oyuncu1}
                                set {arena.%arg-2%.basladi} to true
                                clear {arena.%arg-2%.oyuncu1}'s inventory
                                clear {arena.%arg-2%.oyuncu2}'s inventory
                                give diamond pickaxe named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                give diamond pickaxe named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give diamond sword named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give diamond sword named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                give 64 yellow stained clay named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give 64 yellow stained clay named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                give flint and steel named "&61VS1" to {arena.%arg-2%.oyuncu1}
                                give flint and steel named "&61VS1" to {arena.%arg-2%.oyuncu2}
                                equip {arena.%arg-2%.oyuncu2} with diamond helmet of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond helmet of protection 2
                                equip {arena.%arg-2%.oyuncu2} with diamond chestplate of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond chestplate of protection 2
                                equip {arena.%arg-2%.oyuncu2} with diamond leggings of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond leggings of protection 2
                                equip {arena.%arg-2%.oyuncu2} with diamond boots of protection 2
                                equip {arena.%arg-2%.oyuncu1} with diamond boots of protection 2
                                teleport player to {arena.%arg-2%.oyuncu.1.dogma}
                                teleport {arena.%arg-2%.oyuncu1} to {arena.%arg-2%.oyuncu.2.dogma}
                            else:
                                send "Görmüyormusun Bu Arena Dolu."
                        else:
                            send "Arenada Hata Var Yetkiliye Bildir."
                    else:
                        send "Arenada Hata Var Yetkiliye Bildir"
                else:
                    send "Böle Bir Arena Yok"
            else:
                send "Arena Kodu Girmeliydin."
        arg 1 is "arena":
            arg 2 is "belirle":
                if player has permission "uch.admin":
                    give stick named "&5Arena-1" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-2" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-3" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-4" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-5" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-6" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-7" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-8" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
                    give stick named "&5Arena-9" with lore "&5Sağ Tıkladıgınız Yer 1. Oyuncu||Sol Tıkladıgınız Yer 2. Oyuncuyu Belirler" to player
        arg 1 is "oluştur":  
            arg 2 is set:
                if {arena.%arg-2%} is not set:
                    set {arena.%arg-2%} to "&4Hazır"
                    send "&3Arena &b%arg-2% Oluşturuldu."
                else:
                    send "&3Bu İsimli Bir Arena Var"
        arg 1 is "sil":
            arg 2 is set:
                if {arena.%arg-2%} is set:
                    delete {arena.%arg-2%}
                    send "&3%arg-2% Arenası Silindi"
        arg 1 is not set:
            open chest with 2 rows named "&c&l1V1 Menüsü" to player
            format slot 0 of player with stained glass pane named "&1Arena 1" with lore "&e&nDurum&6:&5%{arenada.1}%" to close then run [make player execute command "/teketek gir 1"]
            format slot 1 of player with stained glass pane named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 2"]
            format slot 2 of player with stained glass pane named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 3"]
            format slot 3 of player with stained glass pane named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 4"]
            format slot 4 of player with stained glass pane named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 5"]
            format slot 5 of player with stained glass pane named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 6"]
            format slot 6 of player with stained glass pane named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 7"]
