[SK] UHCFFA | V1.0b

xEndlessV2

Elmas Madencisi
En iyi cevaplar
0
@Rycep41 adlı arkadaşın isteği üzerine kodladığım basit bir skript,sevilirse geliştirmeye devam ederim.
Kod:
options:
    p: &8[&eUHCFFA&8]
    uhcmapadı: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &9/uhcffa &8[&3gir&8,&3çık&8]"
            else:
                send "{@p} &9/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&3loc1&8,&3loc2&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &3UHCFFA'ya girdin!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3
                set slot 1 of player's inventory to bow of power 3
                set slot 4 of player's inventory to lava bucket
                set slot 2 of player's inventory to fishing rod of unbreaking 3
                set slot 3 of player's inventory to water bucket
                set slot 5 of player's inventory to 3 golden apple named "&6Golden Head"
                set slot 6 of player's inventory to 6 golden apple
                set slot 7 of player's inventory to 64 planks:1
                set slot 8 of player's inventory to diamond axe
                set slot 9 of player's inventory to 64 arrow
                set slot 34 of player's inventory to 64 cobblestone
                set slot 30 of player's inventory to water bucket
                set slot 35 of player's inventory to diamond pickaxe
                set slot 31 of player's inventory to lava bucket
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &3Zaten UHCFFA oynuyorsun!"
        if arg-1 is "çık":
            if {uhcffada.%player%} is false:
                send "{@p} &3Zaten UHCFFA oynamıyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "spawn %player%"
                send "{@p} &3UHCFFA'dan çıktın!"
        if arg-1 is "bakım":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "spawn %loop-player%"
                        send "{@p} &3UHCFFA bakıma alındı" to loop-player
                send "{@p} &3UHCFFA bakıma alındı." to player
        if arg-1 is "loc1":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                set {uhcffamap.loc1} to location of player
                send "{@p} &3UHCFFA haritasının 1. noktası belirlendi!"
        if arg-1 is "loc2":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                set {uhcffamap.loc2} to location of player
                send "{@p} &3UHCFFA haritasının 2. noktası belirlendi!"
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &3%location of player% koordinatları UHCFFA spawn bölgelerine eklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of victim's inventory to diamond sword of sharpness 3
            set slot 1 of victim's inventory to bow of power 3
            set slot 4 of victim's inventory to lava bucket
            set slot 2 of victim's inventory to fishing rod of unbreaking 3
            set slot 3 of victim's inventory to water bucket
            set slot 5 of victim's inventory to 3 golden apple named "&6Golden Head"
            set slot 6 of victim's inventory to 6 golden apple
            set slot 7 of victim's inventory to 64 planks:1
            set slot 8 of victim's inventory to diamond axe
            set slot 9 of victim's inventory to 64 arrow
            set slot 34 of victim's inventory to 64 cobblestone
            set slot 30 of victim's inventory to water bucket
            set slot 35 of victim's inventory to diamond pickaxe
            set slot 31 of victim's inventory to lava bucket
            make victim wear all diamond armour of protection 2
on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false
every 10 minute:
    execute console command "killall drops {@uhcmapadı}"
    loop blocks within {uhcffa.loc1} to {uhcffa.loc2}:
        if loop-block is lava:
            set loop-block to air
        if loop-block is water:
            set loop-block to air
        if loop-block is cobblestone:
            set loop-block to air
        if loop-block is planks:1:
            set loop-blocks to air
        if loop-block is obsidian:
            set loop-blocks to air
        if loop-block is stone:
            set loop-blocks to air
    broadcast "{@p} &3UHCFFA mapı temizlendi!"
 

xSynapseFan

Zombi Katili
En iyi cevaplar
0
Selamlar skript yazmak istiyorum fakat bunun için birçok rehber var en güzel şekilde anlatan bir yer biliyorsanız bana link atarmısınız ?
 

Rycep41

Taş Madencisi
En iyi cevaplar
0
Ben bunu nasıl görmedim ? internetim yoktu bir gireyim dedim çok teşekkürler deneyeceğim dostum (y) .

@Rycep41 adlı arkadaşın isteği üzerine kodladığım basit bir skript,sevilirse geliştirmeye devam ederim.
Kod:
options:
    p: &8[&eUHCFFA&8]
    uhcmapadı: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &9/uhcffa &8[&3gir&8,&3çık&8]"
            else:
                send "{@p} &9/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&3loc1&8,&3loc2&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &3UHCFFA'ya girdin!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3
                set slot 1 of player's inventory to bow of power 3
                set slot 4 of player's inventory to lava bucket
                set slot 2 of player's inventory to fishing rod of unbreaking 3
                set slot 3 of player's inventory to water bucket
                set slot 5 of player's inventory to 3 golden apple named "&6Golden Head"
                set slot 6 of player's inventory to 6 golden apple
                set slot 7 of player's inventory to 64 planks:1
                set slot 8 of player's inventory to diamond axe
                set slot 9 of player's inventory to 64 arrow
                set slot 34 of player's inventory to 64 cobblestone
                set slot 30 of player's inventory to water bucket
                set slot 35 of player's inventory to diamond pickaxe
                set slot 31 of player's inventory to lava bucket
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &3Zaten UHCFFA oynuyorsun!"
        if arg-1 is "çık":
            if {uhcffada.%player%} is false:
                send "{@p} &3Zaten UHCFFA oynamıyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "spawn %player%"
                send "{@p} &3UHCFFA'dan çıktın!"
        if arg-1 is "bakım":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "spawn %loop-player%"
                        send "{@p} &3UHCFFA bakıma alındı" to loop-player
                send "{@p} &3UHCFFA bakıma alındı." to player
        if arg-1 is "loc1":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                set {uhcffamap.loc1} to location of player
                send "{@p} &3UHCFFA haritasının 1. noktası belirlendi!"
        if arg-1 is "loc2":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                set {uhcffamap.loc2} to location of player
                send "{@p} &3UHCFFA haritasının 2. noktası belirlendi!"
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &3Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &3%location of player% koordinatları UHCFFA spawn bölgelerine eklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of victim's inventory to diamond sword of sharpness 3
            set slot 1 of victim's inventory to bow of power 3
            set slot 4 of victim's inventory to lava bucket
            set slot 2 of victim's inventory to fishing rod of unbreaking 3
            set slot 3 of victim's inventory to water bucket
            set slot 5 of victim's inventory to 3 golden apple named "&6Golden Head"
            set slot 6 of victim's inventory to 6 golden apple
            set slot 7 of victim's inventory to 64 planks:1
            set slot 8 of victim's inventory to diamond axe
            set slot 9 of victim's inventory to 64 arrow
            set slot 34 of victim's inventory to 64 cobblestone
            set slot 30 of victim's inventory to water bucket
            set slot 35 of victim's inventory to diamond pickaxe
            set slot 31 of victim's inventory to lava bucket
            make victim wear all diamond armour of protection 2
on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false
every 10 minute:
    execute console command "killall drops {@uhcmapadı}"
    loop blocks within {uhcffa.loc1} to {uhcffa.loc2}:
        if loop-block is lava:
            set loop-block to air
        if loop-block is water:
            set loop-block to air
        if loop-block is cobblestone:
            set loop-block to air
        if loop-block is planks:1:
            set loop-blocks to air
        if loop-block is obsidian:
            set loop-blocks to air
        if loop-block is stone:
            set loop-blocks to air
    broadcast "{@p} &3UHCFFA mapı temizlendi!"
Birde hocam skript çalışıyor ama , UHCFFA Haritası temizlendi diyor hiçbir şey kalkmıyor ?
 
Üst