command /kazmaver [<player>]:
trigger:
if player is op:
if arg 1 is set:
give 1 diamond pickaxe of efficiency 10 and unbreaking 3 with name "&c&lÖzel Kazma" with lore "||&7Bu bir özel kazmadır.||&7Normalde kazılan bloğun &e9 &7katını kazar.||&7Sadece &ayosunlu taş &7kazarken bu özellik çalışır." to arg 1
else:
execute player command "kazmaver %player%"
on break of mossy cobble stone:
if player's world is "edit":
if tool's name is "&c&lÖzel Kazma":
if block 1 south is mossy_cobble_stone:
set block 1 south of event-block to air
give 1 mossy_cobble_stone to player
if block 1 south 1 east is mossy_cobble_stone:
set block 1 south 1 east of event-block to air
give 1 mossy_cobble_stone to player
if block 1 south 1 west is mossy_cobble_stone:
set block 1 south 1 west of event-block to air
give 1 mossy_cobble_stone to player
if block 1 north is mossy_cobble_stone:
set block 1 north of event-block to air
give 1 mossy_cobble_stone to player
if block 1 north 1 east is mossy_cobble_stone:
set block 1 north 1 east of event-block to air
give 1 mossy_cobble_stone to player
if block 1 north 1 west is mossy_cobble_stone:
set block 1 north 1 west of event-block to air
give 1 mossy_cobble_stone to player
if block 1 east is mossy_cobble_stone:
set block 1 east of event-block to air
give 1 mossy_cobble_stone to player
if block 1 west is mossy_cobble_stone:
set block 1 west of event-block to air
give 1 mossy_cobble_stone to player