            format slot 7 of player with stained glass pane named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 8"]
            format slot 8 of player with stained glass pane named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.1}%" to close then run [make player execute command "/teketek gir 9"]
            format slot 9 of player with skeleton head named "&1Arena 1" with lore "&e&nDurum&6:&5%{arena.1}%||&e&nOyuncu&6:&6%{arenada.1}%&7/&52" to act unstealable
            format slot 10 of player with skeleton head named "&1Arena 2" with lore "&e&nDurum&6:&5%{arena.2}%||&e&nOyuncu&6:&6%{arenada.2}%&7/&52" to act unstealable
            format slot 11 of player with skeleton head named "&1Arena 3" with lore "&e&nDurum&6:&5%{arena.3}%||&e&nOyuncu&6:&6%{arenada.3}%&7/&52" to act unstealable
            format slot 12 of player with skeleton head named "&1Arena 4" with lore "&e&nDurum&6:&5%{arena.4}%||&e&nOyuncu&6:&6%{arenada.4}%&7/&52" to act unstealable
            format slot 13 of player with skeleton head named "&1Arena 5" with lore "&e&nDurum&6:&5%{arena.5}%||&e&nOyuncu&6:&6%{arenada.5}%&7/&52" to act unstealable
            format slot 14 of player with skeleton head named "&1Arena 6" with lore "&e&nDurum&6:&5%{arena.6}%||&e&nOyuncu&6:&6%{arenada.6}%&7/&52" to act unstealable
            format slot 15 of player with skeleton head named "&1Arena 7" with lore "&e&nDurum&6:&5%{arena.7}%||&e&nOyuncu&6:&6%{arenada.7}%&7/&52" to act unstealable
            format slot 16 of player with skeleton head named "&1Arena 8" with lore "&e&nDurum&6:&5%{arena.8}%||&e&nOyuncu&6:&6%{arenada.8}%&7/&52" to act unstealable
            format slot 17 of player with skeleton head named "&1Arena 9" with lore "&e&nDurum&6:&5%{arena.9}%||&e&nOyuncu&6:&6%{arenada.9}%&7/&52" to act unstealable
        arg 1 is "yenile":
            if player has permission "op":
                execute player command "skript reload yay1"
        arg 1 is "merkez":
            arg 2 is set:
                if {arena.%arg-2%} is set:
                    if targeted block is command block:
                        set {arena.%arg-2%.merkez} to location of targeted block
                        send "&5Merkez Belirlendi"
                    else:
                        send "Bu Bir Komut Bloğu Değil"
                else:
                    send "İlk Önce Arenayı Oluşturmalısın"
            else:
                send "Bir Arena Seç"
              
              

command /sıfırla [<int>]:
    permission: op
    trigger:
        arg 1 is set:
            send "&5%{arenada.%arg-1%}% Kişi Vardı Sıfırlanıyor..."
            delete {arenada.%arg-1%}
            set {arenada.%arg-1%} to 0
            delete {arena.%arg-1%.basladi}
#----------------------------------------------------------------------#Skull Head Skript#------------------------------------------------#
command /belirle:
    trigger:
        set {itemc} to player's tool
#----------------------------------------------------------------------#Set Login Script#-------------------------------------------------#
on rightclick with stick:
    if player has permission "uhc.admin":
        if tool's display name is "&5Arena-1":
            set {arena.1.oyuncu.1.dogma} to location of player
            send "&11. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-2":
            set {arena.2.oyuncu.1.dogma} to location of player
            send "&12. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-3":
            set {arena.3.oyuncu.1.dogma} to location of player
            send "&13. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-4":
            set {arena.4.oyuncu.1.dogma} to location of player
            send "&14. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-5":
            set {arena.5.oyuncu.1.dogma} to location of player
            send "&15. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-6":
            set {arena.6.oyuncu.1.dogma} to location of player
            send "&16. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-7":
            set {arena.7.oyuncu.1.dogma} to location of player
            send "&17. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-8":
            set {arena.8.oyuncu.1.dogma} to location of player
            send "&18. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-9":
            set {arena.9.oyuncu.1.dogma} to location of player
            send "&19. Arenanın 1. Oyuncu Bölgesi Ayarlandı"
          
on leftclick with stick:
    if player has permission "uhc.admin":
        if tool's display name is "&5Arena-1":
            set {arena.1.oyuncu.2.dogma} to location of player
            send "&11. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-2":
            set {arena.2.oyuncu.2.dogma} to location of player
            send "&12. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-3":
            set {arena.3.oyuncu.2.dogma} to location of player
            send "&13. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-4":
            set {arena.4.oyuncu.2.dogma} to location of player
            send "&14. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-5":
            set {arena.5.oyuncu.2.dogma} to location of player
            send "&15. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-6":
            set {arena.6.oyuncu.2.dogma} to location of player
            send "&16. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-7":
            set {arena.7.oyuncu.2.dogma} to location of player
            send "&17. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-8":
            set {arena.8.oyuncu.2.dogma} to location of player
            send "&18. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
        if tool's display name is "&5Arena-9":
            set {arena.9.oyuncu.2.dogma} to location of player
            send "&19. Arenanın 2. Oyuncu Bölgesi Ayarlandı"
#---------------------------------------------------------------------#Anti Drop Skript#------------------------------------------------#
on drop:
    if player doesn't have permission "admin":
        cancel event
        send "&7&l[&bIce&6Sky&5N&4T&7&l]&5Yere Eşya Atamazsınız"
    else:
        uncancel event
command /ver:
    trigger:
        give beacon named "&5Build UHC Menüsü &7- &7&oAcmak Icin Sag Tikla" to player
#-----------------------------------------------------#Reset Map Skript#-----------------------------------------------------------------#
command /temizle [<text>]:
    permission: uhc.admin
    permission message: &4Yetkin Yok
    trigger:
        arg 1 is set:
            if {arena.%arg-1%} is set:
                loop blocks in radius 100 of {arena.1.merkez}:
                    if loop-block is yellow stained clay:
                        set loop-block to air
            else:
                send "Bu Arena Daha AÇılmamış"
        else:
            send "Arena Belirtmedin"
#-----------------------------------------------------#Menü Skript#-----------------------------------------------------------------#
on rightclick with nether star or beacon:
    if tool's display name is "&5Build UHC Menüsü &7- &7&oAcmak Icin Sag Tikla":
        cancel event
        wait 1.5 second
        execute player command "teketek arenalar"
#-----------------------------------------------------#Death Skript#-----------------------------------------------------------------#
on death:
    victim is player:
        if {oyunda.%victim%} is set:
            teleport victim to {spawn}
            teleport attacker to {spawn}
            broadcast "%attacker% %victim% 'i Yenerek Arenadan Galip Çıktı"
            add 1 to {kdr.%attacker%}
            add 1 to {win.%attacker%}
            add 1 to {lose.%victim%}
            delete {kdr.%victim%}
            set {kdr.%victim%} to 0
            set {_fw.x} to x-coordinate of attacker
            set {_fw.y} to y-coordinate of attacker
            set {_fw.z} to z-coordinate of attacker
            make console execute command "summon FireworksRocketEntity %{_fw.x}% %{_fw.y}% %{_fw.z}% {LifeTime:0,Motion:[0.00,0.25,0.00],FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:4,Flicker:0,Trail:0,Colors:[3997440],FadeColors:[11250603]}]}}}}"
            send "&b%victim%'i &3Katlettigin İçin 1 Kazanma Puanı Hanene Yazıldı Güncel Durum" to attacker
            send "&e&nKazanma&6:&5%{win.%attacker%}%" to attacker
            send "&e&nKombo&6:%{kdr.%attacker%}%" to attacker
            send "&b%attacker% Seni Doğradı Güncel İstatisliklerin" to victim
            send "&e&nKazanma&6:%{win.%victim%}%" to victim
            send "&e&nKaybetme&6:%{lose.%victim%}%" to victim
            clear {arena.%{kacakkontrol.%player%}%.oyuncu1}'s inventory
            clear {arena.%{kacakkontrol.%player%}%.oyuncu2}'s inventory
            set {arena.%{kacakkontrol.%player%}%} to "&aHarita Sıfırlanıyor.."
            wait 5 second
            execute console command "sıfırla %{kacakkontrol.%attacker%}%"
            execute console command "temizle %{kacakkontrol.%attacker%}%"
            set {arena.%{kacakkontrol.%player%}%} to "&aHazır."
