Çeviriye 10 üzerinden puan verin? (Hep Facebook/Google mi soracak? Bir defa da biz soralım)

  • 1/10 Hayatımda gördüğüm en kötü çeviri

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  • Kullanılan toplam oy
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ThePluginer

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Herkese selamlar, ben "ThePluginer".Sadece MinecraftTürk ailesine özel olarak yapılmış AuthMe Reloaded dosyasını paylaşmak istiyorum.


(Bu Türkçe'leştirmeden Görseller yazısındaki T harfi küçük, onun için özür diliyorum yazı fontu desteklemiyor.)




Skript'e özel, /kayıtsistemi komutu.

Lütfen bu kısmı silmeyin, o kadar uğraşıyoruz.Anlayın bizi.AuthMe Türkçe'leştirmek o kadar kolay değil.Ayrıca kolay diyen arkadaşlar, siz çevirin ?
Zaten sunucuda en fazla 3 kişi bakar o kadar /kayıtsistemi yazarak..

İlk mesaj oyuncu kaydını silerse, ikinci mesaj ise ilk girdiğinde çıkan kayıt mesajıdır.

Kayıt olunca çıkan mesaj

Giriş yapmak için çıkan mesaj

Giriş yapınca çıkan mesaj

Belirtilen sürede şifresini girmeyen oyuncular, atılır ve mesaj gönderilir:

Sohbete yazı yazınca/komut girince çıkan mesaj


CONFİG.YML İÇERİĞİ (ÖZEL OLARAK EDİTLENMİŞTİR)

Kod:
Kod:
Kod:
Kod:
Kod:
[/B]
DataSource: 
    # What type of database do you want to use?
    # Valid values: sqlite, mysql
    backend: 'SQLITE'
    # Enable database caching, should improve database performance
    caching: true
    # Database host address
    mySQLHost: '127.0.0.1'
    # Database port
    mySQLPort: '3306'
    # Username about Database Connection Infos
    mySQLUsername: 'authme'
    # Password about Database Connection Infos
    mySQLPassword: '12345'
    # Database Name, use with converters or as SQLITE database name
    mySQLDatabase: 'authme'
    # Table of the database
    mySQLTablename: 'AuthMe'
    # Column of IDs to sort data
    mySQLColumnId: 'id'
    # Column for storing or checking players nickname
    mySQLColumnName: 'kullaniciadi'
    # Column for storing or checking players RealName 
    mySQLRealName: 'gercekadi'
    # Column for storing players passwords
    mySQLColumnPassword: 'sifre'
    # Column for storing players emails
    mySQLColumnEmail: 'epssta'
    # Column for storing if a player is logged in or not
    mySQLColumnLogged: 'isLogged'
    # Column for storing players ips
    mySQLColumnIp: 'ip'
    # Column for storing players lastlogins
    mySQLColumnLastLogin: 'songiris'
    # Column for storing player LastLocation - X
    mySQLlastlocX: 'x'
    # Column for storing player LastLocation - Y
    mySQLlastlocY: 'y'
    # Column for storing player LastLocation - Z
    mySQLlastlocZ: 'z'
    # Column for storing player LastLocation - World Name
    mySQLlastlocWorld: 'world'
    # Enable this when you allow registration through a website
    mySQLWebsite: false

ExternalBoardOptions: 
    # Column for storing players passwords salts
    mySQLColumnSalt: ''
    # Column for storing players groups
    mySQLColumnGroup: ''
    # -1 means disabled. If you want that only activated players
    # can log into your server, you can set here the group number
    # of unactivated users, needed for some forum/CMS support
    nonActivedUserGroup: -1
    # Other MySQL columns where we need to put the username (case-sensitive)
    mySQLOtherUsernameColumns: []
    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
    bCryptLog2Round: 10
    # phpBB table prefix defined during the phpBB installation process
    phpbbTablePrefix: 'phpbb_'
    # phpBB activated group ID; 2 is the default registered group defined by phpBB
    phpbbActivatedGroupId: 2
    # Wordpress prefix defined during WordPress installation
    wordpressTablePrefix: 'wp_'

