[BOW ++] Daha Gelişmiş Özellikleriyle

HqeS

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Merhaba Beyler Bugün Size @Krumb069 Adlı Arkadşın Yapmış Oldugu [BOW +] Plugininin Daha Gelişmiş Skript Versiyonunu Yaptım.

Özellikleri


Wither Yayi - Wither Kafasi Firlatir.
Troll Yayi - Normal Yaydir
Tnt Yayi - TNT firlatir.
Isinlanma Yayi - Oyuncuyu Isinlar
Yildirim Yayi - Okun Bulundugu Yere Yildirim Atar.
Buz Yayi- OK yerine Kartopu atar ve onun çarptığın noktayı buzla kaplar.
Creeper Yayi - OK Yerine Creeper Atar ve 3 saniye sonra patlar.
Hastalık Yayi - OK atar ve çarptığı kişiyi hasta eder. (bulantı,wither,körlük,yavaşlık)



Komutları ,
/Bow
/bow ozellik

Gerekli eklentiler,
Skquerry

Kodlar

Kod:
#=============================================KONSOL EKRANI=============================================#
on script stop:
    wait 3 second
    send " " to console
    send " " to console
    send "&7]&8--------------&bBOW ++&8--------------&7[" to console
    send "                   &7]&8--&eEdit: &5@&aBy&8--&7[" to console
    send "&eGule Gule &c*_*" to console
    send "&b Acilma Tarihi: &e%{acilis}%" to console
    send "&b Kapanma Tarihi: &e%now%" to console
    send "           &b&k:: &eForum.minecraftturk.com &b&k::" to console
    send "&7]&8--------------&bBOW ++&8--------------&7[" to console
    send " " to console
    send " " to console
    send "&7--|-------------------------------------------------------\ " to console
    send "&7--|-------------------------------------------------------/ " to console
on load:
    wait 4 second
    send " " to console
    send " " to console
    set {acilis} to "%now%"
    send "&7]&8--------------&bBOW ++&8--------------&7[" to console
    send "                   &7]&8--&eBy: &5@&aHqes&8--&7[" to console
    send "&eVersiyon: &c0.1" to console
    send "           &b&k:: &eForum.minecraftturk.com &b&k::" to console
    send "&7]&8--------------&bBOW ++&8--------------&7[" to console
    send " " to console
    send " " to console
    wait 3 second
#=============================================KOMUTLAR=============================================#

command /bow <text>:
    permission: vip
    trigger:   
        if arg 1 is "witheryayi" or "tntyayi" or "isinlamayayi" or "trollyayi" or "yildirimyayi" or "karyayi" or "tumyaylar" or "creeperyayi" or "ozellik" or "hastalikyayi":
            if arg 1 is "witheryayi":   
                give bow of unbreaking 10 named "&cWither Yayi" with lore "&7Wiher I" to player
            if arg 1 is "tntyayi":
                give bow of unbreaking 10 named "&cTnt Yayi" with lore "&7Patlatma I" to player
            if arg 1 is "isinlanmayayi":   
                give bow of unbreaking 10 named "&cIsinlanma Yayi" with lore "&7Isinlanma I" to player
            if arg 1 is "yildirimyayi":   
                give bow of unbreaking 10 named "&cYildirim Yayi" with lore "&7THOR I" to player
            if arg 1 is "karyayi":   
                give bow of unbreaking 10 named "&cBuz Yayi" with lore "&7Buzlanma I" to player
            if arg 1 is "creeperyayi":   
                give bow of unbreaking 10 named "&cCreeper Yayi" with lore "&7Creeper Etkisi I" to player
            if arg 1 is "trollyayi":   
                give bow of unbreaking 10 named "yay" with lore "&7Troll I" to player
            if arg 1 is "hastalikyayi":   
                give bow of unbreaking 10 named "&cHastalik yayi" with lore "&7Hastalik I" to player
            if arg 1 is "tumyaylar":   
                give bow of unbreaking 10 named "&cWither Yayi" with lore "&7Wiher I" to player
                give bow of unbreaking 10 named "yay" with lore "&7Troll I" to player
                give bow of unbreaking 10 named "&cTnt Yayi" with lore "&7Patlatma I" to player
                give bow of unbreaking 10 named "&cIsinlanma Yayi" with lore "&7Isinlanma I" to player
                give bow of unbreaking 10 named "&cYildirim Yayi" with lore "&7THOR I" to player
                give bow of unbreaking 10 named "&cKar Yayi" with lore "&7Buzlanma I" to player
                give bow of unbreaking 10 named "&cCreeper Yayi" with lore "&7Creeper Etkisi I" to player
                give bow of unbreaking 10 named "&cHastalik yayi" with lore "&7Hastalik I" to player
            if arg 1 is "ozellik":   
                send "&eWither Yayi &c- &bWither Kafasi Firlatir." to player
                send "&eTroll Yayi &c- &bNormal Yaydir" to player
                send "&7Tnt Yayi &c- &bTNT firlatir." to player
                send "&7Isinlanma Yayi &c- &bOyuncuyu Isinlar" to player
                send "&7Yildirim Yayi &c- &bOkun Dustugu Yere Yildirim Atar." to player
                send "&7Buz Yayi &c- &*** yerine Kartopu atar ve onun çarptığın noktayı buzla kaplar." to player
                send "&7Creeper Yayi &c- &*** Yerine Creeper Atar ve 3 saniye sonra patlar." to player
                send "&7Hastalık Yayi &c- &*** atar ve çarptığı kişiyi hasta eder. (bulantı,wither,körlük,yavaşlık)" to player
        else:   
            send "&7[&6Bow&b++&7] &eKullanmak İcin /bow <yay ismi>" to player
            send "&7[&6Bow&b++&7] &eYay Listesi:&b Wither Yayi &c- &bTnt Yayi &c- &bIsinlanma Yayi &c- &bYildirim Yayi &c- &bBuz Yayi &c- &bTroll Yayi &c- &bCreeper Yayi &c- &bHastalik Yayi" to player
            send "&7[&6Bow&b++&7] &eYay Ozellikleri icin &c/bow ozellik" to player
#=============================================TROLL YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "yay":   
        if shooter has permission "troll":   
            loop all entities:   
                add shooter to {troll.oyuncu}
                add 1 to {troll.islem}
                add projectile to {troll.mermi}
every 1 tick:       
    if {troll.islem} is 1:
        spawn 5 of particle lava at {troll.mermi}
        teleport {troll.oyuncu} to {troll.mermi}

