Pluginsel

★ #NerdeOEskiGünler ★
Emekli
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AuthMe Nedir?

Bu eklenti sizi ve diğer oyuncuları sunucuda hesap çalmalarından korumaktadır.
Sunucu'ya ilk giriş yaptığınızda kayıt olmak zorundasınız, diğer girişlerde ise giriş yapmanız gerekiyor.
Kayıt veya giriş yapmadan sohbet'e mesaj gönderemezsiniz, her hangi bir komut kullanamazsınız, Envaterinizdeki eşyaları yere atamazsınız ve kıpırdayamazsınız.

Authme Destek + İstek:
Hata raporları, yeni özellikler ve bilgi için:
Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Özellikler:
- E-posta kurtarma sistemi
- Kullanıcı adı sızdırma koruması
- Ülkeler için BeyazListe/KaraListe
- Bot koruması sistemi
- ForceLogin Özelliği: Yöneticiler konsol komutlarıyla tüm hesaplarla giriş yapabilir!
- 'Başka bir konumdan giriş yaptın/Logged in from another location' mesajını engelliyip sunucu'ya giriş yapabilme
- Oturum girişi
- Mesajları ve dilleri düzenliyebilme
- MySQL ve SQLite Backend desteği!
- Desteklenen şifremeler: MD5, SHA1, SHA256, xAuth, Whirlpool

- Desteklenen farklı kayıt yöntemleri:
  • PHPBB, VBullettin: MD5VB - PHPBB
  • MyBB: MYBB
  • IPB3: IPB3
  • PhpFusion: PHPFUSION
  • Xenforo SHA1: XFSHA1 (Deprecated)
  • Xenforo SHA256: XFSHA256 (Deprecated)
  • Joomla: JOOMLA
  • WBB3: WBB3*
  • SHA512: SHA512
  • DoubleSaltedMD5: SALTED2MD5
  • WordPress: WORDPRESS

- MySQL sistemi (forum veritabanları için yararlıdır)
- Önbellek veritabanı sorguları!
- Citizens2, CombatTag, CombatTagPlus ve ChestShop eklentileri ile uyumlu
- Minecraft mod'ları ile uyumlu (BuildCraft veya RedstoneCraft)
- Kısıtlı kullanıcılar (Bir Kullanıcı adı ile bir IP ilişkilendirin)
- Giriş veya kayıt olmadan envater koruması
- Oyuncunun çıkış konumunu kaydetme
- Otomatik veritabanı Yedekleme
- mevcut diller: en, de, br, cz, pl, fr, uk, ru, hu, sk, es, fi, zhtw, zhhk, zhcn, lt, it, ko, pt, nl, gl, bg, eu, tr
- Eski veritabanını diğer eklentilerden almak: Rakamak, xAuth, CrazyLogin, RoyalAuth ve vAuth gibi diğer eklentiler.