Converter: 
    Rakamak: 
        # Rakamak file name
        fileName: 'users.rak'
        # Rakamak use IP?
        useIP: false
        # Rakamak IP file name
        ipFileName: 'UsersIp.rak'
    CrazyLogin: 
        # CrazyLogin database file name
        fileName: 'kullanicilar.db'

settings: 
    # The name shown in the help messages
    helpHeader: 'AuthMeYardim'
    sessions: 
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same as last time and the timeout hasn't
        # expired, he will not need to authenticate.
        enabled: false
        # After how many minutes should a session expire?
        # 0 for unlimited time (Very dangerous, use it at your own risk!)
        # Remember that sessions will end only after the timeout, and
        # if the player's IP has changed but the timeout hasn't expired,
        # the player will be kicked from the server due to invalid session
        timeout: 10
        # Should the session expire if the player tries to log in with
        # another IP address?
        sessionExpireOnIpChange: true
    # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
    messagesLanguage: 'tr'
    restrictions: 
        # Keeps collisions disabled for logged players
        # Works only with MC 1.9
        keepCollisionsDisabled: false
        # Can not authenticated players chat?
        # Keep in mind that this feature also blocks all commands not
        # listed in the list below.
        allowChat: false
        # Hide the chat log from players who are not authenticated?
        hideChat: false
        # Allowed commands for unauthenticated players
        allowCommands: 
        - '/login'
        - '/register'
        - '/l'
        - '/reg'
        - '/email'
        - '/captcha'
        - '/kayitol'
        - '/kayıt'
        - '/giriş'
        - '/sifremideğiştir'
        # Max number of allowed registrations per IP
        # The value 0 means an unlimited number of registrations!
        maxRegPerIp: 1
        # Minimum allowed username length
        minNicknameLength: 4
        # Maximum allowed username length
        maxNicknameLength: 16
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potential security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin: 
            # If enabled, every player will be teleported to the world spawnpoint
            # after successful authentication.
            # The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # back to his quit location after the authentication.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds: 
            - 'world'
            - 'world_nether'
            - 'world_the_end'
        # This option will save the quit location of the players.
        SaveQuitLocation: false
        # To activate the restricted user feature you need
        # to enable this option and configure the AllowedRestrictedUser field.
        AllowRestrictedUser: false
        # The restricted user feature will kick players listed below
        # if they don't match the defined IP address.
        # Example:
        #     AllowedRestrictedUser:
        #     - playername;127.0.0.1
        AllowedRestrictedUser: []
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: false
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: false
        # Can unregistered players walk around?
        allowMovement: false
        # Should not authenticated players have speed = 0?
        # This will reset the fly/walk speed to default value after the login.
        removeSpeed: true
        # After how many seconds should players who fail to login or register
        # be kicked? Set to 0 to disable.
        timeout: 30
        # Regex syntax of allowed characters in the player name.
        allowedNicknameCharacters: '[a-z ve 0-9]*'
        # How far can unregistered players walk?
        # Set to 0 for unlimited radius
        allowedMovementRadius: 100
        # Enable double check of password when you register
        # when it's true, registration requires that kind of command:
        # /register <password> <confirmPassword>
        enablePasswordConfirmation: true
        # Should we protect the player inventory before logging in? Requires ProtocolLib.
        ProtectInventoryBeforeLogIn: false
        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
        DenyTabCompleteBeforeLogin: true
        # Should we hide the tablist before logging in? Requires ProtocolLib.
        HideTablistBeforeLogin: true
        # Should we display all other accounts from a player when he joins?
        # permission: /authme.admin.accounts
        displayOtherAccounts: true
        # Ban ip when the ip is not the ip registered in database
        banUnsafedIP: false
        # Spawn priority; values: authme, essentials, multiverse, default
        spawnPriority: 'authme,essentials,multiverse,default'
        # Maximum Login authorized by IP
        maxLoginPerIp: 0
        # Maximum Join authorized by IP