on projectile hit:   
    if shooter's tool is bow named "yay":
        if shooter has permission "troll":
            delete {troll.oyuncu}
            delete {troll.mermi}
            set {troll.islem} to 0

#=============================================WİTHER YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "&cWither Yayi":   
        if shooter has permission "wither":   
            if shooter has 3 obsidian and 1 arrow:
                cancel event   
                remove 3 obsidian and 1 arrow from shooter
                shoot wither skull from shooter at speed 5
                projectile is wither skull
                loop all entities:   
                    add projectile to {wither.mermi}
            else:   
                cancel event
every 1 ticks:   
    spawn 5 of particle large smoke at {wither.mermi}

on projectile hit:   
    delete {wither.mermi}
#=============================================TNT YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "&cTnt Yayi":   
        if shooter has permission "tnt":   
            if shooter has 1 tnt and 1 arrow:
                cancel event
                remove 1 tnt and 1 arrow from shooter   
                make the shooter shoot primed tnt at speed 5
                projectile is primed tnt
                loop all entities:   
                    add projectile to {tnt.mermi}
            else:   
                cancel event

every 1 ticks:   
    show mobspawner flames at {tnt.mermi}
on projectile hit:   
    delete {tnt.mermi}
#=============================================IŞINLAYICI YAY=============================================#
on shoot:   
    if shooter's tool is bow named "&cIsinlanma Yayi":   
        if shooter has permission "isinlanma":   
            if shooter has 1 ender pearl and 1 arrow:
                cancel event
                remove 1 ender pearl and 1 arrow from shooter   
                make the shooter shoot ender pearl at speed 5
                projectile is ender pearl
                loop all entities:   
                    add projectile to {ender.mermi}
            else:   
                cancel event
every 1 ticks:   
    show ender signal at {ender.mermi}
on projectile hit:   
    delete {ender.mermi}
#=============================================YILDIRIM YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "&cYildirim Yayi":   
        if shooter has permission "thor":   
            if shooter has 1 feather and 1 arrow:
                cancel event
                remove 1 feather and 1 arrow from shooter
                make the shooter shoot arrow at speed 5
                projectile is arrow
                loop all entities:   
                    add projectile to {thor.mermi}
            else:   
                cancel event

on projectile hit:   
    if shooter's tool is bow named "&cYildirim Yayi":   
        if shooter has permission "thor":
            strike lightning at location of projectile   
            delete {thor.mermi}

every 1 second:   
    spawn 5 of particle spell at {thor.mermi}
#=============================================BUZ YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "&cBuz Yayi":   
        if shooter has permission "buz":   
            if shooter has 1 feather and 1 arrow:
                cancel event
                remove 1 feather and 1 arrow from shooter
                make the shooter shoot arrow at speed 5
                projectile is arrow
                loop all entities:   
                    add projectile to {buz.mermi}
            else:   
                cancel event

on projectile hit:   
    if shooter's tool is bow named "&cBuz Yayi":   
        if shooter has permission "buz":
            set block at location of projectile to ice
            set the block right the projectile to ice
            set the block 2 right the projectile to ice
            set the block left the projectile to ice
            set the block 2 left the projectile to ice
            set the block infront the projectile to ice
            set the block 2 infront the projectile to ice
            set the block backwards the projectile to ice
            set the block 2 backwards the projectile to ice
            set the block upwards the projectile to ice
            set the block 2 upwards the projectile to ice
            set the block under the projectile to ice
            set the block 2 under the projectile to ice
every 1 ticks:
    spawn 5 of particle snowball poof at {buz.mermi}
on projectile hit:   
    delete {buz.mermi}
#=============================================CREEPER YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "&cCreeper Yayi":   
        if shooter has permission "creeper":   
            if shooter has 1 gunpowder and 1 arrow:
                cancel event
                remove 1 gunpowder and 1 arrow from shooter
                make the shooter shoot creeper at speed 5
                loop all entities:   
                    add projectile to {creeper.mermi}
            else:   
                cancel event

on projectile hit:   
    projectile is creeper
    create an explosion of force 10 at {creeper.mermi}
    delete {creeper.mermi}
every 1 ticks:   
    spawn 5 of particle cloud at {creeper.mermi}
#=============================================HASTALIK YAYI=============================================#
on shoot:   
    if shooter's tool is bow named "&cHastalik yayi":   
        if shooter has permission "hastalik":   
            if shooter has 5 sponge and 1 arrow:
                cancel event
                remove 5 sponge and 1 arrow from shooter
                make the shooter shoot arrow at speed 5
                loop all entities:   
                    add projectile to {hastalik.mermi}
            else:   
                cancel event
every 1 ticks:   
    spawn 5 of particle explode at {hastalik.mermi}

on damage:
    if shooter's tool is bow named "&cHastalik yayi":   
        if shooter has permission "hastalik":   
            apply nausea to victim for 5 second
            apply slowness 3 to victim for 4 second
            apply poison to victim for 7 second
            apply wither to victim for 3 second
            apply blindness to victim for 10 second
#=============================================BİTİŞ=============================================#
 
Son düzenleme:

HqeS

Lapis Toplayıcısı
En iyi cevaplar
0
1-Evde Minecraft Yok Pc Desteklemiyor
2-Denenmedi
3-Minecrafta Girmediğim için Resim yok

sizde hiç emeğe saygı yapmıyorsunuz hep bir bahane buluyorsnuz bilseydim paylaşmazdım
 

efe2002ozyay

Obsidyen Madencisi
En iyi cevaplar
0
Son bir soru;
O kadar aramama rağmen şu plugin yazmayı öğrenemedim.
Yardımcı olur musun?
Veyahut uğraşamam diyor isen kendin öğrendiğin kaynağı atabilir misin?
 

Krumb069

Nether Yerlisi
En iyi cevaplar
1
evet[DOUBLEPOST=1435160105,1435159976][/DOUBLEPOST]
Son bir soru;
O kadar aramama rağmen şu plugin yazmayı öğrenemedim.
Yardımcı olur musun?
Veyahut uğraşamam diyor isen kendin öğrendiğin kaynağı atabilir misin?
önce temel java öğren int ne string ne daha sonra bukkitin zaten rehberi var
 

efe2002ozyay

Obsidyen Madencisi
En iyi cevaplar
0
evet[DOUBLEPOST=1435160105,1435159976][/DOUBLEPOST]
önce temel java öğren int ne string ne daha sonra bukkitin zaten rehberi var
Zaten html ve c# biliyorum.
Ben sadece bukkit kütüphanesi kadar işimi görmesini istiyorum.
Ve o dediğiniz rehberleri günlerdir arıyorum :(.
Bir tek adam gibi "Super Red Blocks" adı kanal var o çekti.
O da 10 tane bölüm :(.
 

Krumb069

Nether Yerlisi
En iyi cevaplar
1
Zaten html ve c# biliyorum.
Ben sadece bukkit kütüphanesi kadar işimi görmesini istiyorum.
Ve o dediğiniz rehberleri günlerdir arıyorum :(.
Bir tek adam gibi "Super Red Blocks" adı kanal var o çekti.
O da 10 tane bölüm :(.
Super Red Blocks izledim bende başta 5 den sonra bıraktım ama faydası oldu :D
 
Üst