ben EVetmi Hayırmı diye soran bir skript istiyorum nasıl yapıldığını unuttum skrayfall mı ne gerekiyordu evete tıklayınca Test hayır a tıklayınca tset desin
right click on entity:
if target entity's name is "Natsu":
if {cooldown.gorev1Natsu.%player%} is not set:
message "&1&lNatsu:&fBenim icin Lucy ile konusabilirmisin?" to player
send json of "&2Evet" run "/blabla 11" to player
send json of "&4Hayir" run "/blabla 12" to player
right click on entity:
if target entity's name is "Lucy":
if {gorev.Natsu1.%player%} is 1:
message "&1&lLucy:&fSoyledigin icin tesekkurler." to player
message "&2&lGorev Tamamlandi!" to player
delete {gorev.Natsu1.%player%}
every 1 seconds:
loop all players:
remove 1 from {cooldown.gorev1Natsu.%loop-player%}
command /blabla [<text>]:
trigger:
arg 1 is "11":
send "&1&lNatsu:&fGit bul onu, bekliyorum."
set {cooldown.gorev1Natsu.%player%} to 604800
set {gorev.Natsu1.%player%} to 1
arg 1 is "12":
send "&1&lNatsu:&fTamam, istedigin zaman gel."
çalışmıyor beyler evet hayır felan demiyor
right click on entity:
if target entity's name is "Natsu":
if {cooldown.gorev1Natsu.%player%} is not set:
message "&1&lNatsu:&fBenim icin Lucy ile konusabilirmisin?" to player
send json of "&2Evet" run "/blabla 11" to player
send json of "&4Hayir" run "/blabla 12" to player
right click on entity:
if target entity's name is "Lucy":
if {gorev.Natsu1.%player%} is 1:
message "&1&lLucy:&fSoyledigin icin tesekkurler." to player
message "&2&lGorev Tamamlandi!" to player
delete {gorev.Natsu1.%player%}
every 1 seconds:
loop all players:
remove 1 from {cooldown.gorev1Natsu.%loop-player%}
command /blabla [<text>]:
trigger:
arg 1 is "11":
send "&1&lNatsu:&fGit bul onu, bekliyorum."
set {cooldown.gorev1Natsu.%player%} to 604800
set {gorev.Natsu1.%player%} to 1
arg 1 is "12":
send "&1&lNatsu:&fTamam, istedigin zaman gel."
çalışmıyor beyler evet hayır felan demiyor