İstek Coin Scripti

TunaHanBag

Ağaç Yumruklayıcı
En iyi cevaplar
0
Merhaba ben skyblock serverım için coin skripti yardımı istiyorumda deluxemenu ile olucak /coin yazdıgımızda önümüze anahtar ve kazmalar gelicek mesela 100coinde 1 spawner anahtarı 100 coin olunca 1 kazma ama kendimiz seçicez otomatik vermiyecek ve 10
obsidyen kırınca 1 coin vericekyardımcı olurmusunz
 

byElysion

fara á brott með víkingum, standa upp í stafni
Emekli
En iyi cevaplar
59
Aradığın skripte aşağıdan ulaşabilirsin.

Kod:
options:
   prefix: &4[&eCoin&4] &f
    coin: &e&lCoin
    yetkimsj: &4Yetkiniz Yok.
    {tas}: 0
    yok: &aBunu Almak Icin Yeterli Coininiz yok.
on break of stone:
    add 1 to {tas.%player%}
    stop
    if {tas.%player%} is greater than 639:
        add -640 to {tas.%player%}
        give 2 gold nugget named "&e&lCoin" to player
        send "&a2 tane coin kazandın"
        stop
command /coin [<text>] [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            if arg 2 is not set:
                if arg 3 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Bilgi Menusu" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "&a" to be unstealable
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 2 of player with black glass named "&a" to be unstealable
                    format slot 3 of player with mob spawner named "&9Coin Ile Spawner" with lore "&6Coin ile spawner almak icin tikla." to close then run [execute player command "/coin spawner"]
                    format slot 4 of player with paper named "&9Coin Ile Para"  with lore "&6Coin ile para almak icin tikla." to close then run [execute player command "/coin para"]   
                    format slot 6 of player with black glass named "&a" to be unstealable
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with black glass named "&a" to be unstealable
                    stop
        if arg 1 is set:
            if arg 1 is "spawner":
                if arg 2 is not set:
                    if arg 3 is not set:
                        wait 3 tick
                        play raw sound "random.orb" at player with pitch 1 volume 5
                        open chest with 1 rows named "&4&lCoin Ile Spawner" to player
                        wait 1 tick
                        format slot 0 of player with black glass named "&a" to be unstealable
                        format slot 1 of player with mob spawner named "&9Iron Golem" with lore "&6500 Coin." to close then run [execute player command "/coin spawner 1"]
                        format slot 2 of player with black glass named "&a" to be unstealable
                        format slot 3 of player with mob spawner named "&9Iskelet" with lore "&675 Coin." to close then run [execute player command "/coin spawner 2"]
                        format slot 4 of player with black glass named "&a" to be unstealable
                        format slot 5 of player with mob spawner named "&9Zombi" with lore "&635 Coin." to close then run [execute player command "/coin spawner 3"]
                        format slot 6 of player with black glass named "&a" to be unstealable
                        format slot 7 of player with mob spawner named "&9Blaze" with lore "&6150 Coin." to close then run [execute player command "/coin spawner 4"]
                        format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                        stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "spawner":
                          
                    if arg 2 is "1":
                        if player have 500 gold nugget named "{@coin}":
                            remove 500 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% Irongolem"   
                            send "&4IronGolen Spawnerini aldin"                           
                            stop
                        else:
                            send "{@yok}"
                          
