Görev Skripti Günde 1 DEFA ya ayarlama

LexLutor

Kömür Madencisi
Mesajlar
115
En iyi cevaplar
0
Beğeniler
4
Puanları
410
Ruh hali
variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
else:
send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"

if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "give %player% 350000"
execute console command "cc give p kadimkasa 1 %player%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit

on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 250000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit


on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
if {balikci.%player%.level} is bigger than 99:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit

on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit

[/CODE]
NGINX:
variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
else:
send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"

if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "give %player% 350000"
execute console command "cc give p kadimkasa 1 %player%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit

on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 250000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit


on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
if {balikci.%player%.level} is bigger than 99:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit

on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit

[/CODE]
NGINX:
 


Son düzenleme:

Progr4mm3r

Running in the memes
Mesajlar
382
En iyi cevaplar
0
Beğeniler
167
Puanları
800
Lütfen sunucunun çalıştığı makineye acı ve bu skripti kullanma. Belki yapıcı olarak görmüyorsun bu yorumu ama ileride dediğimi anlayacaksın dostum. Gün hesabını yapmak içinse her oyuncu için bir sayaç oluşturup bu sayacı sunucu kapandığında confige kaydedip açıldığında configden yükleyebilirsin. Veya sistem gün, saat ve dakikasını kullanıp oradan hesaplama yapabilirsin
 

vicdum

Demir Madencisi
Mesajlar
272
En iyi cevaplar
2
Beğeniler
102
Puanları
635
Ruh hali
NGINX:
set {sonkullanım::%player%} to now
NGINX:
difference between {sonkullanım::%player%} and now is less than 24 hours:
    send "son kullanımından 24 saat geçmemiş"
 

LexLutor

Kömür Madencisi
Mesajlar
115
En iyi cevaplar
0
Beğeniler
4
Puanları
410
Ruh hali
NGINX:
set {sonkullanım::%player%} to now
NGINX:
difference between {sonkullanım::%player%} and now is less than 24 hours:
    send "son kullanımından 24 saat geçmemiş"
Bunu hangisinin arasına koyucam ?
 

vicdum

Demir Madencisi
Mesajlar
272
En iyi cevaplar
2
Beğeniler
102
Puanları
635
Ruh hali
Bunu hangisinin arasına koyucam ?
Kodları blok içerisinde atmadığın için gözüm kanıyor, o yüzden ilk kodu oyuncu görevi aldıktan sonraya, ikinci kodu görevi almadan hemen önceye göre uyarlaman gerek
 

LexLutor

Kömür Madencisi
Mesajlar
115
En iyi cevaplar
0
Beğeniler
4
Puanları
410
Ruh hali
Kodları blok içerisinde atmadığın için gözüm kanıyor, o yüzden ilk kodu oyuncu görevi aldıktan sonraya, ikinci kodu görevi almadan hemen önceye göre uyarlaman gerek
Yolladım , bakabilirmisin tam olarak nereye ?
 
Son düzenleme:

LexLutor

Kömür Madencisi
Mesajlar
115
En iyi cevaplar
0
Beğeniler
4
Puanları
410
Ruh hali
Kod:
NGINX:
variables:
    {madenci.%player%.level} = 0
    {oduncu.%player%.level} = 0
    {kazici.%player%.level} = 0
    {canavar.zombie.%player%.level} = 0
    {canavar.skeleton.%player%.level} = 0
    {canavar.creeper.%player%.level} = 0
    {canavar.spider.%player%.level} = 0
    {hayvan.cow.%player%.level} = 0
    {hayvan.sheep.%player%.level} = 0
    {hayvan.chicken.%player%.level} = 0
    {hayvan.pig.%player%.level} = 0
    {balikci.%player%.level} = 0
    {tas.%player%.level} = 0
    {kiziltas.%player%.level} = 0
    {komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
    trigger:
        if arg-1 is set:
            if arg-1 is "durum":
                if {madenci.%player%.gorev} is 1:
                    send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
                else:
                    if {oduncu.%player%.gorev} is 1:
                        send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
                    else:
                        if {kazici.%player%.gorev} is 1:
                            send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
                        else:
                            if {canavar.%player%.gorev} is 1:
                                send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
                                send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
                                send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
                                send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
                            else:
                                if {hayvan.%player%.gorev} is 1:
                                    send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
                                    send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
                                    send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
                                    send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
                                else:
                                    if {obsidyen.%player%.gorev} is 1:
                                        send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
                                    else:
                                        if {balikci.%player%.gorev} is 1:
                                            send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
                                        else:
                                            if {tas.%player%.gorev} is 1:
                                                send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
                                            else:
                                                if {kiziltas.%player%.gorev} is 1:
                                                    send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
                                                else:
                                                    if {komur.%player%.gorev} is 1:
                                                        send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
                                           
