Skriptten Anlayan Gelebilirmi

iFredy

Play.FunnyPvP.Net
En iyi cevaplar
0
Kod:
command /dueluhc [<offlineplayer>]:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {builduhc.avaiblearenas::*} is set:
            if {duel.acceptstatu.%uuid of arg 1%} is not set:
                if {builduhcingame::%player%} is not set:
                    if {builduhcingame::%arg 1%} is not set:
                        if arg 1 is not set:
                            send "&cUsage: /dueluhc <player>"
                        if arg 1 is "%player%":
                            send "{@prefix} &7Duello Istegi Gonderdin&8."
                        if arg 1 is not "%player%":
                            if arg 1 is not online:
                                send "{@prefix} &e%arg 1%&7 Online Degil&8."
                            else if {requesttime.%player%} is not set:
                                delete {requesttime.%arg 1%}
                                send "{@prefix}&7 &e%arg 1%&7 Isimli Oyuncuya Duello Istegi Gonderdin&8."
                                send "{@prefix}&7 &e%player%&7 Isimli Oyuncu Sana Duello Istegi Gonderdi&8.&7  10sn Icinde Kabul Etmek Icin &a/acceptuhc &8." to arg 1
                                set {requesttime.%arg 1%} to "%player%"
                                wait 10 seconds
                                delete {requesttime.%arg 1%}
                    else if {builduhcingame::%arg 1%} is set:
                        send "{@prefix} &e%arg 1% &7cannot accept a duel request atm because they are in BuildUHC&8."
                else if {builduhcingame::%player%} is set:
                    send "{@prefix} &7Zaten Sıradasın&8."
            else:
                send "{@prefix} &e%arg 1% &7Duello Istegini Kabul Etmedi&8."
        else if {builduhc.avaiblearenas::*} is not set:
            send "{@prefix}&7 Tüm Arenalar Dolu&8!"
           
#eger oyuncu arenada degilse
command /acceptuhc:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {builduhcingame::%player%} is not set:
            if {requesttime.%player%} is not set:
                send "{@prefix} &7Gelen Duello Istegi Yok&8."
            if {requesttime.%player%} is set:
                loop all players:
                    if loop-player is {requesttime.%player%}:
                        send "{@prefix} &7Basarilar Rakibin &e%{requesttime.%player%}%&8!" to player
                        send "{@prefix} &7Basarilar Rakibin &e%player%&8!" to loop-player
                        set {ingame.%player%} to loop-player
                        set {builduhcarena::%player%} to random element of {builduhc.avaiblearenas::*}
                        teleport player to {builduhc.player1.%{builduhcarena::%player%}%}
                        teleport loop-player to {builduhc.player2.%{builduhcarena::%player%}%}
                        set {builduhcarena::%{ingame.%player%}%} to {builduhcarena::%player%}
                        clear player's inventory
                        clear {ingame.%player%}'s inventory
                        set {1vs1builduhc::%player%} to {ingame.%player%}
                        execute console command "/givekit builduhc %player%"
                        set the player's gamemode to survival
                        execute console command "/givekit builduhc %{ingame.%player%}%"
                        set {builduhcingame::%player%} to player
                        set {builduhcingame::%{ingame.%player%}%} to player
                        delete {1vs1builduhc::%player%}
                        delete {1vs1builduhc::%{ingame.%player%}%}
                        set {ingame.%player%} to {ingame.%player%}
                        set {ingame.%{ingame.%player%}%} to player
                        set the player's gamemode to survival
                        heal player
                        heal {ingame.%player%}
                        set player's gamemode to survival
                        set {ingame.%player%}'s gamemode to survival
                        add 10 to player's hunger bar
                        add 10 to {ingame.%player%}'s hunger bar
                        delete {builduhc.avaiblearenas::%{builduhcarena::%player%}%}
        else if {builduhcingame::%player%} is set:
            send "{@prefix} &7Zaten Sıradasın&8."

