command /kitkaydet:
permission: op
trigger:
set {starterKit::inventory} to player's serialized inventory
send "&aKit başarıyla kaydedildi!"
on respawn:
clear player's inventory
restore inventory of player from variable {starterKit::inventory}
options:
prefix: &b&oKITSAVE &8&l→
noperm: &cUzgunum, Yetkiniz yok!
# Kit Ayarlama Yeri Ayarlari Ayarlamalari Yukaridan ve Bu Kisimdan Yapabilirsin Diger Yerlere Bilgin Yoksa Dokunmani Onermem.
jointogive: false
deathtogive: false
sword.slot: 0
fns.slot: 1
fishingrod.slot: 2
bow.slot: 3
helmet.mat: chain
chestplate.mat: iron
leggings.mat: iron
boots.mat: iron
sword.mat: iron
sword.name: &7Murderer Weapon
sword.lorename: &6You may kill someone with IsmetRG's Block-hit power!
fns.name: &cBu&6rn&eer
fns.lorename: &6Please don't burn yourself
fishingrod.name: &9Enemy Pusher
fishingrod.lorename: &6Try to push yourself
bow.name: &4AWP | Dragon Lore
bow.lorename: &6360 no scope
arrow.number: 15
arrow.number.save: 16
arrow.slot: 8
arrow.name: &2Green Arrow
arrow.lorename: &6Hacker destroyer
on rightclick on sign:
line 3 of the clicked block is "&8[&eAyarla&8]":
make player execute command "/starterkit save"
stop
line 3 of the clicked block is "&8[&eSıfırla&8]":
make player execute command "/starterkit unsave"
stop
line 3 of the clicked block is "&8[&eAl&8]":
execute console command "/strtdsjfsdfs %player%"
stop
line 3 of the clicked block is "&eKit Ayarlama":
line 4 of the clicked block is "&eYerine Git":
make player execute command "/starterkit saveplace"
stop
line 3 of the clicked block is "&4&lSpawna":
line 4 of the clicked block is "&c&lGeri Don":
send "{@prefix} &aSpawna Geri Dondun!"
set {save.available.%player%} to false
clear player's inventory
make player execute command "/spawn"
stop
command /starterkit [<text>] [<player>]:
trigger:
if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
send "{@prefix} &cYou did something wrong&8."
stop
if arg 1 is not set:
send "{@prefix} &6Starterkit Commands"
if player has the permission "starterkit.give":
send "{@prefix} &7/starterkit load &8(&7<player>&8)"
send "{@prefix} &7/starterkit unsaveall"
send "{@prefix} &7/starterkit save"
send "{@prefix} &7/starterkit unsave"
send "{@prefix} &7/starterkit saveplace"
stop
if arg 1 is "load":
if player has the permission "starterkit.give":
if arg 2 is not set:
if {kitinv.saved.%player%} is not set:
clear the player's inventory
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
stop
else if {kitinv.saved.%player%} is set:
message "{@prefix} &2Your starter kit succesfully loaded&8." to player
clear the player's inventory
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
add 1 to {_slot}
set slot 0 of player to {kitinv.slotzero.%player%}
stop
if arg 2 is set:
if {kitinv.saved.%arg 2%} is not set:
clear the arg 2's inventory
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 2%} is true:
message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
clear the arg 2's inventory
equip arg 2 with {@helmet.mat} helmet
equip arg 2 with {@chestplate.mat} chestplate
equip arg 2 with {@leggings.mat} leggings
equip arg 2 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
add 1 to {_slot}
set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
stop
else:
send "{@prefix} {@noperm}"
if arg 1 is "saveplace":
teleport player to {warp.saveplace}
send "{@prefix} &2You are teleported to starterkit saveplace!"
set {save.available.%player%} to true
clear the player's inventory
if arg 1 is "save":
if arg 2 is not set:
if {save.available.%player%} is true:
if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
set {_kitinvslot} to 0
loop 36 times:
set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
add 1 to {_slot}
set {kitinv.saved.%player%} to true
set {kitinv.slotzero.%player%} to slot 0 of player
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
send "{@prefix} &eKitini Basariyla Kaydettin!"