            teleport {spawn} to attacker
            teleport {spawn} to victim
            delete {oyunda.%attacker%}
            delete {oyunda.%victim%}
            heal attacker
#--------------------------------------------------#Score Board Skript#------------------------------------------------#
command /scoreboardt:
    trigger:
        set {kd.%player%} to {öldürme.%player%} / {ölme.%player%}
        wipe player's sidebar
        wait 1 tick
        set name of sidebar of player to "&bIce&6Sky&5N&4T&7&l"
        set score "&c&7&m---[&e&lPvp&7&m[---" in sidebar of player to 9
        set score "&e&l>&b&nBuildUHC :" in sidebar of player to 8
        set score "&e&l>&fKazanma:%{win.%player%}%" in sidebar of player to 7
        set score "&e&l>&fKaybetme:%{lose.%player%}%" in sidebar of player to 6
        set score "&e&l>&fKombo:%{kdr.%player%}%" in sidebar of player to 5
        set score "&5&l>&b&nPvp:" in sidebar of player to 4
        set score "&5&l>&fÖldürme:%{öldürme.%player%}%" in sidebar of player to 3
        set score "&5&l>&fÖlme:%{ölme.%player%}%" in sidebar of player to 2
        set score "&5&l>&fKda:%{öldürme.%player%}%&6/&f%{ölme.%player%}%" in sidebar of player to 1

every 10 second:
    loop all players:
        execute loop-player command "scoreboardt"
#--------------------------------------------------#Death Skript#------------------------------------------------#
on death of player:
    clear drops
#--------------------------------------------------#Anti Command Skript#------------------------------------------------#
on command:
    command is not "/scoreboardt":
        if {oyunda.%player%} is set:
            if player doesn't have permission "uhc.admin":
                cancel event
                send "Oyundayken Komut Kullanılamaz.."
            else:
                uncancel event
        else:
            uncancel event
#--------------------------------------------------#Kaçak Skript#------------------------------------------------#
on quit:
    if {oyunda.%player%} is set:
        kill the player
        wait 1 second
        delete {oyunda.%player%}
        broadcast "&4&l&n%player% %{kacakkontrol.%player%}% Arenasında İken Oyundan Kaçtıgı İçin 30 Dakika Sunucumuzdan Yasaklandı"
        execute console command "tempban %player% 30m"
        if {arena.%{kacakkontrol.%player%}%.oyuncu1} is set:
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu1} to {spawn}
            execute console command "sıfırla %{kacakkontrol.%player%}%"
            execute console command "temizle %{kacakkontrol.%player%}%"
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu2} to {spawn}
            set {arena.%{kacakkontrol.%player%}%} to "&aHazır."
            add 2 to {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            add 2 to {win.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            add 2 to {lose.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            delete {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            set {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%} to 0
        else if {arena.%{kacakkontrol.%player%}%.oyuncu2} is set:
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu1} to {spawn}
            teleport {arena.%{kacakkontrol.%player%}%.oyuncu2} to {spawn}
            execute console command "sıfırla %{kacakkontrol.%player%}%"
            execute console command "temizle %{kacakkontrol.%player%}%"
            set {arena.%{kacakkontrol.%player%}%} to "&aHazır."
            add 2 to {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            add 2 to {win.%{arena.%{kacakkontrol.%player%}%.oyuncu1}%}
            add 2 to {lose.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            delete {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%}
            set {kdr.%{arena.%{kacakkontrol.%player%}%.oyuncu2}%} to 0
#------------------------------------------------#Spawn Skript#------------------------------------------------#
command /spawnbelirle:
    trigger:
        set {spawn} to location of player
      
command /spawn:
    trigger:
        if {spawn} is set:
            teleport player to {spawn}
        else:
            send "Spawn Belirlenmemiş"
          
on join:
    teleport player to {spawn}
#--------------------------------------------------#Break Skript#------------------------------------------------#
on break yellow stained clay:
    if player doesn't have permission "uhc.admin":
        if {oyunda.%player%} is set:
            cancel event
            set block to air
        else:
            cancel event
            send "Sadece Build UHC De İken Blok Kırabilirsin.."
    else:
        uncancel event
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