Faction Servere Eklenecek Skriptler

dizayn1903

Marangoz
Mesajlar
43
En iyi cevaplar
0
Beğeniler
2
Puanları
270
Merhaba Arkadaşlar,
Faction serverimi yakında aktif edicem pluginleri hallediyorum sizin aklınızda şu skripti ekle veya şu plugini ekle daha güzel olur dediğiniz bir şey varmıdır acaba bunu öğrenmek istiyorum yani faction servere uyumlu güzel bir şey olmasını istiyorum yazarsanız çok güzel olur.
Iyi Forumlar.
 


fertiye

Zombi Katili
Mesajlar
150
En iyi cevaplar
0
Beğeniler
10
Puanları
0
Kod:
on break lapis ore:
if player has 640 lapis:
  remove 640 lapis from player
  execute console command "eco give %player% 12000"
  message "&6640 Lapis Otomatik Satıldı"
else:
  cancel event
 

OnurCreed

Kömür Madencisi
Mesajlar
101
En iyi cevaplar
0
Beğeniler
4
Puanları
80
Şikayet Sistemi Factionlar için ideal.
/sikayetadmin yardim Yazarak Bütün komutları görebilirsni
Kod:
#Sikayet Skript By ShopperCity!

command /sikayet <player> <text>:
    usage: &f"&e/sikayet <oyuncu> <sebep>&f"
    trigger:
        message "&8[&3REPORT&8] &3Sikayetiniz görevlilere iletildi !"
        add text-argument to {sikayetler::*}
        set {sikayeteden.%text-argument%} to player
        set {sikayetedilen.%text-argument%} to player argument
        loop all players:
            if loop-player has permission "sikayet.goruntule":
                send "&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-" to loop-player
                send "" to loop-player
                send "                      &cYeni Bir Sikayet" to loop-player
                send "" to loop-player
                send "                  &aSikayet&e ""%text-argument%""" to loop-player
                send "                  &cSikayet Edilen Kisii &e%player argument%" to loop-player
                send "                  &aGönderen &e%player%" to loop-player
                send "" to loop-player
                send "&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-" to loop-player          
               
command /sikayetadmin <text> [<integer>]:
    usage: &f"&e/sikayetadmin yardim&f"
    permission: sikayet.admin
    trigger:
        text-argument is "liste":
            set {_numara} to 1
            loop {sikayetler::*}:
                set {numara.%loop-value%} to {_numara}
                message "<gold>%{numara.%loop-value%}%. Sikayet Neden: <yellow>%loop-value% <light green>| <gold>Sikayet edilen: <yellow>%{sikayetedilen.%loop-value%}% <light green>| <gold>Sikayet eden: <yellow>%{sikayeteden.%loop-value%}%"
        text-argument is "sil":
            if integer argument is not set:
                message "<pink>Bir sayi girin !"
            else:
                set {_silindi} to false
                loop {sikayetler::*}:
                    if {numara.%loop-value%} is integer argument:
                        remove loop-value from {sikayetler::*}
                        set {_silindi} to true
                        delete {numara.%loop-value%}
                        delete {sikayetedilen.%loop-value%}
                        delete {sikayeteden.%loop-value%}
                        exit loop
                if {_silindi} is true:
                    message "<light green>Sikayet sistemden silindi."
                else:
                    message "<pink>Sikayet bulunamadi."
        text-argument is "temizle":  
            loop {sikayetler::*}:
                remove loop-value from {sikayetler::*}
                delete {numara.%loop-value%}
                delete {sikayetedilen.%loop-value%}
                delete {sikayeteden.%loop-value%}
            message "<light green>Sikayetleriniz temizlenmistir."
        text-argument is "yardim":
            message "<gold><bold>Sikayet sistemi komutlari:"
            message "<gold>/sikayetadmin liste <light green>| <yellow>Sikayetleri listeler."
            message "<gold>/sikayetadmin sil <numara> <light green>| <yellow>Bir Sikayeti sistemden siler."
            message "<gold>/sikayetadmin temizle <light green>| <yellow>Tüm Sikayetleri sistemden siler."
            message "<gold>/sikayetadmin yardim <light green>| <yellow>Sikayet sistemi hakkindaki komutlari gösterir."
 

dizayn1903

Marangoz
Mesajlar
43
En iyi cevaplar
0
Beğeniler
2
Puanları
270
Şikayet Sistemi Factionlar için ideal.
/sikayetadmin yardim Yazarak Bütün komutları görebilirsni
Kod:
#Sikayet Skript By ShopperCity!

command /sikayet <player> <text>:
    usage: &f"&e/sikayet <oyuncu> <sebep>&f"
    trigger:
        message "&8[&3REPORT&8] &3Sikayetiniz görevlilere iletildi !"
        add text-argument to {sikayetler::*}
        set {sikayeteden.%text-argument%} to player
        set {sikayetedilen.%text-argument%} to player argument
        loop all players:
            if loop-player has permission "sikayet.goruntule":
                send "&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-" to loop-player
                send "" to loop-player
                send "                      &cYeni Bir Sikayet" to loop-player
                send "" to loop-player
                send "                  &aSikayet&e ""%text-argument%""" to loop-player
                send "                  &cSikayet Edilen Kisii &e%player argument%" to loop-player
                send "                  &aGönderen &e%player%" to loop-player
                send "" to loop-player
                send "&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-&e&l&m-&8&l&m-" to loop-player         
              