           
command /duelmcsg [<offlineplayer>]:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {renewable.avaiblearenas::*} is set:
            if {duel.acceptstatu.%uuid of arg 1%} is not set:
                if {mcsgingame::%player%} is not set:
                    if {mcsgingame::%arg 1%} is not set:
                        if arg 1 is not set:
                            send "&cUsage: /duelmcsg <player>"
                        if arg 1 is "%player%":
                            send "{@prefix} &7Duello Istegi Gonderdin&8."
                        if arg 1 is not "%player%":
                            if arg 1 is not online:
                                send "{@prefix} &e%arg 1%&7 Online Degil&8."
                            else if {requesttime.%player%} is not set:
                                delete {requesttime.%arg 1%}
                                send "{@prefix}&7 &e%arg 1%&7 Isimli Oyuncuya Duello Istegi Gonderdin&8."
                                send "{@prefix}&7 &e%player%&7 Isimli Oyuncu Sana Duello Istegi Gonderdi&8.&7  10sn Icinde Kabul Etmek Icin &a/acceptmcsg &8." to arg 1
                                set {requesttime.%arg 1%} to "%player%"
                                wait 10 seconds
                                delete {requesttime.%arg 1%}
                    else if {mcsgingame::%arg 1%} is set:
                        send "{@prefix} &e%arg 1% &7cannot accept a duel request atm because they are in MCSG&8."
                else if {mcsgingame::%player%} is set:
                    send "{@prefix} &7Zaten Sıradasın&8."
            else:
                send "{@prefix} &e%arg 1% &7Duello Istegini Kabul Etmedi&8."
        else if {renewable.avaiblearenas::*} is not set:
            send "{@prefix}&7 Tüm Arenalar Dolu&8!"
           
#eger oyuncu arenada degilsee
command /acceptmcsg:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {mcsgingame::%player%} is not set:
            if {requesttime.%player%} is not set:
                send "{@prefix} &7Gelen Duello Istegi Yok&8."
            if {requesttime.%player%} is set:
                loop all players:
                    if loop-player is {requesttime.%player%}:
                        send "{@prefix} &7Basarilar Rakibin &e%{requesttime.%player%}%&8!" to player
                        send "{@prefix} &7Basarilar Rakibin &e%player%&8!" to loop-player
                        set {ingame.%player%} to loop-player
                        set {mcsgarena::%player%} to random element of {renewable.avaiblearenas::*}
                        teleport player to {renewable.player1.%{mcsgarena::%player%}%}
                        teleport loop-player to {renewable.player2.%{mcsgarena::%player%}%}
                        set {mcsgarena::%{ingame.%player%}%} to {mcsgarena::%player%}
                        clear player's inventory
                        clear {ingame.%player%}'s inventory
                        set {1vs1mcsg::%player%} to {ingame.%player%}
                        execute console command "/givekit mcsg %player%"
                        set the player's gamemode to survival
                        execute console command "/givekit mcsg %{ingame.%player%}%"
                        set {mcsgingame::%player%} to player
                        set {mcsgingame::%{ingame.%player%}%} to player
                        delete {1vs1mcsg::%player%}
                        delete {1vs1mcsg::%{ingame.%player%}%}
                        set {ingame.%player%} to {ingame.%player%}
                        set {ingame.%{ingame.%player%}%} to player
                        set the player's gamemode to survival
                        heal player
                        heal {ingame.%player%}
                        set player's gamemode to survival
                        set {ingame.%player%}'s gamemode to survival
                        add 10 to player's hunger bar
                        add 10 to {ingame.%player%}'s hunger bar
                        delete {renewable.avaiblearenas::%{mcsgarena::%player%}%}
        else if {mcsgingame::%player%} is set:
            send "{@prefix} &7Zaten Sıradasın&8."

Arkadaslar serverim icin boyle bir duel sistemi yaptım mesela oyuncuya dueluhc atıyorsun adam acceptuhc yerine acceptmcsg yazdıgında mcsg arenasına atıyor sadece uhc icin duel attıklarında acceptuhc yazılsın ve mcsg icin duel attıklarında acceptmcsg yazılsın acceptuhc yazılmasın
 

GameKingTr59

Lapis Toplayıcısı
En iyi cevaplar
0
Alıntı gibi geldi. Aynı komudu kopyalayıp variable kısmını değiştirerek kullanabilirsin.
 

AhmetDinc

Demir Madencisi
En iyi cevaplar
0
Kod:
command /dueluhc [<offlineplayer>]:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {builduhc.avaiblearenas::*} is set:
            if {duel.acceptstatu.%uuid of arg 1%} is not set:
                if {builduhcingame::%player%} is not set:
                    if {builduhcingame::%arg 1%} is not set:
                        if arg 1 is not set:
                            send "&cUsage: /dueluhc <player>"
                        if arg 1 is "%player%":
                            send "{@prefix} &7Duello Istegi Gonderdin&8."
                        if arg 1 is not "%player%":
                            if arg 1 is not online:
                                send "{@prefix} &e%arg 1%&7 Online Degil&8."
                            else if {requesttime.%player%} is not set:
                                delete {requesttime.%arg 1%}
                                send "{@prefix}&7 &e%arg 1%&7 Isimli Oyuncuya Duello Istegi Gonderdin&8."
                                send "{@prefix}&7 &e%player%&7 Isimli Oyuncu Sana Duello Istegi Gonderdi&8.&7  10sn Icinde Kabul Etmek Icin &a/acceptuhc &8." to arg 1
                                set {requesttime.%arg 1%} to "%player%"
                                wait 10 seconds
                                delete {requesttime.%arg 1%}
                    else if {builduhcingame::%arg 1%} is set:
                        send "{@prefix} &e%arg 1% &7cannot accept a duel request atm because they are in BuildUHC&8."
                else if {builduhcingame::%player%} is set:
                    send "{@prefix} &7Zaten Sıradasın&8."
            else:
                send "{@prefix} &e%arg 1% &7Duello Istegini Kabul Etmedi&8."
        else if {builduhc.avaiblearenas::*} is not set:
            send "{@prefix}&7 Tüm Arenalar Dolu&8!"
          
#eger oyuncu arenada degilse
command /acceptmcsg:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {builduhcingame::%player%} is not set:
            if {requesttime.%player%} is not set:
                send "{@prefix} &7Gelen Duello Istegi Yok&8."
            if {requesttime.%player%} is set:
                loop all players:
                    if loop-player is {requesttime.%player%}:
                        send "{@prefix} &7Basarilar Rakibin &e%{requesttime.%player%}%&8!" to player
                        send "{@prefix} &7Basarilar Rakibin &e%player%&8!" to loop-player
                        set {ingame.%player%} to loop-player
                        set {builduhcarena::%player%} to random element of {builduhc.avaiblearenas::*}
                        teleport player to {builduhc.player1.%{builduhcarena::%player%}%}
                        teleport loop-player to {builduhc.player2.%{builduhcarena::%player%}%}
                        set {builduhcarena::%{ingame.%player%}%} to {builduhcarena::%player%}
                        clear player's inventory
                        clear {ingame.%player%}'s inventory
                        set {1vs1builduhc::%player%} to {ingame.%player%}
                        execute console command "/givekit builduhc %player%"
                        set the player's gamemode to survival
                        execute console command "/givekit builduhc %{ingame.%player%}%"
                        set {builduhcingame::%player%} to player
                        set {builduhcingame::%{ingame.%player%}%} to player
                        delete {1vs1builduhc::%player%}
                        delete {1vs1builduhc::%{ingame.%player%}%}
                        set {ingame.%player%} to {ingame.%player%}
                        set {ingame.%{ingame.%player%}%} to player
                        set the player's gamemode to survival
                        heal player
                        heal {ingame.%player%}
                        set player's gamemode to survival
                        set {ingame.%player%}'s gamemode to survival
                        add 10 to player's hunger bar
                        add 10 to {ingame.%player%}'s hunger bar
                        delete {builduhc.avaiblearenas::%{builduhcarena::%player%}%}
        else if {builduhcingame::%player%} is set:
            send "{@prefix} &7Zaten Sıradasın&8."

