kit kaydetme skripti lazım

iFredy

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arkadaslar starter kitten oyuncular kitlerini alıyorlar ama mesela olta 2 de kayıtlı adam 3 te kullanıyor adam onu 3e ayarlıyıp kaydedicek starter kitten kit aldıgında hep kaydettigi yerde gelicek yapabilen varsa tesekkürler simdiden

yapabilen yokmu arkadaslar
 


MrAga98

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Started kitle yapilmiyor direk started kit skripti yapip kit kayit etme uygulamasi eklemisler youtube baka bilirsin.
 

MrAga98

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Ozelden Atiyorum.
 

MrAga98

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Buyur Ama Simdiden Soyleyim cok dikatli ayarlamazsaniz bug olur ve bug butun servere yayila bilir
kit ayarlama bolgesinde bu wg atmanizi oneririm
/region flag Wg Ismi blocked-cmds /kit vip ornek
 

xEndlessV2

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Bu şekilde yaparsan adamlar vip kitlerini falan kaydedebilirler,aynı şekilde elmasları falanda.
Tamamen bugsuz'unu şu an kendim yazıyorum ancak verirmiyim bilemem.
 

MrAga98

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Bu şekilde yaparsan adamlar vip kitlerini falan kaydedebilirler,aynı şekilde elmasları falanda.
Tamamen bugsuz'unu şu an kendim yazıyorum ancak verirmiyim bilemem.
Ayn Bende Kurmustum ama sonra fark etim buglarini kaldirdim
 

FeritBey

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Öncelikler selamun aleyküm.
Kit kaydetme, adlı skript benim açtığım konunun içinde bulunuyor.
https://forum.gamer.com.tr/konu/xane-skript-sistemi-pvp-alinti.353779/
Ama ben sana direkt olarak atıcam.
Kodunuz:
Kod:
command /starterkit [<text>] [<player>]:
    trigger:
        if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
            send "{@prefix} &cYou did something wrong&8."
            stop
        if arg 1 is not set:
            send "{@prefix} &6Starterkit Commands"
            if player has the permission "starterkit.give":
                send "{@prefix} &7/starterkit load &8(&7<player>&8)"
                send "{@prefix} &7/starterkit unsaveall"
            send "{@prefix} &7/starterkit save"
            send "{@prefix} &7/starterkit unsave"
            send "{@prefix} &7/starterkit saveplace"
            stop
        if arg 1 is "load":
            if player has the permission "starterkit.give":
                if arg 2 is not set:
                    if {kitinv.saved.%player%} is not set:
                        clear the player's inventory
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to player
                        set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
                        set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
                        set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
                        set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
                        set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
                        equip player with {@helmet.mat} helmet
                        equip player with {@chestplate.mat} chestplate
                        equip player with {@leggings.mat} leggings
                        equip player with {@boots.mat} boots
                        stop
                    else if {kitinv.saved.%player%} is set:
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to player
                        clear the player's inventory
                        equip player with {@helmet.mat} helmet
                        equip player with {@chestplate.mat} chestplate
                        equip player with {@leggings.mat} leggings
                        equip player with {@boots.mat} boots
                        set {_slot} to 0
                        loop 36 times:
                            set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
                            add 1 to {_slot}
                        set slot 0 of player to {kitinv.slotzero.%player%}
                        stop
                if arg 2 is set:
                    if {kitinv.saved.%arg 2%} is not set:
                        clear the arg 2's inventory
                        message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
                        set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
                        set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
                        set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
                        set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
                        set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
                        equip arg 2 with {@helmet.mat} helmet
                        equip arg 2 with {@chestplate.mat} chestplate
                        equip arg 2 with {@leggings.mat} leggings
                        equip arg 2 with {@boots.mat} boots
                        stop
                    else if {kitinv.saved.%arg 2%} is true:
                        message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
                        clear the arg 2's inventory
                        equip arg 2 with {@helmet.mat} helmet
                        equip arg 2 with {@chestplate.mat} chestplate
                        equip arg 2 with {@leggings.mat} leggings
                        equip arg 2 with {@boots.mat} boots
                        set {_slot} to 0
                        loop 36 times:
                            set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
                            add 1 to {_slot}
                        set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
                        stop
            else:
                send "{@prefix} {@noperm}"
        if arg 1 is "saveplace":
            teleport player to {warp.saveplace}
            send "{@prefix} &2You are teleported to starterkit saveplace!"
            set {save.available.%player%} to true
            clear the player's inventory
        if arg 1 is "save":
            if arg 2 is not set:
                if {save.available.%player%} is true:
                    if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
                        if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
                            if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
                                if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
                                    set {_kitinvslot} to 0
                                    loop 36 times:
                                        set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
                                        add 1 to {_slot}
                                    set {kitinv.saved.%player%} to true
                                    set {kitinv.slotzero.%player%} to slot 0 of player
                                    wait 5 ticks
                                    send "{@prefix} &cLoading..."
                                    wait 10 ticks
                                    send "{@prefix} &eYou've successfully saved your inventory!"
                                    stop
                                else:
                                    send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                            else:
                                send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                        else:
                            send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                    else:
                        send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                else:
                    send "{@prefix} &cYou cannot save your inventory in unavailable!"
        if arg 1 is "unsave":
            delete {kitinv.saved.%player%}
            wait 5 ticks
            send "{@prefix} &cLoading..."
            wait 10 ticks
            clear the player's inventory
            set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
            set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
            set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
            set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
            set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
            equip player with {@helmet.mat} helmet
            equip player with {@chestplate.mat} chestplate
            equip player with {@leggings.mat} leggings
            equip player with {@boots.mat} boots
            send "{@prefix} &eYou've successfully unsaved your inventory!"
            stop
        if arg 1 is "unsaveall":
            if player has the permission "strtrkt.give":
                loop all players: 
                    delete {kitinv.saved.%loop-player%}
                wait 5 ticks
                send "{@prefix} &cLoading..."
                wait 10 ticks
                loop all players:
                    clear the loop-player's inventory
                    set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
                    set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
                    set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
                    set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
                    set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
                    equip loop-player with {@helmet.mat} helmet
                    equip loop-player with {@chestplate.mat} chestplate
                    equip loop-player with {@leggings.mat} leggings
                    equip loop-player with {@boots.mat} boots
                send "{@prefix} &eYou've successfully unsaved your inventory!"
                stop
            else:
                send "{@prefix} {@noperm}"