command /sikayetadmin <text> [<integer>]:
    usage: &f"&e/sikayetadmin yardim&f"
    permission: sikayet.admin
    trigger:
        text-argument is "liste":
            set {_numara} to 1
            loop {sikayetler::*}:
                set {numara.%loop-value%} to {_numara}
                message "<gold>%{numara.%loop-value%}%. Sikayet Neden: <yellow>%loop-value% <light green>| <gold>Sikayet edilen: <yellow>%{sikayetedilen.%loop-value%}% <light green>| <gold>Sikayet eden: <yellow>%{sikayeteden.%loop-value%}%"
        text-argument is "sil":
            if integer argument is not set:
                message "<pink>Bir sayi girin !"
            else:
                set {_silindi} to false
                loop {sikayetler::*}:
                    if {numara.%loop-value%} is integer argument:
                        remove loop-value from {sikayetler::*}
                        set {_silindi} to true
                        delete {numara.%loop-value%}
                        delete {sikayetedilen.%loop-value%}
                        delete {sikayeteden.%loop-value%}
                        exit loop
                if {_silindi} is true:
                    message "<light green>Sikayet sistemden silindi."
                else:
                    message "<pink>Sikayet bulunamadi."
        text-argument is "temizle": 
            loop {sikayetler::*}:
                remove loop-value from {sikayetler::*}
                delete {numara.%loop-value%}
                delete {sikayetedilen.%loop-value%}
                delete {sikayeteden.%loop-value%}
            message "<light green>Sikayetleriniz temizlenmistir."
        text-argument is "yardim":
            message "<gold><bold>Sikayet sistemi komutlari:"
            message "<gold>/sikayetadmin liste <light green>| <yellow>Sikayetleri listeler."
            message "<gold>/sikayetadmin sil <numara> <light green>| <yellow>Bir Sikayeti sistemden siler."
            message "<gold>/sikayetadmin temizle <light green>| <yellow>Tüm Sikayetleri sistemden siler."
            message "<gold>/sikayetadmin yardim <light green>| <yellow>Sikayet sistemi hakkindaki komutlari gösterir."
Teşekkürler Deneyicem İyi Forumlar.
 

OnurCreed

Kömür Madencisi
Mesajlar
101
En iyi cevaplar
0
Beğeniler
4
Puanları
80
Teşekkürler Deneyicem İyi Forumlar.
Bunuda Denemelisin. /ban komutları yerine oyuncu mesaj yazdıgında başına XKJBMIT Ekliyor
X'E Bastıgında Geçmişi yani banlanmısmı banlamamısmı diye bakıyor
K Kickliyor
J Jaile Atiyor
B Banlıyor
M Muteliyor
I Envanterini Açıyor
T Teleportlanıyor
Öncelikle Permissionlar:
Moderator Adminlere Verilcek Perm: yetkili.panel gecmis.oyuncu
Oyuncuların Perm: oyuncu.panel
Rehber Perm: rehber.panel gecmis.oyuncu
Kod:
#Author:OnurCreed/OnurKahraman
#XKJBMIT Skripti
on chat:
    cancel event
    loop all players:
        if loop-player has the permission "yetkili.panel":
            send json "&8[" then "&cX" tooltip "&c&lGecmis" run "/gecmis %player% " then "&2K" tooltip "&2&lKick" run "/kick %player% &a&lOyundan Atildin." then "&eJ" tooltip "&e&lJail" run "/jail %player% jailadi" then "&4B" tooltip "&4&lBan" run "/ban %player% &4&lSunucudan Banlandiniz." then "&6M" tooltip "&6&lMute" run "/mute %player%" then "&dI" tooltip "&d&lEnvanter" run "/invsee %player%" then "&bT" tooltip "&b&lTeleport" run "/tp %player%" then "&8] %player's display name%&7: &f%message%" to loop-player
      

on kick:
    add 1 to {atilma.%player%}

on command "/ban [<player>]":
    add 1 to {banlanma.%player%}

on command "/mute [<player>]":
    add 1 to {mutelenme.%player%}

on join:
    add 1 to {oyunagirme.%player%}


command /gecmis <player>:
    permission: gecmis.oyuncu
    trigger:
        if arg 1 is set:
            send "             &f&k|| &4&l%arg 1% &f&k||"
            send " &f&l>>   &b&k|| &b&lKicklenme Sayisi &b&k|| &f: &f&l%{atilma.%arg 1%}%"
            send " &f&l>>   &b&k|| &a&lBanlanma Sayisi &b&k|| &f: &f&l%{banlanma.%arg 1%}%"
            send " &f&l>>   &b&k|| &6&lMutelenme Sayisi &b&k|| &f: &f&l%{mutelenme.%arg 1%}%"
            send " &f&l>>   &b&k|| &4&lOyuna Girme Sayisi &b&k|| &a: &f&l%{oyunagirme.%arg 1%}%"

on chat:
    cancel event
    loop all players:
        if loop-player has the permission "oyuncu.panel":
            send json "&8[" then "&cST" tooltip "&c&lStats Bak." run "/stats %player% " then "&8] %player's display name%&7: &f%message%" to loop-player
          
on chat:
    cancel event
    loop all players:
        if loop-player has the permission "rehber.panel":
            send json "&8[" then "&cT&8-" tooltip "&c&lTpa At." run "/tp %player% " then "&21DM&8-" tooltip "&2&l1 Dakika Mute Atar." run "/mute %player% 60" then "&e2DM&8-" tooltip "&e&l2 Dakika Mute Atar." run "/mute %player% 120" then "&e5DM&8-" tooltip "&e&l5 Dakika Mute Atar." run "/mute %player% 300" then "&aSM" tooltip "&a&lSinirsiz Mute Atar." run "/mute %player% " then "&8] %player's display name%&7: &f%message%" to loop-player

