Sezdolonoid400
Demir Madencisi
- En iyi cevaplar
- 0
Benden hızlı yazanlar varSen nasıl bir yaratıksın o hızda bir insan yazamaz bence O.O Helal olsun!
(bkz:
Benden hızlı yazanlar varSen nasıl bir yaratıksın o hızda bir insan yazamaz bence O.O Helal olsun!
Bütün Emeği Geçen Arkadaşlara Teşekkür ediyorum.Bugların olduğunu farkettim. her şey düzgün bir şekilde bu kodda :Linki görebilmek için üye olmanız gerekiyor. Giriş yap veya üye ol.
command /sandik [<text>]:
trigger:
player is op
arg 1 is set:
give chest named "&a%arg 1% Sandığı" to player
give tripwire hook named "&a%arg 1% Sandığı Anahtarı" to player
send "&c[&bSandık&c] &a%arg 1% &6sandığı anahtarı ile verildi." to player
stop
else:
send "&c/sandik <Kömür - Kızıltaş - Demir>" to player
stop
on place of chest:
name of event-item contains "Sandığı"
cancel event
on rightclick with chest:
tool's name is "&aKömür Sandığı":
player has tripwire hook named "&aKömür Sandığı Anahtarı":
remove chest named "&aKömür Sandığı" from player
remove tripwire hook named "&aKömür Sandığı Anahtarı" from player
invoke "sandik" from player and "Kömür"
else:
send "&c[&bSandık&c] &4Anahtara sahip değilsin."
stop
else if tool's name is "&aKızıltaş Sandığı":
player has tripwire hook named "&aKızıltaş Sandığı Anahtarı":
remove chest named "&aKızıltaş Sandığı" from player
remove tripwire hook named "&aKızıltaş Sandığı Anahtarı" from player
invoke "sandik" from player and "Kızıltaş"
else:
send "&c[&bSandık&c] &4Anahtara sahip değilsin."
stop
else if tool's name is "&aDemir Sandığı":
player has tripwire hook named "&aDemir Sandığı Anahtarı":
remove chest named "&aDemir Sandığı" from player
remove tripwire hook named "&aDemir Sandığı Anahtarı" from player
invoke "sandik" from player and "Demir"
else:
send "&c[&bSandık&c] &4Anahtara sahip değilsin."
stop
sub "sandik":
set {_meter1} to parameter-1
set {_meter2} to parameter-2
send "&c[&bSandık&c] &6Sandık açılıyor.." to {_meter1}
wait 2 second
send "&c[&bSandık&c] &6Sandık açıldı !" to {_meter1}
"%{_meter2}%" is "Kömür":
chance of 50%:
give 10 coal to {_meter1}
chance of 25%:
give stone sword to {_meter1}
else if "%{_meter2}" is "Kızıltaş":
chance of 50%:
give 10 redstone to {_meter1}
chance of 25%:
give iron sword to {_meter1}
else if "%{_meter2}" is "Demir":
chance of 50%:
give 10 iron ingot to {_meter1}
chance of 25%:
give diamond sword to {_meter1}
stop
on rightclick on chest or ender chest with Bone:
player is op
if player is holding a Bone named "&fDemirKasa &7&lAyar":
cancel event
if {demirkasa} is set:
set the block behind {demirkasa} to air
set {demirkasa} to location of targeted block
spawn 10 of particle cloud at location of targeted block
set the block behind event-block to iron block
send "&fDemir &7kasa yeri ayarlandi!"
if {demirkasa} is {altinkasa}:
delete {altinkasa}
set the block behind {altinkasa} to air
if {demirkasa} is {elmaskasa}:
delete {elmaskasa}
set the block behind {elmaskasa} to air
if {demirkasa} is {zumrutkasa}:
delete {zumrutkasa}
set the block behind {zumrutkasa} to air
if player is holding a Bone named "&6AltinKasa &7&lAyar":
cancel event
if {altinkasa} is set:
set the block behind {altinkasa} to air
set {altinkasa} to location of targeted block
spawn 10 of particle cloud at location of targeted block
set the block behind event-block to gold block
send "&6Altin &7kasa yeri ayarlandi!"
