options:
#prefix
prefix: &3&lFirstCraft
command /stats[<text>]:
trigger:
if arg 1 is "bak":
execute console command "/playsound note.harp %player%"
wait 2 tick
open chest with 1 row named "&0&l+ &3Bilgilerin &0&l+" to player
send "{@prefix} &abilgi menusunu actin!"
wait 2 tick
format slot 0 of player with diamond sword named "&eOldürmen" with lore "{@prefix} &7%{tabkills.%player%}%" to close then run [execute player command ""]
wait 2 tick
format slot 8 of player with bone named "&eOlmen" with lore "{@prefix} &7%{ölme.%player%}%" to close then run [execute player command ""]
wait 2 tick
if arg 1 is not set:
send "&eOlmen = {@prefix} %{ölme.%player%}%"
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send ""
send "&b&m[------------&3&{@prefix}&b&m------------]" to player
send "&c/stats bak &r- &7içindeki istatisliğini gosterir" to player
send "&b&m[------------&3&l{@prefix}&b&m------------]" to player
send ""
send ""
on death:
if {ölme.%player%} is not set:
set {ölme.%player%} to 0
if {lapissayisi.%player%} is greater or equal to 7500000000000000:
set {ölme.%player%} to 0
add 1 to {ölme.%player%}
stop
on death of player:
attacker is player
add 1 to {tabkills.%attacker%}