Eger istersen Stenormuydu neydi onun kredi and coin marketi var adam öldürerek coin kazanıyorsun /coinmarket yazıp coinmarketten vip kagidi tilsim ve kredi alıyorsun kredilerle elmas set enchantlı goldenapple v.b alıyn
 

dizayn1903

Marangoz
Mesajlar
43
En iyi cevaplar
0
Beğeniler
2
Puanları
270
Bunuda Denemelisin. /ban komutları yerine oyuncu mesaj yazdıgında başına XKJBMIT Ekliyor
X'E Bastıgında Geçmişi yani banlanmısmı banlamamısmı diye bakıyor
K Kickliyor
J Jaile Atiyor
B Banlıyor
M Muteliyor
I Envanterini Açıyor
T Teleportlanıyor
Öncelikle Permissionlar:
Moderator Adminlere Verilcek Perm: yetkili.panel gecmis.oyuncu
Oyuncuların Perm: oyuncu.panel
Rehber Perm: rehber.panel gecmis.oyuncu
Kod:
#Author:OnurCreed/OnurKahraman
#XKJBMIT Skripti
on chat:
    cancel event
    loop all players:
        if loop-player has the permission "yetkili.panel":
            send json "&8[" then "&cX" tooltip "&c&lGecmis" run "/gecmis %player% " then "&2K" tooltip "&2&lKick" run "/kick %player% &a&lOyundan Atildin." then "&eJ" tooltip "&e&lJail" run "/jail %player% jailadi" then "&4B" tooltip "&4&lBan" run "/ban %player% &4&lSunucudan Banlandiniz." then "&6M" tooltip "&6&lMute" run "/mute %player%" then "&dI" tooltip "&d&lEnvanter" run "/invsee %player%" then "&bT" tooltip "&b&lTeleport" run "/tp %player%" then "&8] %player's display name%&7: &f%message%" to loop-player
    

on kick:
    add 1 to {atilma.%player%}

on command "/ban [<player>]":
    add 1 to {banlanma.%player%}

on command "/mute [<player>]":
    add 1 to {mutelenme.%player%}

on join:
    add 1 to {oyunagirme.%player%}


command /gecmis <player>:
    permission: gecmis.oyuncu
    trigger:
        if arg 1 is set:
            send "             &f&k|| &4&l%arg 1% &f&k||"
            send " &f&l>>   &b&k|| &b&lKicklenme Sayisi &b&k|| &f: &f&l%{atilma.%arg 1%}%"
            send " &f&l>>   &b&k|| &a&lBanlanma Sayisi &b&k|| &f: &f&l%{banlanma.%arg 1%}%"
            send " &f&l>>   &b&k|| &6&lMutelenme Sayisi &b&k|| &f: &f&l%{mutelenme.%arg 1%}%"
            send " &f&l>>   &b&k|| &4&lOyuna Girme Sayisi &b&k|| &a: &f&l%{oyunagirme.%arg 1%}%"

on chat:
    cancel event
    loop all players:
        if loop-player has the permission "oyuncu.panel":
            send json "&8[" then "&cST" tooltip "&c&lStats Bak." run "/stats %player% " then "&8] %player's display name%&7: &f%message%" to loop-player
        
on chat:
    cancel event
    loop all players:
        if loop-player has the permission "rehber.panel":
            send json "&8[" then "&cT&8-" tooltip "&c&lTpa At." run "/tp %player% " then "&21DM&8-" tooltip "&2&l1 Dakika Mute Atar." run "/mute %player% 60" then "&e2DM&8-" tooltip "&e&l2 Dakika Mute Atar." run "/mute %player% 120" then "&e5DM&8-" tooltip "&e&l5 Dakika Mute Atar." run "/mute %player% 300" then "&aSM" tooltip "&a&lSinirsiz Mute Atar." run "/mute %player% " then "&8] %player's display name%&7: &f%message%" to loop-player

Eger istersen Stenormuydu neydi onun kredi and coin marketi var adam öldürerek coin kazanıyorsun /coinmarket yazıp coinmarketten vip kagidi tilsim ve kredi alıyorsun kredilerle elmas set enchantlı goldenapple v.b alıyn
Açık konuşmak gerekirse güzel bir skript fakat ben biraz sakarım yani yanlış tuşa flan basarım kötü olur :) sağolun genede denicem.
 

ZeYus0308

Kızıltaş Madencisi
Mesajlar
628
En iyi cevaplar
0
Beğeniler
207
Puanları
0
Eger istersen Stenormuydu neydi onun kredi and coin marketi var adam öldürerek coin kazanıyorsun /coinmarket yazıp coinmarketten vip kagidi tilsim ve kredi alıyorsun kredilerle elmas set enchantlı goldenapple v.b alıyn
Dostum o skripti nereden bulabilirim ?
 

dizayn1903

Marangoz
Mesajlar
43
En iyi cevaplar
0
Beğeniler
2
Puanları
270
Eger istersen Stenormuydu neydi onun kredi and coin marketi var adam öldürerek coin kazanıyorsun /coinmarket yazıp coinmarketten vip kagidi tilsim ve kredi alıyorsun kredilerle elmas set enchantlı goldenapple v.b alıyn
Evet Olabilir Deneyebilirim Sakıncası Yoksa Atabilirsin.

