options:
prefix: &4[&eCoin&4] &f
coin: &e&lCoin
yetkimsj: &4Yetkiniz Yok.
{tas}: 0
yok: &aBunu Almak Icin Yeterli Coininiz yok.
on break of stone:
add 1 to {tas.%player%}
stop
if {tas.%player%} is greater than 639:
add -640 to {tas.%player%}
give 2 gold nugget named "&e&lCoin" to player
send "&a2 tane coin kazandın"
stop
command /coin [<text>] [<text>] [<text>]:
trigger:
if arg 1 is not set:
if arg 2 is not set:
if arg 3 is not set:
wait 3 tick
play raw sound "random.orb" at player with pitch 1 volume 5
open chest with 1 rows named "&4&lCoin Bilgi Menusu" to player
wait 1 tick
format slot 0 of player with black glass named "&a" to be unstealable
format slot 1 of player with black glass named "&a" to be unstealable
format slot 2 of player with black glass named "&a" to be unstealable
format slot 3 of player with mob spawner named "&9Coin Ile Spawner" with lore "&6Coin ile spawner almak icin tikla." to close then run [execute player command "/coin spawner"]
format slot 4 of player with paper named "&9Coin Ile Para" with lore "&6Coin ile para almak icin tikla." to close then run [execute player command "/coin para"]
format slot 6 of player with black glass named "&a" to be unstealable
format slot 5 of player with black glass named "&a" to be unstealable
format slot 7 of player with black glass named "&a" to be unstealable
format slot 8 of player with black glass named "&a" to be unstealable
stop
if arg 1 is set:
if arg 1 is "spawner":
if arg 2 is not set:
if arg 3 is not set:
wait 3 tick
play raw sound "random.orb" at player with pitch 1 volume 5
open chest with 1 rows named "&4&lCoin Ile Spawner" to player
wait 1 tick
format slot 0 of player with black glass named "&a" to be unstealable
format slot 1 of player with mob spawner named "&9Iron Golem" with lore "&6500 Coin." to close then run [execute player command "/coin spawner 1"]
format slot 2 of player with black glass named "&a" to be unstealable
format slot 3 of player with mob spawner named "&9Iskelet" with lore "&675 Coin." to close then run [execute player command "/coin spawner 2"]
format slot 4 of player with black glass named "&a" to be unstealable
format slot 5 of player with mob spawner named "&9Zombi" with lore "&635 Coin." to close then run [execute player command "/coin spawner 3"]
format slot 6 of player with black glass named "&a" to be unstealable
format slot 7 of player with mob spawner named "&9Blaze" with lore "&6150 Coin." to close then run [execute player command "/coin spawner 4"]
format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
stop
if arg 1 is set:
if arg 2 is set:
if arg 1 is "spawner":
if arg 2 is "1":
if player have 500 gold nugget named "{@coin}":
remove 500 gold nugget named "{@coin}" from player
execute console command "ss give %player% Irongolem"
send "&4IronGolen Spawnerini aldin"
stop
else:
send "{@yok}"
if arg 2 is "2":
if player have 75 gold nugget named "{@coin}":
remove 75 gold nugget named "{@coin}" from player
execute console command "ss give %player% skeleton"
send "&4Iskelet Spawnerini aldin"
stop
else:
send "{@yok}"
if arg 2 is "3":
if player have 35 gold nugget named "{@coin}":
remove 35 gold nugget named "{@coin}" from player
execute console command "ss give %player% zombie"
send "&4Zombie Spawnerini aldin"
stop
else:
send "{@yok}"
if arg 2 is "4":
if player have 150 gold nugget named "{@coin}":
remove 150 gold nugget named "{@coin}" from player
execute console command "ss give %player% blaze"
send "&4Blaze Spawnerini aldin"
stop
else:
send "{@yok}"
if arg 1 is set:
if arg 1 is "para":
if arg 2 is not set:
wait 3 tick
play raw sound "random.orb" at player with pitch 1 volume 5
open chest with 1 rows named "&4&lCoin Ile Para" to player
wait 1 tick
format slot 0 of player with black glass named "" to close then run [execute player command "/coin"]
format slot 2 of player with gold ingot named "&9100K Para" with lore "&660 Coin." to close then run [execute player command "/coin para 1"]
format slot 1 of player with black glass named "&a" to be unstealable
format slot 4 of player with gold ingot named "&9200K Para" with lore "&6120 Coin." to close then run [execute player command "/coin para 2"]
format slot 3 of player with black glass named "&a" to be unstealable
format slot 6 of player with gold ingot named "&9300K Para" with lore "&6240 Coin." to close then run [execute player command "/coin para 3"]
format slot 5 of player with black glass named "&a" to be unstealable
format slot 7 of player with black glass named "&a" to be unstealable
format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
stop
if arg 1 is set:
if arg 2 is set:
if arg 1 is "para":
if arg 2 is "1":
if player have 60 gold nugget named "{@coin}":
remove 60 gold nugget named "{@coin}" from player
execute console command "money give %player% 100000"
send "&460 Coin 100k Paraya Cevirildi"
else:
send "{@yok}"
stop
if arg 2 is "2":
if player have 120 gold nugget named "{@coin}":
remove 120 gold nugget named "{@coin}" from player
execute console command "money give %player% 200000"
send "&4120 Coin 200k Paraya Cevirildi"
stop
else:
send "{@yok}"
if arg 2 is "3":
if player have 240 gold nugget named "{@coin}":
remove 240 gold nugget named "{@coin}" from player
execute console command "money give %player% 300000"
send "&4240 Coin 300 Paraya Cevirildi"
stop
else:
send "{@yok}"
if player has permission "coin.al":
if arg 1 is set:
if arg 1 is "ver":
if arg 2 is set:
if arg 3 is set:
execute console command "give %arg 2% gold_nugget %arg 3% 0 {display:{Name:{@coin}}}"
if arg 1 is set:
if arg 1 is "bilgi":
send "&b&l----------Coin----------"
send "&e/coin &dCoin Menusu"
send "&dCoin ile VIP, Spawner ve Para Alabilirsin"
send "&b&l----------Coin----------"
if arg 1 is set:
if arg 1 is "al":
if {kullanimhakki.%player%} isn't set:
set {kullanimhakki.%player%} to true
give 32 gold nugget named "&e&lCoin" to player
else:
send "&4Zaten hediyeni aldin dostum"
stop