          
command /duelmcsg [<offlineplayer>]:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {renewable.avaiblearenas::*} is set:
            if {duel.acceptstatu.%uuid of arg 1%} is not set:
                if {mcsgingame::%player%} is not set:
                    if {mcsgingame::%arg 1%} is not set:
                        if arg 1 is not set:
                            send "&cUsage: /duelmcsg <player>"
                        if arg 1 is "%player%":
                            send "{@prefix} &7Duello Istegi Gonderdin&8."
                        if arg 1 is not "%player%":
                            if arg 1 is not online:
                                send "{@prefix} &e%arg 1%&7 Online Degil&8."
                            else if {requesttime.%player%} is not set:
                                delete {requesttime.%arg 1%}
                                send "{@prefix}&7 &e%arg 1%&7 Isimli Oyuncuya Duello Istegi Gonderdin&8."
                                send "{@prefix}&7 &e%player%&7 Isimli Oyuncu Sana Duello Istegi Gonderdi&8.&7  10sn Icinde Kabul Etmek Icin &a/acceptmcsg &8." to arg 1
                                set {requesttime.%arg 1%} to "%player%"
                                wait 10 seconds
                                delete {requesttime.%arg 1%}
                    else if {mcsgingame::%arg 1%} is set:
                        send "{@prefix} &e%arg 1% &7cannot accept a duel request atm because they are in MCSG&8."
                else if {mcsgingame::%player%} is set:
                    send "{@prefix} &7Zaten Sıradasın&8."
            else:
                send "{@prefix} &e%arg 1% &7Duello Istegini Kabul Etmedi&8."
        else if {renewable.avaiblearenas::*} is not set:
            send "{@prefix}&7 Tüm Arenalar Dolu&8!"
          
#eger oyuncu arenada degilsee
command /acceptuhc:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {mcsgingame::%player%} is not set:
            if {requesttime.%player%} is not set:
                send "{@prefix} &7Gelen Duello Istegi Yok&8."
            if {requesttime.%player%} is set:
                loop all players:
                    if loop-player is {requesttime.%player%}:
                        send "{@prefix} &7Basarilar Rakibin &e%{requesttime.%player%}%&8!" to player
                        send "{@prefix} &7Basarilar Rakibin &e%player%&8!" to loop-player
                        set {ingame.%player%} to loop-player
                        set {mcsgarena::%player%} to random element of {renewable.avaiblearenas::*}
                        teleport player to {renewable.player1.%{mcsgarena::%player%}%}
                        teleport loop-player to {renewable.player2.%{mcsgarena::%player%}%}
                        set {mcsgarena::%{ingame.%player%}%} to {mcsgarena::%player%}
                        clear player's inventory
                        clear {ingame.%player%}'s inventory
                        set {1vs1mcsg::%player%} to {ingame.%player%}
                        execute console command "/givekit mcsg %player%"
                        set the player's gamemode to survival
                        execute console command "/givekit mcsg %{ingame.%player%}%"
                        set {mcsgingame::%player%} to player
                        set {mcsgingame::%{ingame.%player%}%} to player
                        delete {1vs1mcsg::%player%}
                        delete {1vs1mcsg::%{ingame.%player%}%}
                        set {ingame.%player%} to {ingame.%player%}
                        set {ingame.%{ingame.%player%}%} to player
                        set the player's gamemode to survival
                        heal player
                        heal {ingame.%player%}
                        set player's gamemode to survival
                        set {ingame.%player%}'s gamemode to survival
                        add 10 to player's hunger bar
                        add 10 to {ingame.%player%}'s hunger bar
                        delete {renewable.avaiblearenas::%{mcsgarena::%player%}%}
        else if {mcsgingame::%player%} is set:
            send "{@prefix} &7Zaten Sıradasın&8."
 

