# This is the maximum signal switches a redstone wire may experience within the below configured time period before RSCP acts
MaxSignalChanges: 1500
# This is the above described time period (in seconds)
TimePeriod: 10
# Should player who have the permission rscp.getnotified or op be notified about new found and blocked redstone clocks?
NotifyAdmins: false
# The clock will be stopped by replacing a redstone with a block that you can choose here
# It can be everything, like a SAPLING, WATER or even AIR, if you want a written sign remember to write SIGN_POST
# If you write REDSTONE_WIRE, it will replace the wire with air, wait until the clocks loses its power and place the redstone wire back where it was
ClockBlocker: SIGN_POST
# Here you can edit the lines on the sign, in the case you chose SIGN_POST as the ClockBlocker
Sign:
Line1: 'Redstone-Clocks'
Line2: 'are'
Line3: '&4FORBIDDEN!'
Line4: ''
# Here you can add worlds in which the plugin should check on redstone clocks and stop them
Worlds:
- world
- world_nether
- world_the_end
# These features only work if you have the plugin WorldGuard on your server!
WorldGuard:
# Redstone clocks in these regions will not get blocked by this plugin
RegionWhitelist:
- redstone
- area