on join:
while player is online:
give 1 of barrier named "&4&lEnvanter Kontrol" with lore "&4&lEnvanter Kontrol" to player
loop all items in the player's inventory:
loop-item is barrier:
remove all barrier named "&4&lEnvanter Kontrol" with lore "&4&lEnvanter Kontrol" from player
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
wait 1 second
on pickup'la Yapılır Ama Lag Olacağı İçin Gerekte Yok. Ben Bu Mantıkla Kodladım. Başkası Neyle Kodlarsa Kodlasın Beni İlgilendirmez.Ya bunun daha değişik bir skripti yokmu ?
player inventroy is full: gibi ?
on join:
while player is online:
loop all items in the player's inventory:
loop-item is air:
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
wait 1 second
on join:
while player is online:
loop all items in the player's inventory:
loop-item contains air:
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
wait 1 second
on pick up:
wait a tick
loop all items in the player's inventory:
loop-item is air:
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
on pick up:
wait a tick
loop all items in the player's inventory:
loop-item contains air:
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
on pick up:
wait a tick
player has air:
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
on join:
while player is online:
player has air:
{envanter.%player%} is set
delete {envanter.%player%}
else:
{envanter.%player%} is not set
set {envanter.%player%} to true
message "envanterin dolu"
wait 1 second