Aslinda şöyle bir pluginmi desem skript mi desem bilmiyorum ama kendi serverime göre bir event yapmak istiyorum belirlediğim zararsız moblardan-mobdan item düşücek fakat sadece belirlediğim alanda yani event şeklinde öldüren adama item gelicek özel bir item olucak bu bunlada köylü ticaretinden item alıcak.
 

OnurCreed

Kömür Madencisi
Mesajlar
101
En iyi cevaplar
0
Beğeniler
4
Puanları
80
Dostum o skripti nereden bulabilirim ?
Bende Var Al
Kod:
command /coinmarket:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lCoin Market" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b1200 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "dh %player%"
        format slot 11 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b1800 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "dc %player%"
        format slot 12 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b1600 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "dl %player%"
        format slot 13 of player with diamond boots named "&b&lDiamond Boots" with lore "&b1000 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "db %player%"
        format slot 14 of player with diamond sword named "&b&lDiamond Sword" with lore "&b1200 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "ds %player%"
        format slot 15 of player with 322:0 named "&f&lGolden Apple" with lore "&f300 coin ile satin alinabilir||&fSatin almak icin tiklayiniz" to close then run "ga %player%"
        format slot 16 of player with 322:1 named "&d&lEnchanted Golden Apple" with lore "&d900 coin ile satin alinabilir||&dSatin almak icin tiklayiniz" to close then run "ga2 %player%"
        format slot 28 of player with gray dye named "&7&lDayaniklilik Tilsimi" with lore "&7500 coin ile satin alinabilir||&7Satin almak icin tiklayiniz" to close then run "dayaniklilik %player%"
        format slot 29 of player with light blue dye named "&9&lHiz Tilsimi" with lore "&9500 coin ile satin alinabilir||&9Satin almak icin tiklayiniz" to close then run "hiz %player%"
        format slot 30 of player with magenta dye named "&5&lCan Tilsimi" with lore "&5750 coin ile satin alinabilir||&5Satin almak icin tiklayiniz" to close then run "can %player%"
        format slot 31 of player with orange dye named "<orange>&lAlev Tilsimi" with lore "<orange>750 coin ile satin alinabilir||<orange>Satin almak icin tiklayiniz" to close then run "alev %player%"
        format slot 32 of player with nether star named "&7&lKredi" with lore "&7500 coin ile satin alinabilir||&7Satin almak icin tiklayiniz" to close then run "kredi %player%"
        format slot 33 of player with red dye named "&4&lGuc Tilsimi" with lore "&4500 coin ile satin alinabilir||&4Satin almak icin tiklayiniz" to close then run "guc %player%"
        format slot 34 of player with 373:16388 named "&2&lZehir Iksiri" with lore "&2250 coin ile satin alinabilir||&2Satin almak icin tiklayiniz" to close then run "zehir %player%"
        format slot 0 of player with red stained glass pane named "" to close then run ""
        format slot 1 of player with red stained glass pane named "" to close then run ""
        format slot 2 of player with red stained glass pane named "" to close then run ""
        format slot 3 of player with red stained glass pane named "" to close then run ""
        format slot 4 of player with red stained glass pane named "" to close then run ""
        format slot 5 of player with red stained glass pane named "" to close then run ""
        format slot 6 of player with red stained glass pane named "" to close then run ""
        format slot 7 of player with red stained glass pane named "" to close then run ""
        format slot 8 of player with red stained glass pane named "" to close then run ""
        format slot 9 of player with red stained glass pane named "" to close then run ""
        format slot 17 of player with red stained glass pane named "" to close then run ""
        format slot 18 of player with red stained glass pane named "" to close then run ""
        format slot 19 of player with red stained glass pane named "" to close then run ""   
        format slot 20 of player with red stained glass pane named "" to close then run ""
        format slot 21 of player with red stained glass pane named "" to close then run ""
        format slot 22 of player with red stained glass pane named "" to close then run ""
        format slot 23 of player with red stained glass pane named "" to close then run ""
        format slot 24 of player with red stained glass pane named "" to close then run ""
        format slot 25 of player with red stained glass pane named "" to close then run ""
        format slot 26 of player with red stained glass pane named "" to close then run ""
        format slot 27 of player with red stained glass pane named "" to close then run ""
        format slot 35 of player with red stained glass pane named "" to close then run ""
        format slot 36 of player with red stained glass pane named "" to close then run ""
        format slot 37 of player with red stained glass pane named "" to close then run ""
        format slot 38 of player with red stained glass pane named "" to close then run ""
        format slot 39 of player with red stained glass pane named "" to close then run ""
        format slot 40 of player with red stained glass pane named "" to close then run ""
        format slot 41 of player with red stained glass pane named "" to close then run ""
        format slot 42 of player with red stained glass pane named "" to close then run ""
        format slot 43 of player with red stained glass pane named "" to close then run ""
        format slot 44 of player with red stained glass pane named "" to close then run ""


command /dh <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1199:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &d&obasariyla alindi!" to arg 1
            remove 1200 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1799:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &d&obasariyla alindi!" to arg 1
            remove 1800 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dl <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1599:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &d&obasariyla alindi!" to arg 1
            remove 1600 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /db <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ds <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1199:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &d&obasariyla alindi!" to arg 1
            remove 1200 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 299:
            give 1 golden apple to arg 1
            send "&f&lGolden Apple &d&obasariyla alindi!" to arg 1
            remove 300 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga2 <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 899:
            give 1 enchanted golden apple to arg 1
            send "&d&lEnchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 900 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dayaniklilik <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 gray dye named "&7&lDayaniklilik Tilsimi" to arg 1
            send "&7&lDayaniklilik Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /hiz <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 light blue dye named "&9&lHiz Tilsimi" to arg 1
            send "&9&lHiz Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /can <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 749:
            give 1 magenta dye named "&5&lCan Tilsimi" to arg 1
            send "&5&lCan Tilsimi &d&obasariyla alindi!" to arg 1
            remove 750 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1
           


command /alev <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 749:
            give 1 orange dye named "&6&lAlev Tilsimi" to arg 1
            send "&6&lAlev Tilsimi &d&obasariyla alindi!" to arg 1
            remove 750 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /kredi <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 nether star named "&7&lKredi" to arg 1
            send "&7&lKredi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /guc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 red dye named "&4&lGuc Tilsimi" to arg 1
            send "&4&lGuc Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /zehir <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 249:
            give 1 373:16388 named "&2&lZehir Iksiri" to arg 1
            send "&2&lZehir Iksiri &d&obasariyla alindi!" to arg 1
            remove 250 from {coin.%arg 1%} 
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /coinal <number>:
    permission: coin.al
    permission message: &4Hoop hayirdir??
    trigger:
        add arg 1 to {coin.%player%}
        send "&2&l%arg 1% &d&ocoin alindi." to player


command /coinbak:
    trigger:
        if {coin.%player%} is less than 1:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l0" to player
        else:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l%{coin.%player%}%" to player 


on damage:
    attacker is a player
    victim is a player
    if {alevaktif.%attacker%} is greater than 0:
        ignite victim for 4 second


on rightclick holding a orange dye:
    if tool's name is "&6&lAlev Tilsimi":
        remove 1 orange dye named "&6&lAlev Tilsimi" from player
        send "&6&lAlev Tilsimi ozelligi aktif!" to player
        set {alevaktif.%player%} to 1
        wait 3 minute
        set {alevaktif.%player%} to 0

on rightclick holding a gray dye:
    if tool's name is "&7&lDayaniklilik Tilsimi":
        remove 1 gray dye named "&7&lDayaniklilik Tilsimi" from player
        send "&7&lDayaniklilik Tilsimi ozelligi aktif!" to player
        apply resistance 2 to player for 3 minute


on rightclick holding a light blue dye:
    if tool's name is "&9&lHiz Tilsimi":
        remove 1 light blue dye named "&9&lHiz Tilsimi" from player
        send "&9&lHiz Tilsimi ozelligi aktif!" to player
        apply speed 2 to player for 3 minute

on rightclick holding a red dye:
    if tool's name is "&4&lGuc Tilsimi":
        remove 1 red dye named "&4&lGuc Tilsimi" from player
        send "&4&lGuc Tilsimi ozelligi aktif!" to player
        apply strength 2 to player for 3 minute

on rightclick holding a magenta dye:
    if tool's name is "&5&lCan Tilsimi":
        remove 1 magenta dye named "&5&lCan Tilsimi" from player
        send "&5&lIyilestirildin!" to player
        heal the player

on death:
    attacker is a player
    victim is a player
    chance of 1%:
        add 250 to {coin.%attacker%}
        send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l250 &a&ocoin kazandiniz!" to attacker
    else:
        chance of 10%:
            add 100 to {coin.%attacker%}
            send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l100 &a&ocoin kazandiniz!" to attacker
        else:
            chance of 25%:
                add 50 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l50 &a&ocoin kazandiniz!" to attacker
            else:
                add 25 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l25 &a&ocoin kazandiniz!" to attacker


on death:
    attacker is a player
    victim is a player
    chance of 0.1%:
        drop nether star named "&7&lKredi" at location of victim
        broadcast "&2&l%attacker% &a&oadli kisi &2&l%victim% &a&adli kisiyi oldurerek &7&lKredi &a&odusurdu!"



command /kredimarket:
    trigger:
        wait 3 tick
        open chest with 3 rows named "&4&lKredi Market" to player
        format slot 10 of player with diamond helmet of protection 2 named "&b&lDiamond Helmet (koruma 2)" with lore "&b5 KREDI ILE ALINABILIR||&bSatin almak icin tiklayiniz" to close then run "opdh %player%"
        format slot 11 of player with diamond chestplate of protection 2 named "&b&lDiamond Chestplate (koruma 2)" with lore "&b15 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opdc %player%"
        format slot 12 of player with diamond leggings of protection 2 named "&b&lDiamond Leggings (koruma 2)" with lore "&b10 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opdl %player%"
        format slot 13 of player with diamond boots of protection 2 named "&b&lDiamond Boots (koruma 2)" with lore "&b5 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opdb %player%"
        format slot 14 of player with diamond sword of protection 2 named "&b&lDiamond Sword (keskinlik 2)" with lore "&b10 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opds %player%"
        format slot 15 of player with 8 322:0 named "&f&lGolden Apple" with lore "&f5 KREDI ILE ALINABILIR||&fSatin almak icin tiklayiniz" to close then run "opga %player%"
        format slot 16 of player with 8 322:1 named "&d&lEnchanted Golden Apple" with lore "&d15 KREDI ILE ALINABILIR||&dSatin almak icin tiklayiniz" to close then run "opga2 %player%"
       
command /opdh <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 1 diamond helmet of protection 2 to arg 1
            send "&b&lDiamond Helmet(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 5 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdc <player>:
    executable by:console
    trigger:
        if arg 1 have 15 nether star named "&7&lKredi":
            give 1 diamond chestplate of protection 2 to arg 1
            send "&b&lDiamond Chestplate(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 15 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdl <player>:
    executable by:console
    trigger:
        if arg 1 have 10 nether star named "&7&lKredi":
            give 1 diamond leggings of protection 2 to arg 1
            send "&b&lDiamond Leggings(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 10 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opds <player>:
    executable by:console
    trigger:
        if arg 1 have 10 nether star named "&7&lKredi":
            give 1 diamond sword of sharpness 2 to arg 1
            send "&b&lDiamond Sword(keskinlik 2) &d&obasariyla alindi!" to arg 1
            remove 10 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdb <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 1 diamond boots of protection 2 to arg 1
            send "&b&lDiamond Boots(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 5 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opga <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 8 golden apple to arg 1
            send "&7&l8 Golden Apple &d&obasariyla alindi!" to arg 1
            remove 5 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opga2 <player>:
    executable by:console
    trigger:
        if arg 1 have 15 nether star named "&7&lKredi":
            give 8 enchanted golden apple to arg 1
            send "&d&l8 Enchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 15 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /kredial:
    permission: kredi.al
    permission message: &4Hoop hayirdir?
    trigger:
        give 16 nether star named "&7&lKredi" to player
 

ZeYus0308

Kızıltaş Madencisi
Mesajlar
628
En iyi cevaplar
0
Beğeniler
207
Puanları
0
Bende Var Al
Kod:
command /coinmarket:
    trigger:
        wait 3 tick
        open chest with 5 rows named "&4&lCoin Market" to player
        format slot 10 of player with diamond helmet named "&b&lDiamond Helmet" with lore "&b1200 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "dh %player%"
        format slot 11 of player with diamond chestplate named "&b&lDiamond Chestplate" with lore "&b1800 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "dc %player%"
        format slot 12 of player with diamond leggings named "&b&lDiamond Leggings" with lore "&b1600 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "dl %player%"
        format slot 13 of player with diamond boots named "&b&lDiamond Boots" with lore "&b1000 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "db %player%"
        format slot 14 of player with diamond sword named "&b&lDiamond Sword" with lore "&b1200 coin ile satin alinabilir ||&bSatin almak icin tiklayiniz" to close then run "ds %player%"
        format slot 15 of player with 322:0 named "&f&lGolden Apple" with lore "&f300 coin ile satin alinabilir||&fSatin almak icin tiklayiniz" to close then run "ga %player%"
        format slot 16 of player with 322:1 named "&d&lEnchanted Golden Apple" with lore "&d900 coin ile satin alinabilir||&dSatin almak icin tiklayiniz" to close then run "ga2 %player%"
        format slot 28 of player with gray dye named "&7&lDayaniklilik Tilsimi" with lore "&7500 coin ile satin alinabilir||&7Satin almak icin tiklayiniz" to close then run "dayaniklilik %player%"
        format slot 29 of player with light blue dye named "&9&lHiz Tilsimi" with lore "&9500 coin ile satin alinabilir||&9Satin almak icin tiklayiniz" to close then run "hiz %player%"
        format slot 30 of player with magenta dye named "&5&lCan Tilsimi" with lore "&5750 coin ile satin alinabilir||&5Satin almak icin tiklayiniz" to close then run "can %player%"
        format slot 31 of player with orange dye named "<orange>&lAlev Tilsimi" with lore "<orange>750 coin ile satin alinabilir||<orange>Satin almak icin tiklayiniz" to close then run "alev %player%"
        format slot 32 of player with nether star named "&7&lKredi" with lore "&7500 coin ile satin alinabilir||&7Satin almak icin tiklayiniz" to close then run "kredi %player%"
        format slot 33 of player with red dye named "&4&lGuc Tilsimi" with lore "&4500 coin ile satin alinabilir||&4Satin almak icin tiklayiniz" to close then run "guc %player%"
        format slot 34 of player with 373:16388 named "&2&lZehir Iksiri" with lore "&2250 coin ile satin alinabilir||&2Satin almak icin tiklayiniz" to close then run "zehir %player%"
        format slot 0 of player with red stained glass pane named "" to close then run ""
        format slot 1 of player with red stained glass pane named "" to close then run ""
        format slot 2 of player with red stained glass pane named "" to close then run ""
        format slot 3 of player with red stained glass pane named "" to close then run ""
        format slot 4 of player with red stained glass pane named "" to close then run ""
        format slot 5 of player with red stained glass pane named "" to close then run ""
        format slot 6 of player with red stained glass pane named "" to close then run ""
        format slot 7 of player with red stained glass pane named "" to close then run ""
        format slot 8 of player with red stained glass pane named "" to close then run ""
        format slot 9 of player with red stained glass pane named "" to close then run ""
        format slot 17 of player with red stained glass pane named "" to close then run ""
        format slot 18 of player with red stained glass pane named "" to close then run ""
        format slot 19 of player with red stained glass pane named "" to close then run ""  
        format slot 20 of player with red stained glass pane named "" to close then run ""
        format slot 21 of player with red stained glass pane named "" to close then run ""
        format slot 22 of player with red stained glass pane named "" to close then run ""
        format slot 23 of player with red stained glass pane named "" to close then run ""
        format slot 24 of player with red stained glass pane named "" to close then run ""
        format slot 25 of player with red stained glass pane named "" to close then run ""
        format slot 26 of player with red stained glass pane named "" to close then run ""
        format slot 27 of player with red stained glass pane named "" to close then run ""
        format slot 35 of player with red stained glass pane named "" to close then run ""
        format slot 36 of player with red stained glass pane named "" to close then run ""
        format slot 37 of player with red stained glass pane named "" to close then run ""
        format slot 38 of player with red stained glass pane named "" to close then run ""
        format slot 39 of player with red stained glass pane named "" to close then run ""
        format slot 40 of player with red stained glass pane named "" to close then run ""
        format slot 41 of player with red stained glass pane named "" to close then run ""
        format slot 42 of player with red stained glass pane named "" to close then run ""
        format slot 43 of player with red stained glass pane named "" to close then run ""
        format slot 44 of player with red stained glass pane named "" to close then run ""