iFredy

Play.FunnyPvP.Net
En iyi cevaplar
0
Kod:
command /dueluhc [<offlineplayer>]:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {builduhc.avaiblearenas::*} is set:
            if {duel.acceptstatu.%uuid of arg 1%} is not set:
                if {builduhcingame::%player%} is not set:
                    if {builduhcingame::%arg 1%} is not set:
                        if arg 1 is not set:
                            send "&cUsage: /dueluhc <player>"
                        if arg 1 is "%player%":
                            send "{@prefix} &7Duello Istegi Gonderdin&8."
                        if arg 1 is not "%player%":
                            if arg 1 is not online:
                                send "{@prefix} &e%arg 1%&7 Online Degil&8."
                            else if {requesttime.%player%} is not set:
                                delete {requesttime.%arg 1%}
                                send "{@prefix}&7 &e%arg 1%&7 Isimli Oyuncuya Duello Istegi Gonderdin&8."
                                send "{@prefix}&7 &e%player%&7 Isimli Oyuncu Sana Duello Istegi Gonderdi&8.&7  10sn Icinde Kabul Etmek Icin &a/acceptuhc &8." to arg 1
                                set {requesttime.%arg 1%} to "%player%"
                                wait 10 seconds
                                delete {requesttime.%arg 1%}
                    else if {builduhcingame::%arg 1%} is set:
                        send "{@prefix} &e%arg 1% &7cannot accept a duel request atm because they are in BuildUHC&8."
                else if {builduhcingame::%player%} is set:
                    send "{@prefix} &7Zaten Sıradasın&8."
            else:
                send "{@prefix} &e%arg 1% &7Duello Istegini Kabul Etmedi&8."
        else if {builduhc.avaiblearenas::*} is not set:
            send "{@prefix}&7 Tüm Arenalar Dolu&8!"
         
#eger oyuncu arenada degilse
command /acceptmcsg:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {builduhcingame::%player%} is not set:
            if {requesttime.%player%} is not set:
                send "{@prefix} &7Gelen Duello Istegi Yok&8."
            if {requesttime.%player%} is set:
                loop all players:
                    if loop-player is {requesttime.%player%}:
                        send "{@prefix} &7Basarilar Rakibin &e%{requesttime.%player%}%&8!" to player
                        send "{@prefix} &7Basarilar Rakibin &e%player%&8!" to loop-player
                        set {ingame.%player%} to loop-player
                        set {builduhcarena::%player%} to random element of {builduhc.avaiblearenas::*}
                        teleport player to {builduhc.player1.%{builduhcarena::%player%}%}
                        teleport loop-player to {builduhc.player2.%{builduhcarena::%player%}%}
                        set {builduhcarena::%{ingame.%player%}%} to {builduhcarena::%player%}
                        clear player's inventory
                        clear {ingame.%player%}'s inventory
                        set {1vs1builduhc::%player%} to {ingame.%player%}
                        execute console command "/givekit builduhc %player%"
                        set the player's gamemode to survival
                        execute console command "/givekit builduhc %{ingame.%player%}%"
                        set {builduhcingame::%player%} to player
                        set {builduhcingame::%{ingame.%player%}%} to player
                        delete {1vs1builduhc::%player%}
                        delete {1vs1builduhc::%{ingame.%player%}%}
                        set {ingame.%player%} to {ingame.%player%}
                        set {ingame.%{ingame.%player%}%} to player
                        set the player's gamemode to survival
                        heal player
                        heal {ingame.%player%}
                        set player's gamemode to survival
                        set {ingame.%player%}'s gamemode to survival
                        add 10 to player's hunger bar
                        add 10 to {ingame.%player%}'s hunger bar
                        delete {builduhc.avaiblearenas::%{builduhcarena::%player%}%}
        else if {builduhcingame::%player%} is set:
            send "{@prefix} &7Zaten Sıradasın&8."