        maxJoinPerIp: 0
        # AuthMe will NEVER teleport players if set to true!
        noTeleport: false
        # Regex syntax for allowed chars in passwords
        allowedPasswordCharacters: '[\x21-\x7E]*'
    GameMode: 
        # Force survival gamemode when player joins?
        ForceSurvivalMode: false
    unrestrictions: 
        # Below you can list all account names that
        # AuthMe will ignore for registration or login, configure it
        # at your own risk!! Remember that if you are going to add
        # nickname with [], you have to delimit name with ' '.
        # this option add compatibility with BuildCraft and some
        # other mods.
        # It is case-sensitive!
        UnrestrictedName: []
    security: 
        # Minimum length of password
        minPasswordLength: 5
        # Maximum length of password
        passwordMaxLength: 30
        # This is a very important option: every time a player joins the server,
        # if they are registered, AuthMe will switch him to unLoggedInGroup.
        # This should prevent all major exploits.
        # You can set up your permission plugin with this special group to have no permissions,
        # or only permission to chat (or permission to send private messages etc.).
        # The better way is to set up this group with few permissions, so if a player
        # tries to exploit an account they can do only what you've defined for the group.
        # After, a logged in player will be moved to his correct permissions group!
        # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
        # Otherwise your group will be wiped and the player will join in the default group []!
        # Example unLoggedinGroup: NotLogged
        unLoggedinGroup: 'unLoggedinGroup'
        # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
        # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
        # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
        passwordHash: 'SHA256'
        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
        doubleMD5SaltLength: 8
        # If password checking return false, do we need to check with all
        # other password algorithm to check an old password?
        # AuthMe will update the password to the new password hash
        supportOldPasswordHash: false
        # Prevent unsafe passwords from being used; put them in lowercase!
        # unsafePasswords:
        # - '123456'
        # - 'password'
        unsafePasswords: 
        - '123456'
        - 'password'
        - 'qwerty'
        - '12345'
        - '54321'
        - '1234'
        - 'şifre'
        - 'sifre'
        - 'thepluginer'
    registration: 
        # Enable registration on the server?
        enabled: true
        # Send every X seconds a message to a player to
        # remind him that he has to login/register
        messageInterval: 5
        # Only registered and logged in players can play.
        # See restrictions for exceptions
        force: true
        # Do we replace password registration by an email registration method?
        enableEmailRegistrationSystem: false
        # Enable double check of email when you register
        # when it's true, registration requires that kind of command:
        # /register <email> <confirmEmail>
        doubleEmailCheck: false
        # Do we force kick a player after a successful registration?
        # Do not use with login feature below
        forceKickAfterRegister: false
        # Does AuthMe need to enforce a /login after a successful registration?
        forceLoginAfterRegister: false
    # Force these commands after /login, without any '/', use %p to replace with player name
    forceCommands: []
    # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
    forceCommandsAsConsole: []
    # Force these commands after /register, without any '/', use %p to replace with player name
    forceRegisterCommands: []
    # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
    forceRegisterCommandsAsConsole: []
    # Enable to display the welcome message (welcome.txt) after a login
    # You can use colors in this welcome.txt + some replaced strings:
    # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
    # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
    # {VERSION}: get current bukkit version, {COUNTRY}: player country
    useWelcomeMessage: true
    # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
    broadcastWelcomeMessage: false
    # Should we delay the join message and display it once the player has logged in?
    delayJoinMessage: false
    # Should we remove join messages altogether?
    removeJoinMessage: false
    # Should we remove leave messages?
    removeLeaveMessage: false
    # Do we need to add potion effect Blinding before login/reigster?
    applyBlindEffect: false
    # Do we need to prevent people to login with another case?
    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
    preventOtherCase: false

permission: 
    # Take care with this option; if you don't want
    # to use Vault and group switching of AuthMe
    # for unloggedIn players, set this setting to true.
    # Default is false.
    EnablePermissionCheck: false

Email: 
    # Email SMTP server host
    mailSMTP: 'smtp.gmail.com'
    # Email SMTP server port
    mailPort: 465
    # Email account which sends the mails
    mailAccount: ''
    # Email account password
    mailPassword: ''
    # Custom sender name, replacing the mailAccount name in the email
    mailSenderName: ''
    # Recovery password length
    RecoveryPasswordLength: 8
    # Mail Subject
    mailSubject: 'Your new AuthMe password'
    # Like maxRegPerIP but with email
    maxRegPerEmail: 1
    # Recall players to add an email?
    recallPlayers: false
    # Delay in minute for the recall scheduler
    delayRecall: 5
    # Blacklist these domains for emails
    emailBlacklisted: 
    - '10minutemail.com'
    # Whitelist ONLY these domains for emails
    emailWhitelisted: []
    # Send the new password drawn in an image?
    generateImage: false
    # The OAuth2 token
    emailOauth2Token: ''

Hooks: 
    # Do we need to hook with multiverse for spawn checking?
    multiverse: true
    # Do we need to hook with BungeeCord?
    bungeecord: false
    # Send player to this BungeeCord server after register/login
    sendPlayerTo: ''
    # Do we need to disable Essentials SocialSpy on join?
    disableSocialSpy: true
    # Do we need to force /motd Essentials command on join?
    useEssentialsMotd: false
    # Do we need to cache custom Attributes?
    customAttributes: false

Protection: 
    # Enable some servers protection (country based login, antibot)
    enableProtection: false
    # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
    # PLEASE USE QUOTES!
    countries: 
    - 'US'
    - 'GB'
    # Countries not allowed to join the server and register
    # PLEASE USE QUOTES!
    countriesBlacklist: 
    - 'A1'
    # Do we need to enable automatic antibot system?
    enableAntiBot: false
    # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
    antiBotSensibility: 10
    # Duration in minutes of the antibot automatic system
    antiBotDuration: 10

Purge: 
    # If enabled, AuthMe automatically purges old, unused accounts
    useAutoPurge: true
    # Number of Days an account become Unused
    daysBeforeRemovePlayer: 15
    # Do we need to remove the player.dat file during purge process?
    removePlayerDat: true
    # Do we need to remove the Essentials/users/player.yml file during purge process?
    removeEssentialsFile: true
    # World where are players.dat stores
    defaultWorld: 'world'
    # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
    removeLimitedCreativesInventories: false
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
    removeAntiXRayFile: false
    # Do we need to remove permissions?
    removePermissions: false

Security: 
    SQLProblem: 
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set this to false,
        # AuthMe will automatically disable and the server won't be protected!
        stopServer: true
    ReloadCommand: 
        # /reload support
        useReloadCommandSupport: true
    console: 
        # Remove spam from console?
        noConsoleSpam: false
        # Remove passwords from console?
        removePassword: true
        # Copy AuthMe log output in a separate file as well?
        logConsole: true
    captcha: 
        # Enable captcha when a player uses wrong password too many times
        useCaptcha: false
        # Max allowed tries before a captcha is required
        maxLoginTry: 5
        # Captcha length
        captchaLength: 5
    stop: 
        # Kick players before stopping the server, that allow us to save position of players
        # and all needed information correctly without any corruption.
        kickPlayersBeforeStopping: true
    tempban: 
        # Tempban a user's IP address if they enter the wrong password too many times
        enableTempban: false
        # How many times a user can attempt to login before their IP being tempbanned
        maxLoginTries: 10
        # The length of time a IP address will be tempbanned in minutes
        # Default: 480 minutes, or 8 hours
        tempbanLength: 480

BackupSystem: 
    # Enable or disable automatic backup
    ActivateBackup: false
    # Set backup at every start of server
    OnServerStart: false
    # Set backup at every stop of server
    OnServerStop: true
    # Windows only mysql installation Path
    MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'

Config'de şöyle bir olay oldu, ben bu configi Türkçe'leştirmiştim baya.Yapmıştım ayarları.Sonra sunucuyu başlattığımda silinmişti.Yerine bu gelmişti.Yedek almıştım baktım olmuyor, fark ettim ki aynı ayarları otomatik yapmış.O yüzden değişen # açıklamaları dışında hiçbir şey yok.


