Berkenin Gazabi HAHAHA !

Dul Bırakan

Ďℍ₰ ƐXƬΛSY ☠™ //// ƵŦ|☪ Naked™
En iyi cevaplar
0
Kod:
command /berkenin-gazabi <player>:
    permission message: &cSen misin Berke'nin Yerini Tutup Iskence Yapicak ?
    permission: berkenin.gazabi
    trigger:
        set {iskence.%arg 1%} to location of player
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+5
        teleport arg 1 to {iskence.%arg 1%}
        set {engel.%arg 1%} to 1
        set the block under the arg 1 to glass
        set the block west the arg 1 to glass
        set the block east the arg 1 to glass
        set the block south the arg 1 to glass
        set the block north the arg 1 to glass
        apply jump -100 to the arg 1 for 20 seconds
        wait 1 seconds
        loop 10 times:
            strike lightning effect at the arg 1
        loop 30 times:
            send "&cSen Kimsinde Bu Guzelim Serverin Oyunculari Arasinda Hile Kullaniyorsun ?" to arg 1
        set x-coordinate of {iskence.%arg 1%} to x-coordinate of {iskence.%arg 1%}+2
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to Redstone lamp
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set {iskence.%arg 1%} to location of arg 1
        set x-coordinate of {iskence.%arg 1%} to x-coordinate of {iskence.%arg 1%}-2
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to redstone lamp
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set {iskence.%arg 1%} to location of arg 1
        set z-coordinate of {iskence.%arg 1%} to z-coordinate of {iskence.%arg 1%}-2
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to redstone lamp
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set {iskence.%arg 1%} to location of arg 1
        set z-coordinate of {iskence.%arg 1%} to z-coordinate of {iskence.%arg 1%}+2
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to redstone lamp
        wait 0.5 seconds
        set y-coordinate of {iskence.%arg 1%} to y-coordinate of {iskence.%arg 1%}+1
        set block at {iskence.%arg 1%} to block of redstone
        wait 0.5 seconds
        loop 10 times:
            set the block under the arg 1 to red wool
            set the block west the arg 1 to red wool
            set the block east the arg 1 to red wool
            set the block south the arg 1 to red wool
            set the block north the arg 1 to red wool
            wait 0.2 seconds
            set the block under the arg 1 to glass
            set the block west the arg 1 to glass
            set the block east the arg 1 to glass
            set the block south the arg 1 to glass
            set the block north the arg 1 to glass
            wait 0.2 seconds
        loop 50 times:
            strike lightning effect at the arg 1
            create a fake explosion 1 meters in front of the arg 1
            create a fake explosion 1 meters behind the arg 1
            create a fake explosion 1 meters right the arg 1
            create a fake explosion 1 meters left the arg 1
            strike lightning effect at the arg 1
            show mob spawner flames at the arg 1
            show ender signal at the arg 1
            wait 0.1 seconds
        wait 1 seconds
        delete {engel.%arg 1%}
on login:
    delete {engel.%player%}
on break:
    if {engel.%player%} is 1:
        cancel event
on place:
    if {engel.%player%} is 1:
        cancel event
on chat:
    if {engel.%player%} is 1:
        send "&4SUS KONUSMA TERBIYESIZ !" to player
        cancel event
 
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