OrocTR
Demir Madencisi
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Kod:
command /items:
trigger:
loop blocks at {chest::*}:
if loop-value is a chest:
clear loop-value's inventory
send "&aChest refilled"
loop (random integer between 1 and 30) times:
set {_randomitem} to random element out of {chestitems::*}
add {_randomitem} to {chest::%loop-value%}'s inventory
send "test"
on place of chest:
if player is op:
add "%location of event-block%" to {chest::*}
send "%location of event-block% eklendi!"
on break of chest:
if player is op:
remove "%location of event-block%" from {chest::*}
send "%location of event-block% silindi!"
Yardım edebilecek birisi varmı değerli dostlarım ?