command /dh <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1199:
            give 1 diamond helmet to arg 1
            send "&b&lDiamond Helmet &d&obasariyla alindi!" to arg 1
            remove 1200 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1799:
            give 1 diamond chestplate to arg 1
            send "&b&lDiamond Chestplate &d&obasariyla alindi!" to arg 1
            remove 1800 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dl <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1599:
            give 1 diamond leggings to arg 1
            send "&b&lDiamond Leggings &d&obasariyla alindi!" to arg 1
            remove 1600 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /db <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 999:
            give 1 diamond boots to arg 1
            send "&b&lDiamond Boots &d&obasariyla alindi!" to arg 1
            remove 1000 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ds <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 1199:
            give 1 diamond sword to arg 1
            send "&b&lDiamond Sword &d&obasariyla alindi!" to arg 1
            remove 1200 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 299:
            give 1 golden apple to arg 1
            send "&f&lGolden Apple &d&obasariyla alindi!" to arg 1
            remove 300 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /ga2 <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 899:
            give 1 enchanted golden apple to arg 1
            send "&d&lEnchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 900 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /dayaniklilik <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 gray dye named "&7&lDayaniklilik Tilsimi" to arg 1
            send "&7&lDayaniklilik Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /hiz <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 light blue dye named "&9&lHiz Tilsimi" to arg 1
            send "&9&lHiz Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1

command /can <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 749:
            give 1 magenta dye named "&5&lCan Tilsimi" to arg 1
            send "&5&lCan Tilsimi &d&obasariyla alindi!" to arg 1
            remove 750 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1
          


command /alev <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 749:
            give 1 orange dye named "&6&lAlev Tilsimi" to arg 1
            send "&6&lAlev Tilsimi &d&obasariyla alindi!" to arg 1
            remove 750 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /kredi <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 nether star named "&7&lKredi" to arg 1
            send "&7&lKredi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /guc <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 499:
            give 1 red dye named "&4&lGuc Tilsimi" to arg 1
            send "&4&lGuc Tilsimi &d&obasariyla alindi!" to arg 1
            remove 500 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /zehir <player>:
    executable by:console
    trigger:
        if {coin.%arg 1%} is greater than 249:
            give 1 373:16388 named "&2&lZehir Iksiri" to arg 1
            send "&2&lZehir Iksiri &d&obasariyla alindi!" to arg 1
            remove 250 from {coin.%arg 1%}
        else:
            send "&c&lYeterli coinin yok!" to arg 1


command /coinal <number>:
    permission: coin.al
    permission message: &4Hoop hayirdir??
    trigger:
        add arg 1 to {coin.%player%}
        send "&2&l%arg 1% &d&ocoin alindi." to player


command /coinbak:
    trigger:
        if {coin.%player%} is less than 1:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l0" to player
        else:
            send "&4&l[&f&lCoin&4&l] &aCoin miktarin : &2&l%{coin.%player%}%" to player


on damage:
    attacker is a player
    victim is a player
    if {alevaktif.%attacker%} is greater than 0:
        ignite victim for 4 second


on rightclick holding a orange dye:
    if tool's name is "&6&lAlev Tilsimi":
        remove 1 orange dye named "&6&lAlev Tilsimi" from player
        send "&6&lAlev Tilsimi ozelligi aktif!" to player
        set {alevaktif.%player%} to 1
        wait 3 minute
        set {alevaktif.%player%} to 0

on rightclick holding a gray dye:
    if tool's name is "&7&lDayaniklilik Tilsimi":
        remove 1 gray dye named "&7&lDayaniklilik Tilsimi" from player
        send "&7&lDayaniklilik Tilsimi ozelligi aktif!" to player
        apply resistance 2 to player for 3 minute


on rightclick holding a light blue dye:
    if tool's name is "&9&lHiz Tilsimi":
        remove 1 light blue dye named "&9&lHiz Tilsimi" from player
        send "&9&lHiz Tilsimi ozelligi aktif!" to player
        apply speed 2 to player for 3 minute

on rightclick holding a red dye:
    if tool's name is "&4&lGuc Tilsimi":
        remove 1 red dye named "&4&lGuc Tilsimi" from player
        send "&4&lGuc Tilsimi ozelligi aktif!" to player
        apply strength 2 to player for 3 minute

on rightclick holding a magenta dye:
    if tool's name is "&5&lCan Tilsimi":
        remove 1 magenta dye named "&5&lCan Tilsimi" from player
        send "&5&lIyilestirildin!" to player
        heal the player

on death:
    attacker is a player
    victim is a player
    chance of 1%:
        add 250 to {coin.%attacker%}
        send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l250 &a&ocoin kazandiniz!" to attacker
    else:
        chance of 10%:
            add 100 to {coin.%attacker%}
            send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l100 &a&ocoin kazandiniz!" to attacker
        else:
            chance of 25%:
                add 50 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l50 &a&ocoin kazandiniz!" to attacker
            else:
                add 25 to {coin.%attacker%}
                send "&2&l%victim% &a&oadli kisiyi oldurerek &2&l25 &a&ocoin kazandiniz!" to attacker


on death:
    attacker is a player
    victim is a player
    chance of 0.1%:
        drop nether star named "&7&lKredi" at location of victim
        broadcast "&2&l%attacker% &a&oadli kisi &2&l%victim% &a&adli kisiyi oldurerek &7&lKredi &a&odusurdu!"