                    if arg 2 is "2":
                        if player have 75 gold nugget named "{@coin}":
                            remove 75 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% skeleton"   
                            send "&4Iskelet Spawnerini aldin"                           
                            stop
                        else:
                            send "{@yok}"                           
                    if arg 2 is "3":
                        if player have 35 gold nugget named "{@coin}":
                            remove 35 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% zombie"
                            send "&4Zombie Spawnerini aldin"
                            stop
                        else:
                            send "{@yok}"                           
                    if arg 2 is "4":
                        if player have 150 gold nugget named "{@coin}":
                            remove 150 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% blaze"   
                            send "&4Blaze Spawnerini aldin"                           
                            stop
                        else:
                            send "{@yok}"                                                       
        if arg 1 is set:
            if arg 1 is "para":
                if arg 2 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Ile Para" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "" to close then run [execute player command "/coin"]
                    format slot 2 of player with gold ingot named "&9100K Para" with lore "&660 Coin." to close then run [execute player command "/coin para 1"]
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 4 of player with gold ingot named "&9200K Para" with lore "&6120 Coin." to close then run [execute player command "/coin para 2"]
                    format slot 3 of player with black glass named "&a" to be unstealable
                    format slot 6 of player with gold ingot named "&9300K Para" with lore "&6240 Coin." to close then run [execute player command "/coin para 3"]
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                    stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "para":
                    if arg 2 is "1":
                        if player have 60 gold nugget named "{@coin}":
                            remove 60 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 100000"
                            send "&460 Coin 100k Paraya Cevirildi"
                        else:
                            send "{@yok}"
                            stop
                    if arg 2 is "2":
                        if player have 120 gold nugget named "{@coin}":
                            remove 120 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 200000"
                            send "&4120 Coin 200k Paraya Cevirildi"
                            stop
                        else:
                            send "{@yok}"                           
                    if arg 2 is "3":
                        if player have 240 gold nugget named "{@coin}":
                            remove 240 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 300000"
                            send "&4240 Coin 300 Paraya Cevirildi"
                            stop   
                        else:
                            send "{@yok}"                           
        if player has permission "coin.al":
            if arg 1 is set:
                if arg 1 is "ver":
                    if arg 2 is set:
                        if arg 3 is set:
                            execute console command "give %arg 2% gold_nugget %arg 3% 0 {display:{Name:{@coin}}}"
        if arg 1 is set:
            if arg 1 is "bilgi":
                send "&b&l----------Coin----------"
                send "&e/coin &dCoin Menusu"
                send "&dCoin ile VIP, Spawner ve Para Alabilirsin"
                send "&b&l----------Coin----------"
        if arg 1 is set:
            if arg 1 is "al":
                if {kullanimhakki.%player%} isn't set:
                    set {kullanimhakki.%player%} to true
                    give 32 gold nugget named "&e&lCoin" to player
                else:
                    send "&4Zaten hediyeni aldin dostum"
                    stop
 

TunaHanBag

Ağaç Yumruklayıcı
En iyi cevaplar
0
Aradığın skripte aşağıdan ulaşabilirsin.

Kod:
options:
   prefix: &4[&eCoin&4] &f
    coin: &e&lCoin
    yetkimsj: &4Yetkiniz Yok.
    {tas}: 0
    yok: &aBunu Almak Icin Yeterli Coininiz yok.
on break of stone:
    add 1 to {tas.%player%}
    stop
    if {tas.%player%} is greater than 639:
        add -640 to {tas.%player%}
        give 2 gold nugget named "&e&lCoin" to player
        send "&a2 tane coin kazandın"
        stop
command /coin [<text>] [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            if arg 2 is not set:
                if arg 3 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Bilgi Menusu" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "&a" to be unstealable
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 2 of player with black glass named "&a" to be unstealable
                    format slot 3 of player with mob spawner named "&9Coin Ile Spawner" with lore "&6Coin ile spawner almak icin tikla." to close then run [execute player command "/coin spawner"]
                    format slot 4 of player with paper named "&9Coin Ile Para"  with lore "&6Coin ile para almak icin tikla." to close then run [execute player command "/coin para"]  
                    format slot 6 of player with black glass named "&a" to be unstealable
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with black glass named "&a" to be unstealable
                    stop
        if arg 1 is set:
            if arg 1 is "spawner":
                if arg 2 is not set:
                    if arg 3 is not set:
                        wait 3 tick
                        play raw sound "random.orb" at player with pitch 1 volume 5
                        open chest with 1 rows named "&4&lCoin Ile Spawner" to player
                        wait 1 tick
                        format slot 0 of player with black glass named "&a" to be unstealable
                        format slot 1 of player with mob spawner named "&9Iron Golem" with lore "&6500 Coin." to close then run [execute player command "/coin spawner 1"]
                        format slot 2 of player with black glass named "&a" to be unstealable
                        format slot 3 of player with mob spawner named "&9Iskelet" with lore "&675 Coin." to close then run [execute player command "/coin spawner 2"]
                        format slot 4 of player with black glass named "&a" to be unstealable
                        format slot 5 of player with mob spawner named "&9Zombi" with lore "&635 Coin." to close then run [execute player command "/coin spawner 3"]
                        format slot 6 of player with black glass named "&a" to be unstealable
                        format slot 7 of player with mob spawner named "&9Blaze" with lore "&6150 Coin." to close then run [execute player command "/coin spawner 4"]
                        format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                        stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "spawner":
                         
                    if arg 2 is "1":
                        if player have 500 gold nugget named "{@coin}":
                            remove 500 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% Irongolem"  
                            send "&4IronGolen Spawnerini aldin"                          
                            stop
                        else:
                            send "{@yok}"
                         
                    if arg 2 is "2":
                        if player have 75 gold nugget named "{@coin}":
                            remove 75 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% skeleton"  
                            send "&4Iskelet Spawnerini aldin"                          
                            stop
                        else:
                            send "{@yok}"                          
                    if arg 2 is "3":
                        if player have 35 gold nugget named "{@coin}":
                            remove 35 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% zombie"
                            send "&4Zombie Spawnerini aldin"
                            stop
                        else:
                            send "{@yok}"                          
                    if arg 2 is "4":
                        if player have 150 gold nugget named "{@coin}":
                            remove 150 gold nugget named "{@coin}" from player
                            execute console command "ss give %player% blaze"  
                            send "&4Blaze Spawnerini aldin"                          
                            stop
                        else:
                            send "{@yok}"                                                      
        if arg 1 is set:
            if arg 1 is "para":
                if arg 2 is not set:
                    wait 3 tick
                    play raw sound "random.orb" at player with pitch 1 volume 5
                    open chest with 1 rows named "&4&lCoin Ile Para" to player
                    wait 1 tick
                    format slot 0 of player with black glass named "" to close then run [execute player command "/coin"]
                    format slot 2 of player with gold ingot named "&9100K Para" with lore "&660 Coin." to close then run [execute player command "/coin para 1"]
                    format slot 1 of player with black glass named "&a" to be unstealable
                    format slot 4 of player with gold ingot named "&9200K Para" with lore "&6120 Coin." to close then run [execute player command "/coin para 2"]
                    format slot 3 of player with black glass named "&a" to be unstealable
                    format slot 6 of player with gold ingot named "&9300K Para" with lore "&6240 Coin." to close then run [execute player command "/coin para 3"]
                    format slot 5 of player with black glass named "&a" to be unstealable
                    format slot 7 of player with black glass named "&a" to be unstealable
                    format slot 8 of player with cobweb named "&aGeri" to close then run [execute player command "/coin"]
                    stop
        if arg 1 is set:
            if arg 2 is set:
                if arg 1 is "para":
                    if arg 2 is "1":
                        if player have 60 gold nugget named "{@coin}":
                            remove 60 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 100000"
                            send "&460 Coin 100k Paraya Cevirildi"
                        else:
                            send "{@yok}"
                            stop
                    if arg 2 is "2":
                        if player have 120 gold nugget named "{@coin}":
                            remove 120 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 200000"
                            send "&4120 Coin 200k Paraya Cevirildi"
                            stop
                        else:
                            send "{@yok}"                          
                    if arg 2 is "3":
                        if player have 240 gold nugget named "{@coin}":
                            remove 240 gold nugget named "{@coin}" from player
                            execute console command "money give %player% 300000"
                            send "&4240 Coin 300 Paraya Cevirildi"
                            stop  
                        else:
                            send "{@yok}"                          
        if player has permission "coin.al":
            if arg 1 is set:
                if arg 1 is "ver":
                    if arg 2 is set:
                        if arg 3 is set:
                            execute console command "give %arg 2% gold_nugget %arg 3% 0 {display:{Name:{@coin}}}"
        if arg 1 is set:
            if arg 1 is "bilgi":
                send "&b&l----------Coin----------"
                send "&e/coin &dCoin Menusu"
                send "&dCoin ile VIP, Spawner ve Para Alabilirsin"
                send "&b&l----------Coin----------"
        if arg 1 is set:
            if arg 1 is "al":
                if {kullanimhakki.%player%} isn't set:
                    set {kullanimhakki.%player%} to true
                    give 32 gold nugget named "&e&lCoin" to player
                else:
                    send "&4Zaten hediyeni aldin dostum"
                    stop
30 tane hata verdi aga
 

ChiaX

Team Arcenia
Emektar Üye
En iyi cevaplar
37
aga bide taş için yardım et lütfen mesela ben skripti 0/1000 diye ayarladım 1 taş kırdıgında 1/1000 olucak 2inciyi kırdıgında 2/1000 olucak 1000/1000 oldugnda ödül vericek ve tekrar 0/1000 olucak yani sıfırlanıcak

Merhabalar, acaba bu yeni taş sistemi için yeni bir konu açar mısınız? O konudan size yardım ederim. İyi forumlar.
 
Üst