Mertka
Kızıltaş Madencisi
- En iyi cevaplar
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Evet arkadaşlar bu srkipt işinize yarayabilir belki bilmiyorum ama bu skripte ekleme yaparak lobiye yönlendirme gibi bir şey yapabilirsiniz skripti uzun zaman önce bir konudan almıştım konuyu hatırlamıyorum ama sizlere paylaşmak istedim 
Arkadaşlar kusura bakmayın yanlış yere açmışım konuyu
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Kod:
on join:
clear the player's inventory
if {register.%player%} is "true":
set {pos.%player%} to location of player
set {login.%player%} to "false"
else:
set {pos.%player%} to location of player
set {login.%player%} to "none"
set {register.%player%} to "false"
command /giris [<text>]:
aliases: /login
trigger:
arg 1 is set:
if {password.%player%} is set:
arg 1 is "%{password.%player%}%":
set {login.%player%} to "true"
restore inventory of player from {skAuth.Inventory.%player%}
send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Giris Yaptiniz !" to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yanlis Sifre." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Kayit Olmamissiniz." to player
send "<gold>[<blue>CrackKoruyucu<gold>] <red>/kayitol sifre sifre" to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizi Yazmadiniz." to player
send "<gold>[<blue>CrackKoruyucu<gold>] <red>/giris sifre" to player
command /kayitol [<text>] [<text>]:
aliases: /register
trigger:
if {password.%player%} is set:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Zaten Kayitlisiniz !" to player
else:
arg 1 is set:
arg 2 is set:
arg 1 is arg 2:
if {IP.%IP of player%} is not set:
set {IP.%arg 2%} to IP of player
set {IP.%IP of player%} to "%name of player%"
set {register.%player%} to "true"
set {password.%player%} to arg 1
send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Kayit Oldunuz ! Sifreniz: %{password.%player%}%" to player
else if {IP.%IP of player%} is set:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Zaten Bir Hesabiniz Var." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifreler Uyusmuyor !" to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizi Tekrar Girmelisiniz." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizide Yazmalisiniz !" to player
command /cikis:
trigger:
set {login.%player%} to "false"
send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Cikis Yaptiniz !" to player
set {pos.%player%} to location of player
command /hesabisil [<text>]:
trigger:
arg 1 is set:
arg 1 is "%{password.%player%}%":
set {login.%player%} to "none"
set {register.%player%} to "false"
set {pos.%player%} to location of player
delete {password.%player%}
delete {IP.%IP of player%}
delete {IP.%player%}
send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Hesabinizi Sildiniz." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yanlis Sifre." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizide Girmelisiniz." to player
command /sifremidegistir [<text>] [<text>]:
trigger:
arg 1 is set:
arg 2 is set:
arg 1 is {password.%player%}:
arg 2 is arg 1:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Bu Zaten Senin Sifren." to player
else:
set {password.%player%} to arg 2
send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Sifreni Degistirdin ! Yeni Sifren: %{password.%player%}%" to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yanlis Sifre." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yeni Bir Sifre Girmelisiniz." to player
else:
send "<gold>[<blue>CrackKoruyucu<gold>] <red>/sifremidegistir eskisifre yenisifre" to player
command /crackpanel [<text>] [<text>] [<text>]:
permission: ck.admin
trigger:
if arg 1 is "kayitet":
arg 2 is set:
arg 3 is set:
if {register.%arg 2%} is not set:
set {register.%arg 2%} to "true"
set {login.%arg 2%} to "false"
set {password.%arg 2%} to "%arg 3%"
send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla Kayit Edildi ! Sifresi: %arg 3%" to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bu Oyuncu Zaten Kayitli." to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bir Sifre Girmeniz Gerek." to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bir OyuncuAdi Giriniz." to player
else if arg 1 is "hesapsil":
arg 2 is set:
if {register.%arg 2%} is "true":
set {register.%arg 2%} to "false"
set {login.%arg 2%} to "none"
delete {password.%arg 2%}
delete {IP.%{IP.%arg 2%}%}
delete {IP.%arg 2%}
send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla Hesap Silindi." to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bu Oyuncu Zaten Kayitli Degil !" to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bir OyuncuAdi Girin." to player
else if arg 1 is "sifrebak":
arg 2 is set:
if {password.%arg 2%} is set:
send "<gold>[<blue>CrackPanel<gold>] <green>Oyuncunun Sifresi: %{password.%arg 2%}%" to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Oyuncu Kayit Olmamis !" to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bir Oyuncu Adi Girin." to player
else if arg 1 is "sifredegistir":
arg 2 is set:
arg 3 is set:
if {password.%arg 2%} is set:
set {password.%arg 2%} to arg 3
send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla %arg 2%'in Sifresi Degistirildi. Yeni Sifresi: %arg 3%" to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Oyuncu Kayitli Bile Degil." to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>%arg 2% Icin Bir Sifre Girin." to player
else:
send "<gold>[<blue>CrackPanel<gold>] <red>Bir OyuncuAdi Girin." to player
else:
message ""
message " &6[&1CrackKoruyucu&6] &eBy FailMail_"
message ""
message " &7Admin Komutlari:"
message " &d/crackpanel kayitet [oyuncu] [sifresi]"
message " &d/crackpanel hesapsil [oyuncu]"
message " &d/crackpanel sifredegistir [oyuncu] [yenisifresi]"
message " &d/crackpanel sifrebak [oyuncu]"
message ""
message " &7Oyuncu Komutlari:"
message " &d/giris [sifresi]"
message " &d/cikis"
message " &d/kayitol [sifresi] [sifresi]"
message " &d/hesabisil [sifresi]"
message " &d/sifremidegistir [eski sifre] [yeni sifre]"
message ""
on quit:
if {login.%player%} is "true":
set {login.%player%} to "false"
on command:
command is not "giris" or "login" or "kayitol" or "register":
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on inventory click:
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on drop:
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on pickup:
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on break:
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on place:
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on chat:
if {register.%player%} is "false":
cancel event
if {login.%player%} is "false":
cancel event
on damage:
if {register.%victim%} is "false":
cancel event
if {login.%victim%} is "false":
cancel event
every tick:
loop all players:
if {login.%loop-player%} is "true":
set {skAuth.Inventory.%loop-player%} to loop-player's serialized inventory
every 3 seconds:
loop all players:
if {register.%loop-player%} is "false":
teleport loop-player to {pos.%loop-player%}
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Kayit Olmalisiniz ! /kayitol sifre tekrarsifre" to loop-player
if {login.%loop-player%} is "false":
teleport loop-player to {pos.%loop-player%}
send "<gold>[<blue>CrackKoruyucu<gold>] <red>Giris Yapmalisiniz ! /giris sifre" to loop-player
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