command /strtdsjfsdfs [<player>]:
    permission: console.anan
    executable by: console
    trigger:
        if {kitinv.saved.%arg 1%} is not set:
            clear the arg 1's inventory
            message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
            message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
            set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
            set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
            set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
            set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
            set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
            equip arg 1 with {@helmet.mat} helmet
            equip arg 1 with {@chestplate.mat} chestplate
            equip arg 1 with {@leggings.mat} leggings
            equip arg 1 with {@boots.mat} boots
            stop
        else if {kitinv.saved.%arg 1%} is true:
            message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
            clear the arg 1's inventory
            equip arg 1 with {@helmet.mat} helmet
            equip arg 1 with {@chestplate.mat} chestplate
            equip arg 1 with {@leggings.mat} leggings
            equip arg 1 with {@boots.mat} boots
            set {_slot} to 0
            loop 36 times:
                set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
                add 1 to {_slot}
            set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
stop​


Bu arada, prefix'leri options şeklinde ayarlayın size kalmış.
Mesajlar ingilizce kusura bakmayın.
You'r starterkit succesfully loaded yerine kitiniz verildi falan yazabilirsiniz.
İYİ FORUMLAR.
 

iFredy

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Öncelikler selamun aleyküm.
Kit kaydetme, adlı skript benim açtığım konunun içinde bulunuyor.
https://forum.gamer.com.tr/konu/xane-skript-sistemi-pvp-alinti.353779/
Ama ben sana direkt olarak atıcam.
Kodunuz:
Kod:
command /starterkit [<text>] [<player>]:
    trigger:
        if arg 1 is not "load" or "save" or "unsave" or "unsaveall" or "saveplace":
            send "{@prefix} &cYou did something wrong&8."
            stop
        if arg 1 is not set:
            send "{@prefix} &6Starterkit Commands"
            if player has the permission "starterkit.give":
                send "{@prefix} &7/starterkit load &8(&7<player>&8)"
                send "{@prefix} &7/starterkit unsaveall"
            send "{@prefix} &7/starterkit save"
            send "{@prefix} &7/starterkit unsave"
            send "{@prefix} &7/starterkit saveplace"
            stop
        if arg 1 is "load":
            if player has the permission "starterkit.give":
                if arg 2 is not set:
                    if {kitinv.saved.%player%} is not set:
                        clear the player's inventory
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to player
                        set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
                        set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
                        set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
                        set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
                        set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
                        equip player with {@helmet.mat} helmet
                        equip player with {@chestplate.mat} chestplate
                        equip player with {@leggings.mat} leggings
                        equip player with {@boots.mat} boots
                        stop
                    else if {kitinv.saved.%player%} is set:
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to player
                        clear the player's inventory
                        equip player with {@helmet.mat} helmet
                        equip player with {@chestplate.mat} chestplate
                        equip player with {@leggings.mat} leggings
                        equip player with {@boots.mat} boots
                        set {_slot} to 0
                        loop 36 times:
                            set slot {_slot} of player to {kitinv.%{_slot}%.%player%}
                            add 1 to {_slot}
                        set slot 0 of player to {kitinv.slotzero.%player%}
                        stop
                if arg 2 is set:
                    if {kitinv.saved.%arg 2%} is not set:
                        clear the arg 2's inventory
                        message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
                        set slot {@sword.slot} of arg 2 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
                        set slot {@fns.slot} of arg 2 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
                        set slot {@fishingrod.slot} of arg 2 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
                        set slot {@bow.slot} of arg 2 to bow named "{@bow.name}" with lore "{@bow.lorename}"
                        set slot {@arrow.slot} of arg 2 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
                        equip arg 2 with {@helmet.mat} helmet
                        equip arg 2 with {@chestplate.mat} chestplate
                        equip arg 2 with {@leggings.mat} leggings
                        equip arg 2 with {@boots.mat} boots
