LexLutor
Kömür Madencisi
- Mesajlar
- 115
- En iyi cevaplar
- 0
- Beğeniler
- 4
- Puanları
- 410
- Ruh hali
variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0
command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
else:
send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "give %player% 350000"
execute console command "cc give p kadimkasa 1 %player%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit
on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 250000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit
on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
if {balikci.%player%.level} is bigger than 99:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit
on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
[/CODE]
NGINX:
variables:
{madenci.%player%.level} = 0
{oduncu.%player%.level} = 0
{kazici.%player%.level} = 0
{canavar.zombie.%player%.level} = 0
{canavar.skeleton.%player%.level} = 0
{canavar.creeper.%player%.level} = 0
{canavar.spider.%player%.level} = 0
{hayvan.cow.%player%.level} = 0
{hayvan.sheep.%player%.level} = 0
{hayvan.chicken.%player%.level} = 0
{hayvan.pig.%player%.level} = 0
{balikci.%player%.level} = 0
{tas.%player%.level} = 0
{kiziltas.%player%.level} = 0
{komur.%player%.level} = 0
command /gorev [<text>] [<text>] [<offline player>]:
trigger:
if arg-1 is set:
if arg-1 is "durum":
if {madenci.%player%.gorev} is 1:
send "&6Lapis Görevi: &b&l%{madenci.%player%.level}%/5000"
else:
if {oduncu.%player%.gorev} is 1:
send "&6Odun Görevi: &b&l%{oduncu.%player%.level}%/5000"
else:
if {kazici.%player%.gorev} is 1:
send "&6Kum Görevi: &b&l%{kazici.%player%.level}%/10000"
else:
if {canavar.%player%.gorev} is 1:
send "&6Canavar Görevi Zombi: &b&l%{canavar.zombie.%player%.level}%/100"
send "&6Canavar Görevi Iskelet: &b&l%{canavar.skeleton.%player%.level}%/100"
send "&6Canavar Görevi Creeper: &b&l%{canavar.creeper.%player%.level}%/100"
send "&6Canavar Görevi Orümcek: &b&l%{canavar.spider.%player%.level}%/100"
else:
if {hayvan.%player%.gorev} is 1:
send "&6Hayvan Görevi Inek: &b&l%{hayvan.cow.%player%.level}%/100"
send "&6Hayvan Görevi Koyun: &b&l%{hayvan.sheep.%player%.level}%/100"
send "&6Hayvan Görevi Tavuk: &b&l%{hayvan.chicken.%player%.level}%/100"
send "&6Hayvan Görevi Domuz: &b&l%{hayvan.pig.%player%.level}%/100"
else:
if {obsidyen.%player%.gorev} is 1:
send "&6Obsidyen Gorevi: &b&l%{obsidyen.%player%.level}%/250"
else:
if {balikci.%player%.gorev} is 1:
send "&6Balik Görevi: &b&l%{balikci.%player%.level}%/100"
else:
if {tas.%player%.gorev} is 1:
send "&6Tas Görevi: &b&l%{tas.%player%.level}%/5000"
else:
if {kiziltas.%player%.gorev} is 1:
send "&6Kiziltas Görevi: &b&l%{kiziltas.%player%.level}%/5000"
else:
if {komur.%player%.gorev} is 1:
send "&6Komur Görevi: &b&l%{komur.%player%.level}%/5000"
else:
send "&8[&b&lO&f&lNW&8] &6&lGorevin Yok Almak Icin /Görev"
if arg-1 is "join":
if arg-2 is set:
if arg-3 is not set:
if arg-2 is "madenci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {madenci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Madenci Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Lapis Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-2 is "oduncu":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {oduncu.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Odun Kasmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "kazici":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {kazici.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &610000 Adet Kum Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "balikci":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {balikci.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Balik Tutmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "canavar":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {canavar.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Canavar Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "hayvan":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {hayvan.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6100 Adet Hayvan Oldurmek." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6200K 1 Adet NarinSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "obsidyen":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
set {obsidyen.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &6500 Adet Obsidyen Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6250K 2 Adet ObsidyenSandik Anahtari Ve 1 SansliSandik Anahtari." to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
if arg-2 is "tas":
if {tas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {tas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Tas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Tas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-2 is "kiziltas":
if {kiziltas.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {kiziltas.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Kiziltas Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Kiziltas Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKomur" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-2 is "komur":
if {komur.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
set {komur.%player%.gorev} to 1
send "&8[&b&lO&f&lNW&8] &7Komur Meslegine Girdin." to player
send "&8[&b&lO&f&lNW&8] &7Gorevin&f: &65000 Adet Komur Kazmak." to player
send "&8[&b&lO&f&lNW&8] &aOdulun&f: &6350K 1 Adet KadimSandik Anahtari, 1 SansliSandik Anahtari ve 1 Adet ObisdyenSandik Anahtari" to player
send "&8[&b&lO&f&lNW&8] &bGorevinin Bitmesine Az Kalmisken Envanterini Bosaltmayi Unutma" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cMadenci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKiziltas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cTas" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cObsidyen" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cBalikci" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cHayvan" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cCanavar" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cKazici" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Zaten Bir Gorevin Var. &cOduncu" to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Zaten Bu Gorevdesin." to player
exit
if arg-1 is set:
if arg-1 is "leave":
if arg-2 is set:
if arg-2 is "madenci":
if arg-3 is not set:
if {madenci.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {madenci.%player%.gorev}
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Madenci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "oduncu":
if arg-3 is not set:
if {oduncu.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {oduncu.%player%.gorev}
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Oduncu Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kazici":
if arg-3 is not set:
if {kazici.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kazici.%player%.gorev}
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kazici Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "balikci":
if arg-3 is not set:
if {balikci.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &7Balikci Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "canavar":
if arg-3 is not set:
if {canavar.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {canavar.%player%.level}
clear {canavar.%player%.gorev}
clear {canavar.zombie.%player%.level}
clear {canavar.skeleton.%player%.level}
clear {canavar.spider.%player%.level}
clear {canavar.creeper.%player%.level}
clear {canavar.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Canavar Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "hayvan":
if arg-3 is not set:
if {hayvan.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {hayvan.%player%.level}
clear {hayvan.%player%.gorev}
clear {hayvan.chicken.%player%.level}
clear {hayvan.sheep.%player%.level}
clear {hayvan.cow.%player%.level}
clear {hayvan.pig.%player%.level}
clear {hayvan.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Hayvan Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "obsidyen":
if arg-3 is not set:
if {obsidyen.%player%.gorev} is 1:
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.gorev}
clear {obsidyen.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Obsidyen Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madencilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "tas":
if arg-3 is not set:
if {tas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {tas.%player%.gorev}
clear {tas.%player%.level}
clear {tas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Tas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "kiziltas":
if arg-3 is not set:
if {kiziltas.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
clear {kiziltas.%player%.gorev}
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Kiziltas Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "komur":
if arg-3 is not set:
if {komur.%player%.gorev} is 1:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {madenci.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
clear {komur.%player%.gorev}
clear {komur.%player%.level}
clear {komur.%player%.levels}
