EylexLive
bunu gördüğünüzde özel üyem bitmiş olacak :(
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Merhabalar,
Bugün sizlerle baya önce yaptığım,geliştirmekte olduğum GunGame sistemini paylaşacağım.
Admin komutları:
/gungame lobi --> lobi ayarlar
/gungame kapat --> kapatır
/gungame aç --> açar
/gungame debug --> eğer sistem buga girdiyse bugdan çıkarır
Oyuncu komutları:
/gungame gir --> oyuna girer
/gungame çık --> oyundan çıkar
/gungame bilgi--> oyun hakkında kısa bilgi verir
Kod:
Bugün sizlerle baya önce yaptığım,geliştirmekte olduğum GunGame sistemini paylaşacağım.
Admin komutları:
/gungame lobi --> lobi ayarlar
/gungame kapat --> kapatır
/gungame aç --> açar
/gungame debug --> eğer sistem buga girdiyse bugdan çıkarır
Oyuncu komutları:
/gungame gir --> oyuna girer
/gungame çık --> oyundan çıkar
/gungame bilgi--> oyun hakkında kısa bilgi verir
Kod:
Kod:
options:
p: &6&lGunGame &6>
command /gungame [<text>]:
trigger:
arg-1 isn't set:
executor isn't "EylexLive":
send "{@p} &e/gungame &8[&egir&8,&eçık&8,&ebilgi&8]"
else:
send "{@p} &e/gungame &8[&elobi&8,&ekapat&8,&eaç&8,&edebug&8]"
arg-1 is "gir" or "katıl":
{gungame.oyunda::%player%} isn't set:
{gungame.bakım} is false:
{gungame.lobi} is set:
clear player'S inventory
set {gungame.oyunda::%player%} to player
set {gungame::öldürme::%player%} to 0
teleport player to {gungame.lobi}
execute console command "effect %player% clear"
send "{@p} &eGunGame oyununa katıldın,başarılar !"
send "{@p} &eŞuanda %size of {gungame.oyunda::*}% kişi GunGame oynuyor !"
set slot 0 of player's inventory to wooden axe named "{@p} &aTahta Balta"
else:
send "{@p} &cGunGame giriş yaparken bir hata oluştu&8.%nl%{@p} &cLütfen bu durumu yetkiliye bildir&8."
send "{@p} &cGunGame lobi ayarlı değil !" to ops
else:
send "{@p} &cGunGame şuanda bakımda"
else:
send "{@p} &cZaten oyundasın"
arg-1 is "çık":
{gungame.oyunda::%player%} is set:
delete {gungame.oyunda::%player%}
teleport player to spawn
clear player's inventory
heal player
set {gungame::öldürme::%player%} to 0
else:
send "{@p} &cZaten oyunda değilsin"
arg-1 is "bilgi":
{gungame.oyunda::%player%} isn't set:
send "{@p} &eGunGame oyununda oyuncu öldürdükçe gelişirsiniz,bu oyunda son aşamaya gelirseniz kazanmanıza +1 eklenir,unutmayın suya düşerseniz ölürsünüz&8.%nl%{@p} &eEğer toplam kazanmanız 30 olursa ödüllendirilirsiniz&8."
send "{@p} &aToplam kazanma&8: &e%{gungame.win::%player%}%"
arg-1 is "lobi":
player has permission "gungame.admin":
set {gungame.lobi} to location of player
else:
send "{@p} &cBu komutu kullanamazsın&8."
arg-1 is "kapat" or "bakım":
player has permission "gungame.admin":
loop {gungame.oyunda::*}:
{gungame.oyunda::%loop-value%} is set:
delete {gungame.oyunda::%loop-value%}
send "{@p} &cGunGame bakıma alındı,daha sonra tekrar deneyin" to loop-value
send "gungame bakıma alındı" to player
clear loop-value's inventory
teleport loop-value to spawn
heal loop-value
set {gungame.bakım} to true
else:
send "{@p} &cBu komutu kullanamazsın&8."
arg-1 is "aç" or "bakımbitir":
player has permission "gungame.admin":
set {gungame.bakım} to false
send "açıldı gungame" to player
broadcast "{@p} &aGunGame bakımı sona erdi,girişler açık !"
else:
send "{@p} &cBu komutu kullanamazsın&8."
arg-1 is "debug":
player has permission "gungame.admin":
loop {gungame.oyunda::*}:
{gungame.oyunda::%loop-value%} is set:
delete {gungame.oyunda::%loop-value%}
clear loop-value's inventory
teleport loop-value to spawn
heal loop-value
set {gungame.bakım} to false
send "debug başarılı"
else:
send "{@p} &cBu komutu kullanamazsın&8."
death of player:
{gungame.oyunda::%player%} is set:
{gungame.oyunda::%attacker%} is set:
heal attacker
heal player
clear player's inventory
set {gungame::öldürme::%player%} to 0
set slot 0 of player's inventory to wooden axe named "{@p} &aTahta Balta"
teleport player to {gungame.lobi}
send "{@p} &eGunGame'ye otomatik olarak tekrar giriş yaptın,çıkmak için &a/gungame çık &ekomutunu kullan" to victim
add 1 to {gungame::öldürme::%attacker%}
remove 1 from {gungame::öldürme::%victim%}
{gungame::öldürme::%victim%} is less than 0:
set {gungame::öldürme::%victim%} to 0
set slot 0 of player's inventory to wooden axe named "{@p} &aTahta Balta"
{gungame::öldürme::%attacker%} is greater than 0:
clear attacker's inventory
equip attacker with leather helmet
set slot 0 of attacker's inventory to wooden axe named "{@p} &aTahta Balta"
{gungame::öldürme::%attacker%} is greater than 1:
clear attacker's inventory
equip attacker with leather helmet
equip attacker with leather chestplate
set slot 0 of attacker's inventory to wooden axe named "{@p} &aTahta Balta"
{gungame::öldürme::%attacker%} is greater than 2:
clear attacker's inventory
equip attacker with leather helmet
equip attacker with leather chestplate
set slot 0 of attacker's inventory to wooden sword named "{@p} &aTahta Kılıç"
{gungame::öldürme::%attacker%} is greater than 3:
clear attacker's inventory
equip attacker with all leather armor
set slot 0 of attacker's inventory to wooden sword named "{@p} &aTahta Kılıç"
{gungame::öldürme::%attacker%} is greater than 4:
clear attacker's inventory
equip attacker with golden helmet
set slot 0 of attacker's inventory to stone axe of sharpness 1 named "{@p} &aTaş Balta"
{gungame::öldürme::%attacker%} is greater than 5:
clear attacker's inventory
equip attacker with golden chestplate
set slot 0 of attacker's inventory to stone axe of sharpness 1 named "{@p} &aTaş Balta"
{gungame::öldürme::%attacker%} is greater than 6:
clear attacker's inventory
equip attacker with all gold armor
set slot 0 of attacker's inventory to stone axe of sharpness 1 named "{@p} &aTaş Balta"
{gungame::öldürme::%attacker%} is greater than 7:
clear attacker's inventory
equip attacker with chain helmet
equip attacker with chain chestplate
set slot 0 of attacker's inventory to stone sword named "{@p} &aTaş Kılıç"
{gungame::öldürme::%attacker%} is greater than 8:
clear attacker's inventory
equip attacker with chain helmet
equip attacker with chain chestplate
equip attacker with chain boots
set slot 0 of attacker's inventory to stone sword named "{@p} &aTaş Kılıç"
{gungame::öldürme::%attacker%} is greater than 9:
clear attacker's inventory
equip attacker with all chain armor
set slot 0 of attacker's inventory to stone sword of sharpness 1 named "{@p} &aTaş Kılıç"
{gungame::öldürme::%attacker%} is greater than 10:
clear attacker's inventory
add 1 to {gungame.win::%attacker%}
send "{@p} &a%attacker% adlı oyuncu GunGame'de son aşamaya geldi !" to {gungame.oyunda::*}
set {gungame::öldürme::%attacker%} to 0
teleport attacker to {gungame.lobi}
heal attacker
set slot 0 of attacker's inventory to wooden axe named "{@p} &aTahta Balta"
send "{@p} &eGunGame'yi bitirdiğin için oyuna yeniden başladın" to attacker
send "{@p} &eEklendi&8: &aGunGame kazanma%nl%{@p} &aToplam kazanma&8: &a%{gungame.win::%attacker%}%" to attacker
{gungame.win::%attacker%} is greater than 29:
give 50 diamond to attacker
send "{@p} &aGunGame oyununu %{gungame.win::%attacker%}% kez kazandığın için ödüllendirildin%nl%{@p} &eÖdül&8: &a50 elmas" to attacker
set {gungame.win::%attacker%} to 0
quit:
{gungame.oyunda::%player%} is set:
delete {gungame.oyunda::%player%}
clear player's inventory
heal player
teleport player to spawn
first join:
set {gungame::öldürme::%player%} to 0
join:
delete {gungame.oyunda::%player%}
on walk on water:
{gungame.oyunda::%player%} is set:
kill player
wait 2 ticks
teleport player to {gungame.lobi}
wait 2 ticks
heal player
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