                        stop
                    else if {kitinv.saved.%arg 2%} is true:
                        message "{@prefix} &2%arg 2%'s starter kit succesfully loaded&8." to player
                        message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 2
                        clear the arg 2's inventory
                        equip arg 2 with {@helmet.mat} helmet
                        equip arg 2 with {@chestplate.mat} chestplate
                        equip arg 2 with {@leggings.mat} leggings
                        equip arg 2 with {@boots.mat} boots
                        set {_slot} to 0
                        loop 36 times:
                            set slot {_slot} of arg 2 to {kitinv.%{_slot}%.%arg 2%}
                            add 1 to {_slot}
                        set slot 0 of arg 2 to {kitinv.slotzero.%arg 2%}
                        stop
            else:
                send "{@prefix} {@noperm}"
        if arg 1 is "saveplace":
            teleport player to {warp.saveplace}
            send "{@prefix} &2You are teleported to starterkit saveplace!"
            set {save.available.%player%} to true
            clear the player's inventory
        if arg 1 is "save":
            if arg 2 is not set:
                if {save.available.%player%} is true:
                    if player has 1 {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}":
                        if player has 1 flint and steel named "{@fns.name}" with lore "{@fns.lorename}":
                            if player has 1 bow named "{@bow.name}" with lore "{@bow.lorename}":
                                if player has {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}":
                                    set {_kitinvslot} to 0
                                    loop 36 times:
                                        set {kitinv.%{_slot}%.%player%} to slot {_slot} of player
                                        add 1 to {_slot}
                                    set {kitinv.saved.%player%} to true
                                    set {kitinv.slotzero.%player%} to slot 0 of player
                                    wait 5 ticks
                                    send "{@prefix} &cLoading..."
                                    wait 10 ticks
                                    send "{@prefix} &eYou've successfully saved your inventory!"
                                    stop
                                else:
                                    send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                            else:
                                send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                        else:
                            send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                    else:
                        send "{@prefix} &cYou cannot save your inventory with unlisted items!"
                else:
                    send "{@prefix} &cYou cannot save your inventory in unavailable!"
        if arg 1 is "unsave":
            delete {kitinv.saved.%player%}
            wait 5 ticks
            send "{@prefix} &cLoading..."
            wait 10 ticks
            clear the player's inventory
            set slot {@sword.slot} of player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
            set slot {@fns.slot} of player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
            set slot {@fishingrod.slot} of player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
            set slot {@bow.slot} of player to bow named "{@bow.name}" with lore "{@bow.lorename}"
            set slot {@arrow.slot} of player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
            equip player with {@helmet.mat} helmet
            equip player with {@chestplate.mat} chestplate
            equip player with {@leggings.mat} leggings
            equip player with {@boots.mat} boots
            send "{@prefix} &eYou've successfully unsaved your inventory!"
            stop
        if arg 1 is "unsaveall":
            if player has the permission "strtrkt.give":
                loop all players:
                    delete {kitinv.saved.%loop-player%}
                wait 5 ticks
                send "{@prefix} &cLoading..."
                wait 10 ticks
                loop all players:
                    clear the loop-player's inventory
                    set slot {@sword.slot} of loop-player to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
                    set slot {@fns.slot} of loop-player to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
                    set slot {@fishingrod.slot} of loop-player to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
                    set slot {@bow.slot} of loop-player to bow named "{@bow.name}" with lore "{@bow.lorename}"
                    set slot {@arrow.slot} of loop-player to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
                    equip loop-player with {@helmet.mat} helmet
                    equip loop-player with {@chestplate.mat} chestplate
                    equip loop-player with {@leggings.mat} leggings
                    equip loop-player with {@boots.mat} boots
                send "{@prefix} &eYou've successfully unsaved your inventory!"
                stop
            else:
                send "{@prefix} {@noperm}"

command /strtdsjfsdfs [<player>]:
    permission: console.anan
    executable by: console
    trigger:
        if {kitinv.saved.%arg 1%} is not set:
            clear the arg 1's inventory
            message "{@prefix} &2%arg 1%'s starter kit succesfully loaded&8." to player
            message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
            set slot {@sword.slot} of arg 1 to {@sword.mat} sword named "{@sword.name}" with lore "{@sword.lorename}"
            set slot {@fns.slot} of arg 1 to flint and steel named "{@fns.name}" with lore "{@fns.lorename}"
            set slot {@fishingrod.slot} of arg 1 to fishing rod named "{@fishingrod.name}" with lore "{@fishingrod.lorename}"
            set slot {@bow.slot} of arg 1 to bow named "{@bow.name}" with lore "{@bow.lorename}"
            set slot {@arrow.slot} of arg 1 to {@arrow.number} arrow named "{@arrow.name}" with lore "{@arrow.lorename}"
            equip arg 1 with {@helmet.mat} helmet
            equip arg 1 with {@chestplate.mat} chestplate
            equip arg 1 with {@leggings.mat} leggings
            equip arg 1 with {@boots.mat} boots
            stop
        else if {kitinv.saved.%arg 1%} is true:
            message "{@prefix} &2Your starter kit succesfully loaded&8." to arg 1
            clear the arg 1's inventory
            equip arg 1 with {@helmet.mat} helmet
            equip arg 1 with {@chestplate.mat} chestplate
            equip arg 1 with {@leggings.mat} leggings
            equip arg 1 with {@boots.mat} boots
            set {_slot} to 0
            loop 36 times:
                set slot {_slot} of arg 1 to {kitinv.%{_slot}%.%arg 1%}
                add 1 to {_slot}
            set slot 0 of arg 1 to {kitinv.slotzero.%arg 1%}
stop​


Bu arada, prefix'leri options şeklinde ayarlayın size kalmış.
Mesajlar ingilizce kusura bakmayın.
You'r starterkit succesfully loaded yerine kitiniz verildi falan yazabilirsiniz.
İYİ FORUMLAR.
kardeş eyv çalışma mantığını anlatırmısın
 

FeritBey

Ağaç Yumruklayıcı
Mesajlar
34
En iyi cevaplar
0
Beğeniler
8
Puanları
0
Şu şekilde çalışıyor:
KOMUTLAR:
/starterkit load - oyuncunun kitin verir.
/starterkit save - envanter nasılsa o şekilde kiti kayıt eder.
/starterkit unsaveall - bütün oyuncuların kitini resetler.
/staterkit unsave - oyuncunun olağan kitini siler default kiti verir.
/starterkit saveplace - öylesine saveplace yerine ışınlatır ama gerek yok senin için.
Bide options vermemişim kb:
Kod:
options:
    sword.slot: 0
    fns.slot: 1
    fishingrod.slot: 2
    bow.slot: 3
    helmet.mat: chain
    chestplate.mat: iron
    leggings.mat: iron
    boots.mat: iron
    sword.mat: iron
    sword.name: &7Murderer Weapon
    sword.lorename: &6You may kill someone with IsmetRG's Block-hit power!
    fns.name: &cBu&6rn&eer
    fns.lorename: &6Please don't burn yourself
    fishingrod.name: &9Enemy Pusher
    fishingrod.lorename: &6Try to push yourself
    bow.name: &4AWP | Dragon Lore
    bow.lorename: &6360 no scope
    arrow.number: 15
    arrow.number.save: 16
    arrow.slot: 8
    arrow.name: &2Green Arrow
    arrow.lorename: &6Hacker destroyer

Name yerlerine itemlerin isimlerini yaz yeter.
Lorename yerlerinede aşşağıda yazıcak şeyleri.
İstersen sunucuna gelip anlatabilirim.

İYİ FORUMLAR.
 

iFredy

Play.FunnyPvP.Net
Mesajlar
278
En iyi cevaplar
0
Beğeniler
71
Puanları
240
Şu şekilde çalışıyor:
KOMUTLAR:
/starterkit load - oyuncunun kitin verir.
/starterkit save - envanter nasılsa o şekilde kiti kayıt eder.
/starterkit unsaveall - bütün oyuncuların kitini resetler.
/staterkit unsave - oyuncunun olağan kitini siler default kiti verir.
/starterkit saveplace - öylesine saveplace yerine ışınlatır ama gerek yok senin için.
Bide options vermemişim kb:
Kod:
options:
    sword.slot: 0
    fns.slot: 1
    fishingrod.slot: 2
    bow.slot: 3
    helmet.mat: chain
    chestplate.mat: iron
    leggings.mat: iron
    boots.mat: iron
    sword.mat: iron
    sword.name: &7Murderer Weapon
    sword.lorename: &6You may kill someone with IsmetRG's Block-hit power!
    fns.name: &cBu&6rn&eer
    fns.lorename: &6Please don't burn yourself
    fishingrod.name: &9Enemy Pusher
    fishingrod.lorename: &6Try to push yourself
    bow.name: &4AWP | Dragon Lore
    bow.lorename: &6360 no scope
    arrow.number: 15
    arrow.number.save: 16
    arrow.slot: 8
    arrow.name: &2Green Arrow
    arrow.lorename: &6Hacker destroyer

Name yerlerine itemlerin isimlerini yaz yeter.
Lorename yerlerinede aşşağıda yazıcak şeyleri.
İstersen sunucuna gelip anlatabilirim.

İYİ FORUMLAR.
mesela adam öldürünce elmas veriyor adam kit save yapar sürekli elmas gelir
 

FeritBey

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Öyle bir olasılık yok, denyebilirsiniz.
Bütün bugları kaldırdım.
Diamond ekleyin edvanterinize save yapın olucakmı :)
 

iFredy

Play.FunnyPvP.Net
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tabelayla nasıl yapabilirim onu ve demir kılıc demir set olta fns ten baska birsey kaydetmiyormu
 

FeritBey

Ağaç Yumruklayıcı
Mesajlar
34
En iyi cevaplar
0
Beğeniler
8
Puanları
0
tabelayla nasıl yapabilirim onu ve demir kılıc demir set olta fns ten baska birsey kaydetmiyormu
Commandsigns plugin'ini kullanabilirsiniz.
Komutlarını size söylerim.
Tabelaya doğru yönelin.
Ve bunu yazın:
/Commandsigns 1 /starterkit load
Yöneldiğiniz tabelaya 2 kere sağ tıklayın.
2. sinde kesinlikle komut çalışacaktır.
 
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