stop
else:
send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
else:
send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
else:
send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
else:
send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!"
else:
send "{@prefix} &cKit Ayarlamak Icin Kit Ayarla Bolgesine Gitmelisin!"
if arg 1 is "unsave":
delete {kitinv.saved.%player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
clear the player's inventory
set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip player with {@helmet.mat} helmet
equip player with {@chestplate.mat} chestplate
equip player with {@leggings.mat} leggings
equip player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
if arg 1 is "unsaveall":
if player has the permission "strtrkt.give":
loop all players:
delete {kitinv.saved.%loop-player%}
wait 5 ticks
send "{@prefix} &cLoading..."
wait 10 ticks
loop all players:
clear the loop-player's inventory
set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip loop-player with {@helmet.mat} helmet
equip loop-player with {@chestplate.mat} chestplate
equip loop-player with {@leggings.mat} leggings
equip loop-player with {@boots.mat} boots
send "{@prefix} &eYou've successfully unsaved your inventory!"
stop
else:
send "{@prefix} {@noperm}"
command /strtdsjfsdfs [<player>]:
permission: console.****
executable by: console
trigger:
if {kitinv.saved.%arg 1%} is not set:
clear the arg 1's inventory
message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
stop
else if {kitinv.saved.%arg 1%} is true:
message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
clear the arg 1's inventory
equip arg 1 with {@helmet.mat} helmet
equip arg 1 with {@chestplate.mat} chestplate
equip arg 1 with {@leggings.mat} leggings
equip arg 1 with {@boots.mat} boots
set {_slot} to 0
loop 36 times:
set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
add 1 to {_slot}
set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
stop
command /starterkitbolge [<text>]:
permission: starterkit.admin
permission message: &cUzgunum, Yetkiniz yok!
trigger:
if arg 1 is not set:
send "Komut Kullanimi: /starterkitbolge"
if arg 1 is "ayarla":
if player have the permission "starterkit.admin":
set {warp.saveplace} to location of player
send "{@prefix} &aBasariyla alani sectin!"
Yapan çıkmış, paylaştım. İşinize gördüyse ne mutlu bana. Tekrar belirtiyorum yapımcısı ben değilim.Umarım yapan bir kişi çıkar.
Ne güzel ki ücretsiz yapmışlarUcretsiz yapılcağını düşünmüyorum.
Boş konuşmayın da arkadaşa yardım edin değil mi?
Dipnot: Skriptin yapımcısı ben değilim. Tanımadığım biri yapmış, tanıdığım biri de düzenlemiş.
" Gelelim bunu nasıl kullanacaksın, değil mi? "
Öncelikle kit ayarlama tabelalarının olacağı bir bölge hazırla. Aynı warp hazırlarmış gibi. Daha sonra oraya şunu yaz: " /starterkitbolge ayarla "
Sonra orada 3 tabela yerleştir.
Kit Ayarlamak İçin Tabela Şu Şekilde Olacak: Tabelanın ilk satırına KİT yaz daha sonra 3. satırına &8[&eAyarla&8] yaz.
Her tabelada ilk satıra KİT yaz daha sonra kit sıfırlamak için 3. satıra şunu yaz: &8[&eSıfırla&8]
Son olarak yine ilk satıra KİT yaz ve kit almak için 3. satıra şunu yaz: &8[&eAl&8]
Spawna geri dönmek için 3. satıra &4&lSpawna, 4. satırına ise &c&lGeri Don bunu yaz.
Mesajlarda ki ön eki değiştirmek için options kısmında ki prefix kısmında ki KITSAVE yazısını istediğin gibi değiştir.
