afesraca
Obsidyen Madencisi
- En iyi cevaplar
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Arkadaşlar şu anda paylaşacağım skript oyuna yeni enchantlar ekler. Mesela kılıcın loresi zehir ise zehir rakibini %1 olasılıkla zehirler. Yapımı neredeyse bana aittir ama baya bi yardım aldım (@Nano_Sensei @Rosenrot @ByAehn @MhaWTHoR ) Aslında paylaşmayacaktım ama daha farklı bir yöntem kullanacağım o yüzden paylaşayım elimde kalmasın dedim
HTML:
on damage:
attacker is player
if "%lore of attacker's tool%" contains "Zehir":
chance of 1%:
send "&bBilgi&3> &7Rakibin seni &3zehir&7ledi." to victim
apply poison 1 to the victim for 5 second
if "%lore of attacker's tool%" contains "Thor":
chance of 1%:
send "&bBilgi&3> &7Rakibin &3Thor&7 etkisini kullandı." to victim
strike lightning at the location at the victim
if "%lore of attacker's tool%" contains "Kesici":
chance of 1%:
send "&bBilgi&3> &7Kanamaya başladın." to victim
wait 3 second
damage victim by 0.5 hearts
wait 3 second
damage victim by 0.5 hearts
if "%lore of attacker's tool%" contains "Dondurma":
chance of 1%:
send "&bBilgi&3> &7Rakibin Sub-Zero çıktı,öylece &3donup kaldın&7." to victim
execute console command "/flyspeed walk 0 %victim%"
wait 3 second
execute console command "/flyspeed walk 1.8 %victim%"
on damage:
victim is player
if lore of victim's boots contains "Paraşüt":
damage cause is fall:
cancel event
on death:
attacker is player
victim is player
if "%lore of attacker's tool%" contains "Vampir":
if {oldurmes.%attacker%} is 0:
set {oldurmes.%attacker%} to 1
set the attacker's max health to 11
send "&bBilgi&3> &7Rakibin İnsan görünümlü &3vampir &7çıktı." to victim
if {oldurmes.%attacker%} is 1:
set {oldurmes.%attacker%} to 2
set the attacker's max health to 12
send "&bBilgi&3> &7Rakibin İnsan görünümlü &3vampir &7çıktı." to victim
on join:
set {oldurmes.%player%} to 0
on quit:
delete {oldurmes.%player%}
every 30 minutes:
loop all players:
set {oldurmes.%loop-player%} to 0
set the loop-player's max health to 10
on death:
attacker is player
victim is player
if "%lore of attacker's tool%" contains "Katil":
execute console command "/heal %player%"
on damage:
attacker is a player:
victim is a player:
if "%lore of attacker's tool%" contains "Körlük":
chance of 100%:
send "&bBilgi&3> &7Rakibin seni &8Kör yaptı." to victim
apply blindness 1 to the victim for 5 seconds
else if "%lore of attacker's tool%" contains "Obur":
chance of 100%:
send "&bBilgi&3> &7Rakibin obur çıktı &5 Açlığını bile yedi&7." to victim
apply hunger 2 to the victim for 5 seconds
on damage:
attacker is player
if "%lore of attacker's tool%" contains "Kemik Kıran":
chance of 1%:
send "&bBilgi&3> &7Rakibin senin &9Kemiklerini Kırdı." to victim
apply slowness 1 to the victim for 6 second
if "%lore of attacker's tool%" contains "Lanet":
chance of 1%:
send "&bBilgi&3> &7Rakibin Kılıcı &5Lanetli &7Çıktı." to victim
apply poison 1 to the victim for 5 second
damage victim by 0.5 hearts
wait 2 second
damage victim by 0.5 hearts
on shoot:
projectile is an arrow
if lore of player's tool contains "Ateşli":
trail projectile with particle flame
on projectile hit:
if name of shooter's tool is "&bBuz":
if chance of 5%:
delete projectile
loop all blocks in radius 3 of event-location:
if loop-block is air:
spawn 5 of particle snowball poof at loop-block
add loop-block to {buzlar::%shooter%::*}
wait 3 ticks
invoke "buz-islem" from shooter
on shoot:
if shooter is a player:
if "%lore of attacker's tool%" contains "Buz":
loop 60 times:
wait 1 ticks
spawn 5 of particle snowball poof at projectile
on break of ice block:
loop all players:
if {buzlar::%loop-player%::*} contains event-block:
cancel event
sub "buz-islem":
loop {buzlar::%parameter 1%::*}:
set block at loop-value to ice block
wait 5 seconds
loop {buzlar::%parameter 1%::*}:
set block at loop-value to air
wait 0.5 ticks
wait 2 ticks
clear {buzlar::%parameter 1%::*}