İNDİR


İndirmek için resme tıklayın.
Not: Skript dosyasıda içinde, onu skriptlere atın %100 Türkçe için.Evet bunu plugin.ymlden çevirebilirdim ama kayit oluyor mesela kayıt olmuyor.
VİRÜSTOTAL https://www.virustotal.com/tr/file/...709084ddb60eaa5b0f41b26e/analysis/1471733178/
 


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ThePluginer

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kendini pluginer diye tanıtanlar böyle bir şeyi yapabiliyorlar ama amele yoluyla .-. hani mantık ve beceri yoh
Cidden neden böyle gereksiz bir şey yapmış, yeni farkediyorum.
içinde .sk var komutları tr yapmak için .-.
İyi olmuş ama çok değil

Skript değil bu -.- Kategoriye dikkat et
niye direk plugin.yml den editlemedin de skript yazdın .-.
Keşke okuma yazma bilseniz..
Not: Skript dosyasıda içinde, onu skriptlere atın %100 Türkçe için.Evet bunu plugin.ymlden çevirebilirdim ama kayit oluyor mesela kayıt olmuyor.
Amacım gerçekten Türkçe'leştirmek, Türkçe'leştirdim diyip ingilizce karakter koymak değil.Bu olay plugin.yml'de gerçekleşmiyor.Kendini pluginer diye tanıtanlar var demişsin, evet pluginerim.Sırf bunun için bu skripti yazdım.Lag yapar mı ? Hayır.Zaten skript kullanmayan sunucu sunucu değildir.Okumadan, bilmeden kimseye laf etmeye hakkın yok @şifrenisöyle .
 

Minecraftplayerr

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Ruh hali
Keşke okuma yazma bilseniz..

Amacım gerçekten Türkçe'leştirmek, Türkçe'leştirdim diyip ingilizce karakter koymak değil.Bu olay plugin.yml'de gerçekleşmiyor.Kendini pluginer diye tanıtanlar var demişsin, evet pluginerim.Sırf bunun için bu skripti yazdım.Lag yapar mı ? Hayır.Zaten skript kullanmayan sunucu sunucu değildir.Okumadan, bilmeden kimseye laf etmeye hakkın yok @şifrenisöyle .
"kayit" yerine "kayıt" da yapabilirsin.
 

ThePluginer

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"kayit" yerine "kayıt" da yapabilirsin.
Bak kardeşim bilmiyorsun galiba, plugin.yml'de Türkçe karakter kullanılmıyor.
.-. :tokat: kayıt plugin.yml de geçiyor mu ı harfi yani

ayrıca register ı kayıt yapmışsın ama kayitol hale duruyor .-. kayİtol
Ha registeri kayıt yaptım evet, skriptte kayitol yaptım çünkü plugin.yml'ye aliases ekledim.Sonra olmadığı için sildim geri tabi.Ama AuthMe messages de /kayıt diye geçiyor.
 

Ozi Başkan

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O'kadar uğraşıp emek vermiş oylama'da en azından emeğinin karşılığı verilmeli, ayrıca eline sağlık kullanmıcam ama prefix seçimleri göz almıyo saçma renkler tercih etmemişsin bence gayet başarılı.
 

ThePluginer

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O'kadar uğraşıp emek vermiş oylama'da en azından emeğinin karşılığı verilmeli, ayrıca eline sağlık kullanmıcam ama prefix seçimleri göz almıyo saçma renkler tercih etmemişsin bence gayet başarılı.
Merhaba, sizi tanıyorum.Çok teşekkür ederim.Yorumunuz çok sevindirdi beni :)
Göz almıyor derken, bilerek öyle yapmaya çalıştım.Gidip SUNUCUYA KAYIT OL KARDEŞ yapsam emin ol ki dikkat çekerdi ama daha sadeliği bozardı.
 

Ozi Başkan

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Merhaba, sizi tanıyorum.Çok teşekkür ederim.Yorumunuz çok sevindirdi beni :)
Göz almıyor derken, bilerek öyle yapmaya çalıştım.Gidip SUNUCUYA KAYIT OL KARDEŞ yapsam emin ol ki dikkat çekerdi ama daha sadeliği bozardı.
Rica ederim, Göz yormuyor dememdeki amacım ( &4&lKAYIT OLDUNUZ ) tarzında mesajlar bulunmaması sade renk tonu kullanmanız çok iyi olmuş :)
 

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