Kod:options: prefix: &b&oKITSAVE &8&l→ noperm: &cUzgunum, Yetkiniz yok! # Kit Ayarlama Yeri Ayarlari Ayarlamalari Yukaridan ve Bu Kisimdan Yapabilirsin Diger Yerlere Bilgin Yoksa Dokunmani Onermem. jointogive: false deathtogive: false sword.slot: 0 fns.slot: 1 fishingrod.slot: 2 bow.slot: 3 helmet.mat: chain chestplate.mat: iron leggings.mat: iron boots.mat: iron sword.mat: iron sword.name: &7Murderer Weapon sword.lorename: &6You may kill someone with IsmetRG's Block-hit power! fns.name: &cBu&6rn&eer fns.lorename: &6Please don't burn yourself fishingrod.name: &9Enemy Pusher fishingrod.lorename: &6Try to push yourself bow.name: &4AWP | Dragon Lore bow.lorename: &6360 no scope arrow.number: 15 arrow.number.save: 16 arrow.slot: 8 arrow.name: &2Green Arrow arrow.lorename: &6Hacker destroyer on rightclick on sign: line 3 of the clicked block is "&8[&eAyarla&8]": make player execute command "/starterkit save" stop line 3 of the clicked block is "&8[&eSıfırla&8]": make player execute command "/starterkit unsave" stop line 3 of the clicked block is "&8[&eAl&8]": execute console command "/strtdsjfsdfs %player%" stop line 3 of the clicked block is "&eKit Ayarlama": line 4 of the clicked block is "&eYerine Git": make player execute command "/starterkit saveplace" stop line 3 of the clicked block is "&4&lSpawna": line 4 of the clicked block is "&c&lGeri Don": send "{@prefix} &aSpawna Geri Dondun!" set {save.available.%player%} to false clear player's inventory make player execute command "/spawn" stop command /starterkit [<text>] [<player>]: trigger: if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace": send "{@prefix} &cYou did something wrong&8." stop if arg 1 is not set: send "{@prefix} &6Starterkit Commands" if player has the permission "starterkit.give": send "{@prefix} &7/starterkit load &8(&7<player>&8)" send "{@prefix} &7/starterkit unsaveall" send "{@prefix} &7/starterkit save" send "{@prefix} &7/starterkit unsave" send "{@prefix} &7/starterkit saveplace" stop if arg 1 is "load": if player has the permission "starterkit.give": if arg 2 is not set: if {kitinv.saved.%player%} is not set: clear the player's inventory message "{@prefix} &2Your starter kit succesfully loaded&8." to player set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip player with {@helmet.mat} helmet equip player with {@chestplate.mat} chestplate equip player with {@leggings.mat} leggings equip player with {@boots.mat} boots stop else if {kitinv.saved.%player%} is set: message "{@prefix} &2Your starter kit succesfully loaded&8." to player clear the player's inventory equip player with {@helmet.mat} helmet equip player with {@chestplate.mat} chestplate equip player with {@leggings.mat} leggings equip player with {@boots.mat} boots set {_slot} to 0 loop 36 times: set slot {_slot} of player to {kitinv.%{_slot}%.%player%} add 1 to {_slot} set slot 0 of player to {kitinv.slotzero.%player%} stop if arg 2 is set: if {kitinv.saved.%arg 2%} is not set: clear the arg 2's inventory message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2 set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip arg 2 with {@helmet.mat} helmet equip arg 2 with {@chestplate.mat} chestplate equip arg 2 with {@leggings.mat} leggings equip arg 2 with {@boots.mat} boots stop else if {kitinv.saved.%arg 2%} is true: message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2 clear the arg 2's inventory equip arg 2 with {@helmet.mat} helmet equip arg 2 with {@chestplate.mat} chestplate equip arg 2 with {@leggings.mat} leggings equip arg 2 with {@boots.mat} boots set {_slot} to 0 loop 36 times: set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%} add 1 to {_slot} set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%} stop else: send "{@prefix} {@noperm}" if arg 1 is "saveplace": teleport player to {warp.saveplace} send "{@prefix} &2You are teleported to starterkit saveplace!" set {save.available.%player%} to true clear the player's inventory if arg 1 is "save": if arg 2 is not set: if {save.available.%player%} is true: if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}": if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}": if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}": if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}": set {_kitinvslot} to 0 loop 36 times: set {kitinv.%{_slot}%.%player%} to slot {_slot} of player add 1 to {_slot} set {kitinv.saved.%player%} to true set {kitinv.slotzero.%player%} to slot 0 of player wait 5 ticks send "{@prefix} &cLoading..." wait 10 ticks send "{@prefix} &eKitini Basariyla Kaydettin!" stop else: send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!" else: send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!" else: send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!" else: send "{@prefix} &cEnvanterinde fazladan veya baska bir esya var!" else: send "{@prefix} &cKit Ayarlamak Icin Kit Ayarla Bolgesine Gitmelisin!" if arg 1 is "unsave": delete {kitinv.saved.%player%} wait 5 ticks send "{@prefix} &cLoading..." wait 10 ticks clear the player's inventory set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip player with {@helmet.mat} helmet equip player with {@chestplate.mat} chestplate equip player with {@leggings.mat} leggings equip player with {@boots.mat} boots send "{@prefix} &eYou've successfully unsaved your inventory!" stop if arg 1 is "unsaveall": if player has the permission "strtrkt.give": loop all players: delete {kitinv.saved.%loop-player%} wait 5 ticks send "{@prefix} &cLoading..." wait 10 ticks loop all players: clear the loop-player's inventory set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip loop-player with {@helmet.mat} helmet equip loop-player with {@chestplate.mat} chestplate equip loop-player with {@leggings.mat} leggings equip loop-player with {@boots.mat} boots send "{@prefix} &eYou've successfully unsaved your inventory!" stop else: send "{@prefix} {@noperm}" command /strtdsjfsdfs [<player>]: permission: console.**** executable by: console trigger: if {kitinv.saved.%arg 1%} is not set: clear the arg 1's inventory message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1 set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}" set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}" set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}" set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}" set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}" equip arg 1 with {@helmet.mat} helmet equip arg 1 with {@chestplate.mat} chestplate equip arg 1 with {@leggings.mat} leggings equip arg 1 with {@boots.mat} boots stop else if {kitinv.saved.%arg 1%} is true: message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1 clear the arg 1's inventory equip arg 1 with {@helmet.mat} helmet equip arg 1 with {@chestplate.mat} chestplate equip arg 1 with {@leggings.mat} leggings equip arg 1 with {@boots.mat} boots set {_slot} to 0 loop 36 times: set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%} add 1 to {_slot} set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%} stop command /starterkitbolge [<text>]: permission: starterkit.admin permission message: &cUzgunum, Yetkiniz yok! trigger: if arg 1 is not set: send "Komut Kullanimi: /starterkitbolge" if arg 1 is "ayarla": if player have the permission "starterkit.admin": set {warp.saveplace} to location of player send "{@prefix} &aBasariyla alani sectin!"
Yapan çıkmış, paylaştım. İşinize gördüyse ne mutlu bana. Tekrar belirtiyorum yapımcısı ben değilim.
Ne güzel ki ücretsiz yapmışlar![]()
command /strtdsjfsdfs [<player>]:
permission: console.****
executable by: console
trigger:
Bunları bana anlatman mantıksız. Niye mi? Çünkü yapımcısı ben değilim, yapımcıya söylemen lazım onu ki dahası yapımcı yabancı biri. Ancak tabii dediklerini göz önünde bulundurarak geliştirilebilir, ve kısaltılabilir...Tam arkadaşın istediği değil sanki. Daha basit olabilir di.
Bunları görünce de güldüm biraz ;
Komut bulunamasın diye saçmalamaya gerek yok, Sonuçta işlem aynı, executable by: console yazdıktan sonra permission vermeye gerek yok.
Bunları bana anlatman mantıksız. Niye mi? Çünkü yapımcısı ben değilim, yapımcıya söylemen lazım onu ki dahası yapımcı yabancı biri. Ancak tabii dediklerini göz önünde bulundurarak geliştirilebilir, ve kısaltılabilir...
Skripti inceledim ancak kendi sunucumda kullandığım zamanlar ki gibi atmadım. Direk arkadaşın düzenlediği gibi attım. Yabancı derken Amerikan gibi kast ediyordum. En azından arkadaşın söylediğine göre öyle.Skripti incelemeden mi paylaştın ?
Yabancı derken ? baya **** baban yazmış.