         
command /duelmcsg [<offlineplayer>]:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {renewable.avaiblearenas::*} is set:
            if {duel.acceptstatu.%uuid of arg 1%} is not set:
                if {mcsgingame::%player%} is not set:
                    if {mcsgingame::%arg 1%} is not set:
                        if arg 1 is not set:
                            send "&cUsage: /duelmcsg <player>"
                        if arg 1 is "%player%":
                            send "{@prefix} &7Duello Istegi Gonderdin&8."
                        if arg 1 is not "%player%":
                            if arg 1 is not online:
                                send "{@prefix} &e%arg 1%&7 Online Degil&8."
                            else if {requesttime.%player%} is not set:
                                delete {requesttime.%arg 1%}
                                send "{@prefix}&7 &e%arg 1%&7 Isimli Oyuncuya Duello Istegi Gonderdin&8."
                                send "{@prefix}&7 &e%player%&7 Isimli Oyuncu Sana Duello Istegi Gonderdi&8.&7  10sn Icinde Kabul Etmek Icin &a/acceptmcsg &8." to arg 1
                                set {requesttime.%arg 1%} to "%player%"
                                wait 10 seconds
                                delete {requesttime.%arg 1%}
                    else if {mcsgingame::%arg 1%} is set:
                        send "{@prefix} &e%arg 1% &7cannot accept a duel request atm because they are in MCSG&8."
                else if {mcsgingame::%player%} is set:
                    send "{@prefix} &7Zaten Sıradasın&8."
            else:
                send "{@prefix} &e%arg 1% &7Duello Istegini Kabul Etmedi&8."
        else if {renewable.avaiblearenas::*} is not set:
            send "{@prefix}&7 Tüm Arenalar Dolu&8!"
         
#eger oyuncu arenada degilsee
command /acceptuhc:
    trigger:
        if {stopped.battlepvp} is true:
            send "{@prefix} &7Battlekit is &4stopped &7so you can't duel now&8."
            stop
        if {mcsgingame::%player%} is not set:
            if {requesttime.%player%} is not set:
                send "{@prefix} &7Gelen Duello Istegi Yok&8."
            if {requesttime.%player%} is set:
                loop all players:
                    if loop-player is {requesttime.%player%}:
                        send "{@prefix} &7Basarilar Rakibin &e%{requesttime.%player%}%&8!" to player
                        send "{@prefix} &7Basarilar Rakibin &e%player%&8!" to loop-player
                        set {ingame.%player%} to loop-player
                        set {mcsgarena::%player%} to random element of {renewable.avaiblearenas::*}
                        teleport player to {renewable.player1.%{mcsgarena::%player%}%}
                        teleport loop-player to {renewable.player2.%{mcsgarena::%player%}%}
                        set {mcsgarena::%{ingame.%player%}%} to {mcsgarena::%player%}
                        clear player's inventory
                        clear {ingame.%player%}'s inventory
                        set {1vs1mcsg::%player%} to {ingame.%player%}
                        execute console command "/givekit mcsg %player%"
                        set the player's gamemode to survival
                        execute console command "/givekit mcsg %{ingame.%player%}%"
                        set {mcsgingame::%player%} to player
                        set {mcsgingame::%{ingame.%player%}%} to player
                        delete {1vs1mcsg::%player%}
                        delete {1vs1mcsg::%{ingame.%player%}%}
                        set {ingame.%player%} to {ingame.%player%}
                        set {ingame.%{ingame.%player%}%} to player
                        set the player's gamemode to survival
                        heal player
                        heal {ingame.%player%}
                        set player's gamemode to survival
                        set {ingame.%player%}'s gamemode to survival
                        add 10 to player's hunger bar
                        add 10 to {ingame.%player%}'s hunger bar
                        delete {renewable.avaiblearenas::%{mcsgarena::%player%}%}
        else if {mcsgingame::%player%} is set:
            send "{@prefix} &7Zaten Sıradasın&8."
dostum uhc kabul etmeye mcsg yazmışsın mcsg kabul etmeye uhc yazmışsın ne değişek
 
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