on death of player:
if attacker is a player:
add 1 to {kombo.%attacker%}
message "&a&l>>> &6Bir Rakibi Katlettin"
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 2:
message "&a&l>>> &4&lIKIDE IKI!" to attacker
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 3:
message "&a&l>>> &4&lUCTE UC!" to attacker
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 4:
message "&a&l>>> &4&lDORTTE DOR!" to attacker
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 5:
message "&a&l>>> &4&lBESTE BES!" to attacker
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 6:
message "&a&l>>> &4&lALTIDA ALTI!" to attacker
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 7:
message "&a&l>>>&4&lYEDİDE YEDİ??!" to attacker
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 8:
message "&a&l>>>&4&lSekizde Sekiz??!" to attacker
broadcast "&2&l %attacker% &6&l Sekizde Sekiz Yapi"
give attacker 1 diamond
give attacker 1 emerald
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 9:
message "&a&l>>>&4&l&n DOKUZDA DOKUZ !!" to attacker
broadcast "&2&l %attacker% &6&l&n DOKUZDA DOKUZ Yapti"
give attacker 2 diamond
give attacker 2 emerald
give attacker 2 iron ingot
give attacker 2 gold ingot
give attacker 2 redstone
give attacker 2 coal
give attacker 2 charcoal
on death of player:
if attacker is a player:
if {kombo.%attacker%} is 10:
message "&a&l>>>&4&l&n&o ONDA ON??!!?!" to attacker
broadcast "&4&l %attacker% &9&lONDA ON &6&lYapti"
wait 3 second
message "&e&l>>> &d&l Katliam ?!?!!?"
give attacker 2 diamond
give attacker 2 emerald
give attacker 2 iron ingot
give attacker 2 gold ingot
give attacker 2 redstone
give attacker 2 coal
give attacker 2 charcoal
execute console command "/bukkit:xp 10l %attacker%"
on death of player
if player is a attacker
if {kombo.%attacker%} set 0
message "&6&l Oldun