send "&8[&b&lO&f&lNW&8] &7Komur Gorevinden Ayrildin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kiziltas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Tas." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Madenci." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Obsidyen." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Balikcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Hayvancilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Canavarcilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Kazicilik." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Odunculuk." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Senin Gorevin Zaten Komur Degil." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Sondaki 1 Argumenti Silin." to player
exit
if arg-2 is "madenci" or "oduncu" or "kazici" or "avci" or "balikci" or "canavar" or "hayvan" or "obsidyen" or "tas" or "kiziltas" or "komur":
if {madenci.%player%.gorev} is not set:
if {oduncu.%player%.gorev} is not set:
if {kazici.%player%.gorev} is not set:
if {canavar.%player%.gorev} is not set:
if {hayvan.%player%.gorev} is not set:
if {balikci.%player%.gorev} is not set:
if {obsidyen.%player%.gorev} is not set:
if {tas.%player%.gorev} is not set:
if {kiziltas.%player%.gorev} is not set:
if {komur.%player%.gorev} is not set:
send "&8[&b&lO&f&lNW&8] &7Zaten Bir Gorevde Degilsin." to player
exit
else:
send "&8[&b&lO&f&lNW&8] &7Lutfen Ayrilmak Istediginiz Gorevi Yazin." to player
exit
on break of lapis ore:
if {madenci.%player%.gorev} is 1:
if {madenci.%player%.levels} is not set:
add 1 to {madenci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{madenci.%player%.level}%/5000"
if {madenci.%player%.level} is bigger than or equal to 5000:
clear {madenci.%player%.level}
clear {madenci.%player%.levels}
clear {madenci.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Lapis Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "give %player% 350000"
execute console command "cc give p kadimkasa 1 %player%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of log:
if {oduncu.%player%.gorev} is 1:
if {oduncu.%player%.levels} is not set:
add 1 to {oduncu.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{oduncu.%player%.level}%/5000"
if {oduncu.%player%.level} is bigger than or equal to 5000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Odun Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {oduncu.%player%.level}
clear {oduncu.%player%.levels}
clear {oduncu.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of sand:
if {kazici.%player%.gorev} is 1:
if {kazici.%player%.levels} is not set:
add 1 to {kazici.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kazici.%player%.level}%/10000"
if {kazici.%player%.level} is bigger than or equal to 10000:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kum Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {kazici.%player%.level}
clear {kazici.%player%.levels}
clear {kazici.%player%.gorev}
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
exit
on break of obsidian:
if {obsidyen.%player%.gorev} is 1:
if {obsidyen.%player%.levels} is not set:
add 1 to {obsidyen.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{obsidyen.%player%.level}%/500"
if {obsidyen.%player%.level} is bigger than or equal to 500:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Obsidyen Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {obsidyen.%player%.level}
clear {obsidyen.%player%.levels}
clear {obsidyen.%player%.gorev}
execute console command "eco give %player% 250000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aObsidyenSandik_&4Anahtari"
exit
on player fishing:
if fishing state is caught fish:
if {balikci.%player%.gorev} is 1:
if {balikci.%player%.levels} is not set:
add 1 to {balikci.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{balikci.%player%.level}%/100"
if {balikci.%player%.level} is bigger than 99:
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Balik Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {balikci.%player%.level}
clear {balikci.%player%.levels}
clear {balikci.%player%.gorev}
execute console command "eco give %player% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 1 name:&aNarinSandik_&4Anahtari"
exit
on break of redstone ore:
if {kiziltas.%player%.gorev} is 1:
if {kiziltas.%player%.levels} is not set:
add 1 to {kiziltas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{kiziltas.%player%.level}%/5000"
if {kiziltas.%player%.level} is bigger than or equal to 5000:
clear {kiziltas.%player%.level}
clear {kiziltas.%player%.levels}
clear {kiziltas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Kiziltas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of coal ore:
if {komur.%player%.gorev} is 1:
if {komur.%player%.levels} is not set:
add 1 to {komur.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{komur.%player%.level}%/5000"
if {komur.%player%.level} is bigger than or equal to 5000:
clear {komur.%player%.level}
clear {komur.%player%.levels}