if {altinkasa} is {demirkasa}:
delete {demirkasa}
set the block behind {demirkasa} to air
if {altinkasa} is {elmaskasa}:
delete {elmaskasa}
set the block behind {elmaskasa} to air
if {altinkasa} is {zumrutkasa}:
delete {zumrutkasa}
set the block behind {zumrutkasa} to air
if player is holding a Bone named "&bElmasKasa &7&lAyar":
cancel event
if {elmaskasa} is set:
set the block behind {elmaskasa} to air
set {elmaskasa} to location of targeted block
spawn 10 of particle cloud at location of targeted block
set the block behind event-block to diamond block
send "&bElmas &7kasa yeri ayarlandi!"
if {elmaskasa} is {demirkasa}:
delete {demirkasa}
set the block behind {demirkasa} to air
if {elmaskasa} is {altinkasa}:
delete {altinkasa}
set the block behind {altinkasa} to air
if {elmaskasa} is {zumrutkasa}:
delete {zumrutkasa}
set the block behind {zumrutkasa} to air
if player is holding a Bone named "&aZümrütKasa &7&lAyar":
cancel event
if {zumrutkasa} is set:
set the block behind {zumrutkasa} to air
set {zumrutkasa} to location of targeted block
spawn 10 of particle cloud at location of targeted block
set the block behind event-block to emerald block
send "&aZümrüt &7kasa yeri ayarlandi!"
if {zumrutkasa} is {demirkasa}:
delete {demirkasa}
set the block behind {demirkasa} to air
if {zumrutkasa} is {altinkasa}:
delete {altinkasa}
set the block behind {altinkasa} to air
if {zumrutkasa} is {elmaskasa}:
delete {elmaskasa}
set the block behind {elmaskasa} to air
on break of chest or ender chest:
player is op
if location of targeted block is {demirkasa}:
delete {demirkasa}
set the block behind event-block to air
send "&7Basarili bir sekilde &fDemir &7kasa alanini kaldirdin!"
if location of targeted block is {altinkasa}:
delete {altinkasa}
set the block behind event-block to air
send "&7Basarili bir sekilde &6Altin &7kasa alanini kaldirdin!"
if location of targeted block is {elmaskasa}:
delete {elmaskasa}
set the block behind event-block to air
send "&7Basarili bir sekilde &bElmas &7kasa alanini kaldirdin!"
if location of targeted block is {zumrutkasa}:
delete {zumrutkasa}
set the block behind event-block to air
send "&7Basarili bir sekilde &aZumrut &7kasa alanini kaldirdin!"
command /suprizsandik [<text>] [<text>]:
trigger:
if arg 1 is set:
if arg 1 is "ayaritem":
if arg 2 is "demir":
give 1 Bone named "&fDemirKasa &7&lAyar" to player
send "&fDemir &7kasa cubugu verildi!" to player
if arg 2 is "altin" or "altın":
give 1 Bone named "&6AltinKasa &7&lAyar" to player
send "&6Altin &7kasa cubugu verildi!"
if arg 2 is "elmas":
give 1 Bone named "&bElmasKasa &7&lAyar" to player
send "&bElmas &7kasa cubugu verildi!"
if arg 2 is "zumrut" or "zümrüt":
give 1 Bone named "&aZümrütKasa &7&lAyar" to player
send "&aZümrüt &7kasa cubugu verildi!"
if arg 1 is "anahtar":
if arg 2 is "demir":
give 1 tripwire hook named "&fDemir &7Anahtar" to player
send "&fDemir &7kasa cubugu verildi!" to player
if arg 2 is "altin" or "altın":
give 1 tripwire hook named "&6Altin &7Anahtar" to player
send "&6Altin &7kasa cubugu verildi!"
if arg 2 is "elmas":
give 1 tripwire hook named "&bElmas &7Anahtar" to player
send "&bElmas &7kasa cubugu verildi!"
if arg 2 is "zumrut" or "zümrüt":
give 1 tripwire hook named "&aZümrüt &7Anahtar" to player
send "&aZümrüt &7kasa cubugu verildi!"
if arg 1 is "isinlankasa" or "ikasa" or "isinlank":
if arg 2 is "demir":
if {demirkasa} is set:
teleport player to {demirkasa}
else:
send "&fDemir &calani belli degil!"
if arg 2 is "altin" or "altın":
if {altinkasa} is set:
teleport player to {altinkasa}
else:
send "&6Altin &calani belli degil!"
if arg 2 is "elmas":
if {elmaskasa} is set:
teleport player to {elmaskasa}
else:
send "&bElmas &calani belli degil!"
if arg 2 is "zumrut" or "zümrüt":
if {zumrutkasa} is set:
teleport player to {zumrutkasa}
else:
send "&aZümrüt &calani belli degil!"
else:
send "&cUsing : &e/suprizsandik &2<&3ayaritem&7-&3anahtar&7-&3isinlankasa&2> &2<&3demir&7-&3altin&7-&3elmas&7-&3zümrüt&2>"
on leftclick on chest or ender chest:
player's gamemode is survival
if location of targeted block is {demirkasa}:
set {menu.durum.demir.%player%} to true
open chest with 3 rows named "&f&lDemir&9&lKasa &cİcindekiler" to player
format slot 0 of player with enchanted book named "&fKoruma 4 Kitap" with lore "&5Yüzde 4 Sans" to be unstealable
format slot 1 of player with 2 tripwire hook named "&f2 Demir Anahtar" with lore "&5Yüzde 2 Sans" to be unstealable
format slot 2 of player with tripwire hook named "&f1 Altin Anahtar" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 3 of player with diamond helmet named "&fKoruma 4 Elmas Kafalik" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 4 of player with diamond chestplate named "&fKoruma 4 Elmas Zirh" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 5 of player with diamond leggings named "&fKoruma 4 Elmas Pantolon" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 6 of player with diamond boots named "&fKoruma 4 Elmas Bot" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 7 of player with 64 emerald named "&f16 Zümrüt" with lore "&5Yüzde 6 Sans" to be unstealable
format slot 8 of player with diamond sword named "&fKeskinlik 4 Elmas Kilic" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 13 of player with iron ingot named "&fDemir" with lore "&5Yüzde 7 Sans" to be unstealable
else if location of targeted block is {altinkasa}:
set {menu.durum.altin.%player%} to true
open chest with 3 rows named "&6&lAltin&9&lKasa &cİcindekiler" to player
format slot 0 of player with 2 tripwire hook named "&62 Demir Anahtar" with lore "&5Yüzde 2 Sans" to be unstealable
format slot 1 of player with 2 tripwire hook named "&62 Altin Anahtar" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 2 of player with diamond helmet named "&6Koruma 4 Elmas Kafalik" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 3 of player with diamond chestplate named "&6Koruma 4 Elmas Zirh" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 4 of player with diamond leggings named "&6Koruma 4 Elmas Pantolon" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 5 of player with diamond boots named "&6Koruma 4 Elmas Bot" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 6 of player with 64 diamond named "&632 Elmas" with lore "&5Yüzde 4 Sans" to be unstealable
format slot 7 of player with 2 gold nugget named "&6200K Oyun Parasi" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 8 of player with gold ingot named "&6Altin" with lore "&5Yüzde 7 Sans" to be unstealable
else if location of targeted block is {elmaskasa}:
set {menu.durum.elmas.%player%} to true
open chest with 3 rows named "&b&lElmas&9&lKasa &cİcindekiler" to player
format slot 0 of player with 3 tripwire hook named "&b2 Altin Anahtar" with lore "&5Yüzde 2 Sans" to be unstealable
format slot 1 of player with 2 tripwire hook named "&b2 Elmas Anahtar" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 2 of player with 5 diamond block named "&b5 Stack Elmas Blok" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 3 of player with 5 gold nugget named "&b500K Oyun Parasi" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 4 of player with diamond named "&bElmas" with lore "&5Yüzde 7 Sans" to be unstealable
else if location of targeted block is {zumrutkasa}:
set {menu.durum.zümrüt.%player%} to true
open chest with 3 rows named "&a&lZümrüt&9&lKasa &cİcindekiler" to player
format slot 0 of player with 3 tripwire hook named "&a10 Altin Anahtar" with lore "&5Yüzde 2 Sans" to be unstealable
format slot 1 of player with 2 tripwire hook named "&a3 Elmas Anahtar" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 2 of player with 5 emerald block named "&a5 Stack Zümrüt" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 3 of player with 1 gold nugget named "&a1M Oyun Parasi" with lore "&5Yüzde 1 Sans" to be unstealable
format slot 4 of player with emerald named "&aZümrüt" with lore "&5Yüzde 7 Sans" to be unstealable
on inventory close:
delete {menu.durum.demir.%player%}
delete {menu.altin.demir.%player%}
delete {menu.durum.elmas.%player%}
delete {menu.durum.zümrüt.%player%}
on rightclick on chest or ender chest:
if player is not holding a Bone named "&fDemir &7Anahtar":
if player is not holding a Bone named "&6Altin &7Anahtar":
if player is not holding a Bone named "&bElmas &7Anahtar":
if player is not holding a Bone named "&aZümrüt &7Anahtar":
if location of event-block is {demirkasa}:
if player is not holding a Bone named "&fDemir &7Anahtar":
send "&7[&5SuprizSandik&7] &8: &cKasayı sadece Demir anahtar ile acabilirsin!"
cancel event
if player is holding a tripwire hook named "&fDemir &7Anahtar":
remove 1 tripwire hook named "&fDemir &7Anahtar" from the player's inventory
cancel event
play raw sound "random.chestopen" at player with pitch 1 volume 1
if chance of 7%:#10
execute console command "/give %player% iron_ingot 1 0"
send "&7{&fKasa&7} &aDemir Cikti!" to player
else:
if chance of 6%:#9
execute console command "/give %player% emerald 16 0"
send "&7{&fKasa&7} &a16 Adet Zümrüt Cikti!" to player
else:
if chance of 1%:#8
execute console command "/give %player% diamond_sword 1 0 {ench:[{id:16,lvl:4}]}"
send "&7{&fKasa&7} &aKeskinlik 4 Elmas Kilic Cikti!" to player
else:
if chance of 1%:#7
execute console command "/give %player% diamond_helmet 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&fKasa&7} &aKoruma 4 Elmas Kafalik Cikti!" to player
else:
if chance of 1%:#6
execute console command "/give %player% diamond_boots 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&fKasa&7} &aKoruma 4 Elmas Bot Cikti!" to player
else:
if chance of 1%:#5
execute console command "/give %player% diamond_leggings 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&fKasa&7} &aKoruma 4 Elmas Pantolon Cikti!" to player
else:
if chance of 1%:#4
execute console command "/give %player% diamond_chestplate 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&fKasa&7} &aKoruma 4 Elmas Zirh Cikti!" to player
else:
if chance of 2%:#3
give 2 tripwire hook named "&fDemir &7Anahtar" to player
send "&7{&fKasa&7} &a2 Adet Demir Anahtar Cikti!" to player
else:
if chance of 1%:#2
give 1 tripwire hook named "&6Altin &7Anahtar" to player
send "&7{&fKasa&7} &a1 Adet Altin Anahtar Cikti!" to player
else:
if chance of 4%:#1
execute console command "/give %player% enchanted_book 1 0 {StoredEnchantments:[{id:0,lvl:4}]}"
send "&7{&fKasa&7} &aKoruma 4 Kitap Cikti!" to player
else:
send "&7{&fKasa&7} &cMaalesef bir şey çıkmadı." to player
if location of event-block is {altinkasa}:
if player is not holding a Bone named "&6Altin &7Anahtar":
send "&7[&5SuprizSandik&7] &8: &cKasayı sadece Altin Anahtar ile acabilirsin!"
cancel event
if player is holding a tripwire hook named "&6Altin &7Anahtar":
remove 1 tripwire hook named "&6Altin &7Anahtar" from the player's inventory
cancel event
play raw sound "random.chestopen" at player with pitch 1 volume 1
if chance of 7%:#9
execute console command "/give %player% gold_ingot 1 0"
send "&7{&6Kasa&7} &aAltin Cikti!" to player
else:
if chance of 6%:#8
execute console command "/give %player% diamond 32 0"
send "&7{&6Kasa&7} &a32 Adet Elmas Cikti!" to player
else:
if chance of 1%:#7
execute console command "/money give %player% 200000"
send "&7{&6Kasa&7} &a200K Oyun Parasi Cikti!" to player
else:
if chance of 1%:#6
execute console command "/give %player% diamond_helmet 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&6Kasa&7} &aKoruma 4 Elmas Kafalik Cikti!" to player
else:
if chance of 1%:#5
execute console command "/give %player% diamond_boots 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&6Kasa&7} &aKoruma 4 Elmas Bot Cikti!" to player
else:
if chance of 1%:#4
execute console command "/give %player% diamond_leggings 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&6Kasa&7} &aKoruma 4 Elmas Pantolon Cikti!" to player
else:
if chance of 1%:#3
execute console command "/give %player% diamond_chestplate 1 0 {ench:[{id:0,lvl:4}]}"
send "&7{&6Kasa&7} &aKoruma 4 Elmas Zirh Cikti!" to player
else:
if chance of 2%:#2
give 2 tripwire hook named "&fDemir &7Anahtar" to player
send "&7{&6Kasa&7} &a2 Adet Demir Anahtar Cikti!" to player
else:
if chance of 1%:#1
give 2 tripwire hook named "&6Altin &7Anahtar" to player
send "&7{&6Kasa&7} &a2 Adet Altin Anahtar Cikti!" to player
else:
send "&7{&6Kasa&7} &cMaalesef bir şey çıkmadı." to player
if location of event-block is {elmaskasa}:
if player is not holding a Bone named "&bElmas &7Anahtar":
send "&7[&5SuprizSandik&7] &8: &cKasayı sadece Elmas Anahtar ile acabilirsin!"
cancel event
if player is holding a tripwire hook named "&bElmas &7Anahtar":
remove 1 tripwire hook named "&bElmas &7Anahtar" from the player's inventory
cancel event
play raw sound "random.chestopen" at player with pitch 1 volume 1
if chance of 7%:#5
execute console command "/give %player% diamond 1 0"
send "&7{&bKasa&7} &aElmas Cikti!" to player
else:
if chance of 2%:#4
give 3 tripwire hook named "&6Altin &7Anahtar" to player
send "&7{&bKasa&7} &a3 Adet Altin Anahtar Cikti!" to player
else:
if chance of 1%:#3
give 2 tripwire hook named "&bElmas &7Anahtar" to player
send "&7{&bKasa&7} &a2 Adet Elmas Anahtar Cikti!" to player
else:
if chance of 1%:#2
execute console command "/give %player% diamond 64 0"
execute console command "/give %player% diamond 64 0"
execute console command "/give %player% diamond 64 0"
execute console command "/give %player% diamond 64 0"
execute console command "/give %player% diamond 64 0"
send "&7{&bKasa&7} &a5 Stack Elmas Cikti!" to player
else:
if chance of 1%:#1
execute console command "/money give %player% 500000"
send "&7{&bKasa&7} &a500K Oyun Parasi Cikti!" to player
else:
send "&7{&bKasa&7} &cMaalesef bir şey çıkmadı." to player
if location of event-block is {zumrutkasa}:
if player is not holding a Bone named "&aZümrüt &7Anahtar":
send "&7[&5SuprizSandik&7] &8: &cKasayı sadece Zümrüt Anahtar ile acabilirsin!"
cancel event
if player is holding a tripwire hook named "&aZümrüt &7Anahtar":
remove 1 tripwire hook named "&aZümrüt &7Anahtar" from the player's inventory
cancel event
play raw sound "random.chestopen" at player with pitch 1 volume 1
if chance of 7%:#5
execute console command "/give %player% emerald 1 0"
send "&7{&bKasa&7} &aZümrüt Cikti!" to player
else:
if chance of 1%:#4
give 10 tripwire hook named "&6Altin &7Anahtar" to player
send "&7{&bKasa&7} &a10 Adet Altin Anahtar Cikti!" to player
else:
if chance of 1%:#3
give 3 tripwire hook named "&bElmas Anahtar" to player
send "&7{&bKasa&7} &a3 Adet Elmas Anahtar Cikti!" to player
else:
if chance of 1%:#2
execute console command "/give %player% emerald 64 0"
execute console command "/give %player% emerald 64 0"
execute console command "/give %player% emerald 64 0"
execute console command "/give %player% emerald 64 0"
execute console command "/give %player% emerald 64 0"
send "&7{&bKasa&7} &a5 Stack Elmas Cikti!" to player
else:
if chance of 1%:#1
execute console command "/money give %player% 1000000"
send "&7{&bKasa&7} &a1M Oyun Parasi Cikti!" to player
else:
send "&7{&bKasa&7} &cMaalesef bir şey çıkmadı." to player
#Şans Kutusu By Bay Gold :)
#Şans Kutusu Komutlar: şanskutusu
#Şans Kutusu Permler: şans.admin
#Şans Kutusu Özelliği: Anahtar İle Şans Kutusunu Açıp İtem Çıkarmak
#Şans Kutusu Nereden Düşer ?: Taş Kırınca Küçük Bir İhtimalle Şans Kutusu Veya Anahtar Çıkar
options:
ss: &7&l[&a&lŞansKutusu&7&l]
command /şanskutusuver:
permission: şans.admin
permission message: &4Bu Komutu Kullanmak İçin Yeterli Yetkiye Sahip Değilsin!
aliases: şanskutusual,şanskutusu
trigger:
give 64 gold nugget named "&6&lAnahtar" to player
give 64 gold block named "&6&lŞans Kutusu" with lore "&a&lKeskinlik 3 Kılıç Şans:20||&a&lVerimlilik 3 Kazma Şans:20||&a&lKeskinlik 3,Alevden Çehre 2 Kılıç Şans:10||&a&l10 Elmas Blok Şans:5||&a&l10 Elmas Şans:10||&a&lİnşaat Malzemeleri Şans:15||&a&lElmas Set Şans:15||&a&lElmas Set Koruma 3 Şans:5||" to player
on rightclick with gold block:
if name of player's tool contain "&6&lŞans Kutusu":
if player has gold nugget named "&6&lAnahtar":
cancel event
remove 1 gold nugget named "&a&lAnahtar" from the player
remove 1 gold block named "&6&lŞans Kutusu" with lore "&a&lKeskinlik 3 Kılıç Şans:20||&a&lVerimlilik 3 Kazma Şans:20||&a&lKeskinlik 3,Alevden Çehre 2 Kılıç Şans:10||&a&l10 Elmas Blok Şans:5||&a&l10 Elmas Şans:10||&a&lİnşaat Malzemeleri Şans:15||&a&lElmas Set Şans:15||&a&lElmas Set Koruma 3 Şans:5||" from the player
send "&7&l>>>> &a&lŞans Kutusu Açılıyor &7&l<<<<" to player
chance of 20%:
send "{@ss} &7&lŞans Kutusundan &a&lKeskinlik 3 Kılıç &7&lÇıktı" to player
give 1 diamond sword of sharpness 3 named "&a&lŞanslı Kılıç" to player
chance of 15%:
send "{@ss} &7&lŞans Kutusundan &a&lVerimlilik 3 Kazma &7&lÇıktı" to player
give 1 diamond pickaxe of efficiency 3 named "&a&lŞanslı Kazma" to player
chance of 10%:
send "{@ss} &7&lŞans Kutusundan &a&lKeskinlik 3 Alevden Çehre 2 Kılıç &7&lÇıktı" to player
give 1 diamond sword of sharpness 3 and fire aspect 2 named "&a&lŞanslı Kılıç" to player
chance of 5%:
send "{@ss} &7&lŞans Kutusundan &a&l10 Elmas Blok &7&lÇıktı" to player
give 10 diamond block named "&a&lŞanslı Elmas Blok" to player
chance of 10%:
send "{@ss} &7&lŞans Kutusundan &a&l10 Elmas &7&lÇıktı" to player
give 10 diamond named "&a&lŞanslı Elmas" to player
chance of 20%:
send "{@ss} &7&lŞans Kutusundan &a&lİnşaat Malzemeleri &7&lÇıktı" to player
give 64 dirt named "&a&lToprak" to player
give 64 stone named "&a&lTaş" to player
give 32 quartz block named "&a&lQuartz Blok" to player
give 16 wool named "&a&lYün" to player
give 16 oak wood named "&a&lOdun" to player
chance of 15%:
send "{@ss} &7&lŞans Kutusundan &a&lElmas Set &7&lÇıktı" to player
give diamond helmet named "&a&lŞanslı Kafalık" to player
give diamond chestplate named "&a&lŞanslı Zırh" to player
give diamond leggings named "&a&lŞanslı Pantolon" to player
give diamond boots named "&a&lŞanslı Botlar" to player
chance of 5%:
send "{@ss} &7&lŞans Kutusundan &a&lElmas Set Koruma 3 &7&lÇıktı" to player
give diamond helmet of protection 3 named "&a&lŞanslı Kafalık" to player
give diamond chestplate of protection 3 named "&a&lŞanslı Zırh" to player
give diamond leggings of protection 3 named "&a&lŞanslı Pantolon" to player
give diamond boots of protection 3 named "&a&lŞanslı Botlar" to player
else:
send "{@ss} &a&lAnahtarın Olmadan Şans Kutusunu Açamassın" to player
cancel event
on break of stone:
chance of 2%:
give gold block named "&6&lŞans Kutusu" with lore "&a&lKeskinlik 3 Kılıç Şans:20||&a&lVerimlilik 3 Kazma Şans:20||&a&lKeskinlik 3,Alevden Çehre 2 Kılıç Şans:10||&a&l10 Elmas Blok Şans:5||&a&l10 Elmas Şans:10||&a&lİnşaat Malzemeleri Şans:15||&a&lElmas Set Şans:15||&a&lElmas Set Koruma 3 Şans:5||" to player
send "{@ss} &a&lTaş Kazarken Şans Kutusu Buldun Açmak İçin Sağ Tıkla" to player
chance of 2%:
give gold nugget named "&6&lAnahtar" to player
send "{@ss} &a&lTaş Kazarken Anahtar Buldun Bununla Şans Kutusunu Açabilirsin" to player
on break of diamond ore:
chance of 30%:
give gold block named "&6&lŞans Kutusu" with lore "&a&lKeskinlik 3 Kılıç Şans:20||&a&lVerimlilik 3 Kazma Şans:20||&a&lKeskinlik 3,Alevden Çehre 2 Kılıç Şans:10||&a&l10 Elmas Blok Şans:5||&a&l10 Elmas Şans:10||&a&lİnşaat Malzemeleri Şans:15||&a&lElmas Set Şans:15||&a&lElmas Set Koruma 3 Şans:5||" to player