[İstek] MMORPG Server Skript Kodu İstek

S

Switcher

Ziyaretçi
Abi plugin , skript gibi ekletileri yazmayı bilmiyorsan MMORPG server açma , lapisli fökşın aç sen.
 

MeeRach

Vi3e
En iyi cevaplar
0
Savaşçıda: 2 Defans (Pasif)
Büyücüde: 2 Can Yenilenmesi (Pasif)
Okçuda: %5 Saldırı Hızı (Pasif)
Cellatda: 1.5 veya 2 Saldırı Gücü (Pasif)


PHP:
command /sec <text>:
    trigger:
        if arg 1 is "savasci":
            if {class.%player%} is not set:
                set {class.%player%} to "savasci"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is "buyucu":
            if {class.%player%} is not set:
                set {class.%player%} to "buyucu"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is "okcu":
            if {class.%player%} is not set:
                set {class.%player%} to "okcu"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is "cellat":
            if {class.%player%} is not set:
                set {class.%player%} to "cellat"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
    else if arg 1 is not set:
        send "&cBir deger giriniz."

on damage:
    if {class.%victim%} is "savasci":
        if {class.%attacker%} is not "cellat":
            set {_dmg} to damage
            set damage to ({_dmg}-2)

every 5 seconds:
    loop all players:
        if {class.%loop-player%} is "buyucu":
            if health of loop-player is less than 10:
                heal loop-player by 2 hearts

on damage:
    if {class.%attacker%} is "okcu":
        chance of 20%:
            set {_dmg} to damage
            loop 3 times:
                damage victim by ({_dmg}/2) hearts
                wait 3 ticks

on damage:
    if {class.%attacker%} is "cellat":
        if {class.%victim%} is not "savasci":
            set {_dmg} to damage
            set damage to ({_dmg}+1.5)
Geç kaldık :(
 

Thraenkost

Lapis Toplayıcısı
En iyi cevaplar
1
command /sec <text>:trigger:
if arg 1 is "savasci":
if {class.%player%} is not set:set {class.%player%} to "savasci"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "buyucu":
if {class.%player%} is not set:set {class.%player%} to "buyucu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "okcu":
if {class.%player%} is not set:set {class.%player%} to "okcu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "cellat":
if {class.%player%} is not set:set {class.%player%} to "cellat"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is not set:send "&cBir deger giriniz."on damage:
if {class.%victim%} is "savasci":
if {class.%attacker%} is not "cellat":set {_dmg} to damage
set damage to ({_dmg}-2)every 5 seconds:loop all players:
if {class.%loop-player%} is "buyucu":
if health of loop-player is less than 10:heal loop-player by 2 hearts

on damage:
if {class.%attacker%} is "okcu":chance of 20%:set {_dmg} to damage
loop 3 times:Damage victim by ({_dmg}/2) hearts
wait 3 ticks

on damage:
if {class.%attacker%} is "cellat":
if {class.%victim%} is not "savasci":set {_dmg} to damage
set damage to ({_dmg}+1.5)


/sec <text> diyor ben cellat seçiyorum fakat bişi çıkmıyor
 

MeeRach

Vi3e
En iyi cevaplar
0
command /sec <text>:trigger:
if arg 1 is "savasci":
if {class.%player%} is not set:set {class.%player%} to "savasci"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "buyucu":
if {class.%player%} is not set:set {class.%player%} to "buyucu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "okcu":
if {class.%player%} is not set:set {class.%player%} to "okcu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "cellat":
if {class.%player%} is not set:set {class.%player%} to "cellat"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is not set:send "&cBir deger giriniz."on damage:
if {class.%victim%} is "savasci":
if {class.%attacker%} is not "cellat":set {_dmg} to damage
set damage to ({_dmg}-2)every 5 seconds:loop all players:
if {class.%loop-player%} is "buyucu":
if health of loop-player is less than 10:heal loop-player by 2 hearts

on damage:
if {class.%attacker%} is "okcu":chance of 20%:set {_dmg} to damage
loop 3 times:Damage victim by ({_dmg}/2) hearts
wait 3 ticks

on damage:
if {class.%attacker%} is "cellat":
if {class.%victim%} is not "savasci":set {_dmg} to damage
set damage to ({_dmg}+1.5)


/sec <text> diyor ben cellat seçiyorum fakat bişi çıkmıyor
Özellik gelir, mesaj eventi yok.
 