AuthMe Uyumlu Olduğu Sunucu Sürümleri:
1.8, 1.9, 1.10 ve 1.11

AuthMe Yapılandırma:
Eklentiyi sunucu'ya ilk yüklediğinizde plugins/AuthMe klasörünün içinde bir config oluşur, bu aşşağıdaki gibi aynıdır.
İstediğiniz gibi değiştirebilirsiniz.
Kod:
DataSource:
    # What type of database do you want to use?
    # Valid values: sqlite, mysql
    backend: 'SQLITE'
    # Enable database caching, should improve database performance
    caching: true
    # Database host address
    mySQLHost: '127.0.0.1'
    # Database port
    mySQLPort: '3306'
    # Username about Database Connection Infos
    mySQLUsername: 'authme'
    # Password about Database Connection Infos
    mySQLPassword: '12345'
    # Database Name, use with converters or as SQLITE database name
    mySQLDatabase: 'authme'
    # Table of the database
    mySQLTablename: 'authme'
    # Column of IDs to sort data
    mySQLColumnId: 'id'
    # Column for storing or checking players nickname
    mySQLColumnName: 'username'
    # Column for storing or checking players RealName
    mySQLRealName: 'realname'
    # Column for storing players passwords
    mySQLColumnPassword: 'password'
    # Request mysql over SSL
    mySQLUseSSL: true
    # Column for storing players emails
    mySQLColumnEmail: 'email'
    # Column for storing if a player is logged in or not
    mySQLColumnLogged: 'isLogged'
    # Column for storing players ips
    mySQLColumnIp: 'ip'
    # Column for storing players lastlogins
    mySQLColumnLastLogin: 'lastlogin'
    # Column for storing player LastLocation - X
    mySQLlastlocX: 'x'
    # Column for storing player LastLocation - Y
    mySQLlastlocY: 'y'
    # Column for storing player LastLocation - Z
    mySQLlastlocZ: 'z'
    # Column for storing player LastLocation - World Name
    mySQLlastlocWorld: 'world'
    # Overrides the size of the DB Connection Pool, -1 = Auto
    poolSize: -1
ExternalBoardOptions:
    # Column for storing players passwords salts
    mySQLColumnSalt: ''
    # Column for storing players groups
    mySQLColumnGroup: ''
    # -1 means disabled. If you want that only activated players
    # can log into your server, you can set here the group number
    # of unactivated users, needed for some forum/CMS support
    nonActivedUserGroup: -1
    # Other MySQL columns where we need to put the username (case-sensitive)
    mySQLOtherUsernameColumns: []
    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
    bCryptLog2Round: 10
    # phpBB table prefix defined during the phpBB installation process
    phpbbTablePrefix: 'phpbb_'
    # phpBB activated group ID; 2 is the default registered group defined by phpBB
    phpbbActivatedGroupId: 2
    # Wordpress prefix defined during WordPress installation
    wordpressTablePrefix: 'wp_'
Converter:
    Rakamak:
        # Rakamak file name
        fileName: 'users.rak'
        # Rakamak use IP?
        useIP: false
        # Rakamak IP file name
        ipFileName: 'UsersIp.rak'
    CrazyLogin:
        # CrazyLogin database file name
        fileName: 'accounts.db'
settings:
    sessions:
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same as last time and the timeout hasn't
        # expired, he will not need to authenticate.
        enabled: false
        # After how many minutes should a session expire?
        # Remember that sessions will end only after the timeout, and
        # if the player's IP has changed but the timeout hasn't expired,
        # the player will be kicked from the server due to invalid session
        timeout: 10
        # Should the session expire if the player tries to log in with
        # another IP address?
        sessionExpireOnIpChange: true
    # Message language, available languages:
    # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
    messagesLanguage: 'en'
    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
    # FINE for some additional detailed ones (like password failed),
    # and DEBUG for debugging
    logLevel: 'FINE'
    # By default we schedule async tasks when talking to the database. If you want
    # typical communication with the database to happen synchronously, set this to false
    useAsyncTasks: true
    restrictions:
        # Can not authenticated players chat?
        # Keep in mind that this feature also blocks all commands not
        # listed in the list below.
        allowChat: false
        # Hide the chat log from players who are not authenticated?
        hideChat: false
        # Allowed commands for unauthenticated players
        allowCommands:
        - '/login'
        - '/register'
        - '/l'
        - '/reg'
        - '/email'
        - '/captcha'
        # Max number of allowed registrations per IP
        # The value 0 means an unlimited number of registrations!
        maxRegPerIp: 1
        # Minimum allowed username length
        minNicknameLength: 3
        # Maximum allowed username length
        maxNicknameLength: 16
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potential security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin:
            # If enabled, every player that spawn in one of the world listed in
            # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
            # authentication. The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # to the spawnpoint on join.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds:
            - 'world'
            - 'world_nether'
            - 'world_the_end'
        # This option will save the quit location of the players.
        SaveQuitLocation: false
        # To activate the restricted user feature you need
        # to enable this option and configure the AllowedRestrictedUser field.
        AllowRestrictedUser: false
        # The restricted user feature will kick players listed below
        # if they don't match the defined IP address. Names are case-insensitive.
        # Example:
        #     AllowedRestrictedUser:
        #     - playername;127.0.0.1
        AllowedRestrictedUser: []
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: true
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: false
        # Can unregistered players walk around?
        allowMovement: false