clear {komur.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Komur Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on break of stone:
if {tas.%player%.gorev} is 1:
if {tas.%player%.levels} is not set:
add 1 to {tas.%player%.level}
execute console command "tm amsg -silent %player% &b&l%{tas.%player%.level}%/5000"
if {tas.%player%.level} is bigger than or equal to 5000:
clear {tas.%player%.level}
clear {tas.%player%.levels}
clear {tas.%player%.gorev}
send "&8[&b&lO&f&lNW&8] &c%player% Adli Oyuncu &6Tas Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
execute console command "eco give %player% 350000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %player% 131 2 name:&aNarinSandik_&4Anahtari"
execute console command "give %player% 131 1 name:&aObsidyenSandik_&4Anahtari"
exit
on death:
attacker is a player:
victim is a creeper:
if {canavar.%attacker%.gorev} is 1:
if {canavar.creeper.%attacker%.levels} is not set:
add 1 to {canavar.creeper.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.creeper.%attacker%.level}%/100"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Creeper Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a skeleton:
if {canavar.%attacker%.gorev} is 1:
if {canavar.skeleton.%attacker%.levels} is not set:
add 1 to {canavar.skeleton.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.skeleton.%attacker%.level}%/100"
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Iskelet Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a zombie:
if {canavar.%attacker%.gorev} is 1:
if {canavar.zombie.%attacker%.levels} is not set:
add 1 to {canavar.zombie.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.zombie.%attacker%.level}%/100"
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Zombi Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a spider:
if {canavar.%attacker%.gorev} is 1:
if {canavar.spider.%attacker%.levels} is not set:
add 1 to {canavar.spider.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{canavar.spider.%attacker%.level}%/100"
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Orumcek Oldurdun Diger Canavarlarida Oldurup Gorevi Tamamla!"
if {canavar.creeper.%attacker%.level} is bigger than or equal to 100:
if {canavar.zombie.%attacker%.level} is bigger than or equal to 100:
if {canavar.skeleton.%attacker%.level} is bigger than or equal to 100:
if {canavar.spider.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Canavar Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {canavar.%attacker%.level}
clear {canavar.%attacker%.gorev}
clear {canavar.zombie.%attacker%.level}
clear {canavar.skeleton.%attacker%.level}
clear {canavar.spider.%attacker%.level}
clear {canavar.creeper.%attacker%.level}
clear {canavar.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a sheep:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.sheep.%attacker%.levels} is not set:
add 1 to {hayvan.sheep.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.sheep.%attacker%.level}%/100"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a pig:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.pig.%attacker%.levels} is not set:
add 1 to {hayvan.pig.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.pig.%attacker%.level}%/100"
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a cow:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.cow.%attacker%.levels} is not set:
add 1 to {hayvan.cow.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.cow.%attacker%.level}%/100"
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
victim is a chicken:
if {hayvan.%attacker%.gorev} is 1:
if {hayvan.chicken.%attacker%.levels} is not set:
add 1 to {hayvan.chicken.%attacker%.level}
execute console command "tm amsg -silent %attacker% &b&l%{hayvan.chicken.%attacker%.level}%/100"
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &6Yeteri Kadar Koyun Oldurdun Diger Hayvanlarida Oldurup Gorevi Tamamla!"
if {hayvan.sheep.%attacker%.level} is bigger than or equal to 100:
if {hayvan.cow.%attacker%.level} is bigger than or equal to 100:
if {hayvan.pig.%attacker%.level} is bigger than or equal to 100:
if {hayvan.chicken.%attacker%.level} is bigger than or equal to 100:
send "&8[&b&lO&f&lNW&8] &c%attacker% Adli Oyuncu &6Hayvan Gorevini Tamamladi." to players
send "&8[&b&lO&f&lNW&8] &6Gorevden Otomatik Olarak Ayrildin."
clear {hayvan.%attacker%.level}
clear {hayvan.%attacker%.gorev}
clear {hayvan.chicken.%attacker%.level}
clear {hayvan.sheep.%attacker%.level}
clear {hayvan.cow.%attacker%.level}
clear {hayvan.pig.%attacker%.level}
clear {hayvan.%attacker%.levels}
execute console command "eco give %attacker% 200000"
execute console command "cc give p kadimkasa 1 %%player%%"
execute console command "give %attacker% 131 1 name:&aNarinSandik_&4Anahtari"
exit
[/CODE]
NGINX:
Son düzenleme: