AdaGrsy
yok
- En iyi cevaplar
- 1
Kod:
options:
message: &6&l%player%'s Sandigi
sound: ORB_PICKUP
on death of player:
play "{@sound}" to attacker
set the block at location of victim to chest
set {_dchest} to block at location of victim
add inventory of victim to {_dchest}
add helmet of victim to {_dchest}
add chestplate of victim to {_dchest}
add leggings of victim to {_dchest}
add boots of victim to {_dchest}
clear drops
set {_holo} to block above {_dchest}
set {_x} to x-coordinate of {_dchest}
add 0.5 to {_x}
set {_y} to y-coordinate of {_dchest}
add 0.5 to {_y}
set {_z} to z-coordinate of {_dchest}
add 0.5 to {_z}
if {_x} is less than 0:
set {_xs} to 1
set {_x} to -1*{_x}
else:
set {_xs} to 0
if {_z} is less than 0:
set {_zs} to 1
set {_z} to -1*{_z}
else:
set {_zs} to 0
set {_loc} to (10000000000*{_xs} + 1000000000*{_zs} + 1000000*{_x} + 1000*{_y} + {_z})
create interactive holo object "{@message}" with id "%{_loc}%" at location of {_holo}
on break of chest:
set {_x} to x-coordinate of block
add 0.5 to {_x}
set {_y} to y-coordinate of block
add 0.5 to {_y}
set {_z} to z-coordinate of block
add 0.5 to {_z}
if {_x} is less than 0:
set {_xs} to 1
set {_x} to -1*{_x}
else:
set {_xs} to 0
if {_z} is less than 0:
set {_zs} to 1
set {_z} to -1*{_z}
else:
set {_zs} to 0
set {_loc} to (10000000000*{_xs} + 1000000000*{_zs} + 1000000*{_x} + 1000*{_y} + {_z})
delete holo object "%{_loc}%"
on hologram touch:
set {_id} to "%event-string%" parsed as number
set {_xs} to floor({_id}/10000000000)
set {_zs} to floor(({_id} - {_xs}*10000000000)/1000000000)
set {_id} to ({_id} - ({_xs}*10000000000 + {_zs}*1000000000))
set {_x} to floor({_id}/1000000)
set {_id} to ({_id} - {_x}*1000000)
set {_y} to floor({_id}/1000)
set {_id} to ({_id} - {_y}*1000)
set {_z} to floor({_id})
if {_xs} is equal to 1:
set {_x} to -1*{_x}
if {_zs} is equal to 1:
set {_z} to -1*{_z}
set {_location} to location
subtract 0.5 from {_x}
subtract 0.5 from {_y}
subtract 0.5 from {_z}
set x-coordinate of {_location} to {_x}
set y-coordinate of {_location} to {_y}
set z-coordinate of {_location} to {_z}
open the inventory of the block at {_location} to player

Skriptin tam çalışabilmesi için holographic displays , SkyRayfall Gereklidir.