        # Should not authenticated players have speed = 0?
        # This will reset the fly/walk speed to default value after the login.
        removeSpeed: true
        # After how many seconds should players who fail to login or register
        # be kicked? Set to 0 to disable.
        timeout: 30
        # Regex syntax of allowed characters in the player name.
        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
        # How far can unregistered players walk?
        # Set to 0 for unlimited radius
        allowedMovementRadius: 100
        # Should we protect the player inventory before logging in? Requires ProtocolLib.
        ProtectInventoryBeforeLogIn: true
        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
        DenyTabCompleteBeforeLogin: false
        # Should we display all other accounts from a player when he joins?
        # permission: /authme.admin.accounts
        displayOtherAccounts: true
        # Ban ip when the ip is not the ip registered in database
        banUnsafedIP: false
        # Spawn priority; values: authme, essentials, multiverse, default
        spawnPriority: 'authme,essentials,multiverse,default'
        # Maximum Login authorized by IP
        maxLoginPerIp: 0
        # Maximum Join authorized by IP
        maxJoinPerIp: 0
        # AuthMe will NEVER teleport players if set to true!
        noTeleport: false
        # Regex syntax for allowed chars in passwords
        allowedPasswordCharacters: '[\x21-\x7E]*'
        # Threshold of the other accounts command, a value less than 2 means disabled.
        otherAccountsCmdThreshold: 0
        # Command to run when a user has more accounts than the configured threshold.
        # Available variables: %playername%, %playerip%
        otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
    GameMode:
        # Force survival gamemode when player joins?
        ForceSurvivalMode: false
    unrestrictions:
        # Below you can list all account names that AuthMe will ignore
        # for registration or login. Configure it at your own risk!!
        # This option adds compatibility with BuildCraft and some other mods.
        # It is case-insensitive! Example:
        # UnrestrictedName:
        # - 'npcPlayer'
        # - 'npcPlayer2'
        UnrestrictedName: []
    security:
        # Minimum length of password
        minPasswordLength: 5
        # Maximum length of password
        passwordMaxLength: 30
        # This is a very important option: every time a player joins the server,
        # if they are registered, AuthMe will switch him to unLoggedInGroup.
        # This should prevent all major exploits.
        # You can set up your permission plugin with this special group to have no permissions,
        # or only permission to chat (or permission to send private messages etc.).
        # The better way is to set up this group with few permissions, so if a player
        # tries to exploit an account they can do only what you've defined for the group.
        # After, a logged in player will be moved to his correct permissions group!
        # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
        # Otherwise your group will be wiped and the player will join in the default group []!
        # Example unLoggedinGroup: NotLogged
        unLoggedinGroup: 'unLoggedinGroup'
        # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
        # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
        # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
        # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
        passwordHash: 'SHA256'
        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
        doubleMD5SaltLength: 8
        # If a password check fails, AuthMe will also try to check with the following hash methods.
        # Use this setting when you change from one hash method to another.
        # AuthMe will update the password to the new hash. Example:
        # legacyHashes:
        # - 'SHA1'
        legacyHashes: []
        # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
        pbkdf2Rounds: 10000
        # Prevent unsafe passwords from being used; put them in lowercase!
        # You should always set 'help' as unsafePassword due to possible conflicts.
        # unsafePasswords:
        # - '123456'
        # - 'password'
        # - 'help'
        unsafePasswords:
        - '123456'
        - 'password'
        - 'qwerty'
        - '12345'
        - '54321'
        - '123456789'
        - 'help'
    registration:
        # Enable registration on the server?
        enabled: true
        # Send every X seconds a message to a player to
        # remind him that he has to login/register
        messageInterval: 5
        # Only registered and logged in players can play.
        # See restrictions for exceptions
        force: true
        # Type of registration: PASSWORD or EMAIL
        # PASSWORD = account is registered with a password supplied by the user;
        # EMAIL = password is generated and sent to the email provided by the user.
        # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
        type: 'PASSWORD'
        # Second argument the /register command should take: NONE = no 2nd argument
        # CONFIRMATION = must repeat first argument (pass or email)
        # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
        # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
        secondArg: 'CONFIRMATION'
        # Do we force kick a player after a successful registration?
        # Do not use with login feature below
        forceKickAfterRegister: false
        # Does AuthMe need to enforce a /login after a successful registration?
        forceLoginAfterRegister: false
    # Enable to display the welcome message (welcome.txt) after a login
    # You can use colors in this welcome.txt + some replaced strings:
    # {PLAYER}: player name, {ONLINE}: display number of online players,
    # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
    # {WORLD}: player current world, {SERVER}: server name
    # {VERSION}: get current bukkit version, {COUNTRY}: player country
    useWelcomeMessage: true
    # Broadcast the welcome message to the server or only to the player?
    # set true for server or false for player
    broadcastWelcomeMessage: false
    # Should we delay the join message and display it once the player has logged in?
    delayJoinMessage: false
    # The custom join message that will be sent after a successful login,
    # keep empty to use the original one.
    # Available variables:
    # {PLAYERNAME}: the player name (no colors)
    # {DISPLAYNAME}: the player name (with colors)
    customJoinMessage: ''
    # Should we remove the leave messages of unlogged users?
    removeUnloggedLeaveMessage: false
    # Should we remove join messages altogether?
    removeJoinMessage: false
    # Should we remove leave messages altogether?
    removeLeaveMessage: false
    # Do we need to add potion effect Blinding before login/reigster?
    applyBlindEffect: false
    # Do we need to prevent people to login with another case?
    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
    preventOtherCase: true
permission:
    # Take care with this option; if you want
    # to use group switching of AuthMe
    # for unloggedIn players, set this setting to true.
    # Default is false.
    EnablePermissionCheck: false
Email:
    # Email SMTP server host
    mailSMTP: 'smtp.gmail.com'
    # Email SMTP server port
    mailPort: 465
    # Email account which sends the mails
    mailAccount: ''
    # Email account password
    mailPassword: ''
    # Email address, fill when mailAccount is not the email address of the account
    mailAddress: ''
    # Custom sender name, replacing the mailAccount name in the email
    mailSenderName: ''
    # Recovery password length
    RecoveryPasswordLength: 8
    # Mail Subject
    mailSubject: 'Your new AuthMe password'
    # Like maxRegPerIP but with email
    maxRegPerEmail: 1
    # Recall players to add an email?
    recallPlayers: false
    # Delay in minute for the recall scheduler
    delayRecall: 5
    # Blacklist these domains for emails
    emailBlacklisted:
    - '10minutemail.com'
    # Whitelist ONLY these domains for emails
    emailWhitelisted: []
    # Send the new password drawn in an image?
    generateImage: false
    # The OAuth2 token
    emailOauth2Token: ''
Hooks:
    # Do we need to hook with multiverse for spawn checking?
    multiverse: true
    # Do we need to hook with BungeeCord?
    bungeecord: false
    # Send player to this BungeeCord server after register/login
    sendPlayerTo: ''
    # Do we need to disable Essentials SocialSpy on join?
    disableSocialSpy: false
    # Do we need to force /motd Essentials command on join?
    useEssentialsMotd: false
GroupOptions:
    # Unregistered permission group
    UnregisteredPlayerGroup: ''
    # Registered permission group
    RegisteredPlayerGroup: ''
Protection:
    # Enable some servers protection (country based login, antibot)
    enableProtection: false
    # Apply the protection also to registered usernames
    enableProtectionRegistered: true
    # Countries allowed to join the server and register. For country codes, see
    # http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/
    # PLEASE USE QUOTES!
    countries:
    - 'US'
    - 'GB'
    # Countries not allowed to join the server and register
    # PLEASE USE QUOTES!
    countriesBlacklist:
    - 'A1'
    # Do we need to enable automatic antibot system?
    enableAntiBot: true
    # The interval in seconds
    antiBotInterval: 5
    # Max number of players allowed to login in the interval
    # before the AntiBot system is enabled automatically
    antiBotSensibility: 10
    # Duration in minutes of the antibot automatic system
    antiBotDuration: 10
    # Delay in seconds before the antibot activation
    antiBotDelay: 60
Purge:
    # If enabled, AuthMe automatically purges old, unused accounts
    useAutoPurge: false
    # Number of days after which an account should be purged
    daysBeforeRemovePlayer: 60
    # Do we need to remove the player.dat file during purge process?
    removePlayerDat: false
    # Do we need to remove the Essentials/userdata/player.yml file during purge process?
    removeEssentialsFile: false
    # World where are players.dat stores
    defaultWorld: 'world'
    # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
    removeLimitedCreativesInventories: false
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
    removeAntiXRayFile: false
    # Do we need to remove permissions?
    removePermissions: false
Security:
    SQLProblem:
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set this to false,
        # AuthMe will automatically disable and the server won't be protected!
        stopServer: true
    console:
        # Remove passwords from console?
        removePassword: true
        # Copy AuthMe log output in a separate file as well?
        logConsole: true
    captcha:
        # Enable captcha when a player uses wrong password too many times
        useCaptcha: false
        # Max allowed tries before a captcha is required
        maxLoginTry: 5
        # Captcha length
        captchaLength: 5
    tempban:
        # Tempban a user's IP address if they enter the wrong password too many times
        enableTempban: false
        # How many times a user can attempt to login before their IP being tempbanned
        maxLoginTries: 10
        # The length of time a IP address will be tempbanned in minutes
        # Default: 480 minutes, or 8 hours
        tempbanLength: 480
        # How many minutes before resetting the count for failed logins by IP and username
        # Default: 480 minutes (8 hours)
        minutesBeforeCounterReset: 480
    recoveryCode:
        # Number of characters a recovery code should have (0 to disable)
        length: 8
        # How many hours is a recovery code valid for?
        validForHours: 4
BackupSystem:
    # Enable or disable automatic backup
    ActivateBackup: false
    # Set backup at every start of server
    OnServerStart: false
    # Set backup at every stop of server
    OnServerStop: true
    # Windows only mysql installation Path
    MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Herşeyi ayarladıktan sonra kaydedin ve eğer sunucu açıksa /authme reload komutunu kullanarak değişiklikleri kaydedin.