command /kredimarket:
    trigger:
        wait 3 tick
        open chest with 3 rows named "&4&lKredi Market" to player
        format slot 10 of player with diamond helmet of protection 2 named "&b&lDiamond Helmet (koruma 2)" with lore "&b5 KREDI ILE ALINABILIR||&bSatin almak icin tiklayiniz" to close then run "opdh %player%"
        format slot 11 of player with diamond chestplate of protection 2 named "&b&lDiamond Chestplate (koruma 2)" with lore "&b15 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opdc %player%"
        format slot 12 of player with diamond leggings of protection 2 named "&b&lDiamond Leggings (koruma 2)" with lore "&b10 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opdl %player%"
        format slot 13 of player with diamond boots of protection 2 named "&b&lDiamond Boots (koruma 2)" with lore "&b5 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opdb %player%"
        format slot 14 of player with diamond sword of protection 2 named "&b&lDiamond Sword (keskinlik 2)" with lore "&b10 KREDI ILE ALINABILIR ||&bSatin almak icin tiklayiniz" to close then run "opds %player%"
        format slot 15 of player with 8 322:0 named "&f&lGolden Apple" with lore "&f5 KREDI ILE ALINABILIR||&fSatin almak icin tiklayiniz" to close then run "opga %player%"
        format slot 16 of player with 8 322:1 named "&d&lEnchanted Golden Apple" with lore "&d15 KREDI ILE ALINABILIR||&dSatin almak icin tiklayiniz" to close then run "opga2 %player%"
      
command /opdh <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 1 diamond helmet of protection 2 to arg 1
            send "&b&lDiamond Helmet(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 5 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdc <player>:
    executable by:console
    trigger:
        if arg 1 have 15 nether star named "&7&lKredi":
            give 1 diamond chestplate of protection 2 to arg 1
            send "&b&lDiamond Chestplate(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 15 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdl <player>:
    executable by:console
    trigger:
        if arg 1 have 10 nether star named "&7&lKredi":
            give 1 diamond leggings of protection 2 to arg 1
            send "&b&lDiamond Leggings(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 10 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opds <player>:
    executable by:console
    trigger:
        if arg 1 have 10 nether star named "&7&lKredi":
            give 1 diamond sword of sharpness 2 to arg 1
            send "&b&lDiamond Sword(keskinlik 2) &d&obasariyla alindi!" to arg 1
            remove 10 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opdb <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 1 diamond boots of protection 2 to arg 1
            send "&b&lDiamond Boots(koruma 2) &d&obasariyla alindi!" to arg 1
            remove 5 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opga <player>:
    executable by:console
    trigger:
        if arg 1 have 5 nether star named "&7&lKredi":
            give 8 golden apple to arg 1
            send "&7&l8 Golden Apple &d&obasariyla alindi!" to arg 1
            remove 5 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /opga2 <player>:
    executable by:console
    trigger:
        if arg 1 have 15 nether star named "&7&lKredi":
            give 8 enchanted golden apple to arg 1
            send "&d&l8 Enchanted Golden Apple &d&obasariyla alindi!" to arg 1
            remove 15 nether star named "&7&lKredi" from arg 1
        else:
            send "&c&lYeterli krediye sahip degilsin!" to arg 1

command /kredial:
    permission: kredi.al
    permission message: &4Hoop hayirdir?
    trigger:
        give 16 nether star named "&7&lKredi" to player
Sağol fakat istediğim bu değilmiş :(
 

OnurCreed

Kömür Madencisi
Mesajlar
101
En iyi cevaplar
0
Beğeniler
4
Puanları
80
Sağol fakat istediğim bu değilmiş :(
işini görür ama. oyuncular adam öldürdükce rastgele coinler kazanır markettende eşya alabilirler? bana bunu paralı yaziyim mi diye soran vardı anliyicagın kredi + market skriptleri paralıda yazılıyor
 

ZeYus0308

Kızıltaş Madencisi
Mesajlar
628
En iyi cevaplar
0
Beğeniler
207
Puanları
0
işini görür ama. oyuncular adam öldürdükce rastgele coinler kazanır markettende eşya alabilirler? bana bunu paralı yaziyim mi diye soran vardı anliyicagın kredi + market skriptleri paralıda yazılıyor
Dostum ben skript için istemiyordum aslında :) Aldığım bir hata vardı, bu skriptten yararlanarak hatamı çözecektim :)
 

ZenciBen

Ağaç Yumruklayıcı
Mesajlar
28
En iyi cevaplar
0
Beğeniler
9
Puanları
0
Abi :D bu atma ve banlanma Çok Guzel Olmuş Harbi Kim Yazdıysa Helal Olsun ! Gercekten :D Çok Güzelmiş Başarılarınızın devamını dilerim
 

Üst