            if arg-1 is "join":
                if arg-2 is set:
                    if arg-3 is not set:
                        if arg-2 is "madenci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {madenci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "oduncu":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {oduncu.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "kazici":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {kazici.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "balikci":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {balikci.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "canavar":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {canavar.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "hayvan":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {hayvan.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit
                        if arg-2 is "obsidyen":
                            if {madenci.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    set {obsidyen.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                exit

                        if arg-2 is "tas":
                            if {tas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {komur.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {tas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "kiziltas":
                            if {kiziltas.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {kiziltas.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit

                        if arg-2 is "komur":
                            if {komur.%player%.gorev} is not set:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {madenci.%player%.gorev} is not set:
                                                                    set {komur.%player%.gorev} to 1
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
                                                                    send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
                                                                    send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 2 Adet NarinSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
                                                                    send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
                                exit
        if arg-1 is set:
            if arg-1 is "leave":
                if arg-2 is set:
                    if arg-2 is "madenci":
                        if arg-3 is not set:
                            if {madenci.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {madenci.%player%.gorev}
                                                                    clear {madenci.%player%.level}
                                                                    clear {madenci.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "oduncu":
                        if arg-3 is not set:
                            if {oduncu.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {oduncu.%player%.gorev}
                                                                    clear {oduncu.%player%.level}
                                                                    clear {oduncu.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kazici":
                        if arg-3 is not set:
                            if {kazici.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kazici.%player%.gorev}
                                                                    clear {kazici.%player%.level}
                                                                    clear {kazici.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "balikci":
                        if arg-3 is not set:
                            if {balikci.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {balikci.%player%.level}
                                                                    clear {balikci.%player%.levels}
                                                                    clear {balikci.%player%.gorev}
                                                                    send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "canavar":
                        if arg-3 is not set:
                            if {canavar.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {canavar.%player%.level}
                                                                    clear {canavar.%player%.gorev}
                                                                    clear {canavar.zombie.%player%.level}
                                                                    clear {canavar.skeleton.%player%.level}
                                                                    clear {canavar.spider.%player%.level}
                                                                    clear {canavar.creeper.%player%.level}
                                                                    clear {canavar.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "hayvan":
                        if arg-3 is not set:
                            if {hayvan.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {hayvan.%player%.level}
                                                                    clear {hayvan.%player%.gorev}
                                                                    clear {hayvan.chicken.%player%.level}
                                                                    clear {hayvan.sheep.%player%.level}
                                                                    clear {hayvan.cow.%player%.level}
                                                                    clear {hayvan.pig.%player%.level}
                                                                    clear {hayvan.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "obsidyen":
                        if arg-3 is not set:
                            if {obsidyen.%player%.gorev} is 1:
                                if {madenci.%player%.gorev} is not set:
                                    if {oduncu.%player%.gorev} is not set:
                                        if {balikci.%player%.gorev} is not set:
                                            if {canavar.%player%.gorev} is not set:
                                                if {kazici.%player%.gorev} is not set:
                                                    if {hayvan.%player%.gorev} is not set:
                                                        if {tas.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {obsidyen.%player%.level}
                                                                    clear {obsidyen.%player%.gorev}
                                                                    clear {obsidyen.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "tas":
                        if arg-3 is not set:
                            if {tas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {kiziltas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {tas.%player%.gorev}
                                                                    clear {tas.%player%.level}
                                                                    clear {tas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "kiziltas":
                        if arg-3 is not set:
                            if {kiziltas.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {komur.%player%.gorev} is not set:
                                                                    clear {kiziltas.%player%.gorev}
                                                                    clear {kiziltas.%player%.level}
                                                                    clear {kiziltas.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "komur":
                        if arg-3 is not set:
                            if {komur.%player%.gorev} is 1:
                                if {oduncu.%player%.gorev} is not set:
                                    if {kazici.%player%.gorev} is not set:
                                        if {canavar.%player%.gorev} is not set:
                                            if {hayvan.%player%.gorev} is not set:
                                                if {balikci.%player%.gorev} is not set:
                                                    if {obsidyen.%player%.gorev} is not set:
                                                        if {madenci.%player%.gorev} is not set:
                                                            if {tas.%player%.gorev} is not set:
                                                                if {kiziltas.%player%.gorev} is not set:
                                                                    clear {komur.%player%.gorev}
                                                                    clear {komur.%player%.level}
                                                                    clear {komur.%player%.levels}
                                                                    send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
                                                                    exit
                                                                else:
                                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
                                                                    exit
                                                            else:
                                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
                                                                exit
                                                        else:
                                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
                                                            exit
                                                    else:
                                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
                                                        exit
                                                else:
                                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
                                                    exit
                                            else:
                                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
                                                exit
                                        else:
                                            send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
                                            exit
                                    else:
                                        send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
                                        exit
                                else:
                                    send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
                                    exit
                            else:
                                send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
                                exit
                        else:
                            send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
                            exit
                    if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
                        if {madenci.%player%.gorev} is not set:
                            if {oduncu.%player%.gorev} is not set:
                                if {kazici.%player%.gorev} is not set:
                                    if {canavar.%player%.gorev} is not set:
                                        if {hayvan.%player%.gorev} is not set:
                                            if {balikci.%player%.gorev} is not set:
                                                if {obsidyen.%player%.gorev} is not set:
                                                    if {tas.%player%.gorev} is not set:
                                                        if {kiziltas.%player%.gorev} is not set:
                                                            if {komur.%player%.gorev} is not set:
                                                                send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
                                                                exit
                else:
                    send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
                    exit
on break of lapis ore:
    if {madenci.%player%.gorev} is 1:
        if {madenci.%player%.levels} is not set:
            add 1 to {madenci.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
            if {madenci.%player%.level} is bigger than or equal to 5000:
                clear {madenci.%player%.level}
                clear {madenci.%player%.levels}
                clear {madenci.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
               
on break of log:
    if {oduncu.%player%.gorev} is 1:
        if {oduncu.%player%.levels} is not set:
            add 1 to {oduncu.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
            if {oduncu.%player%.level} is bigger than or equal to 5000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {oduncu.%player%.level}
                clear {oduncu.%player%.levels}
                clear {oduncu.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit
               
on break of sand:
    if {kazici.%player%.gorev} is 1:
        if {kazici.%player%.levels} is not set:
            add 1 to {kazici.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
            if {kazici.%player%.level} is bigger than or equal to 10000:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {kazici.%player%.level}
                clear {kazici.%player%.levels}
                clear {kazici.%player%.gorev}
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                exit

on break of obsidian:
    if {obsidyen.%player%.gorev} is 1:
        if {obsidyen.%player%.levels} is not set:
            add 1 to {obsidyen.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
            if {obsidyen.%player%.level} is bigger than or equal to 500:
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                clear {obsidyen.%player%.level}
                clear {obsidyen.%player%.levels}
                clear {obsidyen.%player%.gorev}
                execute console command "eco give %player% 250000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
                exit


on player fishing:
    if fishing state is caught fish:
        if {balikci.%player%.gorev} is 1:
            if {balikci.%player%.levels} is not set:
                add 1 to {balikci.%player%.level}
                execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
                if {balikci.%player%.level} is bigger than 99:
                    send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
                    send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                    clear {balikci.%player%.level}
                    clear {balikci.%player%.levels}
                    clear {balikci.%player%.gorev}
                    execute console command "eco give %player% 200000"
                    execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                    execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
                    exit

on break of redstone ore:
    if {kiziltas.%player%.gorev} is 1:
        if {kiziltas.%player%.levels} is not set:
            add 1 to {kiziltas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
            if {kiziltas.%player%.level} is bigger than or equal to 5000:
                clear {kiziltas.%player%.level}
                clear {kiziltas.%player%.levels}
                clear {kiziltas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of coal ore:
    if {komur.%player%.gorev} is 1:
        if {komur.%player%.levels} is not set:
            add 1 to {komur.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
            if {komur.%player%.level} is bigger than or equal to 5000:
                clear {komur.%player%.level}
                clear {komur.%player%.levels}
                clear {komur.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on break of stone:
    if {tas.%player%.gorev} is 1:
        if {tas.%player%.levels} is not set:
            add 1 to {tas.%player%.level}
            execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
            if {tas.%player%.level} is bigger than or equal to 5000:
                clear {tas.%player%.level}
                clear {tas.%player%.levels}
                clear {tas.%player%.gorev}
                send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
                send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                execute console command "eco give %player% 350000"
                execute console command "give %player% 131 1 name:&aSansliSandik_&4Anahtari"
                execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
                execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
                exit

on death:
    attacker is a player:    
        victim is a creeper:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.creeper.%attacker%.levels} is not set:
                    add 1 to {canavar.creeper.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
                    if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a skeleton:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.skeleton.%attacker%.levels} is not set:
                    add 1 to {canavar.skeleton.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
                    if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a zombie:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.zombie.%attacker%.levels} is not set:
                    add 1 to {canavar.zombie.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
                    if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a spider:
            if {canavar.%attacker%.gorev} is 1:
                if {canavar.spider.%attacker%.levels} is not set:
                    add 1 to {canavar.spider.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
                        if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
                            if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
                                if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
                                    if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {canavar.%attacker%.level}
                                        clear {canavar.%attacker%.gorev}
                                        clear {canavar.zombie.%attacker%.level}
                                        clear {canavar.skeleton.%attacker%.level}
                                        clear {canavar.spider.%attacker%.level}
                                        clear {canavar.creeper.%attacker%.level}
                                        clear {canavar.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a sheep:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.sheep.%attacker%.levels} is not set:
                    add 1 to {hayvan.sheep.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
                    if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a pig:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.pig.%attacker%.levels} is not set:
                    add 1 to {hayvan.pig.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
                    if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a cow:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.cow.%attacker%.levels} is not set:
                    add 1 to {hayvan.cow.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
                    if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
        victim is a chicken:
            if {hayvan.%attacker%.gorev} is 1:
                if {hayvan.chicken.%attacker%.levels} is not set:
                    add 1 to {hayvan.chicken.%attacker%.level}
                    execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                        send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
                        if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
                            if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
                                if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
                                    if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
                                        send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
                                        send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
                                        clear {hayvan.%attacker%.level}
                                        clear {hayvan.%attacker%.gorev}
                                        clear {hayvan.chicken.%attacker%.level}
                                        clear {hayvan.sheep.%attacker%.level}
                                        clear {hayvan.cow.%attacker%.level}
                                        clear {hayvan.pig.%attacker%.level}
                                        clear {hayvan.%attacker%.levels}
                                        execute console command "eco give %attacker% 200000"
                                        execute console command "give %attacker% 131 1 name:&aSansliSandik_&4Anahtari"
                                        execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
                                        exit
Kod:
 

LexLutor

Kömür Madencisi
Mesajlar
115
En iyi cevaplar
0
Beğeniler
4
Puanları
410
Ruh hali
variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0

command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
else:
send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"

if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit

if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit

if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "give %player% 350000"
execute console command "cc give p kadimkasa 1 %player%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit

on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 250000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit


on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
if {balikci.%player%.level} is bigger than 99:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit

on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit

on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit

[/CODE]
NGINX:
 

Üst