Son Güncelleme:
Pazar, 29 ocak 2017.
V:
Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Komutlar:
/authme: Eklentinin ana komutudur. Admin komutlarını gösterir.
/authme register <oyuncu> <şifre>: Bir oyuncuyu kayıt eder ancak şifre girmek zorunludur.
Yetki: authme.admin.register
/authme unregister <oyuncu>: Oyuncunun kayıtını siler.
Yetki: authme.admin.unregister
/authme forcelogin [oyuncu]: Oyuncuyu giriş yapmaya zorlar.
Yetki: authme.admin.forcelogin
/authme password <oyuncu> <şifre>: Oyuncunun şifresini değiştirir.
Yetki: authme.admin.changepassword
/authme lastlogin [oyuncu]: Oyuncunun son giriş tarihini gösterir.
Yetki: authme.admin.lastlogin
/authme accounts [oyuncu]: Oyuncunun aynı IP adresi ile kaç hesapla kayıt olduğunu gösterir.
Yetki: authme.admin.accounts
/authme email [oyuncu]: Oyuncunun e-posta adresini gösterir.
Yetki: authme.admin.getemail
/authme setemail <oyuncu> <e-posta>: Oyuncunun e-posta adresini değiştirir.
Yetki: authme.admin.changemail
/authme getip <player>: Oyuncunun IP adresini gösterir.
Yetki: authme.admin.getip
/authme spawn: Başlangıç noktasına ışınlanırsın.
Yetki: authme.admin.spawn
/authme setspawn: Oyuncuların başlangıç noktasını ayarlarsın.
Yetki: authme.admin.setspawn
/authme firstspawn: İlk başlangıç noktasına ışınlanırsın.
Yetki: authme.admin.firstspawn
/authme setfirstspawn: Oyuncuların ilk başlangıç noktasını ayarlarsın.
Yetki: authme.admin.setfirstspawn
/authme purge <gün> [hepsi]: Eski AuthMe verilerini, belirtilen güne göre temizlersin.
Yetki: authme.admin.purge
/authme resetpos <oyuncu/*>: Oyuncunun ya da herkesin son bildiği yeri temizlersin.
Yetki: authme.admin.purgelastpos
/authme purgebannedplayers: Yasaklanan oyuncuların tüm AuthMe verilerini temizlersin.
Yetki: authme.admin.purgebannedplayers
/authme switchantibot [mod]: AntiBot modunu etkinleştirirsin.
Yetki: authme.admin.switchantibot
/authme reload: AuthMeReload eklentisini yeniler.
Yetki: authme.admin.reload
/authme version: AuthMe eklentisinin sürümününü, geliştiricilerini, katkıda bulunanları ve lisans hakkında bilgi edinirsin.
/authme converter <job>: AuthMeReloaded eklentisi için Dönüştürücü komutu.
Yetki: authme.admin.converter
/authme messages: Kayıp iletileri geçerli ileti dosyasına ekler.
Yetki: authme.admin.updatemessages
/authme help [query]: AuthMe komutu hakkında bilgi edinirsin.
/login <password>: Şifrenizi girerek giriş yaparsınız.
Yetki: authme.player.login
/login help [query]: Giriş komutu hakkında bilgi edinirsin.
/logout: Çıkış yaparsın.
Yetki: authme.player.logout
/logout help [query]: Çıkış komutu hakkında bilgi edinirsin.
/register [password] [verifyPassword]: Şifrenizi girerek kayıt olursunuz.
Yetki: authme.player.register
/register help [query]: Kayıt komutu hakkında bilgi edinirsin.
/unregister <password>: Command to unregister using AuthMeReloaded.
Yetki: authme.player.unregister
/unregister help [query]: Kayıt silme komutu hakkında bilgi edinirsin.
/changepassword <eskiŞifre> <yeniŞifre>: Şifreni değiştirirsin.
Yetki: authme.player.changepassword
/changepassword help [query]: Şifre değiştirme komutu hakkında bilgi edinirsin.
/email: E-posta komut tabanı.
/email show: E-posta adresini gösterir.
/email add <e-posta> <e-postaDoğrula>: Hesabına yeni bir e-posta adresi eklersin.
Yetki: authme.player.email.add
/email change <eskiE-Posta> <yeniE-posta>: E-Posta adresini değiştirirsin.
Yetki: authme.player.email.change
/email recover <email> [kod]: E-posta adresine yeni bir şifre gönderilir, böylece hesabını kurtarabilirsin.
Yetki: authme.player.email.recover
/email help [query]: E-posta hakkında bilgi edinirsin.
/captcha <captcha>: AuthMe için Captcha komutunu kullanırsın.
Yetki: authme.player.captcha
/captcha help [query]: Captcha komutu hakkında bilgi edinirsin.

Yetkiler:
authme.admin.* – Bütün admin komutlarını kullanırsın.
authme.admin.accounts – Oyuncuların aynı IP adresi ile kayıt olduğu hesapları gösterir.
authme.admin.antibotmessages – Bot koruması mesajlarını alırsın.
authme.admin.changemail – Oyuncunun E-posta adresini değiştirir.
authme.admin.changepassword – Oyuncunun şifresini değiştirir.
authme.admin.converter – Eski veya diğer verileri AuthMe verilerine dönüştürmek için yönetici komutu.
authme.admin.firstspawn – İlk başlangıç noktasına ışınlanırsın.
authme.admin.forcelogin – Kullanıcıyı zorla giriş yaptırır..
authme.admin.getemail – E-posta adresini ayarlar.
authme.admin.getip – Oyuncunun IP adresini öğrenirsin.
authme.admin.lastlogin – Oyuncunun en son giriş yaptığı tarihi görürsün.
authme.admin.purge – Eski kullanıcı verilerini temizler.
authme.admin.purgebannedplayers – Yasaklı oyuncularla ilişkili tüm verileri temizler.
authme.admin.purgelastpos – Oyuncunun son konumunu temizler.
authme.admin.register – Oyuncuyu kayıt eder.
authme.admin.reload – Config'i yeniler.
authme.admin.seeotheraccounts – Giriş yapan oyuncuların diğer hesaplarını görmek.
authme.admin.setfirstspawn – İlk başlangıç noktasını ayarlar.
authme.admin.setspawn – Başlangıç noktasını ayarlar.
authme.admin.spawn – AuthMe başlangıç noktasına ışınlanırsın.
authme.admin.switchantibot – Bot korumasını aktif/deaktif edersin.
authme.admin.unregister – Oyuncunun kayıtını silersin.
authme.admin.updatemessages – Güncelleme mesajlarını alırsın.
authme.allowmultipleaccounts – Birden çok hesabı kayıt edebilmek.
authme.bypassantibot – Bot korumasını atlamak için izin.
authme.bypassforcesurvival – Oyuncuların zorla hayatta kalma modunu ayarlarsın.
authme.bypasspurge – Tasfiye sürecini atlama izni.
authme.player.* – Oyuncu komutlarına izin verir. (Admin komutları hariç)
authme.player.canbeforced – Oyuncuların bir oturum açma izni zorunluluğu olabilir.
authme.player.captcha – Captcha komutunu kullanabilme izni.
authme.player.changepassword – Şifre değiştirebilme komutu izni.
authme.player.email – Bütün E-posta komutları izni verirsin.
authme.player.email.add – Hesabına yeni bir E-posta eklersin.
authme.player.email.change – Hesabının E-posta adresini değiştirirsin.
authme.player.email.recover – E-psota adresine hesabını kurtarmak için yeni bir şifre gönderirsin.
authme.player.login – Giriş yapma izni.
authme.player.logout – Çıkış yapma izni.
authme.player.register – Kayıt olma izni.
authme.player.seeownaccounts – Kendi diğer hesaplarını görmek.
authme.player.unregister – Kayıtını silme komutu.
authme.vip – Sunucu doluyken girebilme izni, bu komut VIP'liler için özeldir.

Eklentiyi Sunucuma Nasıl Yüklerim?
1) Eklentiyi indirin.
2) Sunucunuzu durdurun.
3) AuthMe eklentisini sunucunuza yükleyiniz.
4) Sunucunuzu başlatın.
5) Tamamdır! Artık sunucunuzda hesap çalma koruması mevcuttur :)


SpigotMC Link:
Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.


Konuya baktığınız için teşekkürler. :)

İyi oyunlar!
 
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