İstek Coin Scripti

TunaHanBag

Ağaç Yumruklayıcı
Mesajlar
23
En iyi cevaplar
0
Beğeniler
3
Puanları
40
Merhaba ben skyblock serverım için coin skripti yardımı istiyorumda deluxemenu ile olucak /coin yazdıgımızda önümüze anahtar ve kazmalar gelicek mesela 100coinde 1 spawner anahtarı 100 coin olunca 1 kazma ama kendimiz seçicez otomatik vermiyecek ve 10
obsidyen kırınca 1 coin vericekyardımcı olurmusunz
 


byElysion

fara á brott með víkingum, standa upp í stafni
Emekli
Mesajlar
458
En iyi cevaplar
58
Beğeniler
1,596
Puanları
2,460
Ruh hali
Aradığın skripte aşağıdan ulaşabilirsin.

Kod:
options:
   prefix: &4[&eCoin&4] &f
    coin: &e&lCoin
    yetkimsj: &4Yetkiniz Yok.
    {tas}: 0
    yok: &aBunu Almak Icin Yeterli Coininiz yok.
on break of stone:
    add 1 to {tas.%player%}
    stop
    if {tas.%player%} is greater than 639:
        add -640 to {tas.%player%}
        give 2 gold nugget named "&e&lCoin" to player
        send "&a2 tane coin kazandın"
        stop
command /coin [<text>] [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            if arg 2 is not set:
                if arg 3 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Bilgi Menusu" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "&a" to be unstealable
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 2 of player with black glass named "&a" to be unstealable
                    format slot 3 of player with mob spawner named "&9Coin Ile Spawner" with lore "&6Coin ile spawner almak icin tikla." to close then run [execute player command "/coin spawner"]
                    format slot 4 of player with paper named "&9Coin Ile Para"  with lore "&6Coin ile para almak icin tikla." to close then run [execute player command "/coin para"]   
                    format slot 6 of player with black glass named "&a" to be unstealable
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with black glass named "&a" to be unstealable
                    stop
        if arg 1 is set:
            if arg 1 is "spawner":
                if arg 2 is not set:
                    if arg 3 is not set:
                        wait 3 tick
                        play raw sound "random.orb" at player with pitch 1 volume 5
                        open chest with 1 rows named "&4&lCoin Ile Spawner" to player
                        wait 1 tick
                        format slot 0 of player with black glass named "&a" to be unstealable
                        format slot 1 of player with mob spawner named "&9Iron Golem" with lore "&6500 Coin." to close then run [execute player command "/coin spawner 1"]
                        format slot 2 of player with black glass named "&a" to be unstealable
                        format slot 3 of player with mob spawner named "&9Iskelet" with lore "&675 Coin." to close then run [execute player command "/coin spawner 2"]
                        format slot 4 of player with black glass named "&a" to be unstealable
                        format slot 5 of player with mob spawner named "&9Zombi" with lore "&635 Coin." to close then run [execute player command "/coin spawner 3"]
                        format slot 6 of player with black glass named "&a" to be unstealable
                        format slot 7 of player with mob spawner named "&9Blaze" with lore "&6150 Coin." to close then run [execute player command "/coin spawner 4"]
                        format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                        stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "spawner":
                          
                    if arg 2 is "1":
                        if player have 500 gold nugget named "{@coin}":
                            remove 500 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% Irongolem"   
                            send "&4IronGolen Spawnerini aldin"                           
                            stop
                        else:
                            send "{@yok}"
                          
                    if arg 2 is "2":
                        if player have 75 gold nugget named "{@coin}":
                            remove 75 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% skeleton"   
                            send "&4Iskelet Spawnerini aldin"                           
                            stop
                        else:
                            send "{@yok}"                           
                    if arg 2 is "3":
                        if player have 35 gold nugget named "{@coin}":
                            remove 35 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% zombie"
                            send "&4Zombie Spawnerini aldin"
                            stop
                        else:
                            send "{@yok}"                           
                    if arg 2 is "4":
                        if player have 150 gold nugget named "{@coin}":
                            remove 150 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% blaze"   
                            send "&4Blaze Spawnerini aldin"                           
                            stop
                        else:
                            send "{@yok}"                                                       
        if arg 1 is set:
            if arg 1 is "para":
                if arg 2 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Ile Para" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "" to close then run [execute player command "/coin"]
                    format slot 2 of player with gold ingot named "&9100K Para" with lore "&660 Coin." to close then run [execute player command "/coin para 1"]
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 4 of player with gold ingot named "&9200K Para" with lore "&6120 Coin." to close then run [execute player command "/coin para 2"]
                    format slot 3 of player with black glass named "&a" to be unstealable
                    format slot 6 of player with gold ingot named "&9300K Para" with lore "&6240 Coin." to close then run [execute player command "/coin para 3"]
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                    stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "para":
                    if arg 2 is "1":
                        if player have 60 gold nugget named "{@coin}":
                            remove 60 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 100000"
                            send "&460 Coin 100k Paraya Cevirildi"
                        else:
                            send "{@yok}"
                            stop
                    if arg 2 is "2":
                        if player have 120 gold nugget named "{@coin}":
                            remove 120 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 200000"
                            send "&4120 Coin 200k Paraya Cevirildi"
                            stop
                        else:
                            send "{@yok}"                           
                    if arg 2 is "3":
                        if player have 240 gold nugget named "{@coin}":
                            remove 240 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 300000"
                            send "&4240 Coin 300 Paraya Cevirildi"
                            stop   
                        else:
                            send "{@yok}"                           
        if player has permission "coin.al":
            if arg 1 is set:
                if arg 1 is "ver":
                    if arg 2 is set:
                        if arg 3 is set:
                            execute console command "give %arg 2% gold_nugget %arg 3% 0 {display:{Name:{@coin}}}"
        if arg 1 is set:
            if arg 1 is "bilgi":
                send "&b&l----------Coin----------"
                send "&e/coin &dCoin Menusu"
                send "&dCoin ile VIP, Spawner ve Para Alabilirsin"
                send "&b&l----------Coin----------"
        if arg 1 is set:
            if arg 1 is "al":
                if {kullanimhakki.%player%} isn't set:
                    set {kullanimhakki.%player%} to true
                    give 32 gold nugget named "&e&lCoin" to player
                else:
                    send "&4Zaten hediyeni aldin dostum"
                    stop
 

TunaHanBag

Ağaç Yumruklayıcı
Mesajlar
23
En iyi cevaplar
0
Beğeniler
3
Puanları
40
Aradığın skripte aşağıdan ulaşabilirsin.

Kod:
options:
   prefix: &4[&eCoin&4] &f
    coin: &e&lCoin
    yetkimsj: &4Yetkiniz Yok.
    {tas}: 0
    yok: &aBunu Almak Icin Yeterli Coininiz yok.
on break of stone:
    add 1 to {tas.%player%}
    stop
    if {tas.%player%} is greater than 639:
        add -640 to {tas.%player%}
        give 2 gold nugget named "&e&lCoin" to player
        send "&a2 tane coin kazandın"
        stop
command /coin [<text>] [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            if arg 2 is not set:
                if arg 3 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Bilgi Menusu" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "&a" to be unstealable
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 2 of player with black glass named "&a" to be unstealable
                    format slot 3 of player with mob spawner named "&9Coin Ile Spawner" with lore "&6Coin ile spawner almak icin tikla." to close then run [execute player command "/coin spawner"]
                    format slot 4 of player with paper named "&9Coin Ile Para"  with lore "&6Coin ile para almak icin tikla." to close then run [execute player command "/coin para"]  
                    format slot 6 of player with black glass named "&a" to be unstealable
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with black glass named "&a" to be unstealable
                    stop
        if arg 1 is set:
            if arg 1 is "spawner":
                if arg 2 is not set:
                    if arg 3 is not set:
                        wait 3 tick
                        play raw sound "random.orb" at player with pitch 1 volume 5
                        open chest with 1 rows named "&4&lCoin Ile Spawner" to player
                        wait 1 tick
                        format slot 0 of player with black glass named "&a" to be unstealable
                        format slot 1 of player with mob spawner named "&9Iron Golem" with lore "&6500 Coin." to close then run [execute player command "/coin spawner 1"]
                        format slot 2 of player with black glass named "&a" to be unstealable
                        format slot 3 of player with mob spawner named "&9Iskelet" with lore "&675 Coin." to close then run [execute player command "/coin spawner 2"]
                        format slot 4 of player with black glass named "&a" to be unstealable
                        format slot 5 of player with mob spawner named "&9Zombi" with lore "&635 Coin." to close then run [execute player command "/coin spawner 3"]
                        format slot 6 of player with black glass named "&a" to be unstealable
                        format slot 7 of player with mob spawner named "&9Blaze" with lore "&6150 Coin." to close then run [execute player command "/coin spawner 4"]
                        format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                        stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "spawner":
                         
                    if arg 2 is "1":
                        if player have 500 gold nugget named "{@coin}":
                            remove 500 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% Irongolem"  
                            send "&4IronGolen Spawnerini aldin"                          
                            stop
                        else:
                            send "{@yok}"
                         
                    if arg 2 is "2":
                        if player have 75 gold nugget named "{@coin}":
                            remove 75 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% skeleton"  
                            send "&4Iskelet Spawnerini aldin"                          
                            stop
                        else:
                            send "{@yok}"                          
                    if arg 2 is "3":
                        if player have 35 gold nugget named "{@coin}":
                            remove 35 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% zombie"
                            send "&4Zombie Spawnerini aldin"
                            stop
                        else:
                            send "{@yok}"                          
                    if arg 2 is "4":
                        if player have 150 gold nugget named "{@coin}":
                            remove 150 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% blaze"  
                            send "&4Blaze Spawnerini aldin"                          
                            stop
                        else:
                            send "{@yok}"                                                      
        if arg 1 is set:
            if arg 1 is "para":
                if arg 2 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Ile Para" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "" to close then run [execute player command "/coin"]
                    format slot 2 of player with gold ingot named "&9100K Para" with lore "&660 Coin." to close then run [execute player command "/coin para 1"]
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 4 of player with gold ingot named "&9200K Para" with lore "&6120 Coin." to close then run [execute player command "/coin para 2"]
                    format slot 3 of player with black glass named "&a" to be unstealable
                    format slot 6 of player with gold ingot named "&9300K Para" with lore "&6240 Coin." to close then run [execute player command "/coin para 3"]
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                    stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "para":
                    if arg 2 is "1":
                        if player have 60 gold nugget named "{@coin}":
                            remove 60 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 100000"
                            send "&460 Coin 100k Paraya Cevirildi"
                        else:
                            send "{@yok}"
                            stop
                    if arg 2 is "2":
                        if player have 120 gold nugget named "{@coin}":
                            remove 120 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 200000"
                            send "&4120 Coin 200k Paraya Cevirildi"
                            stop
                        else:
                            send "{@yok}"                          
                    if arg 2 is "3":
                        if player have 240 gold nugget named "{@coin}":
                            remove 240 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 300000"
                            send "&4240 Coin 300 Paraya Cevirildi"
                            stop  
                        else:
                            send "{@yok}"                          
        if player has permission "coin.al":
            if arg 1 is set:
                if arg 1 is "ver":
                    if arg 2 is set:
                        if arg 3 is set:
                            execute console command "give %arg 2% gold_nugget %arg 3% 0 {display:{Name:{@coin}}}"
        if arg 1 is set:
            if arg 1 is "bilgi":
                send "&b&l----------Coin----------"
                send "&e/coin &dCoin Menusu"
                send "&dCoin ile VIP, Spawner ve Para Alabilirsin"
                send "&b&l----------Coin----------"
        if arg 1 is set:
            if arg 1 is "al":
                if {kullanimhakki.%player%} isn't set:
                    set {kullanimhakki.%player%} to true
                    give 32 gold nugget named "&e&lCoin" to player
                else:
                    send "&4Zaten hediyeni aldin dostum"
                    stop
30 tane hata verdi aga
 

TunaHanBag

Ağaç Yumruklayıcı
Mesajlar
23
En iyi cevaplar
0
Beğeniler
3
Puanları
40
Sunucunun sürümü nedir?
aga bide taş için yardım et lütfen mesela ben skripti 0/1000 diye ayarladım 1 taş kırdıgında 1/1000 olucak 2inciyi kırdıgında 2/1000 olucak 1000/1000 oldugnda ödül vericek ve tekrar 0/1000 olucak yani sıfırlanıcak
 

ChiaX

Team Arcenia
Emektar Üye
Mesajlar
596
En iyi cevaplar
37
Beğeniler
694
Puanları
2,620
Ruh hali
aga bide taş için yardım et lütfen mesela ben skripti 0/1000 diye ayarladım 1 taş kırdıgında 1/1000 olucak 2inciyi kırdıgında 2/1000 olucak 1000/1000 oldugnda ödül vericek ve tekrar 0/1000 olucak yani sıfırlanıcak

Merhabalar, acaba bu yeni taş sistemi için yeni bir konu açar mısınız? O konudan size yardım ederim. İyi forumlar.
 

Üst