Celebrex

Goḓ of̖͎ ͉s̹̻k̟͍r̳̭̻̝̺̩i͚̞͉̦͇̲̖pt̻̞͔̩͖̺̜
En iyi cevaplar
0
command /sec <text>:trigger:
if arg 1 is "savasci":
if {class.%player%} is not set:set {class.%player%} to "savasci"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "buyucu":
if {class.%player%} is not set:set {class.%player%} to "buyucu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "okcu":
if {class.%player%} is not set:set {class.%player%} to "okcu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "cellat":
if {class.%player%} is not set:set {class.%player%} to "cellat"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is not set:send "&cBir deger giriniz."on damage:
if {class.%victim%} is "savasci":
if {class.%attacker%} is not "cellat":set {_dmg} to damage
set damage to ({_dmg}-2)every 5 seconds:loop all players:
if {class.%loop-player%} is "buyucu":
if health of loop-player is less than 10:heal loop-player by 2 hearts

on damage:
if {class.%attacker%} is "okcu":chance of 20%:set {_dmg} to damage
loop 3 times:Damage victim by ({_dmg}/2) hearts
wait 3 ticks

on damage:
if {class.%attacker%} is "cellat":
if {class.%victim%} is not "savasci":set {_dmg} to damage
set damage to ({_dmg}+1.5)


/sec <text> diyor ben cellat seçiyorum fakat bişi çıkmıyor
mesaj gönderme eklemedim ama calısır etkisini gösterir
 

MeeRach

Vi3e
En iyi cevaplar
0
command /sec <text>:trigger:
if arg 1 is "savasci":
if {class.%player%} is not set:set {class.%player%} to "savasci"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "buyucu":
if {class.%player%} is not set:set {class.%player%} to "buyucu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "okcu":
if {class.%player%} is not set:set {class.%player%} to "okcu"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is "cellat":
if {class.%player%} is not set:set {class.%player%} to "cellat"else:stop trigger
send "&cZaten bir sınıfınız var."else if arg 1 is not set:send "&cBir deger giriniz."on damage:
if {class.%victim%} is "savasci":
if {class.%attacker%} is not "cellat":set {_dmg} to damage
set damage to ({_dmg}-2)every 5 seconds:loop all players:
if {class.%loop-player%} is "buyucu":
if health of loop-player is less than 10:heal loop-player by 2 hearts

on damage:
if {class.%attacker%} is "okcu":chance of 20%:set {_dmg} to damage
loop 3 times:Damage victim by ({_dmg}/2) hearts
wait 3 ticks

on damage:
if {class.%attacker%} is "cellat":
if {class.%victim%} is not "savasci":set {_dmg} to damage
set damage to ({_dmg}+1.5)


/sec <text> diyor ben cellat seçiyorum fakat bişi çıkmıyor
Kod:
command /sec <text>:
    trigger:
        if arg 1 is "savasci":
            if {class.%player%} is not set:
                set {class.%player%} to "savasci"
                send "&c&lSavasci Olmaya Karar Verdin"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is "buyucu":
            if {class.%player%} is not set:
                set {class.%player%} to "buyucu"
                send "&c&lBüyücü Olmaya Karar Verdin"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is "okcu":
            if {class.%player%} is not set:
                set {class.%player%} to "okcu"
                send "&c&lOkcu Olmaya Kadar Verdin"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
     else if arg 1 is "cellat":
            if {class.%player%} is not set:
                set {class.%player%} to "cellat"
                send "&c&lCellet Olmaya Karar Verdin"
            else:
                stop trigger
                send "&cZaten bir sınıfınız var."
    else if arg 1 is not set:
        send "&cBir deger giriniz."

on damage:
    if {class.%victim%} is "savasci":
        if {class.%attacker%} is not "cellat":
            set {_dmg} to damage
            set damage to ({_dmg}-2)

every 5 seconds:
    loop all players:
        if {class.%loop-player%} is "buyucu":
            if health of loop-player is less than 10:
                heal loop-player by 2 hearts

on damage:
    if {class.%attacker%} is "okcu":
        chance of 20%:
            set {_dmg} to damage
            loop 3 times:
                damage victim by ({_dmg}/2) hearts
                wait 3 ticks

on damage:
    if {class.%attacker%} is "cellat":
        if {class.%victim%} is not "savasci":
            set {_dmg} to damage
            set damage to ({_dmg}+1.5)
Al bunu dene.
 
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