#Update: Sismei - EmreSevik
#Permission : clear.lag
#--------------#
options:
Prefix: &3Çöpçü &8>
PrefixBildirim: &3Çöpçü &8>
version: 1.1
# Duyuru Messages #
Bildirim: &7Yerdeki eşyaların silinmesine son
every 10 minutes: #10 minutes yerine 5 minutes yaparsanız her 5 dakikada siler!
set action bar of all players to "{@PrefixBildirim} {@Bildirim} &c1 &cdakika"
wait 57 seconds
set action bar of all players to "{@PrefixBildirim} {@Bildirim} &c3 &cseconds!"
wait 1 seconds
set action bar of all players to "{@PrefixBildirim} {@Bildirim} &c2 &cseconds!"
wait 1 seconds
set action bar of all players to "{@PrefixBildirim} {@Bildirim} &c1 &cseconds!"
wait 1 seconds
make server execute command "/clear lag"
command /clearlag [<text>] [<integer>]:
trigger:
if arg-1 is not set:
message "&3-----------(& b&lClearlag Ayarları&3)-----------"
message "&4- &8/&3clearlag &bclear &f- (Clears entities from your worlds)"
message "&4- &8/&3clearlag &barea &f- (Clears entities from your radius)"
message "&4- &8/&3clearlag &bkillmobs &f- (Clears mobs from your worlds)"
message "&3-------------------------------------------"
if player has permission "clear.lag":
if arg 1 is "clear":
clear {_count}
loop all arrows:
clear loop-entity
add 1 to {_count}
loop entities:
loop-entity is a dropped item
clear loop-entity
add 1 to {_count}
if {_count} is not set:
set {_count} to 0
broadcast "{@Prefix} &7Başarıyla &b%{_count}% &7adet eşya ortadan yok oldu!"
if player has permission "lagg.killmobs":
if arg 1 is "killmobs":
broadcast "{@Prefix} &bBütün canavarlar silindi!"
loop entities:
if loop-entity is a creature:
clear loop-entity
if loop-entity is a slime:
clear all slimes
if arg 1 is "area":
if arg 2 is not set:
send "&cWrong usage &8/&7Lagg <area> <radius>"
if player has permission "lagg.area":
if arg 1 is "area":
if arg 2 is set:
clear {_count}
loop all arrows in radius arg-2 around player:
clear loop-entity
add 1 to {_count}
loop entities in radius arg-2 around player:
loop-entity is a dropped item
clear loop-entity
add 1 to {_count}
if {_count} is not set:
set {_count} to 0
broadcast "{@Prefix} &3%{_count}% &bAdet canavar yok oldu &3%arg-2%!"
command /clear [<text>]:
trigger:
if arg 1 is "lag":
clear {_count}
loop all arrows:
clear loop-entity
add 1 to {_count}
loop entities:
loop-entity is a dropped item
clear loop-entity
add 1 to {_count}
if {_count} is not set:
set {_count} to 0
broadcast "{@Prefix} &7Başarıyla &3%{_count}% &7adet eşya ortadan yok oldu!"