Dul Bırakan
Ďℍ₰ ƐXƬΛSY ☠™ //// ƵŦ|☪ Naked™
- En iyi cevaplar
- 0
Beyler Hunger Games İcin Ototmaik Chest Doldurmayı Çözdüm Alın
Kod:
on right click on chest:
if {sandikk2::%block%} is true:
stop
chance of 1%:
set slot random integer between 0 and 26 of clicked block to Diamond Sword
chance of 35%:
set slot random integer between 0 and 26 of clicked block to Stone Sword
chance of 30%:
set slot random integer between 0 and 26 of clicked block to 5 Arrow
chance of 30%:
set slot random integer between 0 and 26 of clicked block to Bow
chance of 50%:
set slot random integer between 0 and 26 of clicked block to Leather Cap
chance of 50%:
set slot random integer between 0 and 26 of clicked block to Leather Tunic
chance of 50%:
set slot random integer between 0 and 26 of clicked block to Leather Pants
chance of 50%:
set slot random integer between 0 and 26 of clicked block to Leather Boots
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Chain Helmet
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Chain Chestplate
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Chain Leggings
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Chain Boots
chance of 4%:
set slot random integer between 0 and 26 of clicked block to Iron Helmet
chance of 4%:
set slot random integer between 0 and 26 of clicked block to Iron Chestplate
chance of 4%:
set slot random integer between 0 and 26 of clicked block to Iron Boots
chance of 4%:
set slot random integer between 0 and 26 of clicked block to Iron Leggings
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Diamond Helmet
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Diamond Chestplate
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Diamond Leggings
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Diamond Boots
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Golden Helmet
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Golden Chestplate
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Golden Leggings
chance of 20%:
set slot random integer between 0 and 26 of clicked block to Golden Boots
chance of 3%:
set slot random integer between 0 and 26 of clicked block to Flint And Steel
chance of 5%:
set slot random integer between 0 and 26 of clicked block to Apple
chance of 5%:
set slot random integer between 0 and 26 of clicked block to Mushroom Stew
chance of 5%:
set slot random integer between 0 and 26 of clicked block to Bread
chance of 5%:
set slot random integer between 0 and 26 of clicked block to Cooked Porkchop
chance of 3%:
set slot random integer between 0 and 26 of clicked block to Golden Apple
chance of 5%:
set slot random integer between 0 and 26 of clicked block to Raw Fish
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Cooked Fish
chance of 2%:
set slot random integer between 0 and 26 of clicked block to cake
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Cookie
chance of 2%:
set slot random integer between 0 and 26 of clicked block to 2 Melon
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Raw Beef
chance of 2%:
set slot random integer between 0 and 26 of clicked block to Steak
chance of 2%:
set slot random integer between 0 and 26 of clicked block to rotten flesh
chance of 2%:
set slot random integer between 0 and 26 of clicked block to pumpkin pie
chance of 2%:
set slot random integer between 0 and 26 of clicked block to carrot
chance of 5%:
set slot random integer between 0 and 26 of clicked block to boat
chance of 5%:
set slot random integer between 0 and 26 of clicked block to ender pearl
chance of 5%:
set slot random integer between 0 and 26 of clicked block to diamond
chance of 20%:
set slot random integer between 0 and 26 of clicked block to iron ingot
chance of 20%:
set slot random integer between 0 and 26 of clicked block to gold ingot
chance of 15%:
set slot random integer between 0 and 26 of clicked block to stick
chance of 15%:
set slot random integer between 0 and 26 of clicked block to Flint
set {sandikk2::%block%} to true
command /chest:
permission: sandik.admin
trigger:
delete {sandikk2::*}
broadcast "&4&l[&4&lxxxxCraft&4&l] - &6&lBütün Sandiklar Yenilendi."
on game start:
wait 6 minutes
execute console command "/chest"
on skript start:
delete {sandikk2::*}
Son düzenleme: